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Steelworks II
Anarchist Dawn U N K N O W N
17
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Posted - 2013.06.27 06:20:00 -
[1] - Quote
[PROPOSAL] Change killmail generations to show ships, involved in fights, playing important role, but not acting directly on the enemy.
Hello everyone \0
For the first, reason to write this post: In current, pilots flying ships like logistic, bonus, ceptor, ewar often are not present in killmails, because in most battles they have more important priorities than shoot primary. But most of pilots want to have kills, as result we often can find unneeded civilian guns on scimitar or combat drones on oneiros.
Suggestion part: As a player, i think it will be good to change killmail generation mechanics, and add to current condition if interacted to the killed ship in any hostile manner and was in the same system another additional rule and if was in the same fleet with pilot landed the final blow and was in the same system Expected results: Huge number of players will get more fun. Pilots of ships, not focused on destruction of enemy ships will not worry about way to get in killmail and can focus on more useful activities. Also, cloaky falcons and spot bonus will appear in killmails.
Thanks |
paritybit
Repo.
185
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Posted - 2013.06.27 17:06:00 -
[2] - Quote
I probably don't care much about this as I enjoy myself even without killmails.
But I would definitely support a proposal that added gang links to the killmail. And maybe I could care enough to add logistics repairing any ship that was on the killmail.
EDIT: An edit just to note that there are modifications for some popular killboard software that allow players to add themselves (or the FC to add them) which work quite well. |
Steelworks II
Anarchist Dawn U N K N O W N
17
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Posted - 2013.06.27 17:16:00 -
[3] - Quote
paritybit wrote: ... EDIT: An edit just to note that there are modifications for some popular killboard software that allow players to add themselves (or the FC to add them) which work quite well.
We already discussed this argument ingame and my opinion was: [ 2013.06.27 06:33:10 ] Steelworks II > i have kb, i can add manually pilots to fights, but 1. its not api verified 2. its does not count on pilot stats 3. its alot of manual work and im lazy and human can miss something |
Osangar Lanfir
Signatex Industries Brotherhood of Starbridge
0
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Posted - 2013.06.27 18:16:00 -
[4] - Quote
Ocen' nado, pliz... |
John Starski
Aquilion U N K N O W N
0
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Posted - 2013.06.27 18:26:00 -
[5] - Quote
I definitely support this idea! At least for logi/dictors. Or may be for the whole fleet which will be in overview/system at the "boom" moment. =) And it'll be really awesome to see ingame related kills with convenient timeline and achiEVEments such as "top damage", "most final blows" etc. And may be smth like "most damage repaired" for logi, "most targets tackled" for dics, "most targets jammed" and so on. |
Lykouleon
GoonWaffe Goonswarm Federation
845
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Posted - 2013.06.27 20:48:00 -
[6] - Quote
Killmails are (and have historically been) low on CCP's features-to-add-stuff-to list. Its unlikely you'll see this picked up.
Regardless, if being on the killmail is so important to you, fly a ship that gets on it. Otherwise, be satisfied you played your part vOv. Toshiro Ozuwara > GOon cowards come fight Toshiro Ozuwara > Oh wait, you only camp when you got numberssss
I would fully support account bans by ccp for meta type stuff like this. |
Grath Telkin
Sniggerdly Pandemic Legion
1639
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Posted - 2013.06.28 11:19:00 -
[7] - Quote
Max Butched is almost exclusively a logistics pilot for PL, in January he managed to get on almost 800 kills from his logi's.
Heres the thing, you used to not aggro in your logi because you could simply dock up or jump a gate after repping and get away, thats no longer the case.
Your logistics ships can get on mails if they want to, they're choosing not to by simply not packing combat drones.
The process is simple, fit combat drones, launch drones and assign them to a DPS ship, every target he aggro's will then get attacked by your drones, placing you on the mail.
Your repping power is barely diminished at all and you achieve what you want without having CCP do any coding at all (aka wasting time on something thats easy for you as a player to achieve) |
Steelworks II
Anarchist Dawn U N K N O W N
23
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Posted - 2013.06.28 12:47:00 -
[8] - Quote
Grath Telkin wrote: ... The process is simple, fit combat drones, launch drones and assign them to a DPS ship, every target he aggro's will then get attacked by your drones, placing you on the mail. ...
Its works only in part of different situations. Look at this:
Enemy fleet = = = = = = 50-80km = = = = = = Our nagas = = = 50-60km = = = Our Logi
In this case drone control range is just not enough. |
Mike Azariah
Gallente Benevolence Association
391
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Posted - 2013.06.29 00:59:00 -
[9] - Quote
I agree and the mechanics SEEM to be there in that a logi does get a cut of bounties so the system seems to be in place to recognize effort.
m Mike Azariah-á CSM8 |
Scatim Helicon
GoonWaffe Goonswarm Federation
1984
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Posted - 2013.06.30 08:26:00 -
[10] - Quote
Killmails don't matter. Hope this helps. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1164
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Posted - 2013.07.01 16:44:00 -
[11] - Quote
KMs should only show person with final strike, or person with highest dmg dealt. Atm everybody get on it and has perfect k/d ratio so that everyone can feel special. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
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