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RAW23
B And H Drive Yards
37
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Posted - 2011.10.25 12:19:00 -
[1] - Quote
I've been reading the recent threads about removing the insurance payouts for suicide vessels and have come out of the debate with some sympathy for each side. On the one hand, I do think it is too easy to gank certain types of ships with very limited consequences. But, on the other hand, it has to be admitted that the pickings for gankers are rather slim.
Essentially, I think the problem is that it is too easy to gank the weak and too hard to gank the strong. The purpose of this thread is to canvas for suggestions as to how this can be rebalanced in order to take a (very small) bit of pressure off the poor miners whilst making high-sec industry a viable target for the gankers by way of compensation (and then some).
As an industrialist, I have never really felt under any threat from ganking after my first few months in the game. Once I started flying freighters and blockade runners I never got even a whiff of danger despite doing multiple daily journeys with 5-10bil of cargo in the hold at a time. In addition, my high-sec POSes were pretty much invulnerable to anyone who couldn't bring at least 50 battleships to the fight and, whilst they were never attacked, I knew that I would be able to remove anything of value before the fight even began. This removed a good deal of risk and fun from the game for me and, given that industry is pretty damn boring anyway, this excitement was sorely missed.
The current arrangements also make industrial-based warfare very difficult as it will never really be cost effective to take military action against competitors. I once tracked down my main competition's POSes, assembled a list of his 9 alts, tracked their movements and identified the times he shipped big (3bil+) cargoes. Unfortunately, despite having all this intel there was really not much I could do to him that would have more than a trivial effect. Sure, I could force him to move his production to new POSes and corps but this wouldn't have been financially viable in the long term. And I was unable to find any merc corps who were both willing and able to gank his Orca's and freighters in a sustainable way. I could have done it for fun but not for profit.
Encouraging rich industrialists to feel fear and excitement and arranging things so that efficient warfare for economic ends is possible seem to me to be two desirable features for increasing player-driven interactions and conflict, whereas penalising the already weak seems (to me at least) to offer a less rich gaming experience.
So, basically, my suggestion is to make the easy targets harder and the hard targets easier. I have a few ideas for how this might be achieved (starting with limiting POS defensive capabilities in high-sec) but when it comes to the mechanics of, say, making a blockade runner more vulnerable, I wouldn't know where to start as I know nothing much about combat in eve. I would like to hear opinions on the changes and tweaks needed to make life riskier for rich industrialists and also on the general desirability of such a project. |
Malcanis
Vanishing Point. The Initiative.
752
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Posted - 2011.10.25 12:22:00 -
[2] - Quote
The kind of campaign you are talking about is what wardecs should be for. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Tanya Fox
Imperial Academy Amarr Empire
8
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Posted - 2011.10.25 12:32:00 -
[3] - Quote
If you find being an industrialist is too boring most of the time, why not do something else?
The issues to do with ganking you mention with regard to insurance, is not really an issue about ganking. It's more an issue about removing a ridiculous practice, namely paying insurance out to someone that has had their ship destroyed by Concord. |
RAW23
B And H Drive Yards
38
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Posted - 2011.10.25 12:56:00 -
[4] - Quote
Malcanis wrote:The kind of campaign you are talking about is what wardecs should be for.
Wardecs really don't work. If I were ever decced my contingency plan was to a) determine if the attackers were likely to be able to bring large BS fleets against my POSes. If they were, then just strip out the mods and move them to other shell corps and carry on as before. My haulers would simply move to NPC corps (or be there already) and would not be affected by the dec in any case. I've been an industrialist for two years now and I have never had even the whiff of a threat to my operations, despite being based a couple of jumps from Jita.
That aside, the main point I wanted to make was that wealthy players are virtually invulnerable from ganking due to the industrial ship types they fly. I don't really see a good reason for the already rich and powerful to have complete immunity in this regard, especially as it means that most of the really valuable cargoes moving around space are entirely removed from the field for the ganking profession, leaving them with little option but to target the weak (and miners) exclusively. |
RAW23
B And H Drive Yards
38
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Posted - 2011.10.25 12:59:00 -
[5] - Quote
Tanya Fox wrote:If you find being an industrialist is too boring most of the time, why not do something else?
The issues to do with ganking you mention with regard to insurance, is not really an issue about ganking. It's more an issue about removing a ridiculous practice, namely paying insurance out to someone that has had their ship destroyed by Concord.
That being an industrialist can be very boring does not mean that this area of the game should just be ignored. It has the potential to be quite lively and exciting if some risk is introduced. And this is really not about what I want to do or not. I'm pretty much retired now in any case. This is just an idea to broaden the range of available player interactions and conflict opportunities by making the fatcats the targets that they should be. |
David Grogan
The Motley Crew Reborn
109
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Posted - 2011.10.25 14:01:00 -
[6] - Quote
mining is the most riskiest profession in the game.
you have roughly a 6000 in 300000 (1 in 50) chance a goon will gank you.
Add war dec's, non goon gankers and poor tanking vs npc that risk goes up even further Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless your from china, Buy locally produced goods and help create more jobs. |
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