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Thread Statistics | Show CCP posts - 1 post(s) |
Gierling
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Posted - 2005.11.15 03:53:00 -
[1]
Can you please look at frieghters warpspeed?
If your going to extend traveltimes the frieghters will just become excessively nerfed.
Especially if you do intend on making modules to affect warp accurracy.
*snip* That's not very appropriate. - Teblin |
Canine Fiend
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Posted - 2005.11.15 04:02:00 -
[2]
I'm going to go ahead and side with gierling for once. Slow warp, slow impulse, and no ability to fit modules...
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"Stay up north boy, we don't play with training wheels down south." |
Nyxus
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Posted - 2005.11.15 04:05:00 -
[3]
Yep. Think of the Impel.
1 high. 1 low. 20m/s with good skills and a 10mn mwd.
Not to mention that Vagabond prices are gonna go through the roof. And battleships will become the providence of industry, because no sane person will use them pvp.
Let's see.....gangwarping your fleet to a gate and 20% land on it, 30% land within 5km, and 50% land at 12km.
Gee, that sounds like loads of fun.
Nyxus
Plasmatique> "Cry 'Cartiff' and let slip the dogs of war!" |
sonofollo
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Posted - 2005.11.15 04:06:00 -
[4]
gang combat will be itneresting bigger slower moving fleets to avoid being ganked. though could make using spies and covert ops more of a good feature - fit a cloaker to a frieghter.
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Kyle Caldrel
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Posted - 2005.11.15 04:13:00 -
[5]
Freighters are suposed to be slow, deal with it. Set it going and go have lunch.
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sonofollo
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Posted - 2005.11.15 04:16:00 -
[6]
kyle good post. I reckon make em slower say oh around 1m / sec
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Filine
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Posted - 2005.11.15 04:22:00 -
[7]
we all know small freighters should be capable of .5 past light........
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Gierling
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Posted - 2005.11.15 04:47:00 -
[8]
Seriously this could turn a 3 hour trip from deep 0.0 to a 12 hour trip.
*snip* That's not very appropriate. - Teblin |
Doltish
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Posted - 2005.11.15 05:00:00 -
[9]
I think before this issue can even be visited, we have to wait and see just how they will nerf instas.
I think it's fairly widely accepted that the nerf will come eventually, and when it does it will come with some kind of new option. We'll have to wait and see what CCP has in mind before we can start *****ing about what's wrong with it.
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Kyle Caldrel
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Posted - 2005.11.15 05:01:00 -
[10]
Originally by: sonofollo kyle good post. I reckon make em slower say oh around 1m / sec
Im not saying that. As they are now, they go faster than ity 5s with cargo expanders on. Honnestly, i can nearly fly one myself.
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NickWest
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Posted - 2005.11.15 05:15:00 -
[11]
Wait, if they change instas like that how am I supposed to do 0.0 trade runs all day with impunity? What if I die? I want all the benefits without risk! I want travel to be fast safe and painless to the point that no one is willing to pay for it!
Removing instas will be game breaking. So much so I will whine about quitting even though I never will.
</sarcasm>
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sonofollo
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Posted - 2005.11.15 05:21:00 -
[12]
lol good post
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Sobeseki Pawi
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Posted - 2005.11.15 05:22:00 -
[13]
About damn time.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |
Nolan Moon
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Posted - 2005.11.15 05:25:00 -
[14]
Originally by: Doltish We'll have to wait and see what CCP has in mind before we can start *****ing about what's wrong with it.
I don't accept your premise.
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Mercade
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Posted - 2005.11.15 05:43:00 -
[15]
Gang Modules that increase fleet warp accuracy. Or gang warping with modules fitted causes gang to get same accuracy.
Or a remote warp enhancer lol..
any of that would be fine but I say no change to slots or ship itself.
A battleship alone is only so succesful in combat. With a tackler it becomes strong. A freighter alone is only so succesful in hauling. Maybe add another role or development through a escort ship.
Originally by: Winterblink
Originally by: Abdalion
But but but....Bald is beautiful!
It sure is. Wait... what are we talking about here? Nevermind.
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Mr Jack
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Posted - 2005.11.15 05:54:00 -
[16]
I think the whole warp things needs an over haul, like the missile change. There are many great possibilities, imagine ships that can fire, and hunt in warp, would add a whole new dynamic into the game.
Bit adventerous, maybe a bout 10 years off. Who knows, but the current system is annoying. Not just for rapid trade routes, in combat too. Here is an all to familiar and annoying scene. Snipers warp in 300k from gate, they warp out, we mark their bms, they run out of new bms, they run away for good. Not alot of fun.
Warping to enemy 300k away is needed, with no bms and no scan probes, a new mod. Obviously this will be amazingly difficult, but the issue of BMs stretches far beyond mere trading times. Empires may rise and fall depending on the descisions made regarding this whole issue.
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Sonos SAGD
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Posted - 2005.11.15 06:06:00 -
[17]
they already did something
i went on singulaity to check out the RMR stuff and my instas where a little off so they might have moved the gates or did someting about the aproach
The way i see it there are several sides to this story
1) angry pirate gate gankers who arn't getting "customers" anymore 2) people who cant defend themselfs 3) people who want to get to point b as fast as possible
all 3 groups have legtitimate reasons why instas should be kept the same/changed
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JoCool
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Posted - 2005.11.15 06:14:00 -
[18]
The.... silly mass of people didn't... try these fixes. The fleet can simply warp to the gate now, because they'll come outta warp between 5 to 7 kilometres to it. Pilots can even use their auto pilot for this.
_______________________________________________________________________ Trey Azagthoth > Youre my idol Jocool. I wanna be like Jocool jr. or Jocool the sequel! Oveur > ohnoes jocool |
Alghoul
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Posted - 2005.11.15 06:24:00 -
[19]
Afk traveling will now be faster:D
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Basileus
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Posted - 2005.11.15 06:28:00 -
[20]
Nerfing instas is one more reason not to venture into 0.0. Glory days for the gate campers.
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sonofollo
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Posted - 2005.11.15 06:28:00 -
[21]
well i think its going to cause some ppl annoyance overall its really not a big hting
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sonofollo
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Posted - 2005.11.15 06:31:00 -
[22]
0.0 will continue to function fine as long as u take precautions
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Rexthor Hammerfists2
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Posted - 2005.11.15 07:45:00 -
[23]
i love the changes, as they will reduce the server loads.
im sure ccp will balance it out and itcan b awesome.
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Garak VI
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Posted - 2005.11.15 08:39:00 -
[24]
This will make moving a Freighter into 0.0 very hard now and you will find a lot of people might not bother. Its find setting your Freighter on auto pilot and empire and have some dinner but no one will do that in 0.0 space..
If your in a BS or another slow ship and you drop 12km of a gate which is camped, your going to be dead with in 30secs or less.
Lets hope that a skill will be available that will be able to get you closer to the gate or station...
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Teles666
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Posted - 2005.11.15 09:17:00 -
[25]
With the nerf to damage mods sniping at gates will be reduced - so in empire at least the change will just be a travel time nerf.
It may lead to more people using transports with MWD rather than it5's full of expanders. Freighters will still be useful due to sheer size but will be best working with a transport to ferry stuff from around it.
Barges will be slow as but thats not a problem - you should virtually live in the belt, get a transport to haul for you.
I doubt it will reduce the numbers of BS in empire - people fly them because your more likely to survive, that won't change just by removing instas.
If they want to reduce reliance on BS (which I kinda get the impression from these forums) then dealing with warp is critical. At the moment you have use a BS because you have lots of hp and can have more warp stabs thus you get away. Warp = safe. It shouldn't be that easy but I admit it is difficult to think of a way of making warp less safe without making the game unplayable.
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Sessho Seki
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Posted - 2005.11.15 10:16:00 -
[26]
Originally by: Kyle Caldrel
Originally by: sonofollo kyle good post. I reckon make em slower say oh around 1m / sec
Im not saying that. As they are now, they go faster than ity 5s with cargo expanders on. Honnestly, i can nearly fly one myself.
Most uneducated comment of 2005!
Iteron 5Æs at least have the option of afterburners and fittings to make them faster, do please fit ANYTHING to a freighter. And it is VERY common to see Iteron 5Æs going high 100Æs m/s and even 200m/s with a full rack of cargo expanders and just a decent afterburner, not even a Fenrir Freighter (the fastest of them by default) can come close to that barely breaking into the low 100 m/s area with lv4 skill and good/perfect navigation skill.
Even if freighters had mid slots and the necessary CPU and Power grid, they weight over a billion kg! YouÆd have to glue on (or duct tape as you prefer) ten 100mn Afterburners just to get the same benefit of a battleship with ONE 100mn AB.
Now, if a ô1gn Afterburnerö was introduced that would certainly be interesting, but then youÆd have DNÆs getting that benefit and freighters would still be without any slots of any kind as well as no realistic fitting ability with 1 CPU and 1 Power grid.
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Wanoah
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Posted - 2005.11.15 10:28:00 -
[27]
Freighters? As in the huge, slow-moving behemoths? Those things that are meant to be slow?
Two examples:
Yesterday, I was moving some stuff in a Hoarder. As I was chugging towards the gate at a frighteningly fast speed of 109 m/s, an Obelisk exited warp sideways, smacked into the gate and jumped. There is never a circumstance where this can possibly be right for this sort of ship.
A while back, I was flying a Claw when I saw a war target in an industrial. Interceptors are fast. They're meant to intercept. Hence the name. I couldn't catch the 'slow' industrial though, even though I can travel something like 30 times faster. There is never a circumstance where this can possibly be right. In that situation I should have caught the indy within a jump or two and killed it.
Taking a freighter 30+ jumps is supposed to be a big undertaking. The compensation is that you get to move a vast amount of stuff in one go, so it's still quicker than several journeys in an indy. Yes, you will have to protect it in low sec and 0.0. that's the whole point.
There is no nerf.
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Drilla
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Posted - 2005.11.15 10:45:00 -
[28]
I love this change - and to the battleships being too slow? Fit a MWD and 2 nanofibers in low.
It's all about adapting module wise to ingame changes.
Seek not to bar my way, for I shall win through - no matter the cost! |
Martin Gore
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Posted - 2005.11.15 11:27:00 -
[29]
To all you whining pirates.... if you can't be organised enough to gate camps with bubbles and tacklers, then you have no right to gank people. Nerfing bm's will totally stop new people from ever going to 0.0 It will maketraveling in eve so slow that they will lose a lot of people who don't want to spend an aftrnoon traveling about instead of a few hours.
If it really is hurting the databse, then I have a solutuin:
Each person is only allowed 100 bookmarks. Simple and effective!
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Thomus
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Posted - 2005.11.15 11:37:00 -
[30]
Originally by: Filine we all know small freighters should be capable of .5 past light........
is that star wars? lol
---------------- Tom |
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