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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jorden Ishonen
Kinetic Technologies
9
|
Posted - 2013.07.06 16:15:00 -
[31] - Quote
Worstluck wrote:Axis Emissary wrote: There are four major things I didn't like about this game and were my primary reasons to quit.
I don't really care. You didn't like that game, it's not for everyone. Move on, no need to make some post full of drivel to justify yourself. Cya!
Actually, I like these posts. Either they're full of tears to drink, or they give actual feedback that can be responded to.
OP's issue are either invalid (1,2,4) or something that a lot of people might not realize (3), and the answers in this thread can help other newbies down the line.
Only thing that feels silly is the need to biomass. Really, throwing away 4 solid months of training just seems shortsighted. But oh well. |
Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
722
|
Posted - 2013.07.06 16:15:00 -
[32] - Quote
Delta Jax wrote:
I'm calling troll, no one biomasses a character just because they are quitting, you just stop playing.
naah, it's the sensible way to quit a game it creates less temptation to "check what's changed over the last x months" it means you have no reason to come back
|
Hanz Naari
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.07.06 16:18:00 -
[33] - Quote
Sorry to see you leave/biomass, though EvE is not for everyone.
O7 |
Jorden Ishonen
Kinetic Technologies
9
|
Posted - 2013.07.06 16:23:00 -
[34] - Quote
Kitty Bear wrote:Delta Jax wrote:
I'm calling troll, no one biomasses a character just because they are quitting, you just stop playing.
naah, it's the sensible way to quit a game it creates less temptation to "check what's changed over the last x months" it means you have no reason to come back
And that's a horrible thing, having a reason to come back once in a while?
I mean, you randomly get mails that let you up for free for 5 days. Wouldn't say there's anything wrong with checking things out. Also, what if you change your mind? |
TigerXtrm
Black Thorne Corporation The Cursed Few
81
|
Posted - 2013.07.06 16:27:00 -
[35] - Quote
I agree with the no secrets thing. For a mysterious space game, there's damn little mystery in this game. Everything from mining to PVP to wormholes. Everything is static and predetermined. All information you want about a system is right at your finger tips, including how many people are there, how many people have been there and even if they are docked or not.
EVE needs some truly random content. Random new systems you can venture out in that can hold just about everything. High end ores, sleeper drones, space agents, whatever. If it's in the game you have a chance of encountering it there. Stuff like that would me EVE more fun in my mind. http://www.youtube.com/watch?v=UoavH8xbrPE |
Krixtal Icefluxor
INLAND EMPIRE Galactic
18785
|
Posted - 2013.07.06 16:31:00 -
[36] - Quote
Starkiller Lothlorien wrote:Agree New Eden galaxy not big enough though. Has it expanded at all apart from wh systems since launch?
Needs quadruple the area. Come on CCP, ditch Dust fisher price marioland sandpit, invest in sandbox like you want to.
Khanid Kingdom and Ammatar Mandate were added around 2006 I believe. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
18785
|
Posted - 2013.07.06 16:33:00 -
[37] - Quote
Vic Cynex wrote:First Star Wolf wrote:Krixtal Icefluxor wrote:Axis Emissary wrote: CCP does not allow to train more than 1 char. Wrong on point 1. I just can't read the rest. got this far then realized op is a fail Pretty obvious they meant that you can't train more than one character on the same account for the same $15. Alt-ing is pretty common in MMOs, the 'you can pay double to train two characters at the same time!' is a scam, pure and simple.
Paying to train a 2nd alt on the same account is not a scam.
It's a privilege one pays for. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
18785
|
Posted - 2013.07.06 16:34:00 -
[38] - Quote
Domanique Altares wrote:
If only OP had raised these concerns before flying off the handle.
It's a new, milder version of the RageQuit. |
Icarus Able
Traverse Holdings
33
|
Posted - 2013.07.06 16:34:00 -
[39] - Quote
THere are plenty of high sec corps that accept newbies..Just select New player friendly in the corp search, how is that hard.....As for armor tnaking yeh it does suck it takes 3 times longer to get T2 but the skill itself is much better than the skill to get T2 shield resists.As for dual/triple character training i would like it, but i imagine everyone having a production alt etc would probably mess up the economy etc. |
Derath Ellecon
Washburne Holdings Situation: Normal
1497
|
Posted - 2013.07.06 16:36:00 -
[40] - Quote
EVE isn't for everyone
/thread |
|
Fear Near
A Clockwork AFK
1
|
Posted - 2013.07.06 16:44:00 -
[41] - Quote
Axis Emissary wrote: 3. No secrets. When I started playing the first time I loaded the map I thought that there are remote regions where noone went yet and I can spend days looking for hidden treasures. How wrong I was. All space is colonized (even wormholes). Everything is known. Even how many ships can pass through this or that wormhole before it collapses and what enemies will spawn in this or that sleeper site.
I don't think people with autism (massive % of player base) like secrets. Could someone confirm this? |
Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
722
|
Posted - 2013.07.06 16:47:00 -
[42] - Quote
Jorden Ishonen wrote:
And that's a horrible thing, having a reason to come back once in a while?
I mean, you randomly get mails that let you up for free for 5 days. Wouldn't say there's anything wrong with checking things out. Also, what if you change your mind?
if you decided you didn't enjoy the game, and that game is unlikely to change very much there's really little reason to come back and lets be honest, the core aspects of eve are not going to change all that much, if at all
so if the game isn't going to change much, and you didn't enjoy playing it where's the actual point in coming back to 'check things out' ?
im pretty sure CCP will know if an un-subbed account still has characters on it so un-subbing and bio-massing tells them you're not planning on coming back even if you don't give a reason when you unsubscribe
|
Kijo Rikki
Powder and Ball Alchemists Union The Predictables
457
|
Posted - 2013.07.06 16:49:00 -
[43] - Quote
Axis Emissary wrote: 1. Altism. The CCP forces players to create alts. I don't talk here about off-grid boosting alt or tengu dual-boxing to run 10/10, but rather the fact that CCP does not allow to train more than 1 char. Why the heck I can't train 1 mission runner 1 pirate and 1 indy toon at the same time? That way I would be able to explore different careers and play depending on my mood the char I want. But no! CCP wants additional 15$ for every new char. Under no circumstances would I pay more than 15$/month. So that restriction simply annoyed me.
I know the game design is not exactly intuitive toward it, but you can stop training on one character to train on another, it's just the time scales involved in training are longer than leveling on your typical MMO, or maybe it's just feels that way largely because you don't actually do anything to increase your skills (besides queuing them), unlike the typical leveling system where you actively grind to level up.
I'm pretty sure you can't simultaneously level up multiple characters in another MMO unless you actually paid for two accounts. I used to be on the other side of this issue but when you sit down and think about it, asking CCP to allow multiple characters to train simultaneously would be exactly like WoW allowing you to log into multiple characters on one account and dual-box them so you can level them both. Now all of a sudden it makes sense why you can't train more than one character at a time.
Quote: 2. SP training. As I learned at some point there were no T2 items and so training worked as intended. So, the vet that spent 24 days to get level V would be only 2% more effective than someone who trained that skill till IV spending only 4 days. It allowed 'catching' up (not true but effective) with older players. However with introduction of T2 items/ships level V for very many skills became essential. Want armor tanking? Make sure you get hull upgrades til V. What T2 medium guns? Spend 20+ days to get them. Furthermore, to compensate CCP introduced faction modules (a bit better or equal to t2 items {i don't mean ammo here}). They are much more expensive than t2 but require less sp to use. I always saw it as a way to milk newer players (to sell plex) who are forced to equip them to be as effective as their higher sp counter-partners.
I've never really used faction modules unless they are dirt cheap. Getting to level 4 on alot of things just makes sense, and while using meta 4 items is usually a bit more expensive, the worst I've ever seen is 5 times as much for a tech 2 meta 5 item, and those were large hybrid t4 guns. But that is the price you pay for having inferior skills, so yes, you can be on par with the top players, but it comes at a higher price in terms of isk.
This is fair when you stop to think that you can sit down and figure out what you want to specialize in, you work to get the skills you need in that area and use the tech 2 equipment. I myself, along with alot of people, made the mistake of trying to skill up to be everything, and that is why it takes so long to reach level 5 and get tech 2 items. You can't really be a jack of all trades and a master of all without a serious commitment in time/sp. But you can work to be a master of a playstyle or ship and use every conceivable piece of t2 equipment you'll need to fill your specialized role. Think of it as picking a class in WoW.
Quote: 3. No secrets. When I started playing the first time I loaded the map I thought that there are remote regions where noone went yet and I can spend days looking for hidden treasures. How wrong I was. All space is colonized (even wormholes). Everything is known. Even how many ships can pass through this or that wormhole before it collapses and what enemies will spawn in this or that sleeper site.
Presumably there are really no unexplored areas in other MMO's as well, it was always just unexplored to you. Every boss fight and MMO encounter usually has the strategies and even videos outlining exactly how to execute the fight to ensure victory. This is less a problem with CCP and more a problem of the hive mind that is the internet. Other people will explore something before you do, and report their findings immediately for all to see. There are no real secrets anymore.
As far as hidden treasures, I sympathize slightly. The PVE content in this game is severely lacking, there are no built-in storylines, memorable encounters and unique loot drops. The players are supposed to do that for you, and while it can be slightly intriguing to try to solve the mystery of who is actually broke in the Fountain war, unfortunately anything you find in this game is most likely already on the market in jita and everyone can have access to it for a price.
Quote: 4. Corps/recruitment. Since to be effective one needs t2 fits most corporations have solid 15-20 mil sp requirement. That number is not arbitrary. It simply reflects the amount of sp needed to fly T2 fitted T1/T2 frigates, T1/T2 cruisers, T3 battlecruisers and maybe battleships. And the process of recruitment is quite humiliating. "Make sure you fill our forms and don't forget to let us about yourself as well. If we like you, we will let you know within 2 weeks and schedule an inverview with you via teamspeak." Or some crap like that. Thank god, they don't ask for urine analysis. I feel some people take this game too seriously.
This isn't necessarily true, there are plenty of smaller entities who aren't as paranoid as bigger sov-holding alliances, and will therefore have you jump through less hoops. This is actually a product of player-driven content. Coprorations and Alliances have to be vigilant and try to screen out people who are spies for their enemies, awoxers who get in simply to deceive friendly ships and tackle them so their true friends can jump in and kill an expensive shiny ship, or corp thieves. |
Zane Lowe
Friendship is Podding Test Alliance Please Ignore
32
|
Posted - 2013.07.06 16:53:00 -
[44] - Quote
TigerXtrm wrote: EVE needs some truly random content. Random new systems you can venture out in that can hold just about everything. High end ores, sleeper drones, space agents, whatever. If it's in the game you have a chance of encountering it there. Stuff like that would me EVE more fun in my mind.
The thing is, it would have to be located in losec/nullsec, so carebears would still complain that there's nothing to do. If you put a truely random system in hisec, the carebear tears would probably short out the server. |
Silivar Karkun
Imperial Shipment Amarr Empire
70
|
Posted - 2013.07.06 16:54:00 -
[45] - Quote
Starkiller Lothlorien wrote:Agree New Eden galaxy not big enough though. Has it expanded at all apart from wh systems since launch?
Needs quadruple the area. Come on CCP, ditch Dust fisher price marioland sandpit, invest in sandbox like you want to.
i bet that the Tranquility structure can handle loading a bigger universe, 7000+ star systems is a small number, accordin to the sacred wikipedia, a star cluster can vary from 10000 to millions of stars. like some sort of mini galaxy. new eden is too small for a real cluster.
and as i said in other threads, even singleplayer games have bigger universes, Elite for example, SPORE is another example, althought SPORE's galaxy had smaller systems, Shores of Hazeron is the only space game i can think that has a single shard as EVE, and even with its archaic arquitecture it generates a really big galaxy (the most crowded empires where the mayority of the player population lives are located in a little cluster in one of the galaxy arms).
|
SmokinDank
Horizon Research Group
11
|
Posted - 2013.07.06 17:00:00 -
[46] - Quote
Derath Ellecon wrote:EVE isn't for everyone
/thread
yeah but don't tell that to the "everyone is a special snowflake and should be included" crowd. |
Arduemont
The Asteroid Solution
1582
|
Posted - 2013.07.06 17:06:00 -
[47] - Quote
I kind of agree ( a little bit... kind of... maybe ) with 2 and 3. 1 and 4 are complete rubbish. "In the age of information, ignorance is a choice." |
Katsumoto Moliko
Salient Logistics Inc. The Explicit Alliance
10
|
Posted - 2013.07.06 17:15:00 -
[48] - Quote
Axis Emissary wrote: 1. Altism. The CCP forces players to create alts. I don't talk here about off-grid boosting alt or tengu dual-boxing to run 10/10, but rather the fact that CCP does not allow to train more than 1 char. Why the heck I can't train 1 mission runner 1 pirate and 1 indy toon at the same time? That way I would be able to explore different careers and play depending on my mood the char I want. But no! CCP wants additional 15$ for every new char. Under no circumstances would I pay more than 15$/month. So that restriction simply annoyed me.
There is an item that exists in game for that reason. It is known as PLEX. You can buy it in game with ISK.
You don't need an alt anyway. I am doing just fine on my own with little else but this character.
Quote:2. SP training. As I learned at some point there were no T2 items and so training worked as intended. So, the vet that spent 24 days to get level V would be only 2% more effective than someone who trained that skill till IV spending only 4 days. It allowed 'catching' up (not true but effective) with older players. However with introduction of T2 items/ships level V for very many skills became essential. Want armor tanking? Make sure you get hull upgrades til V. What T2 medium guns? Spend 20+ days to get them. Furthermore, to compensate CCP introduced faction modules (a bit better or equal to t2 items {i don't mean ammo here}). They are much more expensive than t2 but require less sp to use. I always saw it as a way to milk newer players (to sell plex) who are forced to equip them to be as effective as their higher sp counter-partners.
There is a reason why all the good stuff is so far away: you have to work for it. If this was like most standard MMO's, there would be little to no veteran players left; everyone would get everything within a few weeks and promptly quit out of boredom.
We're not going to hand everything over to you within a couple of months.
If you are unwilling to invest time (I perhaps should rephrase this: you don't even have to play the game to be training skills) to train for the better equipment, then EVE is certainly not for you.
Quote:3. No secrets. When I started playing the first time I loaded the map I thought that there are remote regions where noone went yet and I can spend days looking for hidden treasures. How wrong I was. All space is colonized (even wormholes). Everything is known. Even how many ships can pass through this or that wormhole before it collapses and what enemies will spawn in this or that sleeper site.
Game space is developed to be used.
Sure, "unknown" space like wormholes may already be researched and their mechanics understood. That doesn't make them any less perilous.
Quote:4. Corps/recruitment. Since to be effective one needs t2 fits most corporations have solid 15-20 mil sp requirement. That number is not arbitrary. It simply reflects the amount of sp needed to fly T2 fitted T1/T2 frigates, T1/T2 cruisers, T3 battlecruisers and maybe battleships. And the process of recruitment is quite humiliating. "Make sure you fill our forms and don't forget to let us about yourself as well. If we like you, we will let you know within 2 weeks and schedule an inverview with you via teamspeak." Or some crap like that. Thank god, they don't ask for urine analysis. I feel some people take this game too seriously.
I give credit where credit is due: you have a valid point here. However, everything exists for a reason: these somewhat harsh restrictions are in place to prevent thieves/awoxers from stealing/killing everything once a "newbie" is invited.
So CEO's have a choice: have a thorough background check to make sure they are not embracing trouble with open arms, or freely welcome new players in and find themselves emptied of assets and members in a short amount of time.
C'est la EVE.
Quote:But good news. I don't have to worry about all that any more. Cheers!
How unfortunate that you did not find EVE to your liking. Oh well, I wish you all the best for your future endeavors.
|
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
945
|
Posted - 2013.07.06 17:19:00 -
[49] - Quote
Op makes very good points and despite many bittervets here posting tons more crap the op with his 4 experience months could ever do.
OP you make some good points but, I have also to tell you you did it wrong, you got in the bad organizations or met the wrong people, this is unfortunately the case more many many new players just like you leave eve with a bad, very bad experience because of some jerks or because they can't "get eve" in such small amount of time.
Believe me when I tell you I'm playing for years and it's just about now I'm getting it a bit, this also aloud me to tell you you don't need to have 1 bazillion SP in Eve to get your goals done, but you need a bit more than 4 months, meet good people, eventually good organization leading you to meet more awesome people and finally get it.
Eve is very noobies unfriendly, a bit because of game mechanics sure but mostly because of older players. If you can't or didn't managed to be patient/get over it you will never do and thus leaving definitively is probably the best choice for you, however if you really want to give a try to true eve I think you got some hints from players here, you can petition to get your toon/stuff back explaining your reasons and my guess is CCP will give you a chance if you want to give yourself a chance.
Whatever you do, stay or leave, I wish you all the best.
*removed inappropriate ASCII art signature* - CCP Eterne |
Digits Kho
Gerodian corp. SOLAR WING
0
|
Posted - 2013.07.06 17:50:00 -
[50] - Quote
strangly i havnt had issues with finding a decent corp/alliance and i dont have anywhere near the SP the guy mentioned. As for the eveworld being too small , doesnt like 80% of eve live in empire space ( nullsec is alot bigger no?)? |
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Maria212
Reliables Inc The Unthinkables
4
|
Posted - 2013.07.06 17:58:00 -
[51] - Quote
1. Altism. The CCP forces players to create alts. I don't talk here about off-grid boosting alt or tengu dual-boxing to run 10/10, but rather the fact that CCP does not allow to train more than 1 char. Why the heck I can't train 1 mission runner 1 pirate and 1 indy toon at the same time? That way I would be able to explore different careers and play depending on my mood the char I want. But no! CCP wants additional 15$ for every new char. Under no circumstances would I pay more than 15$/month. So that restriction simply annoyed me.
Wrong.. CCP does allow the dual training for a plex a month, and thats the price for it.. Still worth it if you wish to have two characters.. At the beggining of the game you will have to pay for accounts ofc.. I am in position that i dont remember last time i had to use real money to buy game time.. And i play with one charatcer only.
2. SP training. As I learned at some point there were no T2 items and so training worked as intended. So, the vet that spent 24 days to get level V would be only 2% more effective than someone who trained that skill till IV spending only 4 days. It allowed 'catching' up (not true but effective) with older players. However with introduction of T2 items/ships level V for very many skills became essential. Want armor tanking? Make sure you get hull upgrades til V. What T2 medium guns? Spend 20+ days to get them. Furthermore, to compensate CCP introduced faction modules (a bit better or equal to t2 items {i don't mean ammo here}). They are much more expensive than t2 but require less sp to use. I always saw it as a way to milk newer players (to sell plex) who are forced to equip them to be as effective as their higher sp counter-partners.
Dude what did you expect here?? Like all other games out there, you cant start a game and in 2 months be the best geared character, or the most rich player... It takes time yea, but it makes this game more long term.. It would be stupid to make new characters possible to have T2 Cruisers with T2 guns in like 3 weeks... :S It would ruin the bias that we have now... And catching up really doesnt matter here. Even in massive fleet fights, (500+) the characters with 2-4 milions skillpoints have different roles of tackles, interdictors and that is really important. You play role that best suits your abilities.. Well having T2 heavy missiles require heavy missiles to 5 which unlocks the module for you. BUT it also gives you ability to learn and train Heavy Missile Specialization (5x)
Requires Heavy Missiles V
+2%/level to rate of fire of modules requiring heavy missile specialization (Heavy Missile Launcher II). And thats the aditional bonus you get.. 10% to rate of fire :P
3. No secrets. When I started playing the first time I loaded the map I thought that there are remote regions where noone went yet and I can spend days looking for hidden treasures. How wrong I was. All space is colonized (even wormholes). Everything is known. Even how many ships can pass through this or that wormhole before it collapses and what enemies will spawn in this or that sleeper site.
And what the heck did you expect from a 10 year only game :S That there still is something that is known to none? You can always do exploration by doing scannable sites all across the eve universe.. If the game mechanics were unpredictable, that would couse mayhem in current game logistics..
4. Corps/recruitment. Since to be effective one needs t2 fits most corporations have solid 15-20 mil sp requirement. That number is not arbitrary. It simply reflects the amount of sp needed to fly T2 fitted T1/T2 frigates, T1/T2 cruisers, T3 battlecruisers and maybe battleships. And the process of recruitment is quite humiliating. "Make sure you fill our forms and don't forget to let us about yourself as well. If we like you, we will let you know within 2 weeks and schedule an inverview with you via teamspeak." Or some crap like that. Thank god, they don't ask for urine analysis. I feel some people take this game too seriously.
Well you can always join RvB corp and have a heck of a fun with free ships, awesome fights and you will learn anything you want to learn about the pvp in this game.. They dont look at Sp, just want you to participate and die gloriusly (they actually need some cannon fodder) Recruiting process is to gather information about you, so they can see if your plans match the corp and would you be usefull to them.. Same is with any larger MMO game out there.. If those guilds/alliances care about themselves and want to be the best out there.
Well GL in RL, you are missing out on a great adventure here, i urge you to recconsider. |
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
82
|
Posted - 2013.07.06 18:09:00 -
[52] - Quote
I do not believe you have truly quit if you took the time to articulate four items that trouble you with the game. You seem to have taken a very dramatic, assbackwards way to solicit advice from the eve community. |
Aidan Brooder
Dynasphere Ltd.
317
|
Posted - 2013.07.06 18:14:00 -
[53] - Quote
Quote:1. Altism. The CCP forces players to create alts. I don't talk here about off-grid boosting alt or tengu dual-boxing to run 10/10, but rather the fact that CCP does not allow to train more than 1 char. Why the heck I can't train 1 mission runner 1 pirate and 1 indy toon at the same time? That way I would be able to explore different careers and play depending on my mood the char I want. But no! CCP wants additional 15$ for every new char. Under no circumstances would I pay more than 15$/month. So that restriction simply annoyed me.
When I first joined EVE I found that weird myself. Then I realized what others already pointed out: You can't do it in most other MMOs either. The second thing I realized was that I don't really need a true Alt. If I want to try how it is to mission run, pirate and do some Indy stuff, the required time for the basic skills to try it out are quite low. You can then specialize into whatever it is you enjoyed most, as there is no class system. Looking at Fantasy MMORPGs I usually have one character that is very high level and a few others that were "tests".
Quote:2. SP training. As I learned at some point there were no T2 items and so training worked as intended. So, the vet that spent 24 days to get level V would be only 2% more effective than someone who trained that skill till IV spending only 4 days. It allowed 'catching' up (not true but effective) with older players. However with introduction of T2 items/ships level V for very many skills became essential. Want armor tanking? Make sure you get hull upgrades til V. What T2 medium guns? Spend 20+ days to get them. Furthermore, to compensate CCP introduced faction modules (a bit better or equal to t2 items {i don't mean ammo here}). They are much more expensive than t2 but require less sp to use. I always saw it as a way to milk newer players (to sell plex) who are forced to equip them to be as effective as their higher sp counter-partners.
Others have written the same already. In short: I think this whole 2%/5% envy is stupid. Even though skills are important in the beginning, after a relatively short while, your own experience as a player is more important than having maxxed skills and top gear.
Quote:3. No secrets. When I started playing the first time I loaded the map I thought that there are remote regions where noone went yet and I can spend days looking for hidden treasures. How wrong I was. All space is colonized (even wormholes). Everything is known. Even how many ships can pass through this or that wormhole before it collapses and what enemies will spawn in this or that sleeper site.
This I partly agree to. I'm a big fan of space exploration. And I find EVE lacking in that department, although, if you open your eyes, there is a lot to find. I'm at a loss at how they could fix it. Simply adding more systems? Probably doesn't do it. Create random systems that collapse after a set amount of time? As said, I don't know. But exploration should be more than just loot-hunting.
Quote:4. Corps/recruitment. Since to be effective one needs t2 fits most corporations have solid 15-20 mil sp requirement. That number is not arbitrary. It simply reflects the amount of sp needed to fly T2 fitted T1/T2 frigates, T1/T2 cruisers, T3 battlecruisers and maybe battleships. And the process of recruitment is quite humiliating. "Make sure you fill our forms and don't forget to let us about yourself as well. If we like you, we will let you know within 2 weeks and schedule an inverview with you via teamspeak." Or some crap like that. Thank god, they don't ask for urine analysis. I feel some people take this game too seriously.
That depends on the corp. At times we did that. It is in no way foolproof. I can create a spy on an otherwise empty account. I can lie in TS. Forms I can also fake. And even people who actually joined with the intention to find a corp can turn bitter or the corp is not what they wanted. You can never be sure. All I ask for is a chat in TS, to discuss what the new player is looking for, tell him honestly if he can find that with us or not. And if I like him & think he fits us, he can join.
There is nothing much to actually steal, all profits are divided up. And there usually are no good reasons to betray us. I don't tell a new player everything. But I certainly care for him.
Now, we are a small corp, close-knit, but I think you can find the same hiring practices in many corps up to 150 or so members... and sometimes beyond. In short, I think you just got unlucky and I think you applied to rather large corporations. Or the dummies who emulate them to feel more important.
Anyway, good luck & have fun whatever you plan to play next or do next... Its a beautiful summer after all... Time for a cool beer! Blog: http://aidanbrooder.wordpress.com My EVE YouTube Vids (most recent): http://www.youtube.com/watch?v=T2alSWxXQbI http://www.youtube.com/watch?v=1SEzNNYSlDE |
Tippia
Sunshine and Lollipops
15388
|
Posted - 2013.07.06 18:15:00 -
[54] - Quote
Fun fact: for taking the time to train everything to V rather than IV (which takes 8+ù longer), you get -+ more damage and -+ more tankGǪ and that's without getting much of the T2 equipment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Nariya Kentaya
Exclusion Cartel The Kadeshi
647
|
Posted - 2013.07.06 19:11:00 -
[55] - Quote
Fear Near wrote:Axis Emissary wrote: 3. No secrets. When I started playing the first time I loaded the map I thought that there are remote regions where noone went yet and I can spend days looking for hidden treasures. How wrong I was. All space is colonized (even wormholes). Everything is known. Even how many ships can pass through this or that wormhole before it collapses and what enemies will spawn in this or that sleeper site.
I don't think people with autism (massive % of player base) like secrets. Could someone confirm this? the fact that you just blanket label it as "people with autism", while autism is one of the largest blanket-descriptors for a wide range of afflictions, difficulties, and imbalances, shows your ignorance. your probably one of those people who tripped the kid with downs syndrome in high school then told all your friends to point and laugh as they tried to gather all their stuff, arent you? |
Nariya Kentaya
Exclusion Cartel The Kadeshi
647
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Posted - 2013.07.06 19:13:00 -
[56] - Quote
Silivar Karkun wrote:Starkiller Lothlorien wrote:Agree New Eden galaxy not big enough though. Has it expanded at all apart from wh systems since launch?
Needs quadruple the area. Come on CCP, ditch Dust fisher price marioland sandpit, invest in sandbox like you want to. i bet that the Tranquility structure can handle loading a bigger universe, 7000+ star systems is a small number, accordin to the sacred wikipedia, a star cluster can vary from 10000 to millions of stars. like some sort of mini galaxy. new eden is too small for a real cluster. and as i said in other threads, even singleplayer games have bigger universes, Elite for example, SPORE is another example, althought SPORE's galaxy had smaller systems, Shores of Hazeron is the only online space game i can think that has a single shard as EVE, and even with its archaic arquitecture it generates a really big galaxy (the most crowded empires where the mayority of the player population lives are located in a little cluster in one of the galaxy arms). Lore-wise, not every star in the New Eden cluster is colonized, the 5200 or so k-space systems are just the ones in the cluster deemed to have been appropriate for gate construction, with may systems still either having sleep-ships enroute to construct a gate, or being stars so barren a gate would be a waste of resources |
BORRIS DEMONTFORD
THE OFFENDERS
17
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Posted - 2013.07.06 19:21:00 -
[57] - Quote
Andski wrote:Allow me to quote The King of Space: The Mittani wrote:I cannot emphasize enough how easy it is to dodge 100% of the PvE gameplay of EVE just by learning some basic recruitment scamming skills. Unlike any other MMO, you can join EVE, get your bearings, scam a foolish J4G out of everything he owns, flip his assets on the market for a ton of ISK, and turn around and buy a veteran, years-old character with the scammed ISK... on day one. This is not WoW or STO; you do not have to be stuck as a GÇÿnewbieGÇÖ in game terms, slowly getting skillpoints over months. Characters in EVE are bought and sold like commodities for ISK, and scamming for ISK is legal. The only limit in EVE is how clever you are - and if you are not clever yourself, there are many clever goons here willing to help you out.
Allow me to quote The King of Spice |
fuer0n
Republic Military School Minmatar Republic
79
|
Posted - 2013.07.06 19:24:00 -
[58] - Quote
because ccp employ assholes. The bitterest truth is better than the sweetest lie. |
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ISD Tyrozan
ISD Community Communications Liaisons
88
|
Posted - 2013.07.06 19:24:00 -
[59] - Quote
Thread has been moved to Out of Pod Experience. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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fuer0n
Republic Military School Minmatar Republic
79
|
Posted - 2013.07.06 19:26:00 -
[60] - Quote
ISD Tyrozan wrote:Thread has been moved to Out of Pod Experience.
**** you . in case you didnt read it right. **** YOU. ******* idiotas. The bitterest truth is better than the sweetest lie. |
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