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Kaarous Aldurald
ROC Academy The ROC
285
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Posted - 2013.06.21 00:01:00 -
[31] - Quote
Any discussion about adding to WiS needs to include the possibility of adding a gambling function.
Especially if we could play Poker or Dominos or Roulette with one another. Not posting on my main, and loving it.-á Because free speech.-á |
FoxFire Ayderan
85
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Posted - 2013.06.21 04:03:00 -
[32] - Quote
Kaarous Aldurald wrote:Any discussion about adding to WiS needs to include the possibility of adding a gambling function.
Especially if we could play Poker or Dominos or Roulette with one another.
Mini-games for socializing (since WiS should certainly have a significant social aspect to it), are a must.
Gambling seems a natural for the EVE universe (it could even be an ISK sink if playing against 'the house' and like most gambling establishments the more favorable odds go to the house).
I wouldn't mind seeing carnival type (or family-fun pizza place type) games too, perhaps where we can win tickets good toward those fancy new cosmetic items or things to decorate our abode. Maybe even ship modules. Ooooo.... rare grand prizes like a new rare ship hull or skin.
And then EVE could earn itself it's proper 'M' rating with some more 'adult' type entertainment establishments.
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FoxFire Ayderan
85
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Posted - 2013.06.21 04:13:00 -
[33] - Quote
Oh one other thing..... We absolutely will need tattoo parlours.
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Silent Rambo
Legion of Seven
3
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Posted - 2013.06.21 15:15:00 -
[34] - Quote
Sura Sadiva wrote: The idea of a separate game is plain wrong, is what they already did with Incarna and produced an epic faillure. Their (CCP) idea is to keep EVE on a mantainence/tweeking level forever, basically giving up any further development for EVE it and in the meantime (with our subscriptions) develpoing some brand new project.
This may be convenient for the company, but not for their customers. So they hired CSM members and forum trolls to support/promote this idea amongst players.
I feel like a lot of the EVE players do this themselves when they say "no new features, fix what is already here" all the time :/ Im definitely for fixing new things, but not implementing anything new isn't very desirable either. We need to find a middle ground of consistent updating of old content as well as newer content. I feel like Odyssey did a pretty good job with that, we will see what happens in the near future too. |
Sura Sadiva
Entropic Tactical Crew
452
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Posted - 2013.06.21 15:46:00 -
[35] - Quote
Silent Rambo wrote:Sura Sadiva wrote: The idea of a separate game is plain wrong, is what they already did with Incarna and produced an epic faillure. Their (CCP) idea is to keep EVE on a mantainence/tweeking level forever, basically giving up any further development for EVE it and in the meantime (with our subscriptions) develpoing some brand new project.
This may be convenient for the company, but not for their customers. So they hired CSM members and forum trolls to support/promote this idea amongst players.
I feel like a lot of the EVE players do this themselves when they say "no new features, fix what is already here" all the time :/ Im definitely for fixing new things, but not implementing anything new isn't very desirable either. We need to find a middle ground of consistent updating of old content as well as newer content. I feel like Odyssey did a pretty good job with that, we will see what happens in the near future too.
Fixing stuff, polishing and tweaking is good and needed, but is also just the mandatory, bare minimum life support; any game company does it on a 3-6-12 months basis.
But then you also need to have a vision, a general design, this is why EVE survived 10 years. They gave up to this since 2-3 years now, and yes, of course mantaining the exsitent is easyer and less risky on the short term but to grow you need to work harder, invest and risk.
And they're not doing it. At elast not on EVE online. They keeping EVE on a decent survilence level and saving the "vision" for other products.
The last 4-5 so-called "expansion" summed all together are not even closed to be a true "EVE expansion" as was used to be: Just reading the patch notes of expansion like Revelations, Trinity, Apocrypha is enough to see gap.
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Dersen Lowery
Laurentson INC StructureDamage
572
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Posted - 2013.06.21 15:49:00 -
[36] - Quote
EDIT: When you look at the early expansions, you also have to consider the rather unfinished state the game was in, and also CCP's fire-and-forget approach to adding features. They did very little maintenance back in the day.
I could very easily get used to this. It's a good idea. The analogy to ship-spinning is well-considered. And it doesn't have to be the only available use of avatars, just one of them.
Incarna as an entirely different game would be a poor substitute. I'm not even sure how it would work. If Dersen happened to log out of EVE in a ship (which he does a lot these days--it's hard to dock in a POS), can I log him in to this Incarna game? If I have him docked and logged out of EVE, and logged in to Incarna, can he not undock in EVE? Can I log another character on his account into Incarna while he's logged in to EVE? Do I have to come up with different characters? If so, why not just log in to another one of the many, many games built around avatars? It's hardly seamless, not to mention the deleterious effects on immersion. I'll be blunt: my interest in Incarna begins and ends as an extension of EVE. If I can't get Dersen out of a ship and into leather pants to go prowling around on foot, then meh.
On the other hand, I'm not sure I'd want to be the project lead for the effort to merge the WoD modifications to CARBON back into EVE. So unless CCP is doing some really nice work keeping the two projects in communication with each other, it's going to be a great deal of effort either way. The more it feels like one game in one universe, the happier I will be. Proud founder and member of the Belligerent Desirables. |
Sura Sadiva
Entropic Tactical Crew
452
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Posted - 2013.06.21 16:25:00 -
[37] - Quote
Dersen Lowery wrote:EDIT: When you look at the early expansions, you also have to consider the rather unfinished state the game was in, and also CCP's fire-and-forget approach to adding features. They did very little maintenance back in the day.
I see your point. However I think the mantainence was the same as is now. Simply in the past there was a growing game so was harder. Now the game is stagnant so the same mantainence level is enough. But I'd rather prefer having problems with something live and growing: deads have no problem and are easy to mantain... Polishing gravestones is not that hard.
I understand we cannot expect the same growing rate as was in the past when the game was young. But the point here is that they don't even dare to think to a possible direction/design to expand the game. EVE is a great game because CCP people was used to think out of the box and to accept challenges, now they seems like carebears "no, i don't undock, I prefer to give up my gameplay, too dangerous with a neutral in local".
They direct their vison to something else, not EVE, other games, toys, movies, comics... All cool, but is this good for us as EVE players?
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Rowells
Unknown Soldiers Unclaimed.
13
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Posted - 2013.06.21 16:40:00 -
[38] - Quote
Black Dranzer wrote:Alvatore DiMarco wrote:All in all though, +1 from me - although I rather like the walkway. Can we keep that? Hey, why not make it your own personal viewing balcony, and let players invite each other to each other's personal rooms and viewing areas? You could invite female pilots to come and inspect your enormous Thorax and I'm sorry I had to make that joke. Edit: Oh man, now I've got this idea of a public viewing balcony that actually shows ships fly past when they dock or undock.
Stabber. Show her your stabber. |
Anita Masengale
Federal Navy Academy Gallente Federation
0
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Posted - 2013.07.13 11:08:00 -
[39] - Quote
Malcanis wrote:At this stage I think Incarna is better off being viewed as an opporrtunity to create a seperate game in the EVE universe rather than an expansion of EVE itself.
Then why bother with the captains quarters? Obviously CCP thought otherwise.
Putting "Social" interactions could be limited to 5-10 people, a bar, or invite people to your personal quarters. etc. This is not a break from immersion of the game but rather an enhancement.
Now for the programming side, most of it is in the client already. So I can't validate a claim that it would be "too much work". Frankly EvE players should get something more for supporting the development of DUST514. it's free to play so maybe EvE should be free to play as well? just use Micro-transactions like Anet?
I became aware of this game just recently and think there is a lot of potential for it, then I seen how long it's been out. Heck even World of Warcraft has had bigger updates.
Before I would speculate and comment on how CCP uses the sub money from EvE, it would be nice if a lead dev or someone with authority would comment and give a clear path for when this will or will not be in the game.
I can see a gap with the player interactions already. If you talk in public chat then you get targeted, if you send someone a message then you get charged a contact fee, etc.. etc.. etc.. But eve is all about working together right?
Would love to read a response on this. |
Blastil
The Reblier Alliance
79
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Posted - 2013.07.13 14:29:00 -
[40] - Quote
I definately agree that eve lacks an intimate private atmosphere in chatting. You certainly can make closed chanel groups, but frankly, That's kind of silly, adds an unneccissary window when the reality is that you just go there to occasionally chat with old mates, and blow cigar smoke swapping tales of yesteryore.
The biggest failure of incarana wasn't that it took eve in a different direction, it was that it failed to take eve in any direction.
I will say this though, I like looking at Blastil's shapely ass. Please don't remove 3rd person from the game. |
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Nariya Kentaya
Exclusion Cartel The Kadeshi
654
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Posted - 2013.07.13 16:46:00 -
[41] - Quote
As far as non-gameplay social interaction, WiS can fill it happily. You know what the most popular part of SWG was in its prime? the places you were always guaranteed to find players even though they served to practical purpose other than face2face conversation (you could communicate with anyone via channels similar to in EVE). Cantinas.
People would just walk in, pull up a chair, and start up conversations that others would join in, people would laugh, tell stories, share bookmarks to secret little hideaways or relics from gameplay's-past (sith/jedi temples from pre-NGE being an example). All of this with the backdrop of music and dancers.
CCP is obsessed with "important meaningful gameplay", neglecting the fact that what we WANTED wasnt "meaningful" gameplay, but more than just 4 ****** rooms. Majority of players can and will eb happy with just a place to sit down, listen to music, and talk with friends (and more than a couple would be happy to just sit down adn watch some dancers). |
Daugar Draaken
Aliastra Gallente Federation
0
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Posted - 2013.07.13 17:14:00 -
[42] - Quote
I strongly support the idea of "CCP" developing far more "ambulation". To ignore this aspect of the game universe feels cheap and somewhat cowardly. Right now CCP offers a somewhat "tunnelvisioned" gaming experience that mostly appeals, well let's say it as it is, to an element in the gaming community that might be lacking in RL social mobility, human empathy or mental flexibility. Eve Online gamers are generally highly intelligent, but the scene can be summarized as claustrophic, maybe even a luddite community.
I am all for opening up the design of the game to radically expand gaming experiences into ones that do not necessarily extend to current trend of spreadsheet OCD aspergerism (where I wouldn't dare insult people with OCD or aspergers syndrome), respectively the sickening "my peener is bigger than yours" (I have more skillpoints, i have more pew camp gank troll friends, I am more of a ruthless bastard, I have more money, I can sink 80 hours a week in to Eve Online, etc. etc.).
I think this is bad, and such game design focus, while somewhat understandable if you know people and designers from Nordic regions, makes Eve Online vulnerable.
My insistent recommendation is to proactively look at what kind of game experience venues can be added to the franchise that would make the game more appealing to "normal" people, as opposed to the current crop of "elitists". Sometimes I am a little concerned that CCP has become a little lacking in ambition. They have a safe franchise, their regular crew of geekcore designers. Maybe CCP is suffering a little from compartmentalization?
We were supposed to slowly expand in a more immersive experience. Instead we got Dust514. I will never play Dust514. I don't get why anyone would want to, but to each his (or her, the other 1.7% of Eve players) preference.
I'd love an exploration/problem solving game in free fall, adjunct to Eve Online. A few years back there was a game called DESCENT which was probably one of the most original ones since ever. I can easily imagine games such as descent linked in the Eve Online universe - pilots drop exploratory teams in to junk zones, and those explore massive swarming bulkheads and tunnel and cave complexes. Or - if you insist - they pew it out with other teams. Much more interesting than flatlander Dust if you ask me.
But even then, I can imagine a lot of potential for gaming experiences inside stations. Let's start with four bars with a station observation view. Put a cartography room next to the bar, where characters can waddle their avatars through a giant stellar map in 3D holographics.
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Godhevel I
ReStore of Reset
5
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Posted - 2013.07.13 17:57:00 -
[43] - Quote
In my opinion, I would love to see a social area in Eve Online, where we can build a social station that doesn't necessarily have to have some kinda income coming into or out of in Null Sec alliances.
Neckbeard/antisocial/mission runners won't like the idea, because they don't socialize with normal people on a given day. But for normal people who are burned out of defending, attacking, blowing up, it would be a nice place to sit back for awhile.
Gambling Areas would be a nice way to sit back and bull-sheet with friends. You could set up tournaments ( Black jack comes to mind ).
Ship coliseums would be pretty cool, a nice 10KM tiny little dueling area to wave your e-penor.
Heck, we could even add in race-specific attractions, slaves for the Amarr, hookers for the Caldari, and giant piles of metal ( What used to be their ships ) for the Minmatar! |
Mag's
the united Negative Ten.
15183
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Posted - 2013.07.13 18:38:00 -
[44] - Quote
As it stands I have no interest in CQ. Moving the dock button won't get me to use it either. But I like the OP's ideas and would use it if they were taken up. I like the first person aspect also, but agree both should be implemented.
+1
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Daugar Draaken
Aliastra Gallente Federation
1
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Posted - 2013.07.14 04:42:00 -
[45] - Quote
In the long run Eve Online needs to attract a wider audience. It isn't about attracting "chicks", it is about fomenting an in-game psychology and culture that "does not actively turn them away".
https://forums.eveonline.com/default.aspx?g=posts&t=258733&find=unread
I am very concerned CCP people will read my post and "completely not get what I am going on about". They might say "we are making money aren't we??" |
Anita Masengale
Federal Navy Academy Gallente Federation
0
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Posted - 2013.07.14 22:32:00 -
[46] - Quote
They will continue to turn away players after the first few months. Why did Blizzard make so much money? They gave the users what they wanted.
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Stegas Tyrano
GLU CANU Open Space Consultancy
552
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Posted - 2013.07.15 07:48:00 -
[47] - Quote
+1
It's been suggested by myself and other before that WiS should be released as a free-to-play part of EVE that lets people immerse themselves into the social side of EVE before they step foot into subscriber only Capsuleer side to it. Ofcourse they will be excluded from all capsuleer privileges and won't be able to make ISK.
You often find that people who stick with EVE are players who have made friends IRL or in EVE and are helped through the game by a group of friends. By letting people do this before subbing they can make sure their EVE play time is well spent.
Having it Free-to-play will also increase play retention and player return as people without subs can log in and chat to the people they used to play with. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Daugar Draaken
Aliastra Gallente Federation
5
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Posted - 2013.07.15 21:37:00 -
[48] - Quote
Quote:Having it Free-to-play will also increase play retention and player return as people without subs can log in and chat to the people they used to play with.
How about this
CCP creates a new "free to play" model. Yes it would involve WiS eventually, but that's long term considering how gruesomely slow and overly cautious CCP has proven in developing this new game niche.
The new crowd-puller involves an account where players start out dead cheap characters on the "oustside", effectively NPC's. They are used by CCP as cannon fodder and play the part of existing pirate factions. These players would get allotted some pirates and be able to attack players in some random system. Wickedness would be restricted to one system only - no means to get out of the system, and the fun is for a single day only. To facilitate this, CCP creates a dozen or so new "amateur league" vessels, named "the troll", "the weasel", etc. Free account players would be bit players, "orcs" to be used as shoot'um up fodder.
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Obearoth HuanTao
The Drunken Empire Fatal Ascension
5
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Posted - 2013.07.16 00:59:00 -
[49] - Quote
I reply, without reading anything but the first post.
First of all, I applaud any initiative to have more option to actually use the station we dock in. The only refrence that comes to mind, of how I did like it once, comes from Freelancer. IIrc, the "agents" and other important npc's was in these stations(The Bar mostly), and the fact that I could actually walk over to a table and "make a deal" with an agent, was beyond awsome.
As a finnishing thought, if ccp cant make mving around on 2 feet in stations more smooth and easier to controll then current eve (captains quarter), don't take this idea any further |
Darth EagleEye
Interwebs Cooter Explosion Fatal Ascension
0
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Posted - 2013.09.02 07:50:00 -
[50] - Quote
Walking stations should happen, if you want to attract more people in the Eve environment, create a free to play game that would allow casual players to exist in stations, but not as an Eve player, or a DUST 514 player, but just a person that lives in a station, or on a planet maybe int he future. Think Second Life, but in Eve. When CCP first talked about Walking in stations, we were told that there would be retail spaces and such that could be rented and shops like bars, gambling facilities etc... These could be created by these social players. I think there are a lot of possibilities that are being ignored or neglected. |
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Meleric
Verteidiger des wahren Bloedsinns Universal Constant Alliance
15
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Posted - 2013.09.05 15:39:00 -
[51] - Quote
The ideas of the OT sound great! Lets hope, CCP is waking up and is making some stuff.
In the first step, it could be enough to have a floor behind "the door" which leads you to a elevator. The Elevator leads you to a nice bar. The code (beta-stadium though) should be already available (remember the teasers and fanfest demos!). |
Jack Cassidy
Exemplary Orphans
0
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Posted - 2013.09.05 21:10:00 -
[52] - Quote
OPEN THE DOOR |
Siobhan MacLeary
BRG Corp Ocularis Inferno
136
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Posted - 2013.09.23 07:57:00 -
[53] - Quote
Bumping this for visibility - a good idea of this caliber shouldn't be allowed to languish behind the hordes of poorly conceptualized and awfully designed requests for what often amount to "I WIN" buttons. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |
Bum Shadow
Es and Whizz Hedonistic Imperative
48
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Posted - 2013.09.23 11:03:00 -
[54] - Quote
I want to deal boosters in a seedy shady smokey rusty middle of nowhere dark dank minmatar station bar. |
Servian Scargotti
Brave Newbies Inc. Brave Collective
2
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Posted - 2013.09.24 02:47:00 -
[55] - Quote
I'd like to go to a bar in the station... sit with my flying buddies, hear some good music from a working jukebox, get hammered, and chill between roams. |
Benar Ellecon
WaKE Inc
8
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Posted - 2013.09.24 19:40:00 -
[56] - Quote
Excellent ideas by the OP. There are times I sit and spin spaceships waiting on something/someone for an op, etc, and it would be a welcome wait to have even half of what he and the others have been proposing in this thread. Start small and go from there. +1 Fly with your hair on FIRE! |
Crasniya
Strange Energy Gentlemen's Agreement
159
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Posted - 2013.09.25 16:42:00 -
[57] - Quote
I've been saying this for a long time, as a social space, it wouldn't need a lot of gameplay development, it'd be popular for RP folks, and help tie in the avatar play with actually being an MMO. Later on, I could see DUST and Valkyrie players also being able to share the same social space, adding greatly to the immersion. |
Ordellus
ORI Ground Forces
21
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Posted - 2013.09.30 17:16:00 -
[58] - Quote
Still waiting on CCP to ignore the idiot tears and just improve eve by finishing WIS. |
Meleric
Verteidiger des wahren Bloedsinns Universal Constant Alliance
17
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Posted - 2013.09.30 19:43:00 -
[59] - Quote
These new Mini-Stations in Rubicon could also be a small, but nice playground to improve the WiS-experience. What do you think? |
Cygnet Lythanea
World Welfare Works Association Independent Faction
288
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Posted - 2013.09.30 20:01:00 -
[60] - Quote
I think CCP needs to extract head from ass and consider this as an interesting idea. I know following the debacle that was Incarna that they're now terrified of developing anything for this, but they really need to learn to tell the players to suck it up. They''re so good at it, after all, when we lose ships to bugs or want the Jukebox back.
The Most Interesting Player In Eve. |
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