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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
MeBiatch
Republic University Minmatar Republic
1113
|
Posted - 2013.06.30 18:39:00 -
[31] - Quote
Capqu wrote:Marlona Sky wrote:The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make. haha oh wow go try it yourself, anyone taking a bridge gets a 60 sec invuln until you do anything not a bug at all
If its aoe damage then you should not get a timmer... Imo There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
Kuronaga
Federal Defense Union Gallente Federation
153
|
Posted - 2013.07.01 00:29:00 -
[32] - Quote
Melvin Earl wrote:http://www.youtube.com/watch?v=gMLIolv_rdoAs you can see in this video Black Legion and Pizza Alliance uses and exploit to launch a bomb after bridging in to keep the bomb from flying the required 30 kilometers and all the while maintaining an invulnerability timer. So technically it is two exploits at once. I would like to know if this is an exploit or not because if not, I want to make sure everyone else is allowed to activate a bomb module, kill people and never be in any danger of being shot at.
Is your face also not working at intended? |
Eram Fidard
Republic Military School Minmatar Republic
168
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Posted - 2013.07.01 01:43:00 -
[33] - Quote
nananananananananananananananana **** possssst |
Mildew Wolf
83
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Posted - 2013.07.01 04:58:00 -
[34] - Quote
i thought people have known about this for years.. no? it used to be even worse and you retained invuln even after launching the bombs but ccp "fixed" that part afaik |
SmilingVagrant
GoonWaffe Goonswarm Federation
1797
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Posted - 2013.07.01 06:01:00 -
[35] - Quote
Kijo Rikki wrote:Marlona Sky wrote:The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make. Seems logical to me, I've never had a cloak to hold after coming out of a bridge, I don't see why I'd have a 30 second immunity timer coming through a bridge as well.
Ironically bombers are a big part of the reason session change invuln needs to stay in. |
Kijo Rikki
Powder and Ball Alchemists Union The Predictables
421
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Posted - 2013.07.01 06:52:00 -
[36] - Quote
SmilingVagrant wrote:Kijo Rikki wrote:Marlona Sky wrote:The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make. Seems logical to me, I've never had a cloak to hold after coming out of a bridge, I don't see why I'd have a 30 second immunity timer coming through a bridge as well. Ironically bombers are a big part of the reason session change invuln needs to stay in.
Yeah, I kinda learned about that crossing the pipe through fountain. |
Frostys Virpio
Lame Corp Name
523
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Posted - 2013.07.01 06:58:00 -
[37] - Quote
MeBiatch wrote:Capqu wrote:Marlona Sky wrote:The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make. haha oh wow go try it yourself, anyone taking a bridge gets a 60 sec invuln until you do anything not a bug at all If its aoe damage then you should not get a timmer... Imo
You get a timer for jumping. It cancels if you activate any module. If the bombergang is patient (like ti was in the vid), you can have most of the gang launch one after another by setting bombs off while the rest of the gang who haven't done anything yet is still shielded. As soon as a bomb was launched, it's "parent ship" was no longer invulnerable.
Of course, finding who launched in the clusterfuck of ships on grid is probably painfull but any gang bridging in the very middle of your fleet would cause a mess. |
Frostys Virpio
Lame Corp Name
523
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Posted - 2013.07.01 06:59:00 -
[38] - Quote
SmilingVagrant wrote:Kijo Rikki wrote:Marlona Sky wrote:The whole 'no velocity on bombs' doesn't really bother me. What does concern me is after a ship bridges in it is NEVER invulnerable, yet a lot of people are reporting that bomber who do bridge in and immediately launch a bomb triggers a glitch to cause the same invulnerability timer as if you jumped through a gate. I'm pretty sure that is not 'working as intended', but that is CCPs call to make. Seems logical to me, I've never had a cloak to hold after coming out of a bridge, I don't see why I'd have a 30 second immunity timer coming through a bridge as well. Ironically bombers are a big part of the reason session change invuln needs to stay in.
Just to be sure, it was because of people still loading/warping gettign blowup before they loaded grid right? |
Tuttomenui II
Aliastra Gallente Federation
150
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Posted - 2013.07.01 07:24:00 -
[39] - Quote
Frostys Virpio wrote: You get a timer for jumping. It cancels if you activate any module. If the bombergang is patient (like ti was in the vid), you can have most of the gang launch one after another by setting bombs off while the rest of the gang who haven't done anything yet is still shielded. As soon as a bomb was launched, it's "parent ship" was no longer invulnerable.
Of course, finding who launched in the clusterfuck of ships on grid is probably painfull but any gang bridging in the very middle of your fleet would cause a mess.
They don't need to find who launched it, they can try and shoot the bomb iirc bombs can be targeted and shot, good luck hitting them with anything but drones or frigs, but I guess they are sitting still in this case. |
Mildew Wolf
84
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Posted - 2013.07.01 07:51:00 -
[40] - Quote
Tuttomenui II wrote:Frostys Virpio wrote: You get a timer for jumping. It cancels if you activate any module. If the bombergang is patient (like ti was in the vid), you can have most of the gang launch one after another by setting bombs off while the rest of the gang who haven't done anything yet is still shielded. As soon as a bomb was launched, it's "parent ship" was no longer invulnerable.
Of course, finding who launched in the clusterfuck of ships on grid is probably painfull but any gang bridging in the very middle of your fleet would cause a mess.
They don't need to find who launched it, they can try and shoot the bomb iirc bombs can be targeted and shot, good luck hitting them with anything but drones or frigs, but I guess they are sitting still in this case.
smartbombs |
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Roberto Bianchi
Republic Military School Minmatar Republic
0
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Posted - 2013.07.01 12:16:00 -
[41] - Quote
I believe it was deemed an exploit....unless the removal of the invuln thingy actualy made it legal.
http://i.imgur.com/chcPY.png |
Cebraio
4S Corporation RAZOR Alliance
303
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Posted - 2013.07.01 12:29:00 -
[42] - Quote
This was one year ago. If they have, since then, removed the invulnerability on activation of the bomb launcher, it should no longer be an exploit, imo.
All it does, is creating a stationary bomb. A normal bombing run would have pretty much the same result, just requires more effort. |
BigSako
Burning Napalm Northern Coalition.
17
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Posted - 2013.07.01 15:57:00 -
[43] - Quote
I dont think that "bomb not moving" is working as intended and therefore this can be claimed to be an exploit.
Now about fixing: as the same thing can be reproduced by just sitting still in space with a bomber for 30 minutes (tried this on SISI), it would have to be fixed when launching the bombs. If there is "no direction" set, just chose a random direction.
However I would like to ask whether this might affect tracking on guns (especially titans)? |
Abishai
42
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Posted - 2013.07.01 16:11:00 -
[44] - Quote
BigSako wrote:I dont think that "bomb not moving" is working as intended and therefore this can be claimed to be an exploit.
Agreed, not working as intended but still very cool |
Vincent Athena
V.I.C.E. Aegis Solaris
2007
|
Posted - 2013.07.01 18:58:00 -
[45] - Quote
Let me make sure I understand whats happening:
SB fleet jumps in via Titan bridge They are now all tightly clustered in one area, an area that presumably contains a large number of targets The fleet members one by one drop bombs. The bombs sit there, then explode. All ships that have yet to drop bombs are invulnerable to all the bombs going off right beside them. The ones that have dropped bombs can try to escape, but are considered disposable after dropping their bomb.
Do I have it?
I do have some questions:
Why just one bomb? The ships in the videos seems to survive long enough to drop more. ( I may be showing my lack of knowledge of bombs here.) Why just bombs? Even if you only survive a short time you might be able to do more damage if you had more weapons. Why do it at zero speed right on top of yourself? Why not have the cyno off to the side and have each bomber quickly do an approach, then a launch command. You are only vulnerable for a fraction of a second, and now the bombs all explode away from your group.
If CCP does see fit to make a change, an easy one is if the ship does have zero speed, then the bomb defaults to the ship's last non-zero speed, even if that is from before a session change. http://vincentoneve.wordpress.com/ |
Murk Paradox
Red Tsunami The Cursed Few
412
|
Posted - 2013.07.01 19:46:00 -
[46] - Quote
Smoking Blunts wrote:Victoria Sin wrote:Smoking Blunts wrote: working as intended
Aha. Good one. how is it not working as intended? jump immunity is something every ship gets until it does something to break that bombs don't travel if the ship is at zero speed I don't see how this is anything but a new valid tactic. but please explain it to me
Uh, what?
You do not need to move in order for your bomb to move. My SB fires from a standstill all the time.
It is technically a flawed mechanic that allows for this happen, but I doubt it's game breaking; there's tons of things you can do to prevent/counter such things. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
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Murk Paradox
Red Tsunami The Cursed Few
412
|
Posted - 2013.07.01 19:51:00 -
[47] - Quote
Tippia wrote:Kijo Rikki wrote:Seems logical to me, I've never had a cloak to hold after coming out of a bridge, I don't see why I'd have a 30 second immunity timer coming through a bridge as well. You don't have a cloak when undocking either, but you still have a timer. The two are not connected and serve rather different purposes.
Shouldn't bridging act as a stargate though? If I jump through a gate and hold cloak.. I can be bumped, and damaged even by things that can't see me.
That is where I think the exploit lies. You aren't undocking from a bridge ship, you are jumping through.
That's how I see it anyways.
Static bomb and how to survive it is actually pretty easy to figure out ways around both as a bomber and as a victim. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
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Dar Saleem
Imperial Academy Amarr Empire
48
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Posted - 2013.07.03 02:06:00 -
[48] - Quote
Its completely legal. I cant post the message back I received but according to Senior GM Nythanos
it is currently intended that a bomb would remain stationary when fired in this situation and would not be considered a bug or exploit.
Go nuts everyone |
Aiwha
Infinite Point Nulli Secunda
511
|
Posted - 2013.07.03 02:49:00 -
[49] - Quote
If the ships weren't invulnerable I'd call it legit. But doing it without any risk to the bombers themselves? That's unfair. Lock up your staions and hide your daughters.
Nulli incoming |
Tippia
Sunshine and Lollipops
15351
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Posted - 2013.07.03 03:01:00 -
[50] - Quote
Murk Paradox wrote:That is where I think the exploit lies. You aren't undocking from a bridge ship, you are jumping through. GǪexcept that there is no exploit. It's just a session timer to allow people to get on grid without (necessarily) having exploded before the system has loaded.
Same as if you undocked. Same as if you jumped.
Aiwha wrote:If the ships weren't invulnerable I'd call it legit. But doing it without any risk to the bombers themselves? That's unfair. They do blow up. Well, they can try to move the 15km from a stand-still in the few seconds they have at their disposal before the wave's bombs go off. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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Morganta
Peripheral Madness Clockwork Pineapple
1877
|
Posted - 2013.07.03 03:02:00 -
[51] - Quote
looks fine to me |
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