Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Geralt Rittersporn
Geralt Rittersporn Trading
7
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Posted - 2013.07.23 23:04:00 -
[1141] - Quote
Suggestion: add colortags to gates in the overview (e.g. ability to select different color for gates leading to high low and nullsec) Keywords: UI, Overview |
Bussunda
The Greater Goon Clockwork Pineapple
0
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Posted - 2013.07.23 23:21:00 -
[1142] - Quote
Suggestion: change Sentry Damage Augmentor rigs to increase all drone damage instead of just sentries. Keywords: rigs, drones
I can only assume this was something that was overlooked when drone damage amplifiers were introduced...it makes as much sense as having rigs that only increase the damage of large artillery turrets. |
M1k3y Koontz
Thorn Project Surely You're Joking
182
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Posted - 2013.07.24 00:37:00 -
[1143] - Quote
Refitting T3 subs in POSs (This is pretty much my one complaint that springs to mind as a WHer) How much herp could a herp derp derp if a herp derp could herp derp. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3915
|
Posted - 2013.07.24 00:42:00 -
[1144] - Quote
Suggestion: allow more than 5 overview tabs. Keywords: UI, overview Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3915
|
Posted - 2013.07.24 00:43:00 -
[1145] - Quote
Suggestion: allow overview tabs to be unstacked so I can have multiple independent overview windows Keywords: UI, overview Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3915
|
Posted - 2013.07.24 00:44:00 -
[1146] - Quote
Suggestion: allow overview to display shield/armour/hull/aggression, to replace the watch list Keywords: UI, overview, watchlist Day 0 advice for new players: Day 0 Advice for New Players |
Kell Wolf
Galloglaigh Gentlemen's Interstellar Nightclub
0
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Posted - 2013.07.24 00:56:00 -
[1147] - Quote
Suggestion: make jumping via jump drive have spool up time bass on mass of ship jumping. This would move jumping to a transportation role and out of aha king role.
Keywords: balance, jump drive |
MBizon Osis
State War Academy Caldari State
1
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Posted - 2013.07.24 01:09:00 -
[1148] - Quote
Suggestion: allow gas harvesters to be used not only in turret slots but launcher slots too
Keywords: Modules, Balance |
Metalp1g
Industrial Farming Collective
0
|
Posted - 2013.07.24 02:40:00 -
[1149] - Quote
Suggestion: Allow ships in your hangar to use their full cargo capacity without them being active. Right now, there is a limit of about 5,500m3 or so. If you make a freighter active, and fill its cargo hold to capacity (say 13,000 m3), then make another ship active, that freighter still has 13,000 m3 in the hold. Dragging 13,000 m3 worth of stuff onto an identical empty freighter that is not active will only allow the 5,500 m3 restriction.
Weird.
Can this be fixed or is there a reason for this? |
Winmatar Citizen 000001
League of Extraordinary Equines
9
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Posted - 2013.07.24 03:31:00 -
[1150] - Quote
Suggestion: If vargurs aren't meant to use anything but 800s, give them a better falloff then the machariel. Keywords: Battleship, Marauder, Vargur, PvE |
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Masao Kurata
Uncorporate
27
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Posted - 2013.07.24 06:10:00 -
[1151] - Quote
Suggestion: Add a filter for locator agents to the agent finder. Keywords: UI, PVP |
Roid Dude
Most confidential
0
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Posted - 2013.07.24 07:10:00 -
[1152] - Quote
Suggestion: Add new role or allow directors to change corporation orders Keywords: Corporation, Market |
Cross Barret
Pod or be Podded
6
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Posted - 2013.07.24 09:03:00 -
[1153] - Quote
Suggestion: Let us sell/repair/contract/etc items from within a container in our hanger. Keywords: UI, hanger |
Demonos 555
Center for Advanced Studies Gallente Federation
53
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Posted - 2013.07.24 09:04:00 -
[1154] - Quote
Suggestion: Change the Sentry Drone: make two states, "detailed" and "movement." Expanded - Battle Mode. Movement - just move, fight is not possible. Unloaded, unfolded. After the fight, turned and gave the command to return to the ship. Keywords: Drone |
Cross Barret
Pod or be Podded
6
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Posted - 2013.07.24 09:04:00 -
[1155] - Quote
Suggestion: Allow bookmarks to show up in overview Keywords: UI, overview |
Demonos 555
Center for Advanced Studies Gallente Federation
53
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Posted - 2013.07.24 09:04:00 -
[1156] - Quote
Suggestion: -ÿ-+-+-¦-+-+-é-î Sentry Drone: -ü-¦-¦-+-¦-é-î -¦-¦-¦ -ü-+-ü-é-+-Å-+-+-Å, "-Ç-¦-+-¦-¦-Ç-+-â-é-+-¦" -+ "-¦-¦-+-¦-¦-+-+-¦". -á-¦-+-¦-¦-Ç-+-â-é-+-¦ - -¦-+-¦-¦-+-¦ -Ç-¦-¦-+-+. -ö-¦-+-¦-¦-+-+-¦ - -é-+-+-î-¦-+ -+-¦-Ç-¦-+-¦-ë-¦-+-+-¦, -¦-+-¦ -+-¦ -¦-+-+-+-+-¦-¦-+. -Æ-ï-¦-Ç-â-+-+-+, -Ç-¦-+-¦-¦-Ç-+-â-+. -ƒ-+-ü-+-¦ -¦-+-Å -ü-¦-¦-Ç-+-â-+ -+ -+-é-¦-¦-+ -¦-+-+-¦-+-¦-â -¦-+-+-¦-Ç-¦-é-¦ -+-¦ -¦-+-Ç-¦-¦-+-î. Keywords: Drone |
Cross Barret
Pod or be Podded
6
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Posted - 2013.07.24 09:05:00 -
[1157] - Quote
Suggestion: Allow drone control through module buttons (same as guns/missiles/ewar/etc) Keywords: Drones |
Cross Barret
Pod or be Podded
6
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Posted - 2013.07.24 09:10:00 -
[1158] - Quote
Suggestion: Allow for multiple (tabbed?) selected item/ship windows (The window with the align to/warp/keep at range/orbit/etc buttons). It would be cool to select your warp out on one, tab to another for combat, then when its time to warp out, tab back to the warp out selected item and simply hit warp. This might also be handy for fighting multiple combatants. Keywords: UI, selected item window |
Roguebullit
Blue Republic RvB - BLUE Republic
0
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Posted - 2013.07.24 09:48:00 -
[1159] - Quote
Suggestion: Allow for the HUD to be moved anywhere on the screen. Not just left,right or, top, bottom. Keyword: UI, HUD
Suggestion: Allow for multiple chat windows within one box to be moved around within that box and stay there on log out. Not reset to default every log out/log in. Keyword: UI, Chat
Suggestion: Allow for radial menu to be completely turned off if desired. Keyword: UI, Radial Menu
Suggestion: Increase Overview tab numbers from 5. (Already on list I believe) Keyword: UI, Overview
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Skia Aumer
Atlas Research Group Gatekeepers Universe
55
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Posted - 2013.07.24 10:22:00 -
[1160] - Quote
Suggestion: Allow for POS fuel optimization Keywords: POS, industry Note: Heavy water (HW) and Liquid Ozone (LO) used to be consumed based on CPU and PG usage, need to revive this feature. Proposed mechanics - Control Tower consumes fuel blocks as usual, but spits out excess HW and LO into a special bay ("economizer"). A small but interesting feature, rewards wiser POS fitting, stimulates industry in nullsec and WH (to recycle those HW and LO). |
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Haracoth
Lucky Lucy Ltd Tactical Narcotics Team
0
|
Posted - 2013.07.24 13:27:00 -
[1161] - Quote
Suggestion: Reduce compression time for ice Keywords: Rorqual, mining, ice |
T1nyMan
Interstellar Solutions Agency
75
|
Posted - 2013.07.24 13:33:00 -
[1162] - Quote
Suggestion: Add auto resume for pause on skill queue on character with most skill points after a set period or next down time Keywords: skill queue Note: there is no known reason why someone would leave their skill queue paused intentionally, I lost 5 days because apply nerve applied |
Rhasta Farai
The New Hope Synthetic Systems
56
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Posted - 2013.07.24 14:28:00 -
[1163] - Quote
Suggestion: Please, make it possible to stack the same BPO/BPC with an identical parameters (ME, PE etc.) Keywords: GUI, Inventory Notes: It can improve usability of Inventory a little bit |
Photon Ceray
Caesar Lile Directorate
160
|
Posted - 2013.07.24 15:35:00 -
[1164] - Quote
Suggestion: make a new view possibility for market called list, in which only the names of objects in that category and their price are listed. This is very useful for those who want to update market prices without having to click on each material individually. the group option half does the job because one has to scroll through the long list with all the description that isn't needed for the quick update.
Keywords: market, interface, usability, list, prices, categories |
Jack Carrigan
Order of the Shadow The Revenant Order
893
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Posted - 2013.07.24 16:07:00 -
[1165] - Quote
Suggestion: Create a 'Support Tug Class' of ships that can move fitted Battleships etc in hisec
Keywords:Ship balancing "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
Valterra Craven
59
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Posted - 2013.07.24 16:26:00 -
[1166] - Quote
Suggestion: Allow accounts to have a "Free to Play" mode Keywords: FTP, Trial, Accounts Note: This would not be the traditional FTP like in Lord of the Rings where the model is to get people to buy game changing items. Simply put, the free to play mode would allow you to log in and play the game, but your account can not accrue skill points. Some other limitations could be put in place as well, like not being able to part of an alliance or player corps, etc. |
Uther Penfaxe
Uncharted Skies Cerberus Unleashed
0
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Posted - 2013.07.24 16:28:00 -
[1167] - Quote
Suggestion: Make Contacts exportable / importable and / or implement a feature for (automatic) Synchronization of Contacts between Characters / Accounts.
Keywords: UI |
Molic Blackbird
Orion Faction Industries Orion Consortium
87
|
Posted - 2013.07.24 17:10:00 -
[1168] - Quote
Suggestion: Make the contract button on the Neocom continue to flash when a new contract comes in. Keywords: Contracts, UI
Note: Prior to the new Neocom, the contract button would flash continually until action was taken on it. Now, the contract button will flash for 5 seconds then stop. It is very easy to miss the flashing in those 5 seconds.
Suggestion: Move 'Copy Contract' from the right click menu to a button on the contract Keywords: Contracts, UI
Note: Many people aren't even aware that the copy contract feature exists. Moving it from the right click menu to a button on the contract will help increase exposure to the feature plus reduce one mouse click when using the copy contract feature.
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Valterra Craven
59
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Posted - 2013.07.24 18:04:00 -
[1169] - Quote
Suggestion: Show player names behind Market Buy and Sell orders Keywords: Market |
Freighdee Katt
Center for Advanced Studies Gallente Federation
460
|
Posted - 2013.07.24 18:43:00 -
[1170] - Quote
Suggestion: Remove "apply" and "pause" features from skill queue Keywords: Skills, SP, Learning, Training, Skill Queue
When a skill is queued, train it. When something needs to "pause" the queue (clone jumping) just pause it. When the need for "pausing" is over, automatically "resume" and start training again. Do all of this automatically and transparently. Stop making us go fifty different places and push a bunch of different buttons just to do one simple thing. And remove the possibility for costly user error like forgetting to hit "apply."
As a side note, to illustrate one reason for this change: "Dual training" is currently broken in a subtle but major way, and this brokenness can cause serious problems if you are away when it ends. Even if you have only one character training (all others have empty queues), "dual training" will still pause all characters on the account except the one with the highest SP, when the dual time runs out. This happens even if there is only one character with any skills training, and it's not the highest SP character. This can (and did, in my case) cause days of lost SP, when a character's queue is automagically paused for no reason, even though it was the only character with a skill queued up at the time dual training ended. Automatic resume (i.e., always on training, with out any "pause" or "resume" at all), would have prevented this problem.
Where there is any conflict between characters, such as two having skills queued up at once, it can be resolved with the existing mechanic that is built in to accomodate dual training; the highest SP character wins, and will continue training until its skill queue runs dry (if ever). And when that happens, then the next highest SP character on the account will automatically "resume" training, if it has anything queued up. |
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