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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Mizhir
Red Federation RvB - RED Federation
25530
|
Posted - 2013.06.24 20:06:00 -
[151] - Quote
CCP Explorer wrote:Morgan Le-Guin wrote:CCP karkur wrote:Morgan Le-Guin wrote: An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method) Did you know that you can right click the name of the next system in route (in the info panels) and there select "jump through stargate" and then it will warp you to the stargate at 0 and jump and then you just repeat every time you enter a new system (that's what I use when traveling alone). Wow, thank you. I guess as a noob I had always assumed it would drop me 15km out. Learn something new every day. And also it seems warp-to-0 is automatic when jumping via the radial menu off of the overview. This is great. I use dev hacks to instantly teleport to my desired destination. Fixed for you.
We will never forget you Saede!
I bet you dont see things like this so often in EVE |
Vincent Athena
V.I.C.E. Aegis Solaris
1987
|
Posted - 2013.06.24 20:24:00 -
[152] - Quote
CCP Explorer wrote:Morgan Le-Guin wrote:CCP karkur wrote:Morgan Le-Guin wrote: An autopilot switch, even if buried a level. I use the warp-to-0 -> activate AP -> auto jump -> deactivate AP -> warp-to-0 method of long distance travel. (Though I realize not everyone uses this method) Did you know that you can right click the name of the next system in route (in the info panels) and there select "jump through stargate" and then it will warp you to the stargate at 0 and jump and then you just repeat every time you enter a new system (that's what I use when traveling alone). Wow, thank you. I guess as a noob I had always assumed it would drop me 15km out. Learn something new every day. And also it seems warp-to-0 is automatic when jumping via the radial menu off of the overview. This is great. I actually either use the "jump" button from overview (it warps you to 0 or approaches if you are within minimum warp range and then jumps) or use the 'D' combat shortcut / hotkey. Easiest I find is to have a travel tab on the overview only with stargates, sort it by icon (that way the next stargate in the route is at the top, regardless of name or distance) and keep the input focus on the overview. After each jump I press arrow down to select the next gate and then 'D' to "warp to 0 and jump". Stop that! Devs are not supposed to play and understand the game. Just check the average post in GD.
Everyone says so. http://vincentoneve.wordpress.com/ |
Jurius Doctor
Hedion University Amarr Empire
1
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Posted - 2013.06.24 21:56:00 -
[153] - Quote
Xercodo wrote:Jurius Doctor wrote:CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it. - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it I have been using the Radial Menu (RM) quite extensively, as I find it a little more intuitive than some of the key bindings, and though I am the sort to rely heavily on shortcuts and macros in other games, I have not done so here except for the standard Neocom menu items and targeting functions. That said, there are some improvements I would like to suggest for the RM which I think could improve the RM's human response: i. Function Escalations: At present, the radial menu pulls different values and function calls depending on the sprite targeted when the menu is triggered. However, the ability to change the default values and metrics for those function calls still heavily depends on right-click context menus (such as changing the orbit distance of a drone from target, on the fly). If you could develop a system of bound-key and mouse combinations to escalate/change the functions on the radial menu depending on type of action desired, that would be advantageous. (e.g. Pressing "alt" or "Ctrl" while holding left-click for radial menu over your ship might escalate "show info" to "view resistances" and produce a more concise view, which wouldn't require me to have the Fittings window taking up half of my viewable real-estate.) ii. Space Controls: As with above, presently you have to target specific sprites or MOBs to pull up different radial menus, but interacting with spatial markers, coordinates saved to personal, and accessing asteroid belts still rely on right-click context menus. Could you please design a radial menu for spatial interaction? iii. Numeric second-tier access to radial menus: I use my number pad a lot. Having the ability to map it separately for my radial menus would be fantastic. (e.g. Press "5" to bring up the radial menu, then 1-clockwise-through-2 to access the different radial compass icons, in combination with alt or ctrl keys, as above, for escalation of functions.) Just my $0.02. All of this, right here.
Thank you. :) |
Jurius Doctor
Hedion University Amarr Empire
1
|
Posted - 2013.06.24 22:02:00 -
[154] - Quote
Trytan Blychllad wrote:My biggest gripe about the radial menu is where and where not it is used. Drones | no, I have to pull my hair out to manage the drone UI
In addition to my statement about radial menu escalation for drone and spatial control elements, I will add the following:
iv. it would be advantageous to have the following functions available in a radial menu for drone control: a. Drone/Fighter control: "Engage Selected Target" b. Drone/Fighter control: "Engage all Hostile Targets" (hostile defined as PvE rats, members you're at war with, members with open suspect ticket) c. Drone/Bomber control: "Torpedo/Bomb Selected Target" d. Drone control: "Mine all X resource" > followed by > "Select X resource to mine" e. Drone/Fighter control: "Return to Drone Bay" f. Drone/Fighter control: "Attack all FoF" g. Drone/Fighter control: "Kamikaze selected unit" > Initiate animation, damage = (drone hp+base structure+armor) / 4, rounded down |
M1k3y Koontz
Thorn Project Surely You're Joking
128
|
Posted - 2013.06.25 13:23:00 -
[155] - Quote
From my experiences I like it, but those experiences are mostly limited to opening the probing window as anything I click on in space I can find in my overview.
How much herp could a herp derp derp if a herp derp could herp derp. |
Alexila Quant
Strategic Acquisitions Group Tactical Research Lab
89
|
Posted - 2013.06.26 21:09:00 -
[156] - Quote
Pos modules such as CHAs and SMAs don't have a primary action which obviously should be View Contents. |
Tara Tyrael
VGV Corporation
80
|
Posted - 2013.06.26 21:40:00 -
[157] - Quote
well, radial menu on cloaked ship would be nice...
its annoying when scouting wh space or 0.0 I can't use bookmark option because my ship is cloaked.
offtopic, add option to show bookmarks on overview itself :) Service: Corporation Sale (Amarr/Caldari).-á-á Service: Secure 3rd Party.-á |
Krak0rz
Oblivion Chaos Fleet
1
|
Posted - 2013.06.26 22:29:00 -
[158] - Quote
Drones. Don't put this on the back burner because of some mythical-down-the-road drone UI redesign. |
Matuk Grymwal
Bite Me inc Bitten.
62
|
Posted - 2013.06.27 03:01:00 -
[159] - Quote
New radial-like menus for setting range for orbit/keep-at-range (as an alternative to the right click context menus).
I was planning to prototype a mockup and record a video, but I never found the time. So I'll just explain it.
The gist is you make use of the existing navigation key binds for keep at range and orbit (I forget which is which, but the defaults are two of: Q, W, E - one is approach) that allow you to hit the key and then click on a ship (either in space, in the overview, or on a locked target).
My idea is that the existing behaviour still works, however you get alternate behaviour if you click & hold:
- If you click and hold you now get an option to set the range.
- You then set the range by moving the mouse away from the original click point (in any direction).
- The range would be displayed at the point where you first clicked the mouse (using a radial style menu overlay).
- You'd probably want to use a slight exponential function for setting the range, since (a) you don't need as much precision when setting longer ranges and (b) you don't want to have to move your mouse too far to set long ranges.
- Release the mouse button to set.
- Probably do something like release the keyboard key press before releasing the mouse button to abort the action.
Cheers, Mat |
Alvatore DiMarco
Capricious Endeavours Ltd
548
|
Posted - 2013.06.27 06:17:00 -
[160] - Quote
Jurius Doctor wrote:Trytan Blychllad wrote:My biggest gripe about the radial menu is where and where not it is used. Drones | no, I have to pull my hair out to manage the drone UI In addition to my statement about radial menu escalation for drone and spatial control elements, I will add the following: iv. it would be advantageous to have the following functions available in a radial menu for drone control: a. Drone/Fighter control: "Engage Selected Target" b. Drone/Fighter control: "Engage all Hostile Targets" (hostile defined as PvE rats, members you're at war with, members with open suspect ticket) c. Drone/Bomber control: "Torpedo/Bomb Selected Target" d. Drone control: "Mine all X resource" > followed by > "Select X resource to mine" e. Drone/Fighter control: "Return to Drone Bay" f. Drone/Fighter control: "Attack all FoF" g. Drone/Fighter control: "Kamikaze selected unit" > Initiate animation, damage = (drone hp+base structure+armor) / 4, rounded down
You've got a lot of drone functions in there. I don't think some of them even exist. Thin them down, remove the ones that don't exist (wrong thread for suggestions) or are already covered by setting your drones passive/aggressive (a second-layer option to toggle passive/aggressive could be good) and then let's see what the list looks like. |
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Sheryl Naari
Olympus Trading Corp
0
|
Posted - 2013.06.27 11:30:00 -
[161] - Quote
Add all the drone functions to it. Also add a "loot all" for cans and a "bookmark current position" too. |
Samuel Wess
Ministry of War Amarr Empire
19
|
Posted - 2013.06.27 12:45:00 -
[162] - Quote
I would much more enjoy a list menu where i can customize the actions in the order and structure that I feel comfortable with. Somehow i still find action faster by written text than from a button with icon on it, even now i usually mouse over to find where is insurance/market or repair icon on station services, and use the tooltip text.
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Haifisch Zahne
Hraka Manufacture GmbH
202
|
Posted - 2013.06.27 23:21:00 -
[163] - Quote
Thanks for the info regarding changing the shortcut and increasing the delay (took me awhile to find this even knowing that it existed).
I have been immensely bothered by the difficulty of sorting targeted icons because the radial menu pops up "too soon" and usually then displays info on the item to be moved as you attempt to drag it.
The original dev blog on the radial menu feature does not, as best as I can tell, mention these little tidbits. I, for one, would appreciate if new features were documented fully-- in particular, how to disable them as I want to do so often with the slew of CCP's new eye-candy features.
Also, the middle mouse button doesn't seem to work as a shortcut. And, if set as the middle mouse button, you can only remove the shortcut to change back to holding the left mouse (and not actually hold the left mouse to set it). |
Terrorfrodo
Renegade Hobbits for Mordor
505
|
Posted - 2013.06.28 11:26:00 -
[164] - Quote
So there is a thread about this here. Silly me posted in the information portal dev blog thread where it has been ignored for weeks...
I filed a bug report a while back, because when you set the delay to zero, as I would like to do, you cannot switch active targets anymore. Clicking on a locked target will open the radial menu instantly, but not make the target active. The practical implication of course is that you just cannot set the delay to zero because the game becomes unplayable.
Any news on that? The radial menu is great, but if I have to set a delay it loses much of its usefulness. Its strength is that it makes UI interactions much quicker... but not when I have to wait a second every time I want to issue a command.
edit: Btw bug report ID is 162091 . |
Lephia DeGrande
Luxembourg Space Union
4
|
Posted - 2013.06.29 09:36:00 -
[165] - Quote
I like the radial menu but to be honest its not that intuitive its just needs some tweeks and it should be customizable. |
Nikolai Vodkov
Pro Synergy
44
|
Posted - 2013.06.30 15:59:00 -
[166] - Quote
Not sure if it's been mentioned, but ships in hangar view don't have a radial menu. Also I think POS Modules don't have the open cargo on their radial menu either.
Run level 4 missions? -áIncrease your income and help new players earn ISK. -áJoin channel: Pro Synergy Pro Synergy is looking for dedicated Salvagers. -áWant to learn more? -áJoin channel: Pro Synergy |
Shpongleye
Hard Knocks Inc.
4
|
Posted - 2013.07.01 00:30:00 -
[167] - Quote
If you can add the ability to access Ship Maintenance Array & Corp hangar in a POS that would be great, like opening a can. |
Caleb Ayrania
TarNec Invisible Exchequer
181
|
Posted - 2013.07.01 06:29:00 -
[168] - Quote
Something that might be useful if possible.
Using TAB to click select top entity in the visible overview; maybe even allow a fully tab target selection down the overview. This might make it easier to transition into EVE gameplay for those accustomed to other mmo games UI. (Yes I know this is WoW styled tabbing through targets, but that is kinda the point, its a really known and well ingrained way of doing this, it makes sense to have it in EVE if possible, and it does not break gameplay)
Then mapping the radial menu onto the numeric keypad.
So num-zero would open the radial and the numbers would be the selections.
This would be possible to use with so many features and I suspect it could speed up a lot of EVE gameplay in a way people would really like. OFC there might be the risk that it would make things a bit to "twitch-fast", but I think its within the range of acceptable speeds.
To fully take advantage of it, the overview would have to be properly setup for specific purposing, but it would be really useful in many of the current activities.
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Bad Messenger
Nasranite Watch OLD MAN GANG
531
|
Posted - 2013.07.01 13:27:00 -
[169] - Quote
radial menu does not really work with mouse controls.
Example try to hold mouse button down long enough over moving target to activate radial menu is impossible on most cases, so you have to redefine some shotcut to activate radial menu, but as well you can use old method to make it easier.
radial menu works better with console controllers with sticks so not much point to bring it to EVE where people use mouse mostly. |
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
46
|
Posted - 2013.07.02 10:09:00 -
[170] - Quote
Generally the new radial menus are better than old ones, but it's still quicker for me to navigate through RMB menu.
What I would really love to have is a list of bookmarks to appear if I call it in space, with a second layer actions "align to", "warp to" warp squad/wing/fleet to" and probably ranged versions of these actions. Currently, if I want to escape to a bookmark, I... have not to do so or die.
If the menu not disappears after I do something there, it would also be nice. Like, I oftenly jump between "approach", "orbit 1000 m" and "keep at 1000 m" on my AC loki to deliver maximum dps. This could become easier with radial menu that allows multiple actions within one activation. |
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Magic Crisp
Amarrian Micro Devices Yulai Federation
105
|
Posted - 2013.07.02 13:05:00 -
[171] - Quote
Default action on blops in fleet: bridge through, just like for titans and jump bridges please.
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Zerb Arus
WormSpaceWormS Galactic Skyfleet Empire
22
|
Posted - 2013.07.02 14:15:00 -
[172] - Quote
POS -> mobile laboratory -> access storage plz, thx |
Jelani Akinyemi Affonso
Republic Military School Minmatar Republic
55
|
Posted - 2013.07.06 04:39:00 -
[173] - Quote
CCP karkur wrote:Thelonious Blake wrote:Is there any possibility we can get a radial menu when we hold left click in space (not selecting any object)? I'd like to see a button to bookmark your current location...
Thank you in advance. It's on your own ship... in the secondary layer You can also set default orbit, keep at range and warp distances from the Radial Menu on your own ship
+1 luv it did not know that...
Need to advertise to eve players even more.. pretty sure many others don't too..
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Roime
Ten Thousand Years Shinjiketo
3087
|
Posted - 2013.07.06 06:42:00 -
[174] - Quote
What I'd really like to have is the option to bind a modifier key to a mouse button to launch the radial menu.
Shift+rclick to instantly bring up the menu, for example.
-á- All I really wanted was to build a castle among the stars - |
Tiber Ibis
Republic Military School Minmatar Republic
68
|
Posted - 2013.07.06 10:08:00 -
[175] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it. - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it Please put options for keep at current range and orbit at current range on the radial menu. Possibly two of the most used commands for any pvp pilot and so would be really useful. |
Tiber Ibis
Republic Military School Minmatar Republic
68
|
Posted - 2013.07.06 10:09:00 -
[176] - Quote
Roime wrote:What I'd really like to have is the option to bind a modifier key to a mouse button to launch the radial menu.
Shift+rclick to instantly bring up the menu, for example. Same here. Binding it with left click can be quite clumsy in certain situations. I would like to see it completely replace the right click menu personally with all the same functionality. |
Octoven
Phoenix Productions Headshot Gaming
167
|
Posted - 2013.07.08 03:57:00 -
[177] - Quote
Im sure it has been mentioned somewhere in these pages, but I would have liked to seen the radial menu apply to POS structures as well. My goal is to use it completely and hide the selected item window, unfortunately I cant do that yet on corporate hangers and such. :) |
zar dada
EVE University Ivy League
13
|
Posted - 2013.07.08 04:49:00 -
[178] - Quote
How about a useful Radial menu for an SMA / CHA?
http://i.imgur.com/p6tHqDb.jpg
Replace Lock Target with with Access Vessels / Storage and Orbit with Look At.
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KanashiiKami
105
|
Posted - 2013.07.08 08:59:00 -
[179] - Quote
CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it. - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it
0) WE ARE NOT ALL USING THE RADIAL MENU, I AM NOT. no thank you
if we do run into an object in space and we select it, we MUST SEE all actionable option in the selected item menu applet dont we?
and WHERE THIS applet is concerned, all appropriate options should be auto labelled 0-9, so that our mouse is still over our target, and our left hand (or right for some) activates these options! by GOD, this is call real operational ergonomics (which is still lacking). ie : right hand click-holds object, left hand types number option. eg : click-hold station, type 3 = dock ... type 4=orbit ... type 8=info ... WHY focus all operations only into the mouse and not expand/diversify it into keyboard? ... PROPERLY ??? (imagine raised voice of GORDON RAMSAY)
1) while you guys have put in thoughts, but you forgot that each additional "tool" have to have a usefulness, if not, we'd like to put it away in the NOT USED toolbox. so i like to ask for a tick box to turn this feature off. i am a dev for other things as well, i may be happy with something, but the users are the most important, and either you let us turn it off, or it will remain a nuisance. i DO NOT want it bound to a KEY because i like my KEYS for important things, this is NOT an IMPORTANT thing.
2) if you are repeating functions at the location of the mouse pointer, i suggest DONT. i rather you improve the GUI by allowing more functions to be mappable by HOT KEY, instead of random things that can pop up in the limited overview. even if we were to play in triple 32" HD, the pop-up IS BLOCKING ME from the real mouse action!
3) we DO NOT need more clickable little buttons, shelves of icons hiding somewhere and popping out for 5 seconds and you missed clicking an important item because of this irrelevant pop up, etc etc. WE WANT more mappable commands. IE "LAUNCH DRONES =L " ,etc
4) alot of us have alts, and we want to have the same KEYBOARD mapping over them, instead of popup radial clicky clickys, please GIVE US ability to copy KEYBOARD mappings !
5) CTRL-D, tactical overlay when activated white washes the entire graphics view, it destroys many things visually. in order for it to be visuallyu unobtrusive, it should really just be blue lines and NO white mask overly. did you even notice that pressing CTRL-D affect the GPU FPS? somehow, it has become a load on the GPU, scale-wise incorrect and visual distraction.
6) i can understand that YOU have happily presented this to the upper management and tickled them happy. but i can suggest where this kind of menu is really helpful. -------a) DO NOT APPEAR IN COMBAT -------b) use it for NON TIME CRITICAL FUNCTIONS -------c) ADD everything related to POS to this -------d) ADD d-scanning to this
7) if you cannot include a tick to disable this function, then allow us to adjust the delay to 99seconds plz tyvm! or in other words, plz delete this radial menu if you cannot really optimize it ergonomically FOR US.
THANK YOU !!! WUT ??? |
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
46
|
Posted - 2013.07.08 09:42:00 -
[180] - Quote
KanashiiKami wrote:CCP karkur wrote:Hi all, I hope we are all liking Odyssey and all it brings, and of course that we are all using the new Radial Menu I wanted to check in with you guys, and see if how it was treating you and if you have any comments on the actions we have in it. - Have you run into any objects in space that have no primary action but you wish they did?
- Are there objects that you wished had a different primary action?
- Do you feel any objects are missing very commonly used actions (either as primary action, or in second layer).
We have put a lot of thought into the Radial Menu actions and are fairly happy with it as it is today. We do recognized that we might have missed some actions and would like to hear your thoughts, and then evaluate if we should make some minor changes Edit: this is not thread about you wanting to disable it, it's already possible to increase the delay and bind it to a different key so it really shouldn't get in your way if you don't want it 0) WE ARE NOT ALL USING THE RADIAL MENU, I AM NOT. no thank you if we do run into an object in space and we select it, we MUST SEE all actionable option in the selected item menu applet dont we? and WHERE THIS applet is concerned, all appropriate options should be auto labelled 0-9, so that our mouse is still over our target, and our left hand (or right for some) activates these options! by GOD, this is call real operational ergonomics (which is still lacking). ie : right hand click-holds object, left hand types number option. eg : click-hold station, type 3 = dock ... type 4=orbit ... type 8=info ... WHY focus all operations only into the mouse and not expand/diversify it into keyboard? ... PROPERLY ??? (imagine raised voice of GORDON RAMSAY) come on guys, you have only 1 XY function on mouse, 2-3 buttons on it, but on your left hand (or right for some), you are hovering over at least 15 keys for instant access without any screen clutter, everybody have at least a 84keyed keyboard. why fixate everything to the mouse?
I like this part. And a little + to it: any ways to create mappings to keys nonexistent on the real keyboard? For gaming keyboard/mouse users.
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