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Gorlonn
Jews for Peace and Love
0
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Posted - 2013.07.11 14:49:00 -
[1] - Quote
I am planning to use both sheild and armor tanking eventually, what mechanic skills should be at 5 to have perfect skills in both? |
RavenPaine
RaVeN Alliance
451
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Posted - 2013.07.11 14:56:00 -
[2] - Quote
Mechanics Hull Upgrades Repair Systems The 4 Comp Skills
"Perfect" might include the rigging skills to V, but most ppl do them to IV Might also include Themodynamics to V (Science Skill) |
Setsune Rin
Bite Me inc Bitten.
39
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Posted - 2013.07.11 14:58:00 -
[3] - Quote
shield is engineering
mechanics is armor tanking mostly
hull upgrades, repair systems, mechanics and compensations to 5 for armor
for engineering basically anything with the word shield in it, apart from tactical shield manipulation...just leave that at 4 |
Gorlonn
Jews for Peace and Love
0
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Posted - 2013.07.11 14:59:00 -
[4] - Quote
Setsune Rin wrote:shield is engineering
mechanics is armor tanking mostly
hull upgrades, repair systems, mechanics and compensations to 5 for armor
for engineering basically anything with the word shield in it, apart from tactical shield manipulation...just leave that at 4
Ah yes, forgot shield was engi. Thank you for the replies! |
Gorlonn
Jews for Peace and Love
0
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Posted - 2013.07.11 15:00:00 -
[5] - Quote
RavenPaine wrote:Mechanics Hull Upgrades Repair Systems The 4 Comp Skills
What about the rigging skills? |
RavenPaine
RaVeN Alliance
451
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Posted - 2013.07.11 15:02:00 -
[6] - Quote
Gorlonn wrote:RavenPaine wrote:Mechanics Hull Upgrades Repair Systems The 4 Comp Skills What about the rigging skills?
I was editing while you were typing. It's there now :) |
Gorlonn
Jews for Peace and Love
0
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Posted - 2013.07.11 15:06:00 -
[7] - Quote
RavenPaine wrote:Gorlonn wrote:RavenPaine wrote:Mechanics Hull Upgrades Repair Systems The 4 Comp Skills What about the rigging skills? I was editing while you were typing. It's there now :)
Thanks! I was thinking of just doing armor and shield rigging to 5 along with the rest. Is the ROI there or is it a waste? |
RavenPaine
RaVeN Alliance
453
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Posted - 2013.07.11 15:14:00 -
[8] - Quote
Level IV lets you mount the T2 rigs. With 99% of the skills, I can *feel* the difference of level V training. I have never trained a rigging skill to V, so I can't give an honest opinion on the value of the training. In my head, seems not worth the time. |
Gorlonn
Jews for Peace and Love
0
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Posted - 2013.07.11 15:15:00 -
[9] - Quote
RavenPaine wrote:Level IV lets you mount the T2 rigs. With 99% of the skills, I can *feel* the difference of level V training. I have never trained a rigging skill to V, so I can't give an honest opinion on the value of the training. In my head, seems not worth the time.
I see, I thought it might be worth it for armor rigs as you gain some of the speed back. Thank you very much for the replies! |
Zhilia Mann
Tide Way Out Productions
1378
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Posted - 2013.07.11 16:19:00 -
[10] - Quote
It seems to me that rigging skills to 5 are a very late game thing, though you could make the case that Armor Rigging is good to take to 5 earlier. You actually get more speed back on many fits taking Armor Rigging from 4 to 5 than you do Armor Honeycombing from 3 to 5.
Shield rigging is also nice, but not as critical.
The five rig-based "fitting" skills -- the weapon rigging skills -- are just that. They might help you get just a touch more out of your ship without resorting to fitting mods or implants, but it's fit-dependent. I've found a few edge cases where you can get more out of Launcher Rigging already and I'm slowly taking the others to 5.
The last two are in a class of their own. Astronautics Rigging reduces armor of course -- but usually on ships that pretty much have to shield tank because you're trying to keep mobility up anyhow. Electronics Superiority Rigging reduces shield -- but only really comes into play on ships that will fold if shot much in the first place. I'd say those are your lowest priority groups.
Oh, and of course Jury Rigging itself to 5 is only for industrialists.
As for the rest of the category, the aforementioned Armor Honeycombing is pretty bleh. Maybe take it to 4 and leave it for a very long time. Armor Resistance Phasing definitely helps when you're running a Reactive Armor Hardener, but I'm just not sure how popular those are right now.
As for your shield skills, Shield Compensation, Shield Management, and Shield Operation should probably all go to 5. Shield Compensation is only for active shield tanks, but they come up often enough. Shield Upgrades is a great fitting skill, especially for wedging oversized extenders on small ships.
Shield comps had their nuts kicked in, but I still kind of like resistance amps on many fits, so they have uses. Highly fit dependent and a much lower priority than armor comps though.
And finally, Tactical Shield Manipulation. I'll just leave a recent link on that one. |
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Ford Chicago
Ziz Zag Ziggurat
25
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Posted - 2013.07.11 16:29:00 -
[11] - Quote
Tengu, no rigs, All Level V: 182 m Signature Radius Tengu, LSE II, 3x CDFE, All Level V: 205 m Tengu, LSE II, 3x CDFE, Shield Rigging IV: 210 m
Megathron, 100MN MWD II, no rigs, All Level V: 1116 m/s w/ MWD Megathron, 100MN MWD II, 3x Trimark, All Level V: 985 m/s Megathron, 100MN MWD II, 3x Trimark, Armor Rigging IV: 960 m/s
There is not much gain for getting the rigging skills to Level V. |
Gorlonn
Jews for Peace and Love
1
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Posted - 2013.07.11 16:32:00 -
[12] - Quote
Ford Chicago wrote: Tengu, no rigs, All Level V: 182 m Signature Radius Tengu, LSE II, 3x CDFE, All Level V: 205 m Tengu, LSE II, 3x CDFE, Shield Rigging IV: 210 m
Megathron, 100MN MWD II, no rigs, All Level V: 1116 m/s w/ MWD Megathron, 100MN MWD II, 3x Trimark, All Level V: 985 m/s Megathron, 100MN MWD II, 3x Trimark, Armor Rigging IV: 960 m/s
There is not much gain for getting the rigging skills to Level V.
Awesome! Thank you! |
Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
729
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Posted - 2013.07.14 00:48:00 -
[13] - Quote
with the change to shield hardners you can mostly ignore the 4 [xyz] shield compensation skills now as hardners no longer receive a 'whilst inactive' resistance boost
those skills are pretty much redundant and useless I have never seen a passive shield module based fit
even the 'passive shield' fits are based on active hardners |
Destination SkillQueue
Are We There Yet
5466
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Posted - 2013.07.14 04:17:00 -
[14] - Quote
Kitty Bear wrote:with the change to shield hardners you can mostly ignore the 4 [xyz] shield compensation skills now as hardners no longer receive a 'whilst inactive' resistance boost
those skills are pretty much redundant and useless I have never seen a passive shield module based fit
even the 'passive shield' fits are based on active hardners It's because the true passive fits are only used in special cases when you know to expect heavy neuting you can't easily remove or cap boost your way out off. Anyone going to such situations doesn't need to be told what to fit and there is no point suggesting them as general fits as in every other case you're better off with active hardeners. |
Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
729
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Posted - 2013.07.14 16:38:00 -
[15] - Quote
yep that's kinda what I was getting at it's so situational, that I have never encountered the situation where it would be useful
the [xyz] armour comps are worth training, EANM is a cool module for tanking with
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Gorlonn
Team Bones and Balls with a Spike on Top
2
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Posted - 2013.07.14 23:47:00 -
[16] - Quote
Kitty Bear wrote:yep that's kinda what I was getting at it's so situational, that I have never encountered the situation where it would be useful
the [xyz] armour comps are worth training, EANM is a cool module for tanking with
Thats a huge hep, thank you for making sure I didn't waste a bunch of time with the shield ones! going to get the armor ones to 5 tho.
Thanks again! |
Ford Chicago
Ziz Zag Ziggurat
27
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Posted - 2013.07.21 07:36:00 -
[17] - Quote
Gorlonn wrote:Ford Chicago wrote: Tengu, no rigs, All Level V: 182 m Signature Radius Tengu, LSE II, 3x CDFE, All Level V: 205 m Tengu, LSE II, 3x CDFE, Shield Rigging IV: 210 m
Megathron, 100MN MWD II, no rigs, All Level V: 1116 m/s w/ MWD Megathron, 100MN MWD II, 3x Trimark, All Level V: 985 m/s Megathron, 100MN MWD II, 3x Trimark, Armor Rigging IV: 960 m/s
There is not much gain for getting the rigging skills to Level V.
Awesome! Thank you!
The weapon rigging skills reduce the fitting drawbacks which can be useful. I trained Missile Rigging V in order to enable a very specific fit on a Tengu.
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Salpad
Carebears with Attitude
371
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Posted - 2013.07.28 17:17:00 -
[18] - Quote
Setsune Rin wrote:shield is engineering
mechanics is armor tanking mostly
hull upgrades, repair systems, mechanics and compensations to 5 for armor
for engineering basically anything with the word shield in it, apart from tactical shield manipulation...just leave that at 4
CCP has talked about making some changes to skill names and skill categories. Rename some skillz and categories, move some skillz to other categories, create new categories, delete a few old categories that become empty.
It'll be a disruptive and confusing change for us old players, but will help new players as the new names tend to better indicate purpose. |
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