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Shaade Silentpaw
Republic Military School Minmatar Republic
0
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Posted - 2013.06.23 20:27:00 -
[1] - Quote
So I'm having something of a dilemma... I'm trying to decide where I should invest my SP in terms of ships/weaponry for PVP. Ideally, i'd love to use projectile weapons - but I can't stand how most of Minmatar's ships look. (Not a big deal to many i'm sure, but I really can't stand them) In terms of ships, i'd like to go with Amarr - but i'm not sure how good energy weapons will be in PVP later down the line when I have more SP invested. So i'd really like to hear the opinions of experienced PVPers regarding energy weapons in PVP. I'm aware that they use alot of cap and are limited to EM/Thermal damage, but do they have any particular strengths? (besides not needing to carry ammo) Also/Or, would it be more or less worth flying Amarr missile ships? Many thanks =3 |
Tsukino Stareine
EVE University Ivy League
402
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Posted - 2013.06.23 20:31:00 -
[2] - Quote
Energy weapons are pretty popular tbh with the strength of tech 2 pulses. Most fits also don't have any particular emphasis on em or thermal damage resistance. |
Kalihira
Interstellar Newcomers Inc. Home Front Coalition
12
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Posted - 2013.06.23 20:33:00 -
[3] - Quote
lasers are good enough in pvp, exellent projection. and beams are the highest dmg long range weapons. |
Sparticus Librachi
Ekchuah's Shrine Comporium Kill It With Fire
0
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Posted - 2013.06.23 22:38:00 -
[4] - Quote
Kalihira wrote:and beams are the highest dmg long range weapons.
No, artillery have the highest volley. Rails have the longest range while beams are in the middle with the highest tracking.
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1031
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Posted - 2013.06.23 22:43:00 -
[5] - Quote
Lasers are awful for anything other than using lolscorch. BYDI (Shadow cartel) Recruitment open!
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Kahega Amielden
Rifterlings Point Blank Alliance
793
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Posted - 2013.06.23 23:08:00 -
[6] - Quote
Sparticus Librachi wrote:Kalihira wrote:and beams are the highest dmg long range weapons. No, artillery have the highest volley. Rails have the longest range while beams are in the middle with the highest tracking.
He was talking about DPS (which beam lasers are the best at, and artillery is **** at), not alpha. |
Dato Koppla
Rage of Inferno Malefic Motives
256
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Posted - 2013.06.23 23:48:00 -
[7] - Quote
But beams are limited by their massive powergrid usage and cap drain, also the fact that Scorch is so amazing also cuts into beams useability, range bonused ships like the Apocalypse can hit to lock range with 2 TCs with Scorch which does better dps, has easier fitting and better tracking. |
Taoist Dragon
Caldari Provisions Caldari State
476
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Posted - 2013.06.24 00:23:00 -
[8] - Quote
Do not underestimate the benefit of great optimal. The tracking can be mitigated somewhat by good piloting/fitting but having the ability to reach out and touch someone when they think they are safe cannot be enjoyed enough!
However if scorch was ever nerfed the lasers would die very quickly. luckly CCP isn't that stupid (I hope) That is the Way, the Tao.
Balance is everything. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1031
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Posted - 2013.06.24 00:46:00 -
[9] - Quote
Taoist Dragon wrote:Do not underestimate the benefit of great optimal. The tracking can be mitigated somewhat by good piloting/fitting but having the ability to reach out and touch someone when they think they are safe cannot be enjoyed enough!
However if scorch was ever nerfed the lasers would die very quickly. luckly CCP isn't that stupid (I hope)
Scorch nerf
Buff amarr
HOORAY Amarr isn't a gimpy piece of **** anymore and we can all be happy! BYDI (Shadow cartel) Recruitment open!
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Shaade Silentpaw
Republic Military School Minmatar Republic
0
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Posted - 2013.06.24 01:07:00 -
[10] - Quote
Thanks all for the replies =3
So it sounds like lasers aren't great apart from T2 pulse + Scorch?
And what of the Amarr missile ships, are they any better/worse? |
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Taoist Dragon
Caldari Provisions Caldari State
476
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Posted - 2013.06.24 01:48:00 -
[11] - Quote
Garviel Tarrant wrote:Taoist Dragon wrote:Do not underestimate the benefit of great optimal. The tracking can be mitigated somewhat by good piloting/fitting but having the ability to reach out and touch someone when they think they are safe cannot be enjoyed enough!
However if scorch was ever nerfed the lasers would die very quickly. luckly CCP isn't that stupid (I hope) Scorch nerf Buff amarr HOORAY Amarr isn't a gimpy piece of **** anymore and we can all be happy!
I'd be happy with this.
Not sure what buffs you'd give to Amarr though. as they would have big potential to be OP. Scorch is simple thing to keep them inline in terms of capability. But yeah they can feel a bit gimpy at times. Probably why I'm flying more and more minnie stuff. What can I say I like making life hard for me :)
Amarr missiles ships (khanid lines) are awesome and more importantly look way cool! That is the Way, the Tao.
Balance is everything. |
Denuo Secus
171
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Posted - 2013.06.24 01:54:00 -
[12] - Quote
Shaade Silentpaw wrote:Thanks all for the replies =3
So it sounds like lasers aren't great apart from T2 pulse + Scorch?
And what of the Amarr missile ships, are they any better/worse?
Amarr doesn't have a regular t1 missile ship line. Amarr is about lasers and drones. Only Khanid (one of three T2 ship lines) ships are using missiles + one sub of the Legion. So you have a missile ceptor, assault frig, HAC and command ship. Maybe some day a black Abaddon as well
All of them aren't known for massive damage projection. Also they are restricted to short range missiles (bonus wise). That in combination to slowish amarr hulls makes Khanid ships a bit complicated. Amarr is about damage projection, Khanid not really.
That said: Khanid ships have other strengths. Very nice resists + cap bonus + capless weapons makes them quite beefy brawlers and/or heavy tacklers. When they are able to get in range ^^
Also keep in mind, T2 ships are subject to review. So Khanid as well. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1148
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Posted - 2013.06.24 03:55:00 -
[13] - Quote
Dato Koppla wrote:But beams are limited by their massive powergrid usage and cap drain, also the fact that Scorch is so amazing also cuts into beams useability, range bonused ships like the Apocalypse can hit to lock range with 2 TCs with Scorch which does better dps, has easier fitting and better tracking.
Oracle with a full set of 8 Tachs is the bane of small boats. When they fit, they pwn. The massive pg is a balancing faction for Tachs, otherwise they'll be too good. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Dato Koppla
Rage of Inferno Malefic Motives
257
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Posted - 2013.06.24 06:59:00 -
[14] - Quote
Yeah Tachs are in a whole different class and are amazing, but only 3 ships can really fit Tachs (Oracle, Nightmare and Paladin) the rest struggle to use them effectively so you're stuck with regular beams, which when compared to Scorch Pulse is just outlcassed in almost every situation. |
The Djego
Hellequin Inc. Mean Coalition
108
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Posted - 2013.06.24 07:47:00 -
[15] - Quote
Shaade Silentpaw wrote:So it sounds like lasers aren't great apart from T2 pulse + Scorch?
And what of the Amarr missile ships, are they any better/worse?
It is more that lasers are more of a kitting weapon if you look at solo pvp. Smaller hulls are particular bad at close orbiting and sig tanking at point blank, because other weapon systems do this better(dps, tracking, damage types), however punisher or maller with blasters or acs can do the same thing pretty good, you simply use the bigger tank to outlast stuff. Bigger hulls on the other hand are a bit to slow for solo pvp(however the apoc changes go a long way to address this) and generally tend to fit strictly for buffer and gank(what isn't a bad thing since they do this pretty good). If you like solo and amarr, you should kite a lot, and try to minimize the effect of transversal on your dps and use range as you major tank against other weapon systems. Another option are ab + scram and web fittings, to dictate range at close range however by the frequent use of neuts today, it is only useful on the harbinger(big cap, enough slots for point, ab, web, cap booster, high dps at web and point range etc.).
The other option would be the drone ships, like arbitrator, pilgrim and prophecy that do very good for solo pvp, no matter what weapon you fit.
On the other if you look at gang performance, you are in a hull that does tons of damage at every range, including ranges auto cannons and blasters will not even cover. Also you got a very good tank, meaning that you will not be the primary but the gallente guy that sits right in front of them(personal experience ) and you have a bigger chance to survive.
As for missile hulls, the retribution is pretty good, it can tank like boss and does ok damage(for a frig). The Sacrilege is just a very expensive armor drake. It can tank good or can do good damage, not both at the same time and lacks a bit of speed and HAM range to really away with it in 100mn AB fittings. Damnation is more a fleet booster, but I guess you could use it for solo, biggest problem is that everybody think you will be a bait and blob you. Your best bet might be the 100mn HAM Legion, it is basically like a Sacrilege, but with good tank, good dps and high EHP. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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Bastion Arzi
Militant Mermen LEGIO ASTARTES ARCANUM
20
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Posted - 2013.06.24 09:13:00 -
[16] - Quote
The Djego wrote:As for missile hulls, the retribution is pretty good
You mean the vengeance?
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The Djego
Hellequin Inc. Mean Coalition
109
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Posted - 2013.06.24 10:33:00 -
[17] - Quote
Bastion Arzi wrote:The Djego wrote:As for missile hulls, the retribution is pretty good You mean the vengeance?
Yes. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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Skelee VI
Wraithguard. BricK sQuAD.
29
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Posted - 2013.06.24 12:54:00 -
[18] - Quote
Lazors rock and look cool! Train up the skills and you ge some nasty dps! Ask any hurricane pilot what they think of a harbinger! Harbinger eats canes.. nom nom |
Whitehound
1470
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Posted - 2013.06.24 15:01:00 -
[19] - Quote
Shaade Silentpaw wrote:Thanks all for the replies =3
So it sounds like lasers aren't great apart from T2 pulse + Scorch?
And what of the Amarr missile ships, are they any better/worse? Players favour projectile turrets, because they are easy to use and are used with the fastest ships. If something goes wrong, like DPS is too low or the tank fails, then one can still fly away. A tracking disruptor with range disruption used against projectile turrets not only cuts their range in half, but with it is the DPS halfed, because projectile turrets depend on their falloff. Tracking disruptors are only not as popular as projectile turrets or tracking enhancers (which used to have a great falloff bonus until Odyssey) and players, who were trying to imitate the Minmatar style with Amarr and Gallente ships and failed, only added to it. No cap usage, changeable damage type and a high alpha damage, which is useful for one-shot ganking and punching through the remote reps of logistics, further add to the popularity. Hence you often get to read how much better projectile turrets are. Minmatar ships are however the flimsiest ships, which is the opposite of what Amarr ships are. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
Major Killz
SniggWaffe
216
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Posted - 2013.06.24 15:05:00 -
[20] - Quote
I have never been a fan of weapon systems that use capacitor. I try to avoid using them as much as possible, but in fleets its not a big deal. - Killz
Combat Video Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon (June 13, 2013) - Pantaloon II: Violins (Jun 23, 2013) |
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