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Gaming God
Zero Taxes for everyone
45
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Posted - 2013.07.11 05:26:00 -
[1] - Quote
There are only skils to target 12 targets why can the golem target 13 targets ? It wil never happen ?
The Golem targets = 13 with the mod Auto Targeting System II . Togehter it is posible to target the 13 targets that the golem is able to target.
The skil Targeting = 7 targets The skil Multitasking = 12 Targets. Where is the skil for the 13 target ?
Is there another mod i dit not see ?
Edit : The Golem can do with out any mods olso 13 targets ore not ? |
Tippia
Sunshine and Lollipops
15439
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Posted - 2013.07.11 05:41:00 -
[2] - Quote
The Golem can only lock a base number of 10 targets. If you want more, you have to add mods. The most you can get with skills is 12 targets, which is more than any ship will give you as a base.
The fact that you can get 13 targets with the combination Golem + Auto-target II just means you're wasting fitting space on that module GÇö the ship doesn't need it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Etteluor
Debitum Naturae WHY so Seri0Us
7
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Posted - 2013.07.11 05:50:00 -
[3] - Quote
Gaming God wrote:There are only skils to target 12 targets why can the golem target 13 targets ? It wil never happen ?
The Golem targets = 13 with the mod Auto Targeting System II . Togehter it is posible to target the 13 targets that the golem is able to target.
The skil Targeting = 7 targets The skil Multitasking = 12 Targets. Where is the skil for the 13 target ?
Is there another mod i dit not see ?
Edit : The Golem can do with out any mods olso 13 targets ore not ?
An easy answer to your question is that it doesn't matter, there is literally not a reason to lock that many things. |
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Chribba
Otherworld Enterprises Otherworld Empire
8850
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Posted - 2013.07.11 05:54:00 -
[4] - Quote
You know you can fit more than one Auto Targeter for even more targets right?
So a Golem could target up to 34 really.
/c
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Aliventi
Burning Napalm Northern Coalition.
178
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Posted - 2013.07.11 06:23:00 -
[5] - Quote
Chribba wrote:You know you can fit more than one Auto Targeter for even more targets right?
So a Golem could target up to 34 really.
/c This needs a screenshot. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
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Chribba
Otherworld Enterprises Otherworld Empire
8852
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Posted - 2013.07.11 06:33:00 -
[6] - Quote
Aliventi wrote:Chribba wrote:You know you can fit more than one Auto Targeter for even more targets right?
So a Golem could target up to 34 really.
/c This needs a screenshot. Sorry I was thinking wrong, Golem has only 7 high-slots = 31 targets -> http://eve-files.com/chribba/golem.jpg
But you could use like an Armageddon that has 8 slots, 7 base and get 31 as well.
/c
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ghost100 Tian
Kanium
2
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Posted - 2013.07.11 06:37:00 -
[7] - Quote
yea you can get more but auto targeting systems are only usefull in a few situations
i used them in my web loki that i used to PVE in C5 WH to web and paint targets for the dreads |
Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
143
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Posted - 2013.07.11 06:39:00 -
[8] - Quote
Chribba wrote:Aliventi wrote:Chribba wrote:You know you can fit more than one Auto Targeter for even more targets right?
So a Golem could target up to 34 really.
/c This needs a screenshot. Sorry I was thinking wrong, Golem has only 7 high-slots = 31 targets -> http://eve-files.com/chribba/golem.jpgBut you could use like an Armageddon that has 8 slots, 7 base and get 31 as well. /c
This is a terrible fit.....where are the mining lasers Chribba??? |
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Chribba
Otherworld Enterprises Otherworld Empire
8852
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Posted - 2013.07.11 06:42:00 -
[9] - Quote
Regan Rotineque wrote:Chribba wrote:Aliventi wrote:Chribba wrote:You know you can fit more than one Auto Targeter for even more targets right?
So a Golem could target up to 34 really.
/c This needs a screenshot. Sorry I was thinking wrong, Golem has only 7 high-slots = 31 targets -> http://eve-files.com/chribba/golem.jpgBut you could use like an Armageddon that has 8 slots, 7 base and get 31 as well. /c This is a terrible fit.....where are the mining lasers Chribba??? They will never be there until CCP puts turrets on the Golem
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Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
143
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Posted - 2013.07.11 06:47:00 -
[10] - Quote
*facepalm*
Gah golem.....no turrets.....
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Tippia
Sunshine and Lollipops
15440
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Posted - 2013.07.11 06:47:00 -
[11] - Quote
Chribba wrote:Regan Rotineque wrote:This is a terrible fit.....where are the mining lasers Chribba??? They will never be there until CCP puts turrets on the Golem So fill it up with mining drones. Also, hull reppers. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
307
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Posted - 2013.07.11 07:24:00 -
[12] - Quote
so just use an auto targeting system I instead You can trust me, I have a monocole |
Jacob Holland
Weyland-Vulcan Industries
169
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Posted - 2013.07.11 07:34:00 -
[13] - Quote
Chribba wrote:Sorry I was thinking wrong, Golem has only 7 high-slots = 31 targets -> http://eve-files.com/chribba/golem.jpgBut you could use like an Armageddon that has 8 slots, 7 base and get 31 as well. /c Sig Amp IIs for another 8 on the lowslots for 39
Or a Paladin for 45 targets with its greater lowslot count.
But I believe the NavPoc takes the laurels with 7 base, eight highs and eight lows for (7+(8*3)+(8*2))= 47 targets. |
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Chribba
Otherworld Enterprises Otherworld Empire
8855
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Posted - 2013.07.11 09:09:00 -
[14] - Quote
Jacob Holland wrote:Chribba wrote:Sorry I was thinking wrong, Golem has only 7 high-slots = 31 targets -> http://eve-files.com/chribba/golem.jpgBut you could use like an Armageddon that has 8 slots, 7 base and get 31 as well. /c Sig Amp IIs for another 8 on the lowslots for 39 Or a Paladin for 45 targets with its greater lowslot count. But I believe the NavPoc takes the laurels with 7 base, eight highs and eight lows for (7+(8*3)+(8*2))= 47 targets. Indeed - Target NavyPoc
/c
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Tippia
Sunshine and Lollipops
15440
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Posted - 2013.07.11 09:14:00 -
[15] - Quote
GǪwhich raises the question: where are the +target midslot modules and rigs? That image really highlights a severe omission from the game.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Onomerous
Shockwave Innovations Surely You're Joking
204
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Posted - 2013.07.11 12:17:00 -
[16] - Quote
It's an exploit!!! CCP must stop it now!!!
**someone had to say it. Exploit is the word du jour** |
Zaknussem
Everybody Loves Donuts
42
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Posted - 2013.07.11 13:10:00 -
[17] - Quote
Quote:Tournament Observation (x3)
Skill at observating tournaments. +2 extra targets per skill level, up to the ship's maximum allowed number of targets locked.
** THIS IS A NON-PUBLIC SKILL **
The thing is, even with this skill trained to V, that would "only" add 10 more targets to a maximum of 22. |
Xolve
Sniggerdly Pandemic Legion
1556
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Posted - 2013.07.11 13:29:00 -
[18] - Quote
Gaming God wrote:There are only skils to target 12 targets why can the golem target 13 targets ? It wil never happen ?
The Golem targets = 13 with the mod Auto Targeting System II . Togehter it is posible to target the 13 targets that the golem is able to target.
Why on Earth would you ever need to lock 13 targets?
Also- who uses Auto Targeting Systems?
Inappropriate signature removed. Navigator. |
Ace Uoweme
Republic Military School Minmatar Republic
409
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Posted - 2013.07.11 13:39:00 -
[19] - Quote
Xolve wrote:Gaming God wrote:There are only skils to target 12 targets why can the golem target 13 targets ? It wil never happen ?
The Golem targets = 13 with the mod Auto Targeting System II . Togehter it is posible to target the 13 targets that the golem is able to target. Why on Earth would you ever need to lock 13 targets? Also- who uses Auto Targeting Systems?
Blitzing missions for one.
So many targets, so little time. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Xolve
Sniggerdly Pandemic Legion
1557
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Posted - 2013.07.11 13:50:00 -
[20] - Quote
Ace Uoweme wrote:Blitzing missions for one. So many targets, so little time.
Typically, the term 'blitzing' a mission refers to NOT killing 13 targets; and instead hitting only the triggers only and the final red boxy thing. Inappropriate signature removed. Navigator. |
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Naes Mlahrend
KINGS OF EDEN Sev3rance
113
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Posted - 2013.07.11 13:54:00 -
[21] - Quote
Golem only has one target and that's his preecccccciiiiioussssss. |
Spurty
906
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Posted - 2013.07.11 14:00:00 -
[22] - Quote
Going to post this once more as it seems you are all focused on targets lockable
ECM should affect this characteristic of a ship
It should lower the number of you can lock by so many targets per module / skill
ECM should not be zeroing this property
This will align ECM with other ewar modules
ECCM can become a counter like cap batteries are to Nuets and nos (reflect some back).
File this under "poorly thought out mechanics" like corp/alliance/standings --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |
Xolve
Sniggerdly Pandemic Legion
1557
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Posted - 2013.07.11 14:24:00 -
[23] - Quote
What is the Features & Ideas subforum for again, I can't seem to recall it's purpose. Inappropriate signature removed. Navigator. |
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