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Xytheus Skor
Republic Military School Minmatar Republic
0
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Posted - 2013.06.26 23:30:00 -
[1] - Quote
I recently downloaded the trial and have been exploring the game. I've looked into a few possible careers and watched a decent amount of videos. I've been doing a lot of mining and although I haven't got too far into it, I'm enjoying it a lot. The thing I'm wondering is should a miner be equipped with weaponry, especially somebody who is mining alone? I've heard a lot about how miners get attacked a lot in lower security level systems. I've only been in highsec, but from what I hear, lowsec has rarer minerals and the like. But when in lowsec space, miners can get attacked. So I was wondering, how should I balance weaponry and mining equipment and the like? I'm currently using a Venture Mining Frigate. Thanks. |
Thomas Builder
Center for Advanced Studies Gallente Federation
53
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Posted - 2013.06.26 23:48:00 -
[2] - Quote
In security 0.8 and below (which includes a good deal of high-sec), you need some weapons to defend against rats. Usually, your high-slots will use mining equipment and you'll use Drones to kill those rats. (Rats = NPC ships.)
Now, against players, you will run away.
A Venture or a mining barge simply won't hold its own against a dedicated PvP ship. A well-tanked Procurer with T2 drones might surprise some wannabe pirates and even drive some off, but will still die to someone hunting for them. |
Snaggletooth Slackjaw
Banana Moon Industries Rim Worlds Protectorate
16
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Posted - 2013.06.26 23:54:00 -
[3] - Quote
In a Venture:
In Hi-sec, use a couple of hobgoblin drones to defend against rats. Don't waste a turret for a weapon, as your yield will halve instantly.
In Low-sec, although the rats are bigger, they aren't your main concern. It's the players you need to look out for. So keeping an eye out on d-scan, and being ready to warp away at a moment's notice (be aligned to a celestial to warp to) are the priorities. If rats should turn up, you probably want to warp out anyway, as your hobgoblins will have a hard time killing the rats before they do you some serious damage.
1.0 and 0.9 security systems don't have rats, and it's pretty unusual for players to try and kill you in hi-sec anyway, as it's difficult to turn a profit suicide-ganking a venture. CEO, Banana Moon Industries. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
2734
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Posted - 2013.06.27 01:25:00 -
[4] - Quote
If you REALLY want to mine in low-sec...
- avoid conflict in the first place. Find a "backwater" system that sees very little traffic and be ready to warp (i.e. be aligned at at 75%+ max speed) when you see someone you don't know in Local chat. Use your directional scanner a lot.
- Use ships that are fast and/or more trouble than they are worth. For example; A Venture can get in and out of trouble very fast, making it a perferred option for avoiding conflict. A Procurer can be set up to tank and deal damage in a way that can kill most random frigates and destroyers.
- make friends... specifically people who PvP a lot. If you learn some basic PvP from them you will learn how "hunters" operate and how to better avoid them. Plus, if you are able to pin down a juicy ship near where they operate then they will kill it for you (just don't make a habit out of this... low-sec PvPers tend to value self-reliance). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
Xytheus Skor
Republic Military School Minmatar Republic
0
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Posted - 2013.06.27 01:29:00 -
[5] - Quote
Thanks. |
Mocam
EVE University Ivy League
284
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Posted - 2013.06.27 05:35:00 -
[6] - Quote
Well, I'd say this pilot went a bit extreme for "safe mining" but it worked at the time - lowsec mining.
http://go-dl1.eve-files.com/media/corp/OTHER/2009.02.08.08.54.16.jpg
*snicker* |
Commander Cute
Capsuleer Retirement Home
0
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Posted - 2013.06.27 06:14:00 -
[7] - Quote
It's missing a few titans. http://i.imgur.com/IGopa0M.jpg |
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
542
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Posted - 2013.06.27 07:28:00 -
[8] - Quote
Do not dismiss the "make friends" thing. Mining ships are great bait. Miners that report intel and provide warp-ins on those that prey upon them are even greater. |
Shenima Acami
Balkan Mafia Circle-Of-Two
1
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Posted - 2013.06.27 07:40:00 -
[9] - Quote
Isn't that Chribba in his Veldatar? |
Maika Mabata
State War Academy Caldari State
0
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Posted - 2013.06.27 07:46:00 -
[10] - Quote
Shenima Acami wrote:Isn't that Chribba in his Veldatar?
Yes. |
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Chribba
Otherworld Enterprises Otherworld Empire
8729
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Posted - 2013.06.27 08:08:00 -
[11] - Quote
It's missing a few supercarriers. http://eve-files.com/chribba/mining_waltz.jpg
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Valid Point
United Fedaration Of Miner's ARMAGEDDON LEGION
2
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Posted - 2013.06.27 15:05:00 -
[12] - Quote
Titans can fit strip miners? Huh. Never knew that. The [UNDOCK] button is an "I agree to be blown up" button. by clicking it, you are accepting. -Kitty Bear |
Kahega Amielden
Rifterlings Point Blank Alliance
797
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Posted - 2013.06.27 15:37:00 -
[13] - Quote
As a general rule, in a mining ship you are not going to be able to kill or scare off any dedicated combat ship. The lowliest t1 frigate can take down an exhumer costing hundreds of millions of ISK.
What you're looking for is the ability to either survive until CONCORD arrives (if you're in an expensive mining ship in hisec space) or run away before you're scrammed (lowsec, 0.0) by employing things like pre-alignment, local and directional scanning.
Quote:For example; A Venture can get in and out of trouble very fast, making it a perferred option for avoiding conflict. A Procurer can be set up to tank and deal damage in a way that can kill most random frigates and destroyers.
A procurer can be set up to ~tank~, sure...But its only source of damage will be drones, and any frigate/destroyer can just kill them. |
Velarra
248
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Posted - 2013.06.27 15:41:00 -
[14] - Quote
Role of Caldari caps in mining fleet? Ongrid fleet boosting? Mining drones & cargo-bay? Utility? |
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Chribba
Otherworld Enterprises Otherworld Empire
8740
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Posted - 2013.06.27 15:50:00 -
[15] - Quote
Velarra wrote:Role of Caldari caps in mining fleet? Ongrid fleet boosting? Mining drones & cargo-bay? Utility? Nothing, worthless piece of crap.
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Trudeaux Margaret
Open University of Celestial Hardship Art of War Alliance
6
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Posted - 2013.06.27 16:14:00 -
[16] - Quote
People will tell you that the best "solo" mining barge (the next step up from the Venture) is the Retriever; however, this ship has woefully bad defenses and it is a favorite target of gankers. Go to eve-kill.net and do a search on this ship and the you'll see that the amount of kills in high sec per day is pretty sad.
A decently-tanked Procurer is the way to go, IMO. It doesn't have the large ore hold or bonuses that the Retriever does, but it has nearly the same yield, and it can be tanked up to near-battlecruiser levels if you want to.
Whatever ship you go with, from Venture on up, train drone skills aggressively - Drones, Scout Drone Operation, then Combat Drone Operation (I think that's what the skills are called, forgive me, I am not in-game) once you get Drones to 4; because drones will always be your only source of damage to enemies be it rats or other players. |
Tobias Hareka
Republic Military School Minmatar Republic
1
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Posted - 2013.06.27 16:24:00 -
[17] - Quote
Trudeaux Margaret wrote:People will tell you that the best "solo" mining barge (the next step up from the Venture) is the Retriever; however, this ship has woefully bad defenses and it is a favorite target of gankers. Go to eve-kill.net and do a search on this ship and the you'll see that the amount of kills in high sec per day is pretty sad.
They just don't know how to fit a tank.
[Retriever, Tanky]
Damage Control II Reinforced Bulkheads II Micro Auxiliary Power Core I
Medium F-S9 Regolith Shield Induction
Modulated Strip Miner II Modulated Strip Miner II
Medium Anti-Thermal Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
It's true that Procurer is better when tanked and it would outmine this tanked Retriever. |
QuakeGod
Empire Manufacturing
24
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Posted - 2013.06.27 17:41:00 -
[18] - Quote
I know you just started playing, and it would take a while for you to learn the required skills and ISK to fly one, but the Skiff is the best "solo" mining ship you can get. Some will argue that the Mackinaw is, due to the higher yield and ore capacity, but the Skiff has the best tank by far. The Skiff also has enough drone bay space for a full set of combat drones and a full set of mining drones.
You can easily tank the Skiff to 130k + EHP and most gankers in high sec won't even bother giving you a second look if you are flying one. Even if they did, it would take at least 4 to 6 well-fit T2 destroyers at once to even have a chance of ganking you before Concord nukes them. But if you are paying attention to local and d-scan, you are going to notice that many gankers in the system at once and you can make the decision to stay put or warp out.
Having said that, the ore hold on the Skiff isn't very big and you would have to make multiple trips to a station during the course of mining, but you are going to have to do that no matter what ship you mine in if you are doing it solo.
[Skiff Active Tank]
Damage Control II Power Diagnostic System II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II Thermic Dissipation Field II Medium Shield Extender II
Modulated Strip Miner II
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
5 x Hornet II 5 x Mining Drone II
[Skiff Semi-Active Tank]
Damage Control II Power Diagnostic System II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Amplifier II Thermic Dissipation Amplifier II Medium Shield Extender II
Modulated Strip Miner II
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
5 x Hornet II 5 x Mining Drone II
When used in a fleet with a well-skilled fleet booster, the Skiff gains even more EHP and shield resists can get up to 85% or more across the board. |
Sabriz Adoudel
Paragon Blitz
482
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Posted - 2013.06.28 00:07:00 -
[19] - Quote
A permit tank and constant vigilance is the best safety possible. A 10m ISK mining permit and a pledge of support to James 315 in your bio will make most gankers look elsewhere.
An enemy is just a friend that you stab in the front. |
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ISD Cura Ursus
ISD Community Communications Liaisons
146
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Posted - 2013.06.28 04:06:00 -
[20] - Quote
Deleted post regarding protection racket.
Please leave that kind of stuff for other parts of the forums. ISD Cura Ursus Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Jonah Gravenstein
Caliban Logistics and Storage
9426
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Posted - 2013.06.28 04:30:00 -
[21] - Quote
Make yourself unattractive to kill, Procurers and Skiffs offer maximum survivability at the expense of a minor amount of potential yield, and a smaller ore hold resulting in more time flying back and forth. It will however discourage most gankers because there's easier targets in abundance.
I eat your hatred for breakfast, then wash it down with your tears. |
Alaric Faelen
Sabotage Incorporated Executive Outcomes
128
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Posted - 2013.06.29 23:53:00 -
[22] - Quote
Make friends.
This is an MMO. It scales very well too. Playing with others is rewarded- maybe that small bonus to armor from the designated fleet booster guy is the difference between a suicide gank and laughing as their failed attempt.
Mostly you get knowledge. I've been playing for 3 years and learn something literally everytime I fleet up.
At the very least, get the skills for a T2 tank, and max your resist skills. Nav skills get you moving faster, warping farther without stopping. Core fitting skills will give you more cap for reps or hardeners. Thermodynamics lets you overheat the works and pull out last second saves. You can train for things like EWAR too. Breaking locks or neuting an attacker till his scram turns off. But if you're doing all that, might as well be firing hot plasma at his face, right?! Cause now you're PvP'ing, sarge!
Be aware. When you cross gates at many large hubs you will be scanned by would be gankers. Flying fully faction fitted or carrying high value cargo around is going to put you on someone's radar. Try to lessen the time you are seen flying in pimped out PvE vessels. Even use shipping services if you are having problems moving- the hit to profits is better than a total loss.
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Amyclas Amatin
New Order Inspectorate for Mining Permits
127
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Posted - 2013.06.30 06:09:00 -
[23] - Quote
In low-sec areas your best defense is a solid gate-camp. Look for "pirate" groups that actually have a strong industrial backbone.
You can look up The Royal Navy alliance, which claims to be pirate, but actually has something like half the population doing low-sec and npc-null-sec industry and mining. They also found that mining barges make excellent tacklers because of fast lock-on times.
You can also look into sov-null-sec, which can be safer than low-sec an npc-null-sec, in terms of better intel and territory defense. But I personally find it more crowded (with friendlies) and rarer ores will go dry pretty quickly.
If you mine in high-sec you might have to deal with community-funded mining ship deletion. It's really not something you want to get into, and high-sec communities are unprofitable dead ends. You'll find that low-sec and null-sec communities are tighter and a lot more fun.
Feel free to drop me an eve-mail if you want help in looking up low-sec communities. For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/ High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |
Kordus Aelar
University of Caille Gallente Federation
0
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Posted - 2013.06.30 11:14:00 -
[24] - Quote
Snaggletooth Slackjaw wrote:In a Venture:
In Hi-sec, use a couple of hobgoblin drones to defend against rats. Don't waste a turret for a weapon, as your yield will halve instantly.
In Low-sec, although the rats are bigger, they aren't your main concern. It's the players you need to look out for. So keeping an eye out on d-scan, and being ready to warp away at a moment's notice (be aligned to a celestial to warp to) are the priorities. If rats should turn up, you probably want to warp out anyway, as your hobgoblins will have a hard time killing the rats before they do you some serious damage.
1.0 and 0.9 security systems don't have rats, and it's pretty unusual for players to try and kill you in hi-sec anyway, as it's difficult to turn a profit suicide-ganking a venture.
is this advice also pretty much applicable to Exploration ships?
or should I be able to more adequately fit a balance of Exploration/Salvage/hacking equipment along with Drones and weapons?
as I understand it...the only Turret slot i need for Exploration is a Probe Launcher, with the rest of my Exploration equipment in Medium slots? meaning the rest of my turret slots will be free for weapons? or is that not accurate? |
Marmaduke Hatplate
Center for Advanced Studies Gallente Federation
30
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Posted - 2013.06.30 11:30:00 -
[25] - Quote
I'd also visit the Crime & Punishment forum and have a look at threads about the New Order, maybe google 'miner bumping' in Eve too. Be careful which systems you go to and always keep the local chat channel open. Don't trust anyone, if possible stay to systems where there aren't any other people at all, and don't join any player corps unless you're absolutely certain they're trustworthy.
Eve is a harsh world, vets are fond of this aspect of the game. It's a lot of fun, but you absolutely MUST be able to accomodate the fact that you're at a significNt disadvantage in almost every respect to the vets, and that a noticeable proportion of them are hPpy to exploit you for what little ISK you have and for 'tears', as it's put.
Don't get attached to your ships, and stay in cheap ones until you've built up a bankroll. I wouldn't bother with expensive implants either tbh. Keep your clone upgraded, and if you're ganked, shrug and buy a new ship. Do not engage the ganker in any sort of conversation. It won't improve your mood.
GL. "Friends and fun...The only 2 really important things in EVE Online." - Crazy Dutch Guy |
Snaggletooth Slackjaw
Banana Moon Industries Rim Worlds Protectorate
17
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Posted - 2013.06.30 11:39:00 -
[26] - Quote
Kordus Aelar wrote:Snaggletooth Slackjaw wrote:In a Venture:
In Hi-sec, use a couple of hobgoblin drones to defend against rats. Don't waste a turret for a weapon, as your yield will halve instantly.
In Low-sec, although the rats are bigger, they aren't your main concern. It's the players you need to look out for. So keeping an eye out on d-scan, and being ready to warp away at a moment's notice (be aligned to a celestial to warp to) are the priorities. If rats should turn up, you probably want to warp out anyway, as your hobgoblins will have a hard time killing the rats before they do you some serious damage.
1.0 and 0.9 security systems don't have rats, and it's pretty unusual for players to try and kill you in hi-sec anyway, as it's difficult to turn a profit suicide-ganking a venture. is this advice also pretty much applicable to Exploration ships? or should I be able to more adequately fit a balance of Exploration/Salvage/hacking equipment along with Drones and weapons? as I understand it...the only Turret slot i need for Exploration is a Probe Launcher, with the rest of my Exploration equipment in Medium slots? meaning the rest of my turret slots will be free for weapons? or is that not accurate?
Fit a Cloak in one of your hi-slots. An explorer isn't there to deal damage, so in something like a heron or imicus, I'd use a probe launcher, cloak and salvager in hi-slots, your hacking/data mods in mids, and warp core stabilisers in low. You need to stay out of the way of other players, or be able to GTFO if they do jump you - the warp core stabs give you a chance to avoid the scrams and get away before you explode. CEO, Banana Moon Industries. |
Kordus Aelar
University of Caille Gallente Federation
0
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Posted - 2013.06.30 21:06:00 -
[27] - Quote
Snaggletooth Slackjaw wrote:
Fit a Cloak in one of your hi-slots. An explorer isn't there to deal damage, so in something like a heron or imicus, I'd use a probe launcher, cloak and salvager in hi-slots, your hacking/data mods in mids, and warp core stabilisers in low. You need to stay out of the way of other players, or be able to GTFO if they do jump you - the warp core stabs give you a chance to avoid the scrams and get away before you explode.
I see, so the basic combat option for an ideally-fitted Exploration ship is "run back to a starbase and get a combat ship"?
would Combat Drones be suitable for at least dealing with NPCs inside Anomalies and Signatures, assuming that the default response to an actual player is to run? |
Katran Luftschreck
Royal Ammatar Engineering Corps
1543
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Posted - 2013.07.01 05:50:00 -
[28] - Quote
Protection against NPC: Combat Drones Protection against PC: ECM Drones
Though the chance of an ECM block is small, it's still enough to potentially ruin the plans of your cookie-cutter Catalyst ganker, and if they don't think they've got a 100% chance of success then they'll go look elsewhere. The day CCP codes together a bot program that slaps 30 day forum bans on anyone who says "can I have your stuff?" the overall average IQ of the EvE forums will quintuple overnight. |
Snaggletooth Slackjaw
Banana Moon Industries Rim Worlds Protectorate
18
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Posted - 2013.07.01 11:26:00 -
[29] - Quote
Kordus Aelar wrote:Snaggletooth Slackjaw wrote:
Fit a Cloak in one of your hi-slots. An explorer isn't there to deal damage, so in something like a heron or imicus, I'd use a probe launcher, cloak and salvager in hi-slots, your hacking/data mods in mids, and warp core stabilisers in low. You need to stay out of the way of other players, or be able to GTFO if they do jump you - the warp core stabs give you a chance to avoid the scrams and get away before you explode.
I see, so the basic combat option for an ideally-fitted Exploration ship is "run back to a starbase and get a combat ship"? would Combat Drones be suitable for at least dealing with NPCs inside Anomalies and Signatures, assuming that the default response to an actual player is to run?
Well, combat anomalies will need a combat ship. Gas sites, you will be re-shipping into a Venture, and the drones there should be enough to handle the rats, certainly in hi-sec. Data and relic sites no longer have rats at all.......except in wormholes, and that's a whole different ball game. CEO, Banana Moon Industries. |
Amyclas Amatin
New Order Inspectorate for Mining Permits
130
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Posted - 2013.07.03 20:32:00 -
[30] - Quote
Katran Luftschreck wrote:Protection against NPC: Combat Drones Protection against PC: ECM Drones
Though the chance of an ECM block is small, it's still enough to potentially ruin the plans of your cookie-cutter Catalyst ganker, and if they don't think they've got a 100% chance of success then they'll go look elsewhere.
That's wishful thinking. Resistance just makes you a priority target.
If you're going to be worrying about players, you might as well try the industrial branches of low-sec and npc-null-sec communities. Look up the Sinners of solitude coalition, or the Royal Navy Alliance. The Shadow Cartel also has a strong industrial arm, but I caught some of its members or alts carebearing in high-sec.
Don't mine in high-sec, it's a dead end career that can only end in tears. For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/ High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |
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