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Kaalarnaai d'Aal
Perkone Caldari State
23
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Posted - 2013.06.29 00:30:00 -
[1] - Quote
haaaaaaaaaay y'all
What's the best faction besides Caldari for PvE? Caldari just seems like easy mode for me, just turn on shields, target, fire rockets, make lods of emone.
I was thinking of using Amarr ships for PvE instead, because of the range of pulses. Also Amarr looks a lot more appealing than the phallus-inspired shapes of Gallente and the flying septic tanks of Minmatar. |
Zhilia Mann
Tide Way Out Productions
1337
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Posted - 2013.06.29 00:39:00 -
[2] - Quote
Sounds like you've already made your choice.
You should be warned that being limited to EM and thermal damage can be very limiting at times. Otherwise, yeah, Amarr is fine.
Drones are great. Rails are... ok. ACs are still great. Arti is situationally great. Really, just take your pick. |
Caleidascope
Republic Military School Minmatar Republic
307
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Posted - 2013.06.29 01:00:00 -
[3] - Quote
Minmatar. Life is short and dinner time is chancy Eat dessert first! |
stoicfaux
2888
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Posted - 2013.06.29 03:00:00 -
[4] - Quote
Kaalarnaai d'Aal wrote:the flying septic tanks of Minmatar. This.
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1160
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Posted - 2013.06.29 03:18:00 -
[5] - Quote
Best pve faction besides Minmatar is Caldari.
Best pvp faction besides Minmatar is Minmatar. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Xequecal
Ministry of War Amarr Empire
0
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Posted - 2013.06.29 06:06:00 -
[6] - Quote
I wouldn't even say Caldari is best if you can fly Marauders. Being able to loot/salvage the mission while you're running it is the biggest ISK/hour boost there is, and quite frankly, the Golem sucks. That means Minmatar or Amarr for optimal mission-running. |
Guywood Threepbrush
Motsu Mission Monkeys
0
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Posted - 2013.06.29 06:43:00 -
[7] - Quote
Xequecal wrote:the Golem sucks.
No. |
Evangelina Nolen
Sama Guild
15
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Posted - 2013.06.29 07:54:00 -
[8] - Quote
The one that lets you drop a carrier cause it's not gated. |
Robert Saint
Playright
71
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Posted - 2013.06.29 13:10:00 -
[9] - Quote
Kaalarnaai d'Aal wrote:haaaaaaaaaay y'all
What's the best faction besides Caldari for PvE? Caldari just seems like easy mode for me, just turn on shields, target, fire rockets, make lods of emone.
I was thinking of using Amarr ships for PvE instead, because of the range of pulses. Also Amarr looks a lot more appealing than the phallus-inspired shapes of Gallente and the flying septic tanks of Minmatar.
Speaking from someone who is pretty much Caldari Easy Button mission runner.... I would have to add, that after a while missioning gets a bit boring and you want to get them done quick.
I also trade characters in the Bazaar over the years I've played and have had all the high level races in mission with all the different ships... although the Minmatar are the most fun to fly i think due to the speed of the ships zipping around..... I am always bored after a few missions having to fly to targets, since it's sort of a grind anyway.
in the end.... I think you should do this.
If you plan to skill just one character for all of EVE , skill the race you think is the most fun to fly and you like the look of the ships.
however, if you want a mission runner and a PVP character.
Caldari has no competition in missions due to the "extended range" and "damage everytime" missiles. I've skilled the Mach characters all the way to almost max levels for that ship and although it has higher DPS, the Raven always out performed it since I could hit Battleships anywhere in the room no matter where I was.
Easy button matters after 100 missions or more....
EDIT: if you just want have fun in a mission every once in a while.... Skill an Assault Frig and do level 4's. |
Ifly Uwalk
Empire Tax Collection Agency
789
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Posted - 2013.06.29 13:18:00 -
[10] - Quote
Winmatar is p good for pve. So is Amarr. Gallente is good, too. |
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stoicfaux
2894
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Posted - 2013.06.29 16:41:00 -
[11] - Quote
Xequecal wrote:I wouldn't even say Caldari is best if you can fly Marauders. Being able to loot/salvage the mission while you're running it is the biggest ISK/hour boost there is, and quite frankly, the Golem sucks. That means Minmatar or Amarr for optimal mission-running. Torp Golem sucks. The Golem with the New & Improved Cruise Missiles (plus the previous TP buff) is pretty spiffy, especially with 15km/s missiles (due to the T2 missile speed rigs from when the Golem was a torp boat.) No more volley counting...
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Morrigan LeSante
The Lost and Forgotten Troopers
297
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Posted - 2013.06.29 17:09:00 -
[12] - Quote
The new domi with a MJD is a real contender in the lazy but HELL YES effective category. Especially for a dual boxer with the assist options. |
Tarmaniel
State War Academy Caldari State
0
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Posted - 2013.06.29 17:10:00 -
[13] - Quote
stoicfaux wrote:Xequecal wrote:I wouldn't even say Caldari is best if you can fly Marauders. Being able to loot/salvage the mission while you're running it is the biggest ISK/hour boost there is, and quite frankly, the Golem sucks. That means Minmatar or Amarr for optimal mission-running. Torp Golem sucks. The Golem with the New & Improved Cruise Missiles (plus the previous TP buff) is pretty spiffy, especially with 15km/s missiles (due to the T2 missile speed rigs from when the Golem was a torp boat.) No more volley counting...
It's also half the DPS of a Tachyon-fitted Paladin or Nightmare with IN MF crystals unless you use T2 Fury, which bumps it up to 66% of the Paladin's DPS. Those DPS stats are before reloading, when you factor that in it's even worse. T2 cruise are also very expensive, you're looking at 1,000-2,000 ISK per missile, while faction MF only costs 215-230 ISK per shot.
Faction MF with 2 range mods is 44km optimal which puts 90% of the mission rats in range all the time. Nothing orbits past this distance, the only time this is out of range is when the gate dumps you out a greater distance from the rats. In this case, the Paladin can obviously swap crystals since they have Tachs.
In addition, a Golem can't even damage elite frig rats with its main weapons at all, forcing it to drone them down and having to constantly launch/recall the drones as they get switched to. In missions with a lot of elite frig rats it will lose many drones before it kills them all. The Paladin easily snipes them off with one volley as they try to close in, and its drones can easily finish off the stragglers. |
Estella Osoka
Deep Void Merc Syndicate Villore Accords
114
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Posted - 2013.06.29 18:48:00 -
[14] - Quote
If you are asking which faction space to fly in, Minmatar. No annoying Guristas jamming you out. As far as what ship to fly, any of the Pirate BS. Personally, I always choose ships in which I can change out the damage type. |
Marc Callan
Interstellar Steel Templis Dragonaors
213
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Posted - 2013.06.29 19:30:00 -
[15] - Quote
A lot of people like the Machariel, which has advantages in general-purpose utility (selectable damage application), range (falloff bonuses from hell), speed, and aesthetics. Against certain enemies, there are superior mission-running boats; some swear by the Nightmare, which is best against Sansha and Blood Raiders but somewhat weaker against Angels (though you'll hear people stating that the Nightmare's powerful enough to punch right through the Angels' peak EM resist).
I find myself partial to the Maelstrom; it's got decent aesthetics (it looks more finished than earlier Minmatar designs, if that makes sense), it can tank like a brick smokehouse, it can dial its damage to just about any type of hostile, and it doesn't cost an arm and a leg like the Machariel does. "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
ExcalibursTemplar
Citadel Enterprises
3
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Posted - 2013.06.29 20:08:00 -
[16] - Quote
Tarmaniel wrote:stoicfaux wrote:Xequecal wrote:I wouldn't even say Caldari is best if you can fly Marauders. Being able to loot/salvage the mission while you're running it is the biggest ISK/hour boost there is, and quite frankly, the Golem sucks. That means Minmatar or Amarr for optimal mission-running. Torp Golem sucks. The Golem with the New & Improved Cruise Missiles (plus the previous TP buff) is pretty spiffy, especially with 15km/s missiles (due to the T2 missile speed rigs from when the Golem was a torp boat.) No more volley counting... It's also half the DPS of a Tachyon-fitted Paladin or Nightmare with IN MF crystals unless you use T2 Fury, which bumps it up to 66% of the Paladin's DPS. Those DPS stats are before reloading, when you factor that in it's even worse. T2 cruise are also very expensive, you're looking at 1,000-2,000 ISK per missile, while faction MF only costs 215-230 ISK per shot. Faction MF with 2 range mods is 44km optimal which puts 90% of the mission rats in range all the time. Nothing orbits past this distance, the only time this is out of range is when the gate dumps you out a greater distance from the rats. In this case, the Paladin can obviously swap crystals since they have Tachs. In addition, a Golem can't even damage elite frig rats with its main weapons at all, forcing it to drone them down and having to constantly launch/recall the drones as they get switched to. In missions with a lot of elite frig rats it will lose many drones before it kills them all. The Paladin easily snipes them off with one volley as they try to close in, and its drones can easily finish off the stragglers.
What kind of dps do you get on the Nightmare and Paladin, as you can get over 1000dps in a Golem with nearly 8500 damage per volley. |
bloodknight2
Talledega Knights PLEASE NOT VIOLENCE OUR BOATS
93
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Posted - 2013.06.29 20:11:00 -
[17] - Quote
ExcalibursTemplar wrote:
What kind of dps do you get on the Nightmare and Paladin, as you can get over 1000dps in a Golem with nearly 8500 damage per volley.
A nightmare can easily do over 1k dps. |
ExcalibursTemplar
Citadel Enterprises
3
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Posted - 2013.06.29 20:19:00 -
[18] - Quote
bloodknight2 wrote:ExcalibursTemplar wrote:
What kind of dps do you get on the Nightmare and Paladin, as you can get over 1000dps in a Golem with nearly 8500 damage per volley.
A nightmare can easily do over 1k dps.
So it can get up near 2k dps which is what Tarmaniel is claiming (he said double the Golems DPS) ? |
Morrigan LeSante
The Lost and Forgotten Troopers
297
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Posted - 2013.06.29 20:34:00 -
[19] - Quote
Probably from the pre-cruise buff.
A lot of folks still don't realise what some of those boats, fit correctly, can do.
Will they match a Mach? Far as I'm concerned jury is out. Some missions it'll be a clear winner, others cruise boats are crazy good. My (honest) opinion these days is that the only 'best' ship is on a per mission basis. Have several hulls, pick the best per mission. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
274
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Posted - 2013.06.29 20:39:00 -
[20] - Quote
1077 on the nightmare with 4 faction heatsinks and IN Multi, 1045 on the golem with 4 faction bcus, fury missiles, both with 5% damage implants. in general the application of both is pretty good. now with t1 missiles and 1 bcu the golem only does 502 dps, so clearly the nightmare has double the deepz!
I still love the nightmare. You can trust me, I have a monocole |
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Tarmaniel
State War Academy Caldari State
0
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Posted - 2013.06.29 20:57:00 -
[21] - Quote
ExcalibursTemplar wrote:So it can get up near 2k dps which is what Tarmaniel is claiming (he said double the Golems DPS) ?
He was talking about a cruise Golem, not torps. |
ExcalibursTemplar
Citadel Enterprises
3
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Posted - 2013.06.29 20:58:00 -
[22] - Quote
Chainsaw Plankton wrote:1077 on the nightmare with 4 faction heatsinks and IN Multi, 1045 on the golem with 4 faction bcus, fury missiles, both with 5% damage implants. in general the application of both is pretty good. now with t1 missiles and 1 bcu the golem only does 502 dps, so clearly the nightmare has double the deepz!
I still love the nightmare.
I want one myself as it's a cool as **** ship (so are all the ships that get mentioned in these threads), use wise I'd probably stick to incursions with it though. |
ExcalibursTemplar
Citadel Enterprises
3
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Posted - 2013.06.29 20:59:00 -
[23] - Quote
Tarmaniel wrote:ExcalibursTemplar wrote:So it can get up near 2k dps which is what Tarmaniel is claiming (he said double the Golems DPS) ? He was talking about a cruise Golem, not torps.
A cruise Golem can get over 1000 dps now. |
Goldiiee
Tax and War Haven
426
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Posted - 2013.06.29 21:04:00 -
[24] - Quote
My Mach is still getting 1400 DPS guns and add 100dps to 200dps depending on what drones I use. Ranges from 4000m to 70km pretty easy, I just don't know why anyone would not chose Mach.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
Morrigan LeSante
The Lost and Forgotten Troopers
297
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Posted - 2013.06.29 21:20:00 -
[25] - Quote
Trouble I find is the Mach can't get that DPS out whilst hitting always weakest resists - Fair play in angel space but after that...Not so hot. Then there's the whole falloff thing.
Don't get me wrong it's a fun ship but when the debate is ruthless, crushing efficiency the only answer (for me) is multiple hulls. |
Tarmaniel
State War Academy Caldari State
0
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Posted - 2013.06.29 21:31:00 -
[26] - Quote
ExcalibursTemplar wrote:A cruise Golem can get over 1000 dps now.
Well I just checked this again, apparently they can now. That's what I get for not flying a missile boat for over a year. |
Robert Saint
Playright
73
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Posted - 2013.06.29 21:58:00 -
[27] - Quote
Goldiiee wrote:My Mach is still getting 1400 DPS guns and add 100dps to 200dps depending on what drones I use. Ranges from 4000m to 70km pretty easy, I just don't know why anyone would not chose Mach.
How?
I know the specs of the guns, but I've used them in missions.. I think my last toon was around 1100 DPS or so all and all, but could hit 3k to 60km with the standard BattleClinic fav, but was only effective DPS in a best range of 30k or less and speed setting of non afterburner. At that range it would melt the BS, but getting there was tiring. I got tired of flying to the 130k world's collide targets, etc.. and back again... so perhaps it's a change up as others have said to change the ship depending on the mission, but that's only for Vets who have years of skilling different ships/guns... If it's one Mission runner ... .it take some thinking.
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Morrigan LeSante
The Lost and Forgotten Troopers
298
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Posted - 2013.06.29 22:15:00 -
[28] - Quote
Hail is how you get that kind of DPS.
And that's the thing....I can take a TFI...yes, yes granted...***FAR*** weaker tank to be sure, to STUPID crazy DPS numbers - but its selectable damage and is flat right out to lock range. And the TFI is merely for example, the RNI is *right* behind it, if you fit it correctly.
That said, the mach is [still] quite some machine if one only had ONE choice, it's a *very* good one. If you have the luxury of several...use several. Of course, anyone able to properly fit a competitive mach...has no excuse for not being able to affford alternates. |
Goldiiee
Tax and War Haven
426
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Posted - 2013.06.29 23:19:00 -
[29] - Quote
My two Machs Stats:
[Statistics - Goldiee] Arties, Quake 17,934m GÇô 113,286 m Volley Damage: 16,288.62 DPS: 1,174.72
Auto-cannons, Hail 3,998m GÇô 46,609m Volley Damage: 5,244.50 DPS: 1,597.21
Effective HP: 92,398 (Eve: 78,586) Tank Ability: 858.86 DPS
Spare everyone the long fitting post, fitting a Mach is not rocket science; guns, gyros, TE-II, TC-II, MWD... fill in the blanks
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Couch Camoflage, If you sit very still maybe they wont see you. |
stoicfaux
2894
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Posted - 2013.06.30 00:02:00 -
[30] - Quote
Goldiiee wrote:
Auto-cannons, Hail 3,998m GÇô 46,609m Volley Damage: 5,244.50 DPS: 1,597.21
Overheated and 6% implants?
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