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Agondray
Avenger Mercenaries VOID Intergalactic Forces
0
|
Posted - 2011.10.24 06:04:00 -
[1] - Quote
arent the log off and on for combat exploits? Last i heard log on ambushes or logging off and back on just to avoid being shot at in fleet was an exploit? |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
28
|
Posted - 2011.10.24 06:24:00 -
[2] - Quote
Nope, logging in to surprise people and logging off to save your ship aren't exploits. |
Othran
Brutor Tribe Minmatar Republic
60
|
Posted - 2011.10.24 07:41:00 -
[3] - Quote
Logon traps haven't been an exploit for years (5+ at least).
Logoffski has never been an exploit.
Logoffski is changing this winter anyway - just keep target aggressed and it'll stay in space. |
Mfume Apocal
Origin. Black Legion.
45
|
Posted - 2011.10.24 09:13:00 -
[4] - Quote
Agondray wrote:arent the log off and on for combat exploits? Last i heard log on ambushes or logging off and back on just to avoid being shot at in fleet was an exploit?
if i ever shoot at you, feel free to logoff to avoid dying
|
Satav
Latinum Exports
70
|
Posted - 2011.10.24 15:57:00 -
[5] - Quote
Logging off isn't an exploit.
However, there has been talk of making it irrelevant if you log off or not to keep from being killed. aka. If your super is in a fight it's going to live by combat tactics, not by tanking long enough to disappear after logging off.
_____________________________________________________________________________________
"Your Erebus is docked? How did that happen?" "It took a lot of grease and pushing....." |
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CCP Phantom
C C P C C P Alliance
95
|
Posted - 2011.10.24 18:23:00 -
[6] - Quote
Hello Agondray,
You maybe would be interested in a recent blog from our Developers, describing few of the upcoming Winter 2011 Expansion changes.
Especially the last point might interest you:
Logoff timer- After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.
CCP Phantom - German Community Coordinator |
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SFM Hobb3s
Vanguard Frontiers Intrepid Crossing
2
|
Posted - 2011.10.24 19:10:00 -
[7] - Quote
Am I correct to assume that when jumping out of system with player aggression, the aggression timer will reset as it currently does, allowing the dishonourable to safe and log?
It would be awesome if it didn't, and would provide a suitable mechanic for chasing fools all the way out of our space, instead of having them log off in the next system like they always do. |
tofucake prime
The Hatchery Team Liquid
2
|
Posted - 2011.10.24 19:25:00 -
[8] - Quote
SFM Hobb3s wrote:Am I correct to assume that when jumping out of system with player aggression, the aggression timer will reset as it currently does, allowing the dishonourable to safe and log?
It would be awesome if it didn't, and would provide a suitable mechanic for chasing fools all the way out of our space, instead of having them log off in the next system like they always do. You would be wrong. |
FloppieTheBanjoClown
The Skunkworks
181
|
Posted - 2011.10.24 22:33:00 -
[9] - Quote
SFM Hobb3s wrote:Am I correct to assume that when jumping out of system with player aggression, the aggression timer will clear* as it currently does, allowing the dishonourable to safe and log?
It would be awesome if it didn't, and would provide a suitable mechanic for chasing fools all the way out of our space, instead of having them log off in the next system like they always do.
*edited to change the word from reset to clear to avoid any confusion.
They can spend 15 minutes warping between safes before logging, makes no difference. Once they're off-grid from you with the intent of staying in system, there's not much you'll be able to do to keep aggression on them. |
Astrid Stjerna
Teraa Matar
36
|
Posted - 2011.10.25 00:59:00 -
[10] - Quote
FloppieTheBanjoClown wrote:SFM Hobb3s wrote:Am I correct to assume that when jumping out of system with player aggression, the aggression timer will clear* as it currently does, allowing the dishonourable to safe and log?
It would be awesome if it didn't, and would provide a suitable mechanic for chasing fools all the way out of our space, instead of having them log off in the next system like they always do.
*edited to change the word from reset to clear to avoid any confusion. They can spend 15 minutes warping between safes before logging, makes no difference. Once they're off-grid from you with the intent of staying in system, there's not much you'll be able to do to keep aggression on them.
Actually, Floppie, the anti-logoff measures leave your ship in space and fully targetable for 15 minutes, and if you're shot at, it resets the timer for another 15 minutes.
Jumping out of a system shouldn't clear the countdown, though -- that only makes the Logoffksi a bit more time-consuming to pull and doesn't really solve anything. |
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FloppieTheBanjoClown
The Skunkworks
182
|
Posted - 2011.10.25 04:32:00 -
[11] - Quote
Astrid Stjerna wrote:Actually, Floppie, the anti-logoff measures leave your ship in space and fully targetable for 15 minutes, and if you're shot at, it resets the timer for another 15 minutes.
Jumping out of a system shouldn't clear the countdown, though -- that only makes the Logoffksi a bit more time-consuming to pull and doesn't really solve anything.
The upcoming logoffski nerf will leave your ship in space for 15 minutes IF IT HAS AGGRESSION. After that, it will check every 15 minutes for an aggression timer. Once the timer has expired, the ship will disappear as it does now.
Which is why I said warping between safes for 15 minutes would become the practice. Just bounce around until the timer runs out, then log off and your ship will disappear as normal. |
Joshua Aivoras
Tech IV Industries
6
|
Posted - 2011.10.25 08:07:00 -
[12] - Quote
FloppieTheBanjoClown wrote:Astrid Stjerna wrote:Actually, Floppie, the anti-logoff measures leave your ship in space and fully targetable for 15 minutes, and if you're shot at, it resets the timer for another 15 minutes.
Jumping out of a system shouldn't clear the countdown, though -- that only makes the Logoffksi a bit more time-consuming to pull and doesn't really solve anything. The upcoming logoffski nerf will leave your ship in space for 15 minutes IF IT HAS AGGRESSION. After that, it will check every 15 minutes for an aggression timer. Once the timer has expired, the ship will disappear as it does now. Which is why I said warping between safes for 15 minutes would become the practice. Just bounce around until the timer runs out, then log off and your ship will disappear as normal.
My understanding is the logoffski 'nerf' is aimed at Supers, as they can in most situations tank aggression for a long time due to EHP. Hard to see a Super doing that... |
Gizznitt Malikite
Agony Unleashed Agony Empire
30
|
Posted - 2011.10.25 15:44:00 -
[13] - Quote
SFM Hobb3s wrote:Am I correct to assume that when jumping out of system with player aggression, the aggression timer will clear* as it currently does, allowing the dishonourable to safe and log?
It would be awesome if it didn't, and would provide a suitable mechanic for chasing fools all the way out of our space, instead of having them log off in the next system like they always do.
*edited to change the word from reset to clear to avoid any confusion.
I haven't heard anything about this changing.... and would be very surprised if it does (although I think this change would be good).
To clarify.... agression timers are System Specific. So, if you are agressed in System A, and change to System B, and immediately log off (under gate cloak)... You will disappear after 1 minute, because you will NOT have an aggression timer in System B. Additionally, if you quickly head back to System A, you will still have the agression timer in System A until 15 minutes from when you were last agressed in System A.
So... The question the becomes... how do you agress a gate cloaked ship?
Bombs do not work to my knowledge, but smartbombs I believe will work... although surrounding a gate with Smart Bombing BS's is unrealistic. The next question... Will an ECM burst work??? If you put a scrop on the gate that ECM bursts as soon as local goes up... will the gate cloaked ship become effected? |
Astrid Stjerna
Teraa Matar
41
|
Posted - 2011.10.25 17:32:00 -
[14] - Quote
FloppieTheBanjoClown wrote:Astrid Stjerna wrote:Actually, Floppie, the anti-logoff measures leave your ship in space and fully targetable for 15 minutes, and if you're shot at, it resets the timer for another 15 minutes.
Jumping out of a system shouldn't clear the countdown, though -- that only makes the Logoffksi a bit more time-consuming to pull and doesn't really solve anything. The upcoming logoffski nerf will leave your ship in space for 15 minutes IF IT HAS AGGRESSION. After that, it will check every 15 minutes for an aggression timer. Once the timer has expired, the ship will disappear as it does now. Which is why I said warping between safes for 15 minutes would become the practice. Just bounce around until the timer runs out, then log off and your ship will disappear as normal.
Warping between safes for 15 minutes wouldn't help -- your ship is in space for 15 miinutes after you log off. If someone shoots at you before your timer expires, your ship will be placed on another 15-minute cooldown -- but if you're not, it will despawn your ship. |
Mfume Apocal
Origin. Black Legion.
47
|
Posted - 2011.10.25 21:52:00 -
[15] - Quote
Astrid Stjerna wrote:Warping between safes for 15 minutes wouldn't help -- your ship is in space for 15 miinutes after you log off. If someone shoots at you before your timer expires, your ship will be placed on another 15-minute cooldown -- but if you're not, it will despawn your ship.
That's not how the devs mentioned it would work. The 15 minutes applies only in cases of aggression; logging normally would still have you disappear a short time later. |
Gizznitt Malikite
Agony Unleashed Agony Empire
30
|
Posted - 2011.10.25 22:07:00 -
[16] - Quote
Astrid Stjerna wrote:Warping between safes for 15 minutes wouldn't help -- your ship is in space for 15 miinutes after you log off. If someone shoots at you before your timer expires, your ship will be placed on another 15-minute cooldown -- but if you're not, it will despawn your ship.
You're very, very wrong!
All ships despawn after ONE minute unless they CURRENTLY have a specific aggression timer.
Specific Aggression timer 1: You get this because an NPC aggressed you. If you have this aggression timer, your ships takes TWO minutes to despawn. I'm not certain how long this timer is, but after x minutes the aggression timer expires.
Specific Aggressioin timer 2: You get this because a Player or Player controlled object (POS, Bubble, etc) aggressed you. If you have this aggression timer, your ship will NOT despawn. This aggression timer expires after FIFTEEN minutes.
So, if you warp between safe spots for over 15 minutes, and stay unaggressed, all your aggression timers will have cleared. This means when you log off, you will despawn after ONE minute.
The upcoming changes apply to Agression Timer 2 only. Currently, aggression timers cannot be renewed once you log off, and hence any aggressed ship will despawn after the 15 minute timer expires. With the changes, your aggression timer can be renewed, so as long as someone keeps shooting or ewaring the ship, it will NOT despawn.
Note: Agression timers are currently System Specific. Meaning if you change to a different system, you can immediately log off without aggression in the new system. I have not heard any plans to change this. |
Tamiya Sarossa
Hedion University Amarr Empire
46
|
Posted - 2011.10.25 22:44:00 -
[17] - Quote
Gizznitt Malikite wrote: Note: Agression timers are currently System Specific. Meaning if you change to a different system, you can immediately log off without aggression in the new system. I have not heard any plans to change this.
Has this been tested? Just curious, I've killed ships before that I could have sworn engaged in a fleet battle next door, came into the system where I was, and logged without getting shot by anyone. (not even gate guns or NPC's). I've got no concrete evidence either way so I'd love if someone did. |
Gizznitt Malikite
Agony Unleashed Agony Empire
30
|
Posted - 2011.10.25 22:59:00 -
[18] - Quote
Tamiya Sarossa wrote:Gizznitt Malikite wrote: Note: Agression timers are currently System Specific. Meaning if you change to a different system, you can immediately log off without aggression in the new system. I have not heard any plans to change this.
Has this been tested? Just curious, I've killed ships before that I could have sworn engaged in a fleet battle next door, came into the system where I was, and logged without getting shot by anyone. (not even gate guns or NPC's). I've got no concrete evidence either way so I'd love if someone did.
I used to run a lot of hornet roams, where we would catch a ratter traveling gate-to-gate. We'd tackle the guy on gate, send a dictor and other tackle through to the other side, and then apply enough dps to encourage him through. The ratter always goes through the gate, dictor bubble goes up, and the rest of the gang goes through to greet them. If the ratter new their aggression mechanics, and didn't mind exploiting them, they would simply log off before their gate cloak expired. Then, if we lacked the dps, they would simply despawn after one minute. Some of the most aggrivating missed kills include maruaders, orcas, and freighters. I really hope they make aggression timers follow the pilot into different systems... until then, I'll be happy knowing a tackled carrier wont despawn on me!!!
I can offer one good explantion for the situtation you described, and one stab in the dark.
Known Mechnic. If I aggress in System A, travel to System B, and then come back to System A within the 15 minute agression timer window, I wil still have agression in System A. This is the most likely explanation of your situation.
Stab in the dark: Lagggggg.. In heavy lag situations, EvE's game mechanics malfunction (explained in the time dialation blog). Its possible that lag malfunctions caused the pilot to remain in space much longer than they should have. |
Astrid Stjerna
Teraa Matar
47
|
Posted - 2011.10.26 15:36:00 -
[19] - Quote
Gizznitt Malikite wrote: Currently, aggression timers cannot be renewed once you log off, and hence any aggressed ship will despawn after the 15 minute timer expires. With the changes, your aggression timer can be renewed, so as long as someone keeps shooting or ewaring the ship, it will NOT despawn. .
Uh...no need to shout....I get your point....
Anyway, isn't that what I just finished saying? Your ship will be floating in space for 15 minutes after you log off. If someone shoots at you, it gets reset for another fifteen minutes.
Am I speaking Klingon here, or something? |
Psychotic Monk
The Skunkworks
3
|
Posted - 2011.10.26 17:23:00 -
[20] - Quote
Astrid Stjerna wrote:Gizznitt Malikite wrote: Currently, aggression timers cannot be renewed once you log off, and hence any aggressed ship will despawn after the 15 minute timer expires. With the changes, your aggression timer can be renewed, so as long as someone keeps shooting or ewaring the ship, it will NOT despawn. . Uh...no need to shout....I get your point.... Anyway, isn't that what I just finished saying? Your ship will be floating in space for 15 minutes after you log off. If someone shoots at you, it gets reset for another fifteen minutes. Am I speaking Klingon here, or something?
You seem to be asserting that a ship that logs off in space will stay a minimum of 15 minutes no matter what the circumstances.
Which is wrong. |
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Astrid Stjerna
Teraa Matar
47
|
Posted - 2011.10.26 22:44:00 -
[21] - Quote
Psychotic Monk wrote:Astrid Stjerna wrote:Gizznitt Malikite wrote: Currently, aggression timers cannot be renewed once you log off, and hence any aggressed ship will despawn after the 15 minute timer expires. With the changes, your aggression timer can be renewed, so as long as someone keeps shooting or ewaring the ship, it will NOT despawn. . Uh...no need to shout....I get your point.... Anyway, isn't that what I just finished saying? Your ship will be floating in space for 15 minutes after you log off. If someone shoots at you, it gets reset for another fifteen minutes. Am I speaking Klingon here, or something? You seem to be asserting that a ship that logs off in space will stay a minimum of 15 minutes no matter what the circumstances. Which is wrong.
From a Winter Expansion debblog:
Quote:When you log off your character in space, the ship you are piloting disappears after 15 minutes
So, yes. I am, indeed, asserting that a ship stays in sapce for 15 minutes.
Because it does. |
Mfume Apocal
Origin. Black Legion.
48
|
Posted - 2011.10.27 05:43:00 -
[22] - Quote
Astrid Stjerna wrote:From a Winter Expansion debblog: Quote:When you log off your character in space, the ship you are piloting disappears after 15 minutes So, yes. I am, indeed, asserting that a ship stays in sapce for 15 minutes. Because it does.
That was from the first sentence... where he was referring to the way current logoff mechanics work.
|
steave435
Sniggerdly Pandemic Legion
27
|
Posted - 2011.10.27 08:10:00 -
[23] - Quote
Gizznitt Malikite wrote:Tamiya Sarossa wrote:Gizznitt Malikite wrote: Note: Agression timers are currently System Specific. Meaning if you change to a different system, you can immediately log off without aggression in the new system. I have not heard any plans to change this.
Has this been tested? Just curious, I've killed ships before that I could have sworn engaged in a fleet battle next door, came into the system where I was, and logged without getting shot by anyone. (not even gate guns or NPC's). I've got no concrete evidence either way so I'd love if someone did. I used to run a lot of hornet roams, where we would catch a ratter traveling gate-to-gate. We'd tackle the guy on gate, send a dictor and other tackle through to the other side, and then apply enough dps to encourage him through. The ratter always goes through the gate, dictor bubble goes up, and the rest of the gang goes through to greet them. If the ratter new their aggression mechanics, and didn't mind exploiting them, they would simply log off before their gate cloak expired. Then, if we lacked the dps, they would simply despawn after one minute. Some of the most aggrivating missed kills include maruaders, orcas, and freighters. I really hope they make aggression timers follow the pilot into different systems... until then, I'll be happy knowing a tackled carrier wont despawn on me!!! I can offer one good explantion for the situtation you described, and one stab in the dark. Known Mechnic. If I aggress in System A, travel to System B, and then come back to System A within the 15 minute agression timer window, I wil still have agression in System A. This is the most likely explanation of your situation. Stab in the dark: Lagggggg.. In heavy lag situations, EvE's game mechanics malfunction (explained in the time dialation blog). Its possible that lag malfunctions caused the pilot to remain in space much longer than they should have. Yeah, that used to be the case, but it was changed a while ago. Aggro timers now carry over between systems. Since we use supers a lot and there's no way to dock instead of logging off in a pos if you have to go before your timer is up, we've seen it happen plenty of times. |
Ned Black
Driders
1
|
Posted - 2011.10.27 08:46:00 -
[24] - Quote
CCP Phantom wrote:Hello Agondray, You maybe would be interested in a recent blog from our Developers, describing few of the upcoming Winter 2011 Expansion changes. Especially the last point might interest you: Logoff timer- After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.
I do seem to remember that if you were already logged off without a timer and someone shot you you would recieve no new timer... For instance you jump through a gate and then loggs off before the cloak expires... I have seen people go away after a minute when that happens... Is that correct that if you are logged off when the aggressing shots land there will be no new timer?
Personally I would say that ANY player agression even if you are currently logged out when it occurs should give you the extra 15 minutes. |
Othran
Brutor Tribe Minmatar Republic
61
|
Posted - 2011.10.27 08:56:00 -
[25] - Quote
steave435 wrote:Yeah, that used to be the case, but it was changed a while ago. Aggro timers now carry over between systems. Since we use supers a lot and there's no way to dock instead of logging off in a pos if you have to go before your timer is up, we've seen it happen plenty of times.
GCC carries over to next system, aggro doesn't last time I tested.
You sure you're not thinking of GCC - remember that will start triggering other aggro timers in next system? |
Astrid Stjerna
Teraa Matar
49
|
Posted - 2011.10.27 19:47:00 -
[26] - Quote
Mfume Apocal wrote:Astrid Stjerna wrote:From a Winter Expansion debblog: Quote:When you log off your character in space, the ship you are piloting disappears after 15 minutes So, yes. I am, indeed, asserting that a ship stays in sapce for 15 minutes. Because it does. That was from the first sentence... where he was referring to the way current logoff mechanics work.
/headdesk /anguished_scream
That's what I'm talking about!
From what I've read, that's how it's going to work with the new mechanic -- the only thing that's going to change is that if you're shot within 15 minutes of logging off, the timer will be set for another 15 minutes.
*laughs* Seriously, am I really being that unclear, or are people just trying to mess with my head? |
steave435
Sniggerdly Pandemic Legion
27
|
Posted - 2011.10.27 20:02:00 -
[27] - Quote
Othran wrote:GCC carries over to next system, aggro doesn't last time I tested.
You sure you're not thinking of GCC - remember that will start triggering other aggro timers in next system? Yes, it's been in 0.0.
Astrid Stjerna wrote:/headdesk /anguished_scream
That's what I'm talking about!
From what I've read, that's how it's going to work with the new mechanic -- the only thing that's going to change is that if you're shot within 15 minutes of logging off, the timer will be set for another 15 minutes.
*laughs* Seriously, am I really being that unclear, or are people just trying to mess with my head? Since he assumed everyone knows how it currently works though, he didn't detail it. Right now, you only stay in space if you were agressed BEFORE you logged off, and that's what he meant. |
Astrid Stjerna
Teraa Matar
49
|
Posted - 2011.10.27 21:54:00 -
[28] - Quote
steave435 wrote:Othran wrote:GCC carries over to next system, aggro doesn't last time I tested.
You sure you're not thinking of GCC - remember that will start triggering other aggro timers in next system? Yes, it's been in 0.0. Astrid Stjerna wrote:/headdesk /anguished_scream
That's what I'm talking about!
From what I've read, that's how it's going to work with the new mechanic -- the only thing that's going to change is that if you're shot within 15 minutes of logging off, the timer will be set for another 15 minutes.
*laughs* Seriously, am I really being that unclear, or are people just trying to mess with my head? Since he assumed everyone knows how it currently works though, he didn't detail it. Right now, you only stay in space if you were agressed BEFORE you logged off, and that's what he meant.
Oh! I....sit-in-front-of-my-computer(?) corrected. I am, in any case, in favor of this new logoff mechanic. It will help ensure that killboards are accurate, and allow for better evaluation of the pilot's chances (ie, if his opponent's killboard is full of subcap kills, it's probably not the smartest idea to engage him). |
Omega Flames
Bene Gesserit ChapterHouse Sanctuary Pact
9
|
Posted - 2011.11.06 08:30:00 -
[29] - Quote
Gizznitt Malikite wrote:Tamiya Sarossa wrote:Gizznitt Malikite wrote: Note: Agression timers are currently System Specific. Meaning if you change to a different system, you can immediately log off without aggression in the new system. I have not heard any plans to change this.
Has this been tested? Just curious, I've killed ships before that I could have sworn engaged in a fleet battle next door, came into the system where I was, and logged without getting shot by anyone. (not even gate guns or NPC's). I've got no concrete evidence either way so I'd love if someone did. I used to run a lot of hornet roams, where we would catch a ratter traveling gate-to-gate. We'd tackle the guy on gate, send a dictor and other tackle through to the other side, and then apply enough dps to encourage him through. The ratter always goes through the gate, dictor bubble goes up, and the rest of the gang goes through to greet them. If the ratter new their aggression mechanics, and didn't mind exploiting them, they would simply log off before their gate cloak expired. Then, if we lacked the dps, they would simply despawn after one minute. Some of the most aggrivating missed kills include maruaders, orcas, and freighters. I really hope they make aggression timers follow the pilot into different systems... until then, I'll be happy knowing a tackled carrier wont despawn on me!!! I can offer one good explantion for the situtation you described, and one stab in the dark. Known Mechnic. If I aggress in System A, travel to System B, and then come back to System A within the 15 minute agression timer window, I wil still have agression in System A. This is the most likely explanation of your situation. Stab in the dark: Lagggggg.. In heavy lag situations, EvE's game mechanics malfunction (explained in the time dialation blog). Its possible that lag malfunctions caused the pilot to remain in space much longer than they should have. Idk why this happened but from my own experience... There were a couple of different times when I was living in null that we would have a red logoff in our system and being we knew they were no longer online and they didnt have aggression timers we stopped looking for them. Well a few hours later someone for whatever reason hit dscan and saw their ship still out there. We probed them down and killed them. There were only about 20 in system and no lag was going on so we never even had a clue what might have kept them from disappearing hours and hours later I guess sometimes you just get a crazy hamster /shrug |
Seraph IX Basarab
Haita de lupi ROMANIAN-LEGION
3
|
Posted - 2011.11.06 09:44:00 -
[30] - Quote
How does this affect people like myself that fly bombers and prefer to log off cloaked in space (all the time, not in order to avoid combat)? Do I have to worry about my ship uncloaking itself then? |
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Tenris Anis
Schattenengel Clan
0
|
Posted - 2011.11.06 12:07:00 -
[31] - Quote
FloppieTheBanjoClown wrote:SFM Hobb3s wrote:Am I correct to assume that when jumping out of system with player aggression, the aggression timer will clear* as it currently does, allowing the dishonourable to safe and log?
It would be awesome if it didn't, and would provide a suitable mechanic for chasing fools all the way out of our space, instead of having them log off in the next system like they always do.
*edited to change the word from reset to clear to avoid any confusion. They can spend 15 minutes warping between safes before logging, makes no difference. Once they're off-grid from you with the intent of staying in system, there's not much you'll be able to do to keep aggression on them.
Makes a big difference in work for them. New forum, still no automatic double post merge. CCP Excellence.-á . Playing the game of life means to pvp. Get used to it or become extinct. |
Abdiel Kavash
Paladin Order Fidelas Constans
114
|
Posted - 2011.11.06 12:08:00 -
[32] - Quote
The rule of thumb is, if you're not in a cap or supercap, this change will not affect you in any way, shape, or form.
A more precise rule would be that this change will affect you if and only if you log off in the middle of combat and you expect to survive for 15 minutes under fire until your ship disappears.
In every other case the logoff mechanics will work the same way they used to.
Whether you understand the mechanics as they are now is obviously a different question. |
Cyniac
Twilight Star Rangers Black Thorne Alliance
33
|
Posted - 2011.11.07 11:56:00 -
[33] - Quote
Abdiel Kavash wrote:The rule of thumb is, if you're not in a cap or supercap, this change will not affect you in any way, shape, or form..
As some people don't consider freighters to be caps - add freighters and jump freighters to that list. |
Freya Gleamingstar
Trust Doesn't Rust Ineluctable.
0
|
Posted - 2011.11.08 12:47:00 -
[34] - Quote
Seraph IX Basarab wrote:How does this affect people like myself that fly bombers and prefer to log off cloaked in space (all the time, not in order to avoid combat)? Do I have to worry about my ship uncloaking itself then?
Your modules (including your cloak) deactivate when you log off anyway.
If you've agressed (ie - Launched Bombs) in the last 15 minutes, you can be probed. |
Traska Gannel
ROC Deep Space
3
|
Posted - 2011.11.08 16:02:00 -
[35] - Quote
Quick question ...
With the upcoming change, if you log off while not aggressed and are scanned down and aggressed within the 1 minute log off timer ... will the ship then stay around for another 15 minutes since you are now aggressed - allowing the folks who caught you to blow you up? Or will your ship disappear after 1 minute aggressed or not? How does this work currently?
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Gizznitt Malikite
Agony Unleashed Agony Empire
40
|
Posted - 2011.11.08 17:02:00 -
[36] - Quote
Omega Flames wrote: Idk why this happened but from my own experience... There were a couple of different times when I was living in null that we would have a red logoff in our system and being we knew they were no longer online and they didnt have aggression timers we stopped looking for them. Well a few hours later someone for whatever reason hit dscan and saw their ship still out there. We probed them down and killed them. There were only about 20 in system and no lag was going on so we never even had a clue what might have kept them from disappearing hours and hours later I guess sometimes you just get a crazy hamster /shrug
There was a bug, I think around the release of incarna, where ships did not despawn appropriately. I know of several cases where people were logged out for hours before being scanned down and destroyed. The pilot you killed should have petitioned his loss, and would have been refunded, because it was a known bug that caused it.
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Gizznitt Malikite
Agony Unleashed Agony Empire
40
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Posted - 2011.11.08 17:13:00 -
[37] - Quote
Seraph IX Basarab wrote:How does this affect people like myself that fly bombers and prefer to log off cloaked in space (all the time, not in order to avoid combat)? Do I have to worry about my ship uncloaking itself then?
When you log off, your ship will emergency warp from its last position, and despawn. While I might be wrong, but I'm fairly certain your cloak will deactivate when you start the emergency warp, leaving your ship probeable. The time you stay in space before despawning will depend on whether you have aggression timers. No timer, you should despawn after 1 minute. If you have a player aggression timer, you will take 15 minutes to despawn. With the changes, if and only if you already have a player aggression timer, the system will check if you've been aggressed again before despawning your ship... if it is, your despawn timer is extended another 15 minutes, at which point the system will check again if you've been aggressed... ad infinitum.
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Gizznitt Malikite
Agony Unleashed Agony Empire
40
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Posted - 2011.11.08 17:18:00 -
[38] - Quote
Traska Gannel wrote:Quick question ...
With the upcoming change, if you log off while not aggressed and are scanned down and aggressed within the 1 minute log off timer ... will the ship then stay around for another 15 minutes since you are now aggressed - allowing the folks who caught you to blow you up? Or will your ship disappear after 1 minute aggressed or not? How does this work currently?
From what I understanding of the upcoming changes, when you log out unaggressed, your ship will disappear after 1 minute, regardless of additional aggression.
Note, wonky things occasionally happen when they change aggression timers, so be cautious until it gets tested. |
X Mary
Lousy T-Shirt Corp EVE Animal Control
0
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Posted - 2011.11.09 22:32:00 -
[39] - Quote
Ok here's a nice trick:
You catch a dude on a gate but he manages to jump and immediately log. 1 minute timer starts running then he despawns. If you aggress him in that 1 minute he will still get the 15 minute aggression timer but after the first 1 minute timer is up he will despawn.
Now the funny thing, if he's impatient and after 10 minutes logs on, checks and sees you're still in system he will immediately log off but won't despawn for another 5 minutes because of the aggression timer. |
Delirious Grib
Solaroids Another Really Stupid Enterprise
4
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Posted - 2011.11.10 14:57:00 -
[40] - Quote
How does the current system work?
If you log off before being scrambled, you disappear in 1 minute, right? I'm sure that's the case because I've done it when encountering a gatecamp and been fine when I relogged a few hours later.
If you are scrambled or shot before you log, your ship remains for 15 minutes (and probably dies!)
Is that right, right? |
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Donna Divine
Gilded Goose Brokerage
3
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Posted - 2011.11.11 08:25:00 -
[41] - Quote
Gizznitt Malikite wrote: So... The question the becomes... how do you agress a gate cloaked ship?
... but smartbombs I believe will work...
Used to, at least on ASCN titans it did. |
Eridanii
Firebird Squadron Terra-Incognita
0
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Posted - 2011.11.13 13:20:00 -
[42] - Quote
They need to fix aggression in wormholes. I found an Orca sitting on a hole, aggressed him and he jumped through. I followed. He presumably logged off while still holding his jump cloak. I tackled him on the other side and started to shoot him before he Emergency Warped. 60 seconds later, his ship disappears on the wormhole while locked and scrammed by me... That's some bullsh*t. While I agree that there should be measures to protect people from disconnects and things like that, if you are aggro'd prior to logging, for any reason, then you already made your fatal mistake and should deal with the consequences. |
I likegirls
Pator Tech School Minmatar Republic
30
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Posted - 2011.11.14 07:18:00 -
[43] - Quote
I can still play elite titan pro at 1059 evetime and dd some poor sap in a drake! |
Valleria Darkmoon
Heretic Army
0
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Posted - 2011.11.15 10:36:00 -
[44] - Quote
Traska Gannel wrote:Quick question ...
With the upcoming change, if you log off while not aggressed and are scanned down and aggressed within the 1 minute log off timer ... will the ship then stay around for another 15 minutes since you are now aggressed - allowing the folks who caught you to blow you up? Or will your ship disappear after 1 minute aggressed or not? How does this work currently?
I was wondering this as well and a dev post on it would be greatly appreciated. For now I guess it would depend on when the first check for aggression is done. If the first check occurs immediately upon logoff you should be fine and despawn after 60 seconds. If the check occurs after the 60 seconds and there is a quick prober you could login to find yourself in a station you weren't expecting to be in.
That being said I would feel reasonably safe in assuming it's the former case as there will be far less rage and fewer petitions to wade through if the check is immediate. So for the sake of avoiding weeks of migraines, I suspect you won't really need to worry about being probed out in 60 seconds. |
Gizznitt Malikite
Agony Unleashed Agony Empire
54
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Posted - 2011.11.15 17:30:00 -
[45] - Quote
Valleria Darkmoon wrote:Traska Gannel wrote:Quick question ...
With the upcoming change, if you log off while not aggressed and are scanned down and aggressed within the 1 minute log off timer ... will the ship then stay around for another 15 minutes since you are now aggressed - allowing the folks who caught you to blow you up? Or will your ship disappear after 1 minute aggressed or not? How does this work currently?
I was wondering this as well and a dev post on it would be greatly appreciated. For now I guess it would depend on when the first check for aggression is done. If the first check occurs immediately upon logoff you should be fine and despawn after 60 seconds. If the check occurs after the 60 seconds and there is a quick prober you could login to find yourself in a station you weren't expecting to be in. That being said I would feel reasonably safe in assuming it's the former case as there will be far less rage and fewer petitions to wade through if the check is immediate. So for the sake of avoiding weeks of migraines, I suspect you won't really need to worry about being probed out in 60 seconds.
I don't have the link... but a dev has clarified that if you log off wiithout an aggression timer, you will despawn after 1 minute, regardless of any aggression done to your ship after you log off.
Note: The intended mechanics don't always work how CCP intends them, so be cautious during the initial deployment.
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GavinGoodrich
Stimulus Rote Kapelle
1
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Posted - 2011.11.15 21:15:00 -
[46] - Quote
Sooo....so far i'm getting...
Logoff without aggression = Dissapear in 1 minute.
Loggoff without player aggresion, with NPC aggression = Dissapear in 1 minute (though up till now I've tested that doesn't work...)
Logoff with aggression, stay in space 15 minutes.
Get aggressed within 15 minutes...stay in space another 15 minutes.
Granted there's a lot of freakin' gray area in terms of the "15 minute checks" routinely going on...but the gist of it is...anything big, like a super, that's loggofski'd after getting aggression will continuously be aggressed, will continuously stay in game, as long as someone keeps doing something hostile to it.
Still needs more clarification, but this is a very, very, VERY welcome mechanic coming up. I (me and a fleet + friends) caught two titans...one died just before the 15 minutes were up...the other "beat the clock" and dissapeared. Lookin' foward to the new changes.
Clarification on the 15 minute "checks" please? |
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