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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
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CCP Phantom
C C P C C P Alliance
103
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Posted - 2011.10.25 15:51:00 -
[1] - Quote
Off topic posts removed. Please stay on topic, thank you. I read quite a lot of good discussions, arguments forth and back. But please remember to stay polite, even if emotions might run high.
We all love EVE and it is pretty sure that there are so many good ways for expansion. As far as I understand it is less about if but when we are going to do all these things. In the upcoming winter expansion we are going to release the three racial Captains quarters, new ships, features and a lot of stuff.
CCP Phantom - German Community Coordinator |
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CCP Guard
C C P C C P Alliance
1957
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Posted - 2012.01.11 11:44:00 -
[2] - Quote
Jill Xelitras wrote:Issler Dainze wrote:Reading the CCP CEO interview I was taken by this comment.
"but the voice of the community is quite clear. People want more spaceships, and more flying in space features. That's very much what we are responding to. " Issler No Hilmar, we don't want more spaceships. We want you to fix the current ones ! You may even want to release the promised ones. And then we want you to walk over to your marketing department and tell them to stop telling everybody that "walking in stations" has been finally released until it really is ready to be released on TQ. I saw Torfi walking a character through a bar and playing a cool game ... Now go and make that happen ! That's when you should start marketing WIS. Also, I'm very surprised (although I shouldn't be) that it took you until NOW to figure out that PI could be used to make low-sec interesting ... really CCP ? After all those years ? I wonder why I keep paying.
"More spaceships" in this context means more focus on the spaceship part of the game, the core gameplay. So it's not to be taken 100% literally :). There have been a lot of fixes and tweaks lately and there are more coming. CCP Guard | EVE Community Developer |
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CCP Guard
C C P C C P Alliance
1957
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Posted - 2012.01.11 20:51:00 -
[3] - Quote
Vertisce Soritenshi wrote:CCP Guard wrote:Jill Xelitras wrote:Issler Dainze wrote:Reading the CCP CEO interview I was taken by this comment.
"but the voice of the community is quite clear. People want more spaceships, and more flying in space features. That's very much what we are responding to. " Issler No Hilmar, we don't want more spaceships. We want you to fix the current ones ! You may even want to release the promised ones. And then we want you to walk over to your marketing department and tell them to stop telling everybody that "walking in stations" has been finally released until it really is ready to be released on TQ. I saw Torfi walking a character through a bar and playing a cool game ... Now go and make that happen ! That's when you should start marketing WIS. Also, I'm very surprised (although I shouldn't be) that it took you until NOW to figure out that PI could be used to make low-sec interesting ... really CCP ? After all those years ? I wonder why I keep paying. "More spaceships" in this context means more focus on the spaceship part of the game, the core gameplay. So it's not to be taken 100% literally :). There have been a lot of fixes and tweaks lately and there are more coming. C'mon man...if you don't have any information that you are able to or allowed to divulge to us on the core issue of this thread then say so. At least a "I am sorry but I have no more information on the future of WiS at this time." is all it would take to keep people from getting annoyed with a reply that really only applies to one comment in a thread over 120 pages long that doesn't even really relate to the topic at hand. It is nice to know there are more bug fixes and tweaks coming though. I like hearing that info too. You are one of the better devs that actually respond on the forums Guard. Keep up the good work...but please...get us more info on the future plans of WiS if possible.
There is actually no new information to be had at this time for the reason that we haven't decided the next steps for WiS yet. The summer expansion will be war themed as has been stated by our new Senior Producer, and will continue to enhance EVE core gameplay. What happens then is not certain at this point but we'll be sure to let you guys in on it as soon as we can (when we know).
The tech for 3d character environments is there for the most part and we haven't decided to drop any future plans for it or anything like that. There's plenty of ideas floating around and lots of possibilities.
So nothing has changed from the early stages of this thread really. Sorry to not have more juicy details at this time. CCP Guard | EVE Community Developer |
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CCP Guard
C C P C C P Alliance
1957
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Posted - 2012.01.12 17:13:00 -
[4] - Quote
To add a little to what I wrote yesterday.
I spoke with some people today and have some more clarity on this (althought not a ton more). It's likely that there will continue to be "some work" done on this front in the short term, while we iron out the long term plans. There are some assets nearly finished anyway and they will probably make their way on TQ in the months to come, things of the visual nature (WiSual? Lol?), decorative things that can be finalized with relatively light effort while we put most of our weight on the other foot. But I think we might still be able to put out some stuff that you guys will enjoy.
The vision for 3d characters as part of the complete sci fi simulator isn-¦t dead, it's just going to be done differently than the way we were doing it before last summer happened, and it's probably going to take some time to materialize fully (no, I don't know how much time, sorry)
Sorry for being vague. I'm trying to tell you something, mostly that WiS is not completely on ice and forgotten, without making you think I'm promising any particular things that you might be thinking of, that might not be coming. Not in the short term at least.
If I had to write a tl;dr for this, it would probably be...nope, you know what...I'll let you guys write the tl;dr for me CCP Guard | EVE Community Developer |
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CCP Bayesian
104
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Posted - 2012.01.17 10:37:00 -
[5] - Quote
Time for some new information on our plans.
Incarna is not dead, it is however on a slight hiatus with much less development effort being put towards it. This is partly due to the refocus on to spaceship gameplay and the War expansion. Mainly it's because we want to take the time to do the gameplay in Incarna right and learn from the mistakes we made in creating the initial release.
The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.
We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.
We'll be coming out with more concrete information on what this all entails soonish but fire away with questions. EVE Software Engineer Team Avatar |
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CCP Bayesian
104
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Posted - 2012.01.17 11:12:00 -
[6] - Quote
Salpun wrote:Thanks for the update. What is the current state of the multi avatar CQ? 3 characters plus hopefully. What do you want to get to before release to Sisi:?:]. A Sisi release of any new multiplayer gameplay content is sadly a long way off, our team is currently only five people. Ideally though we want compelling avatar gameplay that has you interacting with other people in a way that is complementary to EVE's existing spaceship gameplay. To that end and as I said above we're mostly going to be concentrating on getting a solid vision and using the time to prototype gameplay features. This not only lets us have a pretty good idea that we're making something good but when the time comes we'll have a much better understanding of the technical and time requirements involved. We'll of course keep the community filled in on what we're doing via Devblogs and the forums. We're at the early stages right now so there is sadly not much meat to add to the bones.
Salpun wrote:What improvements are we getting in Crusible 1.1? For the Incarna features it's more bug-fixes. The team has literally only been together for a week or so at this point so we're mostly planning right now. Prior to that it was just me fixing things in an even smaller team!
Salpun wrote:When are the rest of the clothes going to be available in the nex store and will the price be droping any time soon? This is definitely high on our list of things to look at, no firm dates as yet but we don't want to leave all these clothing items sitting around. We'll be taking a look at the pricing structure at the same time. EVE Software Engineer Team Avatar |
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CCP Bayesian
104
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Posted - 2012.01.17 11:37:00 -
[7] - Quote
Rek Seven wrote:CCP Bayesian wrote:Time for some new information on our plans.
The effort is being led by a new, small team inventively named Team Avatar. We're tasked with maintenance and improvement of existing systems, developing new features for the Captains Quarters, NeX Store and Character Creator and prototyping multiplayer gameplay for Incarna. Our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release.
We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.
I would be grateful if you could clarify... I assume that you're main tasks for now will revolve around improvements to the performance and aesthetics of CQ/avatars but when you say that you will be prototyping multiplayer gameplay for incarna, are you talking about multiplayer features that with be brought to the existing CQ experience or are you referring to the creation of a new area specifically designed for multiplayer interaction? This may help when we are making suggestions
Basically, "our top priority after dealing with defects that are live on TQ is to come up with a solid vision and find the gameplay for future work on a multiplayer Incarna release". From my perspective anything we do has to be compelling and if we can find a compelling gameplay experience in expanding the CQ with multiplayer aspects then that is something we'd definitely look at. We are definitely going to be looking at letting you out of the CQ though as they'd get crowded pretty quickly. ;) EVE Software Engineer Team Avatar |
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CCP Bayesian
104
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Posted - 2012.01.17 13:11:00 -
[8] - Quote
Razin wrote:CCP Bayesian wrote:
We'll be coming out with more concrete information on what this all entails soonish but fire away with questions.
Glad to hear an EVE feature isn't getting abandoned. A couple of questions about what's currently on TQ: 1. Do you plan to update the 'clothing simulation'? Because currently clothing looks like it's glued to the body of the avatar. This is especially bad for any top layer clothing that is supposed to hang loose when unbuttoned/unzipped, like jackets, etc. 2. The character creator adds extra shadows across the face when it does the off-line rendering for the portrait. When are you going to fix that?
1. No plans currently, some parts of the clothing are physically simulated but most moves in a similar way to other games with the character animation. It's a balance between performance and visual fidelity.
2. This should be fixed when Crucible 1.1 goes out. EVE Software Engineer Team Avatar |
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CCP Bayesian
104
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Posted - 2012.01.17 16:44:00 -
[9] - Quote
DeMichael Crimson wrote:As for posting threads for WiS ideas in 'Features & Ideas Discussion' forum, there's already been quite a few different ones posted. It probably be a good idea if CCP made a sticky thread asking for players to post ideas for WiS gameplay content. Then the various ideas would all be located in one area for easy reference. However, while I was browsing the 'Features & Ideas Discussion' sub forum channel, I noticed there was a definite lack of interaction by CCP.
Thanks for taking the time to scour the sub-forum to find all those threads!
Hopefully you should see an uptake in participation as we really get rolling on this and throw some ideas and questions out. I'm reluctant to start commenting on specific ideas and their relative merits because there are literally almost as many as there are users posting on here. It can be too easy to get sucked into the rabbit hole. I think it's likely we will use that sub-forum to gain focused feedback though. EVE Software Engineer Team Avatar |
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CCP Bayesian
104
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Posted - 2012.01.17 16:59:00 -
[10] - Quote
Bloodpetal wrote:Thanks for taking the time to respond.
No problem, thanks for sharing your ideas! EVE Software Engineer Team Avatar |
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CCP Bayesian
104
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Posted - 2012.01.17 17:41:00 -
[11] - Quote
Sakura Imoru wrote:How are the chances to get a proper "Pod-Room" so we can emerge from our capsule more in private instead of the whole station watching us on the balcony in the buff?
Sorry that wasn't intentional. That sort of cosmetic change is pretty low priority at the moment as it would require a large amount of our artists time. We're more focused on working out what the compelling vision and gameplay for Incarna in general should be so our art support is minimal. EVE Software Engineer Team Avatar |
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CCP Bayesian
104
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Posted - 2012.01.18 11:20:00 -
[12] - Quote
Che Biko wrote:I get the idea that you (CCP) for some reason are back to the drawing board, as if a lot of the ideas you've had for this are no good anymore. This is something that baffles a lot of players, as you seemed to have plenty of good ideas, even back in 2008. I wasn't actually here in 2008 but we haven't abandoned any ideas. The idea at the moment is to find and validate the ideas that we think will work best.
Che Biko wrote:I wonder what you people think was wrong with Incarna as you had intended to release it this winter, and why. Was it technical issues? Did you think the players wouldn't like the Incarna features because of the uproar last summer? What will be done differently than you had originally planned? A little from column A and a little from column B. What we are doing differently is setting up a strong direction and goal for Incarna through prototyping. A lot of our issues in the development effort of the last year stem from not realising as a company what we actually needed in terms of technology, time and resources but still needing to hit firm dates. Working through a proper pre-production cycle allows us to make those known unknowns more clear as well as proving our gameplay features.
Che Biko wrote:There was a graphical representation of the workload of "Incarna": ~1/4 character creator, ~1/2 CQ, ~1/4 the rest (multiplayer stuff). Is this still a valid representation? I've not seen it so I couldn't really comment on the rationale used at the time but to me the meat of the remaining work is the multiplayer stuff.
Che Biko wrote:What would be the shortest time before a multiplayer avatar enviroment will come to TQ, and what the longest? This is a bit of a 'how long is a piece of string' question but the answer is really dependent on the priority Incarna is given by CCP Unifex.
EVE Software Engineer Team Avatar |
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CCP Bayesian
104
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Posted - 2012.01.18 11:44:00 -
[13] - Quote
Sakura Imoru wrote:You said that Team Avatar is made up by 5 guys and gals right now (*fights the urge to call you "Team Power Rangers"*) . Who are the other 4? (And when will you be joined by a 6th Ranger? )
We have in no particular order:
Designers: CCP Flying Scotsman CCP t0rfifrans
Software Engineers: CCP Karkur CCP Bayesian
QA: CCP RedDawn
EVE Software Engineer Team Avatar |
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CCP Bayesian
104
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Posted - 2012.01.19 09:06:00 -
[14] - Quote
Flamespar wrote:Will there be anything WiS related to get excited over at Fanfest?
We definitely want to do a roundtable session and of course will all be there to chat with anyway. EVE Software Engineer Team Avatar |
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CCP Bayesian
104
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Posted - 2012.01.19 09:14:00 -
[15] - Quote
Indahmawar Fazmarai wrote:Well, that could be a first goal. The point is, they don't have that technology yet. As Mashie put it, the CQ currently is a client-side feature and the only functionality it haves is the in-world UI (holograms).
it's kinda puzzling to try to figure what they did expect to do with Incarna, actually, provided it is a single player client side environment and they don't even have the foundations to make it multiplayer.
There is a lot more there on the technology side than is visible in the current Incarna feature set. There's also a lot more work to do though. To ease some of the more worried minds I can say that we have had multiple avatars walking around in the same environment together. EVE Software Engineer Team Avatar |
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CCP Spitfire
C C P C C P Alliance
1376
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Posted - 2012.01.19 12:06:00 -
[16] - Quote
Inappropriate posts removed. Please behave and post constructively.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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CCP RedDawn
C C P C C P Alliance
58
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Posted - 2012.01.19 17:52:00 -
[17] - Quote
I have to worry about the sheer amount of corpse chat in this thread.
You are a bunch of dark but lovely people.
On a more serious note though, we will be releasing a dev blog soon to formally introduce Team Avatar and our plans, goals, hopes, fears and our honest optimism towards Incarna v2.
For now though, please keep this amazing thread going with your ideas.
Cheers! Team Avatar |
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CCP Bayesian
104
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Posted - 2012.01.19 18:32:00 -
[18] - Quote
Vincent Athena wrote:That makes me wonder if it would be possible to get some test version into the game rather soon. For example a simple meeting area inside the "Site One" structure of the Arek'Jaalan project. Initially it would be just a meeting area. As that structure was done by the role players, it would be quite sufficient for us, and well received.
To be brutally honest this is the gulf between having done it and having a lot more work to do in order to make it something we'd feel comfortable releasing. That's not to say we won't try putting multiplayer environments out on Singularity to see how well they work but we can't make any promises as to when that would be or if we even will before the technology is improved. The size of the team working on this feature is pretty prohibitive in that regard. EVE Software Engineer Team Avatar |
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CCP RedDawn
C C P C C P Alliance
58
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Posted - 2012.01.19 20:29:00 -
[19] - Quote
@DeMichael Crimson
Indeed I am the Quality Assurance member of the team, but rest assured that all of Team Avatar, and not just myself, care very much for the overall quality of all the features that we release to your good selves in the future.
We all know the failure of releasing unfinished content early and the joy of releasing successful content correctly. Only one of the above experiences has proved to be beneficial to both yourselves, and us. So we know where to aim.
Thanks again for the welcome and for all the positivity that this thread contains.
ps: "Reanimate".... sounds like more corpse chat to me. :) (but we know what you mean) Team Avatar |
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CCP Punkturis
C C P C C P Alliance
1532
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Posted - 2012.02.16 18:35:00 -
[20] - Quote
Nova Fox wrote:
Firing 20% of your own staff is quite easy if you rehire them in other positions. Such as the awsomeUI developer WoD and refired to help on eve UI instead, the one better known as punkturis.
I don't know where you got this but I've never worked on WoD.. for those 2,5 years I've worked for CCP i've only been working on EVE UI.
I <3 EVE
CCP Punkturis | EVE UI Developer | @katrinat |
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CCP Punkturis
C C P C C P Alliance
1532
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Posted - 2012.02.16 22:37:00 -
[21] - Quote
DeMichael Crimson wrote:CCP Punkturis wrote:Nova Fox wrote:
Firing 20% of your own staff is quite easy if you rehire them in other positions. Such as the awsomeUI developer WoD and refired to help on eve UI instead, the one better known as punkturis.
I don't know where you got this but I've never worked on WoD.. for those 2,5 years I've worked for CCP i've only been working on EVE UI. I <3 EVE Thanks for posting, obviously CCP is watching this thread. Next time how about adding some text pertaining to the thread topic, please?
I've never worked on WiS so I don't know anything about it and can therefore not comment on it.. I just wanted to fix this misunderstanding of me being a former WoD dev... CCP Punkturis | EVE UI Developer | @katrinat |
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CCP karkur
C C P C C P Alliance
540
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Posted - 2012.02.17 00:33:00 -
[22] - Quote
why can't we just all be friends? |
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CCP karkur
C C P C C P Alliance
540
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Posted - 2012.02.17 17:06:00 -
[23] - Quote
DeMichael Crimson wrote:CCP karkur wrote:why can't we just all be friends? Hello CCP karkur, thanks for dropping by. Hopefully you meant 'friends with benefits'. On second thought, it almost looks like you're issuing a warning, like a prelude to a lock. Hi there... and no, that's not what I meant .... at all! I'm not about to lock this thread (I don't even have the power to do that)
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CCP karkur
C C P C C P Alliance
540
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Posted - 2012.02.17 17:57:00 -
[24] - Quote
oldbutfeelingyoung wrote: indeed ,maybe a memo to TA with the questions ,When ? promised? and now what?
But anyway nice to know this thread is followed by CCP ,i hope that TA does the same
I am on Team Avatar and we have been paying attention to this thread There is a devblog on the way from us, so be patient, and keep being friendly |
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CCP RedDawn
C C P C C P Alliance
58
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Posted - 2012.02.23 15:34:00 -
[25] - Quote
New WiS dev blog is out and can be found here:
http://community.eveonline.com/devblog.asp?a=blog&nbid=3430 Team Avatar |
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CCP RedDawn
C C P C C P Alliance
58
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Posted - 2012.02.23 16:09:00 -
[26] - Quote
@Havoc Teddy
Don't be too disheartened by the devblog. Although it may take a while to fully see new content regarding WiS, we are making sure that the wait is completely worthwhile rather then flinging out some fluff stuff in the near future with a short life span. We want to make sure that what you get is fun, exciting, replyable and ties in with the current FiS content.
Prototyping is the best way to go about that as we can iterate constantly by adding, removing, polishing and balancing the content as we go.
Along the way we will also be introducing CQ and Character Creator / Re-Customisation fixes and features, so it's not all doom and gloom.
Remember to keep the idea's coming and for anyone attending fanfest that's interested in WiS, come and join us at our roundtable for a chat. (and a beer afterwards)
Team Avatar |
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CCP RedDawn
C C P C C P Alliance
58
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Posted - 2012.02.23 17:19:00 -
[27] - Quote
@oldbutfeelingyoung
In regards to the actual WiS content planned I am not at the liberty to say, however more information on WiS will come as we continue onwards through development. As stated in the blog "we will keep you updated with our progress and will share things we think are appropriate."
Many of the ideas in this huge thread have been liked and discussed further by us.
Corp meeting rooms are one of the many ideas with gravitas, however setting a date on specific content is simply unfeasible at this time.
@Gerald Taric 1) Please do not put WiS over FiS
Team Avatar is a WiS slow burn team and the only team on WiS. All the other gameplay teams are working on FiS.
2) Give WiS some sense/content.
That's the plan. Team Avatar |
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CCP karkur
C C P C C P Alliance
540
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Posted - 2012.03.06 22:49:00 -
[28] - Quote
wow... just wow. I hope you guys are joking. I'm sorry we are delivering something as well as working on wis... or no, actually I'm not sorry, I'm just sorry that some of you see it this way |
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CCP Explorer
C C P C C P Alliance
169
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Posted - 2012.03.06 23:34:00 -
[29] - Quote
Elanor Vega wrote:oldbutfeelingyoung wrote:Elanor Vega wrote:From: Crucible 1.5Quote:Team AvatarGÇÖs Interface Enhancement Pack: Storming forward with the mission to make 'hard' a battlecry for space combat and not the UI, Team Avatar brought a new level of ease-of-use and functionality to how players interact with and play the game. The patch notes for Crucible 1.5 have the full list of updates, but here are some of the highlights:
- Character Creator Portrait snapshots now retain background, pose, and lighting settings, allowing you to switch between them without altering work you had previously done and saved. Each of the four portraits can be triggered with the F1-F4 keys, "Stand still!" Idle animation will now pause while you are sculpting your character. An invalid name will indicate such prior to the player clicking to confirm their character instead of after. The interface for tucking shirts, pants and shoes is now more visible.
- HUD and Panels Personal assets are now sorted by most assets at the top More information has been added to the Route tab in the Solar System window Icons for the selected item now has a right-click dropdown of options
- EVE Market Color coding of market orders allows you to see if the item is located along your current route Modify order window now has a button to show market details for the product in question Drag and drop functionality has been added to the market Quickbar to support quickly adding modules and items from your inventory Shift dragging blueprints into Quickbar allows you to dynamically add a shopping list for various industry jobs, such as manufacturing And someone told us that team Avatar is WiS team... well at least you can spin new four rookie ships around and besides character creation is Avatar related I was talking about percentage in that post. Look at what they did... Team Avatar is working on WiS with about 1/3 of their time 5 ppl are in team, 1 is QA, so 4 persons are developing. 1/3 of 4 is 1,33. 1,33 devs are actually working on WiS... XD thats so sad that its funny In Team Avatar there are currently 4 programmers, 1 tester, and 1 game designer (actually EVE's Game Design Director), and a product owner (EVE's Creative Director). The team is responsible for the current avatar tech in EVE, such as the Character Creator, the Image Server Rendering (that generates EVE Gate, EVE forum and in-game portraits), and the Captain's Quarters; to name a few things; including maintenance and enhancements. They are also responsible for prototyping new avatar-based gameplay.
In addition then the team, first and foremost CCP karkur, has been working on Little Things on the side, to improve players' experience. She has managed to get that extra work done on Sunday evenings and in between other tasks because she likes to do it and because players have asked for these things. Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP karkur
C C P C C P Alliance
540
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Posted - 2012.03.07 00:02:00 -
[30] - Quote
Vincent Athena wrote:As Devs seem to be watching this thread, I got a question:
"Each of the four portraits can be triggered with the F1-F4 keys"
When? Certainly not while flying, those fire my guns. When docked? In CQ? In customization? Or ... when? haha... it's when you are in the portrait step of the character creator/recustomization
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CCP karkur
C C P C C P Alliance
540
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Posted - 2012.03.07 00:17:00 -
[31] - Quote
Vincent Athena wrote:Thank you.
I was sort of hoping it would work anytime I was docked, so i could put up a nice portrait when I'm out missioning and an angry one for roams, all with just a push of a key. But what you got will help.
Are the portraits saved between visits to customization? If they were, I can change my portrait just by hitting re-customize, clicking over to the portrait page, make a selection, then leave. no, they are reset every visit (but I think it would be super cool if we could store expressions, pose and camera settings in your client setting so you could load them when in the portrait step, but I'm not sure how that would all fit in... but something to keep in mind ) |
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CCP Guard
C C P C C P Alliance
1957
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Posted - 2012.03.10 10:26:00 -
[32] - Quote
Issler Dainze wrote:Reading the CCP CEO interview I was taken by this comment.
"but the voice of the community is quite clear. People want more spaceships, and more flying in space features. That's very much what we are responding to. "
I don't agree, we certainly do want FiS but that doesn't mean we don't wasn more WiS. I think a lot of us do! And leaving WiS as single player prison cell CQ is a reminder that CCP can't keep its promises. The interview makes it clear there is no plan in the works or even being discussed to take WiS beyond the prison cell.
So if you wanted WiS please post in this thread because I think a lot of us want CCP to deliver more of what they have promised use for years now.
DO NOT ABANDON WiS!! LET US OUT THAT DOOR!!!!
Issler
I bolded the part I want to correct. There is a plan. The plan is to take things slower than originally planned but also to eventually figure out a way for characters to interact in a meaningful way. We don't have a lot of details yet but we have a team working on WiS as per their recent dev blog
Here's also a recent recorded interview with t0rfifrans where he discusses this among other things CCP Guard | EVE Community Developer |
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CCP karkur
C C P C C P Alliance
557
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Posted - 2012.03.18 09:54:00 -
[33] - Quote
None ofthe Above wrote:CCP karkur wrote:wow... just wow. I hope you guys are joking. I'm sorry we are delivering something as well as working on wis... or no, actually I'm not sorry, I'm just sorry that some of you see it this way You have to admit it is confusing. We were just trying to get used to the idea that team Avatar was working on WiS, and this comes out with significant UI and other changes being accredited to you guys.
Elanor Vega wrote:And when i see name of team Avatar (And we are talking about team of only few devs here.) above 2/3 of things that is not about avatars i am afraid that team Avatar is only (again) one PR thing and that you are neglecting us, and WiS, again... and i ask myself, for how many years will this go on, and on, and on!?... And we are talking about team of only few devs here.
Maybe it's a bit confusing that Team Avatar was doing all these UI changes. The fact that we managed to put that out in Crucible 1.5 does not mean that we are some PR stunt and that we are not focusing on Avatar stuff and prototyping (the character creator is one of the systems the team is responsible for so I don't think character creation changes should be confusing people). All it really means is that there is a UI person in the team, and we want to contribute a little bit to the expansions even though we are working on prototyping.
What rubbed me the wrong way about the comments was that people were complaining about too many changes from us when all of them were implemented by only one person (me) and tested by another teammate. And to be honest, a lot of the work was done during my freetime because I wanted to make those changes (which is not really good for sustainability, so it's not something we should be doing).
We will most likely have a few UI change in the next release, so don't panic if you see more UI changes from us |
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CCP karkur
C C P C C P Alliance
562
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Posted - 2012.03.18 19:36:00 -
[34] - Quote
Elanor Vega wrote:All that comments were not with bad intentions, just its a little confusing to hear all other info just nothing about WiS. No hard feelings? no hard feelings |
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CCP Prime
C C P C C P Alliance
6
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Posted - 2012.03.28 16:27:00 -
[35] - Quote
oldbutfeelingyoung wrote:We all know that WIS will be a long way to go.
Some devs are prototyping some stuff as rhey mentioned
Maybe some devs could explain here whats is done so far maybe some screens or vids from some tryouts
Now Fanfest is done they could come in this thread more and share their ideas with us . asking for ideas and not replying is a one way communication If you say that you have devoted 4 devs and QA to WIS ,at least show some stuff
We are currently prototyping cooperative gameplay in hazardous environments. It's not beautiful, just programmer art mostly because we are focusing on trying out the gameplay.
At this point, I'd not want to share how it looks like, but those that came to the Avatar Roundtable at Fanfest got a demo and if someone got pictures, well, I guess those are then in the public domain by now :) |
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CCP Prime
C C P C C P Alliance
8
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Posted - 2012.03.28 16:55:00 -
[36] - Quote
Severian Carnifex wrote:We all know that WIS will be a long way to go. Thnx a lot for this response. And whats with old ideas that you promised us before, like common areas and shops??? I hope that will be given to us too. You know, many people leave EVE because there is no social and RPG part of it, common areas and shops would solve that problem.
Common areas and shops aren't part of what we are looking at now. We're focusing on prototyping gameplay and then iterating a bit on what is already in the game and touches upon avatars.
Feel free to ask us again about social spaces once something has come out of our current prototyping work. |
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CCP RedDawn
C C P C C P Alliance
72
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Posted - 2012.04.04 16:48:00 -
[37] - Quote
Hi all,
This is just a small update to say that we (Team Avatar) are still monitoring this thread for WiS feedback, and we are not just a "PR" stunt. :) Those of you who attended the Avatar round table at Fanfest got a small glimpse of one of the WiS gameplay prototypes that we are working on. So we are progressing.
As for other implementations that we are working on, Tattoo's, NeX items, etc, these are all mid-progress work that we have the opportunity to finalise and get out to you, but these are not our main priority.
You also know that CCP Karkur on Team Avatar is also working on constantly improving the UI experience via small, but highly useful changes. I would also like to point out that she also works on her weekends to incorporate as many of these as she can, and also work on the character creator as well as she is very passionate about it, so yes the team is doing other things as well, but our ultimate focus is most definitely on WiS gameplay.
Finally, as this post has somehow turned into a mini novel, we want WiS to work as much as most of the people in this thread and have collated a ton of ideas from here and Fanfest. But lets all be realistic and honest, it's not going to appear overnight as we are a small team, but saying that, there will be enough new FiS content to almost make a bittervet smile coming your way as well, so you should have plenty to so in the interim.
PS: Fanfest was great and I hope to meet more of you next year, although the round table was a little too early after the dev pub crawl the night before.
Fly reckless till then. CCP RedDawn. Team Avatar |
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CCP Spitfire
C C P C C P Alliance
1412
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Posted - 2012.04.06 08:04:00 -
[38] - Quote
Offtopic posts removed.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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CCP Spitfire
C C P C C P Alliance
1421
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Posted - 2012.04.08 08:16:00 -
[39] - Quote
Offtopic posts removed.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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CCP karkur
C C P C C P Alliance
675
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Posted - 2012.04.14 19:50:00 -
[40] - Quote
oldbutfeelingyoung wrote:Do Team Avatar is really prototyping ? They don,t show us much Their QA shows us she doesn,t even know what TA is working on. As far i can tell Team Avatar is only in name dedicated to the stuff ,they said they would work on. They say they prototype ,let them show what that means and i don,t mean some video made in somebody,s kitchen. Am I the QA who doesn't know what we are working on? Of course I know what we are working on! I'm even adding the skincolors to the character creator myself.
We are working on the skincolors, but when I wrote this, I was not sure we would have everything ready before Escalation (and we have now decided not to rush it too much and release it in Inferno), and we had talked about giving people resculpts, but I didn't want to make any promises until I had confirmed it with our product owner.
And our team is really prototyping, but it's not something that we can share with you guys right now. The people who came to our roundtable at Fanfest saw a video of us playtesting an early prototype CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Explorer
C C P C C P Alliance
248
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Posted - 2012.04.15 09:14:00 -
[41] - Quote
DeMichael Crimson wrote:CCP karkur, thanks for posting again. Are you the QA now? According to this quote by CCP Bayesian it states that CCP RedDawn is the QA. Did CCP do a stealth reshuffling of employees? CCP Bayesian wrote:We have in no particular order:
Designers: CCP Flying Scotsman CCP t0rfifrans
Software Engineers: CCP karkur CCP Bayesian
QA: CCP RedDawn CCP karkur is a UI Programmer (as is clearly stated in her forum signature ). From the time this was written then CCP Aporia and CCP Prime (both Programmers) have joined the team. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP karkur
C C P C C P Alliance
677
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Posted - 2012.04.15 09:39:00 -
[42] - Quote
DeMichael Crimson wrote:
CCP karkur, thanks for posting again. Are you the QA now? According to this quote by CCP Bayesian it states that CCP RedDawn is the QA. Did CCP do a stealth reshuffling of employees?
Like Explorer said, I am a programmer, but oldbutfeelingyoung was quoting something I said, and then later said "Their QA shows us she doesn,t even know what TA is working on." so I was wondering if that was me (since ginger bearded CCP RedDawn is hardly a "she") CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Navigator
C C P C C P Alliance
1186
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Posted - 2012.04.20 10:09:00 -
[43] - Quote
This thread has literally become an off topic spam fest in the last number of pages. Since nothing new of worth is being discussed it will be locked. CCP Navigator -Community Manager |
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