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Victoria Sin
Center for Advanced Studies Gallente Federation
293
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Posted - 2013.06.19 19:00:00 -
[1] - Quote
Yes, I want to PvP sometimes. Instead I'm risk-averse because this implant I bought for 50m is now 1.3b, and I can't just jump into a ship and join the gang without risking it (and frankly, I don't want to risk it). I have to clone jump out of my implants to PvP and then wait 24 hours to get back into my previous role (mining director). It's not very...... spontaneous and I'm a very spontaneous kind of guy girl.
If either implants were a lot cheaper, OR I could switch clones whenever I wanted instead of having to wait 24 hours...
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Doc Fury
Furious Enterprises
2535
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Posted - 2013.06.19 19:01:00 -
[2] - Quote
--> Features & Ideas Discussion
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Victoria Sin
Center for Advanced Studies Gallente Federation
293
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Posted - 2013.06.19 19:04:00 -
[3] - Quote
Thanks Dear. |
Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
712
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Posted - 2013.06.19 19:12:00 -
[4] - Quote
player controlled market
clone jumping time delay .. well that's just old news, like 9/10 yr old news .... |
Victoria Sin
Center for Advanced Studies Gallente Federation
293
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Posted - 2013.06.19 19:14:00 -
[5] - Quote
Yea.
I saw some discussion about a skill for reducing the timer, in 2010. Was it ever implemented?
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GreenSeed
492
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Posted - 2013.06.19 19:17:00 -
[6] - Quote
yes, it only works on pre 2006 characters. |
De'Veldrin
East India Ore Trade The East India Co.
1599
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Posted - 2013.06.19 19:18:00 -
[7] - Quote
Victoria Sin wrote:Yea.
I saw some discussion about a skill for reducing the timer, in 2010. Was it ever implemented?
No, and it likely never will be. Reducing the timer on clone jumping would increase the power projection of large alliances, which is definitely the opposite of what is needed in the game. Eve Online: The full-contact sport for your brain. |
Dheeradj Nurgle
Hoover Inc. Test Alliance Please Ignore
446
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Posted - 2013.06.19 19:19:00 -
[8] - Quote
This is a new and refreshing idea. |
Victoria Sin
Center for Advanced Studies Gallente Federation
293
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Posted - 2013.06.19 19:22:00 -
[9] - Quote
De'Veldrin wrote:Victoria Sin wrote:Yea.
I saw some discussion about a skill for reducing the timer, in 2010. Was it ever implemented?
No, and it likely never will be. Reducing the timer on clone jumping would increase the power projection of large alliances, which is definitely the opposite of what is needed in the game.
Really? The mechanic for reducing power project of large alliances is to time-sink their gameplay with a 24 hour timer? |
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
20
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Posted - 2013.06.19 19:26:00 -
[10] - Quote
Ok I don't know what they cost, but if you want to see some stellar implants go to the poor game design thread. |
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Dheeradj Nurgle
Hoover Inc. Test Alliance Please Ignore
446
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Posted - 2013.06.19 19:28:00 -
[11] - Quote
Oh, let me go back after actually reading this.
Victoria Sin wrote:OR I could switch clones whenever I wanted instead of having to wait 24 hours...
Sure, lets crush the market for Implants..... |
baltec1
Bat Country
6955
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Posted - 2013.06.19 19:29:00 -
[12] - Quote
You could always just not use said implants or just not worry about them. |
Victoria Sin
Center for Advanced Studies Gallente Federation
293
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Posted - 2013.06.19 19:31:00 -
[13] - Quote
baltec1 wrote:You could always just not use said implants or just not worry about them.
That's one option, yes.
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Revman Zim
Grim Determination Nulli Secunda
127
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Posted - 2013.06.19 19:43:00 -
[14] - Quote
I used to get tweaked about my implants when I was flying around doing PvP. After some losses, I learned what I was willing to risk and I left everything else at home.
I have a clone in highsec with my pimped out mission runner that has all +5's. When I am running around shooting people, I have only two +3 learning implants (for whatever skill is currently in my Q) and maybe one or two others that are required for the ship I am flying. Total implant worth is normally less than 30 mil. That is less than an hour of work to make back.
As for the 24 hour clone jump timer, that is not going to change and for good reason. |
Vaju Enki
Secular Wisdom
843
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Posted - 2013.06.19 19:44:00 -
[15] - Quote
No.
Implants should be a lot more expensive and jump clones should be removed from the game. The Tears Must Flow |
Tippia
Sunshine and Lollipops
15014
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Posted - 2013.06.19 19:49:00 -
[16] - Quote
I say what I always do: yes, the jump clone timer should be reducedGǪ
GǪto 23 hours so it's a once-a-day thing rather than the silly fence-post error it currently represents. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Avon
Deep Core Mining Inc. Caldari State
167
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Posted - 2013.06.19 19:55:00 -
[17] - Quote
"I'm risk-averse"
Well PvP won't be for you anyway and I doubt changing the game would change your attitude.
Train an alt.
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Avon
Deep Core Mining Inc. Caldari State
167
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Posted - 2013.06.19 19:58:00 -
[18] - Quote
Tippia wrote:I say what I always do: yes, the jump clone timer should be reducedGǪ
GǪto 23 hours so it's a once-a-day thing rather than the silly fence-post error it currently represents.
Technically you could jump twice in one day. |
Shizuken
Venerated Stars
146
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Posted - 2013.06.19 20:01:00 -
[19] - Quote
Avon wrote:"I'm risk-averse"
Well PvP won't be for you anyway and I doubt changing the game would change your attitude.
Train an alt.
Or get a real job and PLEX the new implants if you get podded. |
Mag's
the united Negative Ten.
14977
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Posted - 2013.06.19 20:08:00 -
[20] - Quote
Victoria Sin wrote:baltec1 wrote:You could always just not use said implants or just not worry about them. That's one option, yes. Indeed it is. Isn't choice a wonderful thing.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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Riot Girl
Thundercats The Initiative.
1133
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Posted - 2013.06.19 20:25:00 -
[21] - Quote
You don't want to PvP because you have an expensive implant. You need to PvP because it's an essential part of enjoying the game. You can't enjoy the game because you have an expensive implant.
Hmm... What a dilemma. Well if you can't enjoy the game, you might as well quit but if you're going to quit over an implant... well you might as well just destroy it anyway because it means nothing. Oh god. |
Infinity Ziona
Cloakers
71
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Posted - 2013.06.19 20:28:00 -
[22] - Quote
I use cheap hardwires and cheap +3s. Simple easy solution. Never used jump clones but I do travel by pod death. Solves all my problems. |
GreenSeed
494
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Posted - 2013.06.19 20:47:00 -
[23] - Quote
move the implants from the clone to the pod. allow players to have multiple pods. remove medical clones. make jump-clone timer 7 days, allow it to be lowered via isk. make isk reduction costs exponential. allow players to jump-clone to any station they have medical clone rights on.
result, implants are as they are now, and we get rid of the longest living single worst design idea in the history of eve, the dreadful isk sink on medical clones. moving it to a million times better isk sink in the form of "instant travel" at the cost of a fortune.
Dheeradj Nurgle wrote:Oh, let me go back after actually reading this. Victoria Sin wrote:OR I could switch clones whenever I wanted instead of having to wait 24 hours...
Sure, lets crush the market for Implants.....
burrowing from the one and only O'Reilly "DON'T BE A PINHEAD!"
nothing is set in stone, if they change one thing having something else be affected by it can simply be changed and rebalanced. |
Victoria Sin
Center for Advanced Studies Gallente Federation
293
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Posted - 2013.06.19 20:48:00 -
[24] - Quote
Shizuken wrote:Avon wrote:"I'm risk-averse"
Well PvP won't be for you anyway and I doubt changing the game would change your attitude.
Train an alt.
Or get a real job and PLEX the new implants if you get podded.
You're all thinking up alternatives, like PLEX. I've got a real job. I've never bought a PLEX. PLEX is for girls. Real men women earn their isk in game.
Also, I think some of you might have Asperger's Syndrome. |
Lilliana Stelles
799
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Posted - 2013.06.19 20:52:00 -
[25] - Quote
Kitty Bear wrote:player controlled market
clone jumping time delay .. well that's just old news, like 9/10 yr old news ....
ahhhhahhaa
no.
Implant cost is pretty much fixed by the amount of ISK you have to trade in at the LP store, which is close to 50% of what they sell for. They'll never drop below that unless the hard-coded LP store price is fixed... or if they make implants producible. Incarna from 2009. 3 Years later and what we have doesn't look half as good as this. http://www.youtube.com/watch?v=n41s1Iox18A |
JamnOne
Jammin Corp
8
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Posted - 2013.06.19 21:44:00 -
[26] - Quote
Live life dangerously or be a "Carebear"???
If I life dangerously that would mean I would be more into PVP. There is a higher chance of losing ships, cargo, implants, and if using wrong clone - skill points.
Carebearing - chances of all that drop drastically. I may still lose them but nowhere near as fast and NPCs don't pop eggs.
Now what happens if I lose: Dangerously: Ship: I have insurance. Sure it usually isn't enough to pay for my ship let alone the equipment, but hey - it was fun. Cargo: Hopefully it wasn't needed for a mission or I could lose standing. Everything else is replaceable. Implants: If I have LP - they cheap. If not, thank goodness I fly with cheap implants and will be out no more than 115M. Clone: Wow - I really suck at spamming the warp button. Buy new clone (right now 70M sp) and implants - again. Retrain skills lost.
Carebear Ship: See Above Cargo - See Above Implants - NPCs don't blow up eggs. Clone - NPCs don't blow up eggs.
My point is - don't whine about the implants. Old saying I learned when I first started playing Eve many many years ago - don't fly what you can't afford to lose. I would put implants in this same category. If you don't want to lose them don't play dangerously. |
Herzog Wolfhammer
Sigma Special Tactics Group
2899
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Posted - 2013.06.20 00:10:00 -
[27] - Quote
Here's an idea:
Make pods indestructible!
Pinnacle of carebearism?
OK - pods have no overview beyond gates and stations (no more intel) - can still be SD'ed (means using your hangar like a MW player using a respawn point is going to cost you) - Loss of a ship will damage and/or destroy implants randomly and to what extent may depend whatever mechanics. (yes EVERYBODY loses implants or has to pay to fix them, everywhere, any time, making stupid ship loss costly)
Don't like the ideas? Fine. Then don't act like your KB is worthy of bragging about it in RL. Admit you like easy mode.
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Victoria Sin
Center for Advanced Studies Gallente Federation
293
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Posted - 2013.06.20 08:22:00 -
[28] - Quote
Herzog Wolfhammer wrote: Don't like the ideas? Fine. Then don't act like your KB is worthy of bragging about it in RL. Admit you like easy mode.
Easy mode? It's not a sliding scale from easy to hard. It's a binary choice. It's a binary choice because of game mechanics. Game mechanics were designed years ago and make little sense, expect insofar as they're just telling you to get an alt to PvP with.
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Cyrus Alabel
Justified Chaos
24
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Posted - 2013.06.20 09:20:00 -
[29] - Quote
What about a middle ground? You can switch clones as often as you like but only when you are in the same station as the clone; otherwise the usual limits apply. |
Lipbite
Express Hauler
671
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Posted - 2013.06.20 09:34:00 -
[30] - Quote
CCP is interesting in
1) people destroying stuff because it's good for economy (and set of implants is very expensive stuff) and
2) people gain skills slowly because they'll have to subscribe for more time (no implants or cheap implants = better).
Making implants switching mechanics fast and suitable is against CCP's interests. And probably is against players' long-term interest as well. However after Incarna dear CCP is trying to be popular via pleasing player base and I expect clone jumping will be amended soon (there "soon" = CCP's meaning of this word = in this decade) |
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