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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Echo Mande
41
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Posted - 2013.07.03 14:35:00 -
[31] - Quote
So so but needs more work.
Some commentary:
What is Tactical Logistics Reconfiguration doing in Electronic systems? Why did Industrial Reconfiguration end up in resource processing? Both of these skills really ought to be elsewhere. TLR probably belongs in Armor or Engineering (along with tactical weapons reconfiguration) and IR probably belongs in Production or Engineering.
As far as groups go, maybe armor and shield should be combined in 'Protection'.
I'm missing quite a number of skills (Cynosural field theory to name one) |
Avacore Estemaire
Private Alternative Industries
3
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Posted - 2013.07.03 14:44:00 -
[32] - Quote
Please don't split the PI skills. Sure it's another group but they really don't have anything with the other skills to do. Especially scanning, they are in practice about as far away from scanning as you can get. |
Edward Olmops
Sirius Fleet Cerberus Unleashed
72
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Posted - 2013.07.03 14:46:00 -
[33] - Quote
Echo Mande wrote: I'm missing quite a number of skills (Cynosural field theory to name one)
That Skill will be renamed to "Military Expert Knowledge". |
Sentient Blade
Walk It Off
963
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Posted - 2013.07.03 14:56:00 -
[34] - Quote
A few other suggestions:
* Tactical Logistics Reconfiguration -> Triage Module Operation * Tactical Weapons Reconfiguration -> Siege Module Operation
Drones: * Electronic Warfare Drone Interfacing -> Drone Control Range Enhancement
Electronics: * Electronic Warfare -> Sensor Jamming * Sensor Linking -> Sensor Link Efficency * Signature Focusing -> Target Painter Effectiveness * Signal Dispersion -> Advanced Sensor Jamming * Signal Suppression -> Sensor Suppression * Weapon Disruption -> Weapon Disruption Efficiency
and so on...
My suggestion would be that anything which doesn't grant an actual bonus to strength of something or another should be labelled with "Efficiency" or similar. For example, training weapon disruption from 2 to 3 makes me no better at weapon disruption, it only has a secondary effect of making it more efficient to use those modules. |
Mourning Souls
RvB - RED Federation
55
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Posted - 2013.07.03 14:59:00 -
[35] - Quote
With the exception of "Spaceship Piloting" my opinion is just "meh, whatever". But "Spaceship Piloting" sounds terrible to me. |
Cameron Zero
Red Federation
194
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Posted - 2013.07.03 15:02:00 -
[36] - Quote
Quote:Electronic System: is the old GÇ£electronicsGÇ¥ group. Now only contains offense EW related skills.
Contains the Cloaking, Electronic Warfare, Frequency Modulation, Long Distance Jamming, Projected Electronic Counter Measures, Propulsion Jamming, Sensor Linking, Signal Dispersion, Signal Suppression, Signature Focusing, Tactical Logistics Reconfiguration, Target Breaker Amplification, Target Painting, Turret Destabilization and Weapon Disruption skills.
Why not just call it Electronic Warfare or Offensive Electronics and be done with it? (Except for Cloaking, that's exactly what the skills in the group are for, isn't it?) "I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. GǪ" |
Malcanis
Vanishing Point. The Initiative.
10510
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Posted - 2013.07.03 15:02:00 -
[37] - Quote
Nagarythe Tinurandir wrote:i dont know about weapon upgrades and AWU in engineering... while the latter might be placed rightly there, the former governs wether you can use dmg-mods or not, which is to me tightly connected to guns and the gunnery path.
You could make the same arument that Weapon Upgrades should be in the Missiles group. You need Gravitics for Warp disruption field generators, should that be in Electronic Systems? And so on.
But their primary function is as fitting skills, so that's why the CSM agreed they should go into the "Engineering" group.
1 Kings 12:11
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Azula Kishtar
Lonely among the Stars
22
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Posted - 2013.07.03 15:05:00 -
[38] - Quote
I'm ok with most of this.
A few things:
1. Please keep Spaceship Command as it is. Or, to be exact, don't name anything Spaceship Piloting, because that sounds weird to me.
2. Please keep Electronics as it is. As there won't be a group called Electronics anymore anyway, it will not conflict with anything. CPU Management sounds too specific.
3. Maybe name the Electronic Systems group something more specific. If it is an E-War group now, it should reflect that.
4. Not sure what to think about the Engineering group. |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
97
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Posted - 2013.07.03 15:06:00 -
[39] - Quote
I agree that keeping Spaceship Command is better than Spaceship Piloting.
A couple of other points:
ORE ships:
Venture = Mining Frigate Noctis = Ore Industrial Orca = Industrial Command Ships Rorqual = Capital Industrial Ships
I would say either add "ORE" to each of the skill names or rename ORE Industrial, perhaps Industrial Salvage Ships.
How about adding in some Ore Industrials and ORE Transports (in the later T2 industrial ship rebalance), and use the Ore Industrial skill as a parent for accessing those? :) So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
Alexander the Great
Imperial Academy Amarr Empire
91
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Posted - 2013.07.03 15:07:00 -
[40] - Quote
"Spaceship Piloting" and "Multiple Targeting" sound lame.
Why removing "Subsystems" group? It's better to leave it as it is.
Changing name for "Electronics" and "Engineering" is a bad idea because they are prerequisites for many other skills. I don't understand why do I have to train some "CPU management" in order to get "Amarr electronic systems" while it makes sense with current name. |
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Zane Lowe
Friendship is Podding Test Alliance Please Ignore
16
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Posted - 2013.07.03 15:18:00 -
[41] - Quote
Keep it as Spaceship Command, otherwise sounds great. |
Soden Rah
Rapier Industry and Technology Second Sun Rising
10
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Posted - 2013.07.03 15:35:00 -
[42] - Quote
Gareth Burns wrote:Two Things:
1. I agree spaceship piloting sounds bad, stick with spaceship command!
2. Multiple Targeting does NOT flow. I don't like how it rolls off the tongue. Normally I try to come up with some sort of recommendation instead of just saying no... but all I can come up with is MTT Systems and AMTT Systems ( Multiple target tracking systems & advanced multiple target tracking systems ). But from the sounds of it you're trying to make things easier to understand and i don't think those help.
How about "Polly-Targeting" and "Advanced Polly-Targeting"?
Then we can use the nickname of "Parroting".
As in "As a Logi Pilot I have to do a lot of parroting to keep my squad alive..." |
RoAnnon
Strategic Acquisitions Group Tactical Research Lab
99
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Posted - 2013.07.03 15:37:00 -
[43] - Quote
Soden Rah wrote: How about "Polly-Targeting" and "Advanced Polly-Targeting"?
Then we can use the nickname of "Parroting".
As in "As a Logi Pilot I have to do a lot of parroting to keep my squad alive..."
*facepalm*
I like both the Target Acquisition and Target Management suggestions...
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |
Soden Rah
Rapier Industry and Technology Second Sun Rising
10
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Posted - 2013.07.03 15:41:00 -
[44] - Quote
RoAnnon wrote:Soden Rah wrote: How about "Polly-Targeting" and "Advanced Polly-Targeting"?
Then we can use the nickname of "Parroting".
As in "As a Logi Pilot I have to do a lot of parroting to keep my squad alive..."
*facepalm* I like both the Target Acquisition and Target Management suggestions...
Hey I was kidding...
And I agree that "Target Acquisition" and "Target Management" are both better suggestions.
EDIT: Also adding my vote to keeping Spaceship Command as piloting just sounds naff. |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
1818
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Posted - 2013.07.03 15:51:00 -
[45] - Quote
No offense to you Ytterbium, but as long as somebody else handles the spelling and grammar, I'm all for these changes. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Sub-Director of Public Relations |
Deornoth Drake
Black Hole Squadron
32
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Posted - 2013.07.03 15:52:00 -
[46] - Quote
RENAMING SKILLS ... my suggestions
- Targeting: for the same reasons as above, this skill has been renamed "Basic Targeting".
- Multitasking: has been renamed "Advanced Targeting" for the same reasons as above.
SKILL GROUP CHANGES ... my 2 cents
- Armor: Mechanics is a bit strange in there, regarding the name only
- Ship Modifications: I would split rig skills and sub-system skills into two different groups. They have nothing to do which each other
- Scanning: I would recommend to keep the PI group as it is right now and only move the scanning to into this group.
- Spaceship Piloting: no, please stick to Spaceship Command ... and rename the skill to Basic Spaceship Command
And ... when changing primary & secondary attributes be sure to grant skillpoints or bonus remappings (non-exclusive, feel free to grant both). |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
61
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Posted - 2013.07.03 15:59:00 -
[47] - Quote
A few spelling mistakes aside, this is great!
Biology should probably be renamed "Neural Biochemistry" so that it correctly refers to the study of how boosters change the chemistry and biological functioning of neurons. Biology includes plants, animals, bacteria and archaea so it's much too broad for "how boosters affect capsuleers".
Multiple Targeting should be Multi-targeting or Target Management to sound less awkward. |
Terrorfrodo
Renegade Hobbits for Mordor
517
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Posted - 2013.07.03 16:20:00 -
[48] - Quote
The new names are extremely bland, boring and un-SciFi.
But I have further suggestions to make it even more newbie-friendly: "Navigation" is renamed to "Align-time reduction" "Shield Management" becomes "MOAR shield" "Shield Operation" now "MOAR shield FASTER" "Electronics Upgrades" becomes "Useless skill you need however to get into a Cov Ops"
For the newbies! . |
Sentient Blade
Walk It Off
966
|
Posted - 2013.07.03 16:36:00 -
[49] - Quote
Terrorfrodo wrote:But I have further suggestions to make it even more newbie-friendly: "Navigation" is renamed to "Align-time reduction"
Higher max speed = Typically slower align, which is based on agility, mass and acceleration to reach 75% speed. |
Michal Jita
Lords Of The Universe Exiled Ones
2
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Posted - 2013.07.03 16:42:00 -
[50] - Quote
Subsystem skill group should stay.
On other hand what is going to happen with attributes requirements for each skill group, are they are going to be adjusted given that some skills will change groups, or will each individual skill keep their attribute requirements? Currently we have a clear cut on some groups having very specific requirements and some are mixed, will this get sorted? Please advice asap will we get some extra remaps to compensate if any changes do occur in requirements.
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Kirtar Makanen
GoonWaffe Goonswarm Federation
6
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Posted - 2013.07.03 16:54:00 -
[51] - Quote
Although the proposed changes categorize skills more closely by function, I would note that it also decreases the amount of organization by attribute since for the most part skills in the same group currently have the same primary/secondary. Given that the attribute system can also confuse new players, I'm not sure how I feel about the regrouping. |
MrZany
Ministry of War Amarr Empire
55
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Posted - 2013.07.03 17:04:00 -
[52] - Quote
Dislike "space ship piloting" please keep " spaceship command"
navigation could be changed to "engine tuning" or "engine overcharge" |
Mara Pahrdi
The Order of Anoyia
366
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Posted - 2013.07.03 17:27:00 -
[53] - Quote
"Spaceship Piloting" sounds odd to me. Better keep the old name.
Not sure about Command Center Upgrades and Interplanetary Consolidation in the resource group either.
Besides that it looks like a very decent change. CCP Ytterbium: You got it wrong people, you're not supposed to be happy!
You're supposed to riot! Set things on fire with the flame wars! Start the threadnaught! Fire ze missiles! Rage! Let the anger consume you! |
Noriko Mai
881
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Posted - 2013.07.03 17:37:00 -
[54] - Quote
I think "Spaceship Command" should stay, too. "Spaceship Piloting" sounds like something that little boys do.. big boys command!
"Subsystems" should stay. It is about the special subsystems and has nothing todo with modifications like rigs. And if you change the market groups and move subystems together with rigs it will be a mess. This are two totaly different things.
CPU-/Powergrid Grid management sounds not very nice and is imho somehow immersion breaking (and immersion is one of your favourite buzzwords at the moment).
Stay with "Electronics" so we have "Electronics" and "Electronic Systems". Stay with "Engineering" and change the new" Engineering" to Engineering Systems".
Maybe "Targeting" should be changed to something that reflects the sensor skills.
"Missile Launcher Operation" sounds far better than simply "Missiles".
Maybe change "Gunnery" to "Turret Operation".
"Shield" should be "Shield Operation". And "Armor" somthing like "Armor Management". This adds immersion!!!!111 |
Yourm Ammy
State War Academy Caldari State
1
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Posted - 2013.07.03 17:51:00 -
[55] - Quote
Sounds great, nice work...
.... BUT.... please, leave the subsystems alone. The group should be kept. |
Alx Warlord
SUPERNOVA SOCIETY The Nightingales of Hades
485
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Posted - 2013.07.03 17:59:00 -
[56] - Quote
Hmm good.
Now make custom certificates. :) Please read these! > New POS system > New SOV system |
Jin Yuen
Aperture Harmonics K162
0
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Posted - 2013.07.03 18:04:00 -
[57] - Quote
marVLs wrote:Cool but "Spaceship Piloting" ? Spaceship Command sounds better
Some other poor ******* pilots a ship, we COMMAND SPACESHIPS of doom!!
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Kyt Thrace
Lightspeed Enterprises Fidelas Constans
208
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Posted - 2013.07.03 18:14:00 -
[58] - Quote
MOVE the Anchoring Skill, it DOES NOT belong under Corporation Management. :P R.I.P. Vile Rat |
Alexila Quant
Strategic Acquisitions Group Tactical Research Lab
89
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Posted - 2013.07.03 18:24:00 -
[59] - Quote
Please do not combine the subsystems group with the rigs group. They are not the same thing and adding 20 skills to the already long rig skill list will be counterproductive. |
Harvey James
Deep Core Mining Inc. Caldari State
173
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Posted - 2013.07.03 18:27:00 -
[60] - Quote
how about renaming hull upgrades to armour integrity so it actually explains that it improves your armour HP and same with mechanics becoming structural integrity.
maybe split hull upgrades into its own skill because of the other mods that use it still.
Also it begs the question why do Assault frigs need mechanics lv5 as a prereq? .. weapon upgrades lv4 perhaps instead Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
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