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Thread Statistics | Show CCP posts - 1 post(s) |
Tenris Anis
Schattenengel Clan
0
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Posted - 2011.11.06 12:07:00 -
[31] - Quote
FloppieTheBanjoClown wrote:SFM Hobb3s wrote:Am I correct to assume that when jumping out of system with player aggression, the aggression timer will clear* as it currently does, allowing the dishonourable to safe and log?
It would be awesome if it didn't, and would provide a suitable mechanic for chasing fools all the way out of our space, instead of having them log off in the next system like they always do.
*edited to change the word from reset to clear to avoid any confusion. They can spend 15 minutes warping between safes before logging, makes no difference. Once they're off-grid from you with the intent of staying in system, there's not much you'll be able to do to keep aggression on them.
Makes a big difference in work for them. New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |
Abdiel Kavash
Paladin Order Fidelas Constans
114
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Posted - 2011.11.06 12:08:00 -
[32] - Quote
The rule of thumb is, if you're not in a cap or supercap, this change will not affect you in any way, shape, or form.
A more precise rule would be that this change will affect you if and only if you log off in the middle of combat and you expect to survive for 15 minutes under fire until your ship disappears.
In every other case the logoff mechanics will work the same way they used to.
Whether you understand the mechanics as they are now is obviously a different question. |
Cyniac
Twilight Star Rangers Black Thorne Alliance
33
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Posted - 2011.11.07 11:56:00 -
[33] - Quote
Abdiel Kavash wrote:The rule of thumb is, if you're not in a cap or supercap, this change will not affect you in any way, shape, or form..
As some people don't consider freighters to be caps - add freighters and jump freighters to that list. |
Freya Gleamingstar
Trust Doesn't Rust Ineluctable.
0
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Posted - 2011.11.08 12:47:00 -
[34] - Quote
Seraph IX Basarab wrote:How does this affect people like myself that fly bombers and prefer to log off cloaked in space (all the time, not in order to avoid combat)? Do I have to worry about my ship uncloaking itself then?
Your modules (including your cloak) deactivate when you log off anyway.
If you've agressed (ie - Launched Bombs) in the last 15 minutes, you can be probed. |
Traska Gannel
ROC Deep Space
3
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Posted - 2011.11.08 16:02:00 -
[35] - Quote
Quick question ...
With the upcoming change, if you log off while not aggressed and are scanned down and aggressed within the 1 minute log off timer ... will the ship then stay around for another 15 minutes since you are now aggressed - allowing the folks who caught you to blow you up? Or will your ship disappear after 1 minute aggressed or not? How does this work currently?
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Gizznitt Malikite
Agony Unleashed Agony Empire
40
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Posted - 2011.11.08 17:02:00 -
[36] - Quote
Omega Flames wrote: Idk why this happened but from my own experience... There were a couple of different times when I was living in null that we would have a red logoff in our system and being we knew they were no longer online and they didnt have aggression timers we stopped looking for them. Well a few hours later someone for whatever reason hit dscan and saw their ship still out there. We probed them down and killed them. There were only about 20 in system and no lag was going on so we never even had a clue what might have kept them from disappearing hours and hours later I guess sometimes you just get a crazy hamster /shrug
There was a bug, I think around the release of incarna, where ships did not despawn appropriately. I know of several cases where people were logged out for hours before being scanned down and destroyed. The pilot you killed should have petitioned his loss, and would have been refunded, because it was a known bug that caused it.
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Gizznitt Malikite
Agony Unleashed Agony Empire
40
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Posted - 2011.11.08 17:13:00 -
[37] - Quote
Seraph IX Basarab wrote:How does this affect people like myself that fly bombers and prefer to log off cloaked in space (all the time, not in order to avoid combat)? Do I have to worry about my ship uncloaking itself then?
When you log off, your ship will emergency warp from its last position, and despawn. While I might be wrong, but I'm fairly certain your cloak will deactivate when you start the emergency warp, leaving your ship probeable. The time you stay in space before despawning will depend on whether you have aggression timers. No timer, you should despawn after 1 minute. If you have a player aggression timer, you will take 15 minutes to despawn. With the changes, if and only if you already have a player aggression timer, the system will check if you've been aggressed again before despawning your ship... if it is, your despawn timer is extended another 15 minutes, at which point the system will check again if you've been aggressed... ad infinitum.
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Gizznitt Malikite
Agony Unleashed Agony Empire
40
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Posted - 2011.11.08 17:18:00 -
[38] - Quote
Traska Gannel wrote:Quick question ...
With the upcoming change, if you log off while not aggressed and are scanned down and aggressed within the 1 minute log off timer ... will the ship then stay around for another 15 minutes since you are now aggressed - allowing the folks who caught you to blow you up? Or will your ship disappear after 1 minute aggressed or not? How does this work currently?
From what I understanding of the upcoming changes, when you log out unaggressed, your ship will disappear after 1 minute, regardless of additional aggression.
Note, wonky things occasionally happen when they change aggression timers, so be cautious until it gets tested. |
X Mary
Lousy T-Shirt Corp EVE Animal Control
0
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Posted - 2011.11.09 22:32:00 -
[39] - Quote
Ok here's a nice trick:
You catch a dude on a gate but he manages to jump and immediately log. 1 minute timer starts running then he despawns. If you aggress him in that 1 minute he will still get the 15 minute aggression timer but after the first 1 minute timer is up he will despawn.
Now the funny thing, if he's impatient and after 10 minutes logs on, checks and sees you're still in system he will immediately log off but won't despawn for another 5 minutes because of the aggression timer. |
Delirious Grib
Solaroids Another Really Stupid Enterprise
4
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Posted - 2011.11.10 14:57:00 -
[40] - Quote
How does the current system work?
If you log off before being scrambled, you disappear in 1 minute, right? I'm sure that's the case because I've done it when encountering a gatecamp and been fine when I relogged a few hours later.
If you are scrambled or shot before you log, your ship remains for 15 minutes (and probably dies!)
Is that right, right? |
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Donna Divine
Gilded Goose Brokerage
3
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Posted - 2011.11.11 08:25:00 -
[41] - Quote
Gizznitt Malikite wrote: So... The question the becomes... how do you agress a gate cloaked ship?
... but smartbombs I believe will work...
Used to, at least on ASCN titans it did. |
Eridanii
Firebird Squadron Terra-Incognita
0
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Posted - 2011.11.13 13:20:00 -
[42] - Quote
They need to fix aggression in wormholes. I found an Orca sitting on a hole, aggressed him and he jumped through. I followed. He presumably logged off while still holding his jump cloak. I tackled him on the other side and started to shoot him before he Emergency Warped. 60 seconds later, his ship disappears on the wormhole while locked and scrammed by me... That's some bullsh*t. While I agree that there should be measures to protect people from disconnects and things like that, if you are aggro'd prior to logging, for any reason, then you already made your fatal mistake and should deal with the consequences. |
I likegirls
Pator Tech School Minmatar Republic
30
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Posted - 2011.11.14 07:18:00 -
[43] - Quote
I can still play elite titan pro at 1059 evetime and dd some poor sap in a drake! |
Valleria Darkmoon
Heretic Army
0
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Posted - 2011.11.15 10:36:00 -
[44] - Quote
Traska Gannel wrote:Quick question ...
With the upcoming change, if you log off while not aggressed and are scanned down and aggressed within the 1 minute log off timer ... will the ship then stay around for another 15 minutes since you are now aggressed - allowing the folks who caught you to blow you up? Or will your ship disappear after 1 minute aggressed or not? How does this work currently?
I was wondering this as well and a dev post on it would be greatly appreciated. For now I guess it would depend on when the first check for aggression is done. If the first check occurs immediately upon logoff you should be fine and despawn after 60 seconds. If the check occurs after the 60 seconds and there is a quick prober you could login to find yourself in a station you weren't expecting to be in.
That being said I would feel reasonably safe in assuming it's the former case as there will be far less rage and fewer petitions to wade through if the check is immediate. So for the sake of avoiding weeks of migraines, I suspect you won't really need to worry about being probed out in 60 seconds. |
Gizznitt Malikite
Agony Unleashed Agony Empire
54
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Posted - 2011.11.15 17:30:00 -
[45] - Quote
Valleria Darkmoon wrote:Traska Gannel wrote:Quick question ...
With the upcoming change, if you log off while not aggressed and are scanned down and aggressed within the 1 minute log off timer ... will the ship then stay around for another 15 minutes since you are now aggressed - allowing the folks who caught you to blow you up? Or will your ship disappear after 1 minute aggressed or not? How does this work currently?
I was wondering this as well and a dev post on it would be greatly appreciated. For now I guess it would depend on when the first check for aggression is done. If the first check occurs immediately upon logoff you should be fine and despawn after 60 seconds. If the check occurs after the 60 seconds and there is a quick prober you could login to find yourself in a station you weren't expecting to be in. That being said I would feel reasonably safe in assuming it's the former case as there will be far less rage and fewer petitions to wade through if the check is immediate. So for the sake of avoiding weeks of migraines, I suspect you won't really need to worry about being probed out in 60 seconds.
I don't have the link... but a dev has clarified that if you log off wiithout an aggression timer, you will despawn after 1 minute, regardless of any aggression done to your ship after you log off.
Note: The intended mechanics don't always work how CCP intends them, so be cautious during the initial deployment.
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GavinGoodrich
Stimulus Rote Kapelle
1
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Posted - 2011.11.15 21:15:00 -
[46] - Quote
Sooo....so far i'm getting...
Logoff without aggression = Dissapear in 1 minute.
Loggoff without player aggresion, with NPC aggression = Dissapear in 1 minute (though up till now I've tested that doesn't work...)
Logoff with aggression, stay in space 15 minutes.
Get aggressed within 15 minutes...stay in space another 15 minutes.
Granted there's a lot of freakin' gray area in terms of the "15 minute checks" routinely going on...but the gist of it is...anything big, like a super, that's loggofski'd after getting aggression will continuously be aggressed, will continuously stay in game, as long as someone keeps doing something hostile to it.
Still needs more clarification, but this is a very, very, VERY welcome mechanic coming up. I (me and a fleet + friends) caught two titans...one died just before the 15 minutes were up...the other "beat the clock" and dissapeared. Lookin' foward to the new changes.
Clarification on the 15 minute "checks" please? |
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