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Thread Statistics | Show CCP posts - 0 post(s) |
QT McWhiskers
Hard Knocks Inc.
171
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Posted - 2013.06.19 09:59:00 -
[31] - Quote
CSM to the rescue. |
Alastair Crestin
The Red Circle Inc.
2
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Posted - 2013.07.04 01:15:00 -
[32] - Quote
Thanks for poking at this, Chitsa.
Having done some testing, I don't see any way to fit an XL SMA in a Large POS without it being accessible from outside of the shields. It takes a while to settle a frigate in to a location 3km from the module, but it doesn't appear possible to prevent.
The OP seemed to imply that it was possible. If so, I can't replicate the results.
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Jess Tanner
Hard Knocks Inc.
28
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Posted - 2013.07.04 13:38:00 -
[33] - Quote
Cross Post in wrong thread, pls delete. |
QT McWhiskers
Hard Knocks Inc.
178
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Posted - 2013.07.05 06:22:00 -
[34] - Quote
Alastair Crestin wrote:Thanks for poking at this, Chitsa.
Having done some testing, I don't see any way to fit an XL SMA in a Large POS without it being accessible from outside of the shields. It takes a while to settle a frigate in to a location 3km from the module, but it doesn't appear possible to prevent.
The OP seemed to imply that it was possible. If so, I can't replicate the results.
Sorry I keep forgetting to update the first post. When we first found this issue, I had a slight desynch with my ship. It was showing me as 5k away from the mod. Once I relogged it showed me the true distance. Ill change the post now. Thanks for pointing this out. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
45
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Posted - 2013.07.09 18:09:00 -
[35] - Quote
More brokenness :-)
Well while fixing that, probably set them up to have tabs too (hell might as well). |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
281
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Posted - 2013.07.09 19:03:00 -
[36] - Quote
Have actually managed to lock one outside of the FF before - pretty much impossible to do if you do have FF access but if you don't theres a tiny little ~50m long section right up against the FF you can lock it when its positioned in the most forward position, roughly centered vertically, while still showing as inside the FF - if its in any other position thats still inside the FF you can't do that. Can't reliably reproduce it but I have managed it before. |
Tarunik Raqalth'Qui
Anomalous Existence
125
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Posted - 2013.07.11 12:27:00 -
[37] - Quote
Rroff wrote:Have actually managed to lock one outside of the FF before - pretty much impossible to do if you do have FF access but if you don't theres a tiny little ~50m long section right up against the FF you can lock it when its positioned in the most forward position, roughly centered vertically, while still showing as inside the FF - if its in any other position thats still inside the FF you can't do that. Can't reliably reproduce it but I have managed it before.
EDIT: I've had some really messed up bugs with odessey tho, quite often I start up and no sound is working or sound will suddenly cut out mid playing and when that happens I get all sorts of random bugs happening that shouldn't be in any way related to sound, extremely bizarre i.e. when sound isn't working quite often tho not always warp to 0 dumps me at 40-50km instead which never happens at all when sound is working, makes no sense. ...can you shoot at it with the FF still up? If so, that's an *extremely* serious bug. |
Derath Ellecon
Washburne Holdings Situation: Normal
1514
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Posted - 2013.07.11 16:03:00 -
[38] - Quote
OMG the array to house my super large shinies is too big.
First world problems...
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
284
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Posted - 2013.07.11 17:52:00 -
[39] - Quote
Tarunik Raqalth'Qui wrote: ...can you shoot at it with the FF still up? If so, that's an *extremely* serious bug.
I never tried shooting it and its really hard to reproduce but I'd assume you can from the fact it was lockable - I've had so many random and bizarre bugs while having problems with sound (not sure if its just another symptom or cause) that its hard to know if its actually a problem with the POS code or a combination with some other bug. |
Ayeson
Hard Knocks Inc. Kill It With Fire
300
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Posted - 2013.07.11 22:17:00 -
[40] - Quote
Chitsa Jason wrote:Talked to the devs. CCP is aware of the issue and they are thinking about, thinking about, how they can think about having a meeting to try and brainstorm a possible method of assigning someone a task so they could tell us how its working as intended
FTFY Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour.
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Dietrich III
Hard Knocks Inc. Kill It With Fire
24
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Posted - 2013.08.17 08:20:00 -
[41] - Quote
Gonna have to bump this thread and ask our beloved CSM: is CCP actually doing anything about this? Myself and others are still stuck with a 600 mil 30km-long insecure, useless POS ornament. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
165
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Posted - 2013.08.17 11:23:00 -
[42] - Quote
Dietrich III wrote:Gonna have to bump this thread and ask our beloved CSM: is CCP actually doing anything about this? Myself and others are still stuck with a 600 mil 30km-long insecure, useless POS ornament.
Here's an easy fix. .Shrink its size by 20 percent and give it just two anchor locations.
I'm somewhat amazed that this has been allowed for this long. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
656
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Posted - 2013.08.21 15:58:00 -
[43] - Quote
Phoenix Jones wrote:Dietrich III wrote:Gonna have to bump this thread and ask our beloved CSM: is CCP actually doing anything about this? Myself and others are still stuck with a 600 mil 30km-long insecure, useless POS ornament. Here's an easy fix. .Shrink its size by 20 percent and give it just two anchor locations. I'm somewhat amazed that this has been allowed for this long. Personally, I'd say reduce the size by 50%. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
stup idity
45
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Posted - 2013.08.21 16:01:00 -
[44] - Quote
I like em big and ugly... and not only them SMAs. I am the Herald of all beings that are me. |
James Arget
Future Corps Sleeper Social Club
157
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Posted - 2013.08.21 19:51:00 -
[45] - Quote
Dietrich III wrote:Gonna have to bump this thread and ask our beloved CSM: is CCP actually doing anything about this? Myself and others are still stuck with a 600 mil 30km-long insecure, useless POS ornament. The CSM is on the job. We're talking with CCP about it, which means discussing the scope of the functionality that exists as well as the best way to fix it. CSM 8 Representative
http://csm8.org |
Vassal Zeren
Uncontrollable Innovations
73
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Posted - 2013.08.22 18:08:00 -
[46] - Quote
James Arget wrote:Dietrich III wrote:Gonna have to bump this thread and ask our beloved CSM: is CCP actually doing anything about this? Myself and others are still stuck with a 600 mil 30km-long insecure, useless POS ornament. The CSM is on the job. We're talking with CCP about it, which means discussing the scope of the functionality that exists as well as the best way to fix it.
I'm impressed with your ability to turn ordinary, meaningful English words into political gibberish. A bad analogy is like a leaky screwdriver. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
657
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Posted - 2013.08.22 22:15:00 -
[47] - Quote
Vassal Zeren wrote:James Arget wrote:Dietrich III wrote:Gonna have to bump this thread and ask our beloved CSM: is CCP actually doing anything about this? Myself and others are still stuck with a 600 mil 30km-long insecure, useless POS ornament. The CSM is on the job. We're talking with CCP about it, which means discussing the scope of the functionality that exists as well as the best way to fix it. I'm impressed with your ability to turn ordinary, meaningful English words into political gibberish. Agreed.
1. Open database in edit mode 2. Find X-Large SMA line 3. Change "scaling" factor by .5 4. Save changes 5. Push into next SiSi update. 6. Include in 1.1
10 minutes.
edit: 1 - 4 are just an over simplificaton of how a database change is actually done, so you real DBA's out there, don't get into a tizzy about it. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
James Arget
Future Corps Sleeper Social Club
157
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Posted - 2013.08.23 05:24:00 -
[48] - Quote
Vassal Zeren wrote:James Arget wrote:Dietrich III wrote:Gonna have to bump this thread and ask our beloved CSM: is CCP actually doing anything about this? Myself and others are still stuck with a 600 mil 30km-long insecure, useless POS ornament. The CSM is on the job. We're talking with CCP about it, which means discussing the scope of the functionality that exists as well as the best way to fix it. I'm impressed with your ability to turn ordinary, meaningful English words into political gibberish. I'm guessing you're okay with the first sentence, which just leaves the second sentence. Here's a bit of background to consider, the XLSMA is based on the CSMA, which has existed in game for years, with all the same behaviors. We're not talking about a bug fix, we're talking about doing some brand spanking new game design work. I think it's fair to say that when we're talking about game design you'd like it to take the time to make sure that it's going to fill the role needed, and also that it doesn't inadvertently **** over some other aspect of the game.
So, as I said we need to discuss the scope (what other stuff gets affected) of the functionality (how should this work?), as well as the best (not the most obvious, but the best) way to fix it (move it to a state where people don't make threads). CSM 8 Representative
http://csm8.org |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
657
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Posted - 2013.08.23 15:41:00 -
[49] - Quote
James Arget wrote:Vassal Zeren wrote:James Arget wrote:Dietrich III wrote:Gonna have to bump this thread and ask our beloved CSM: is CCP actually doing anything about this? Myself and others are still stuck with a 600 mil 30km-long insecure, useless POS ornament. The CSM is on the job. We're talking with CCP about it, which means discussing the scope of the functionality that exists as well as the best way to fix it. I'm impressed with your ability to turn ordinary, meaningful English words into political gibberish. I'm guessing you're okay with the first sentence, which just leaves the second sentence. Here's a bit of background to consider, the XLSMA is based on the CSMA, which has existed in game for years, with all the same behaviors. We're not talking about a bug fix, we're talking about doing some brand spanking new game design work. I think it's fair to say that when we're talking about game design you'd like it to take the time to make sure that it's going to fill the role needed, and also that it doesn't inadvertently **** over some other aspect of the game. So, as I said we need to discuss the scope (what other stuff gets affected) of the functionality (how should this work?), as well as the best (not the most obvious, but the best) way to fix it (move it to a state where people don't make threads). I must disagree with you James.
The issue isn't with functionality -- the issue is with the SIZE.
All the devs did was change a few database entries in order to rename & allow the XLSMA (formerly the CSMA) to be anchored outside of sov null sec.
The SIZE issue can just as easily be correct by tweaking a few numbers as well.
Changing the SIZE of this is not going to affect any "game play" other than general placement of the structure at a POS. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
QT McWhiskers
Hard Knocks Inc. Kill It With Fire
190
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Posted - 2013.08.23 20:03:00 -
[50] - Quote
Ayeson for CSM |
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James Arget
Future Corps Sleeper Social Club
157
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Posted - 2013.08.23 20:10:00 -
[51] - Quote
QT McWhiskers wrote:Ayeson for CSM Bring it on. CSM 8 Representative
http://csm8.org |
Vassal Zeren
Uncontrollable Innovations
73
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Posted - 2013.08.23 23:07:00 -
[52] - Quote
James Arget wrote:QT McWhiskers wrote:Ayeson for CSM Bring it on.
So how do you respond to Ayerson's argument (to which I concur) that this is a trivial fix to an unforeseen exploit. Pos modules should not be accessible from outside the FF. That is clearly not intentional (the FF protects the people inside who own the stuff right?). It's not at all clear to me there is a "scope" to this issue. Thus when I saw your post it seemed as though you used a bunch of stereotypical jargon to basically say "we will think about doing something," while you hadn't in the first place stated what there was to think about. No one in this thread had or has given a counterpoint to changing the size of the xl sma, so if there are any they aren't readily apparent to anyone, except maybe you. A bad analogy is like a leaky screwdriver. |
AssassinationsdoneWrong
Neko Neko Honpo EVE Alliance 99001436
40
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Posted - 2013.08.24 03:18:00 -
[53] - Quote
Rroff wrote:Tarunik Raqalth'Qui wrote: ...can you shoot at it with the FF still up? If so, that's an *extremely* serious bug.
I never tried shooting it and its really hard to reproduce but I'd assume you can from the fact it was lockable - I've had so many random and bizarre bugs while having problems with sound (not sure if its just another symptom or cause) that its hard to know if its actually a problem with the POS code or a combination with some other bug.
On the downside I just found out EvE has sound. Way to ruin my day Rroff!
AdW
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James Arget
Future Corps Sleeper Social Club
157
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Posted - 2013.08.24 03:24:00 -
[54] - Quote
Vassal Zeren wrote:James Arget wrote:QT McWhiskers wrote:Ayeson for CSM Bring it on. So how do you respond to Ayerson's argument (to which I concur) that this is a trivial fix to an unforeseen exploit. Pos modules should not be accessible from outside the FF. That is clearly not intentional (the FF protects the people inside who own the stuff right?). It's not at all clear to me there is a "scope" to this issue. Thus when I saw your post it seemed as though you used a bunch of stereotypical jargon to basically say "we will think about doing something," while you hadn't in the first place stated what there was to think about. No one in this thread had or has given a counterpoint to changing the size of the xl sma, so if there are any they aren't readily apparent to anyone, except maybe you. Which would make sense given that I'm the one with additional knowledge.
As Chitsa said to the tune of multiple "likes":
Chitsa Jason wrote:Talked to the devs. CCP is aware of the issue and they are thinking about how to fix it. So I'm trying to give a little additional info about why things may not be quite so clear as they appear. For instance, if we scale down the XLSMA, what point does it shrink around? What is the coordinate system like?
The CSM is on the job. We're working with CCP to get this worked in as part of the development cycle of EVE. I honestly can't say more than that. CSM 8 Representative
http://csm8.org |
Nero Pantera
Whale Girth Disavowed.
5
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Posted - 2013.08.24 04:45:00 -
[55] - Quote
James Arget <3, that is all |
Vassal Zeren
Uncontrollable Innovations
88
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Posted - 2013.09.02 16:09:00 -
[56] - Quote
James Arget wrote:Vassal Zeren wrote:James Arget wrote:QT McWhiskers wrote:Ayeson for CSM Bring it on. So how do you respond to Ayerson's argument (to which I concur) that this is a trivial fix to an unforeseen exploit. Pos modules should not be accessible from outside the FF. That is clearly not intentional (the FF protects the people inside who own the stuff right?). It's not at all clear to me there is a "scope" to this issue. Thus when I saw your post it seemed as though you used a bunch of stereotypical jargon to basically say "we will think about doing something," while you hadn't in the first place stated what there was to think about. No one in this thread had or has given a counterpoint to changing the size of the xl sma, so if there are any they aren't readily apparent to anyone, except maybe you. Which would make sense given that I'm the one with additional knowledge. As Chitsa said to the tune of multiple "likes": Chitsa Jason wrote:Talked to the devs. CCP is aware of the issue and they are thinking about how to fix it. So I'm trying to give a little additional info about why things may not be quite so clear as they appear. For instance, if we scale down the XLSMA, what point does it shrink around? What is the coordinate system like? The CSM is on the job. We're working with CCP to get this worked in as part of the development cycle of EVE. I honestly can't say more than that.
That seems fair. Still not a fan of jargon. :) A bad analogy is like a leaky screwdriver. |
Nutmegpainter
Whale Girth Disavowed.
14
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Posted - 2013.09.02 18:10:00 -
[57] - Quote
How about SMAS actually drop ships instead.... |
HerrBert
Semper Ubi Sub Ubi
61
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Posted - 2013.09.03 13:20:00 -
[58] - Quote
nutmeg ... dont loose yourself ... before SMA's will drop Ships again we will have the following features.
- Walking in Station - Destroyable Stargates - Joining the Concord NPC-Corp - Wormhole to Jove - Class X Space with Sleeper Capitals - Takmahl Incursions in Solitude - Dust 514 for Android - Removing of the Orca 100mn Microwarp Trick - New Scanning Overhaul - Re-Introducing Plexes that got lost by RMTs (FanFest 2012 anyone?) - additional nodes for Wormholes and not this Retirement Home for Hamster Cluster
- and of course "Chitsa Space" My mind does not reflect my corp ... it just shows you what they care about...
Super serious Wormhole Guy http://www.youtube.com/user/HerrBertism |
QT McWhiskers
Hard Knocks Inc. Kill It With Fire
196
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Posted - 2013.09.04 20:40:00 -
[59] - Quote
Been three months since we discovered this issue and immediately closed ours down. Still no fix. Several people have said that the most simple of solutions would also be the easiest one, this is true. (I could take that model in an old 3ds max I have and set the scale to 95/100 and this would 100 percent solve the issue. As long as you reduce the real distance vs reported distance as well. )
I understand that things take time, but I mean seriously? You cant just take the model in whatever graphical programs you use set the scale to 95/100 and then update the database and roll it out so that instead of being like 2450ish away from this beast, we are now 3200 away at the closest of the edges?
And seeing as it was patch day yesterday and this wasnt in the patch notes... Am I to assume this wasnt fixed yesterday?
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QT McWhiskers
Hard Knocks Inc. Kill It With Fire
238
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Posted - 2013.10.31 05:43:00 -
[60] - Quote
Necro. AWMAGAWD.
So its been almost a year... CCP. What, if anything, is being done to fix this issue? |
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