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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Soulpirate
Caldari Provisions Caldari State
346
|
Posted - 2014.04.15 16:17:00 -
[1051] - Quote
Mashie Saldana wrote:I'm sorry but that looks terrible. Is that a tech demo?
I guess you could say that, as this is PRE-ALPHA! ffs
Even if the game does half what CR wants to do, it's going to be epic.
I laugh at the people saying CR is just trying to get rich, like he isn't already. He is just a dude that has the time and desire to build the game he wants to play, a gamers dream.
This game is going to be all the things I wanted EVE to be in time, but never happened due to CCP's short attention span on projects. |
Mina Sebiestar
Mactabilis Simplex Cursus
657
|
Posted - 2014.04.15 16:31:00 -
[1052] - Quote
Yep engine ticks riddled with bugs but that I can understand after all dog module is there for ppl to mass test and hunt bugs down.
Game it self isnt gonna be in alpha til 2015 kick in.
dog module
planet module
pve missions
alpha of game world....
if I understood it correctly.
also noticed performance buff couldn't run game and eve at same time all high without noticing sluggish movement gone now. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Bagrat Skalski
Poseidaon
1332
|
Posted - 2014.04.16 08:07:00 -
[1053] - Quote
When you see how much detail there is, it's so riculously detailed, that detail will be shown in code also, no wonder there is a mass of bugs. Working this out will get them some time for sure. Maybe even to 2016. And I am talking about whole game. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. |
Onyx Nyx
Euphoria Released Triumvirate.
621
|
Posted - 2014.04.16 11:16:00 -
[1054] - Quote
Having seen the demo played at PAX prime, I would lie if my impression of Star Citizen had improved and when compared to Elite Dangerous, that I have a better impression of, Star Citizen is turning me off more and more. I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more.
- Richard (http://www.lfgcomic.com/) |
Soulpirate
Caldari Provisions Caldari State
346
|
Posted - 2014.04.16 15:33:00 -
[1055] - Quote
Bagrat Skalski wrote:When you see how much detail there is, it's so riculously detailed, that detail will be shown in code also, no wonder there is a mass of bugs. Working this out will get them some time for sure. Maybe even to 2016. And I am talking about whole game.
I would say late 2015 early 2016 seems aboot right. Fine for me mind you, as I need the time to save for the rig I am going to build just for SC. I mean any rig you build for it win run ANYTHING at high settings. Also. another 2 years of hardware advances is only going to make this game that much better, only fear there is if they keep changing their direction based on new tech which they seem to have done so far when it comes to which video card to optimize for. Such distractions will only slow them down more.
Anyhow, looks great so far for something that's still a few weeks from starting alpha. I can't wait for things like ship boarding FPS when someone turns off the artificial gravity, that is going to be a blast.
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Sibyyl
388
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Posted - 2014.04.16 17:31:00 -
[1056] - Quote
Seems like a beautiful game, though with its fair share of issues this early in its development stage. The Wing Commander games were interesting. I played Privateer for a brief period of time when I dated a guy who had it installed on his computer. I was actually (embarrassingly) quite a bit invested in my character.
That said, I'd play EVE if it was text based with blocks for ships and ascii-line border tables everywhere. I suspect for a lot of people it's EVE's underlying mechanics which seem like they're absent from any other game in the genre, Star Citizen included.
/Fÿ¡ Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*. |
Soulpirate
Caldari Provisions Caldari State
354
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Posted - 2014.04.21 03:14:00 -
[1057] - Quote
Sibyyl wrote:Seems like a beautiful game, though with its fair share of issues this early in its development stage.
Omg, I know! How dare they have so many bugs this early in development?
Anyhow, Pax East and Beyond
The honesty and straight forward approach of this game/developer is a breath of fresh air compared to the out-right arrogance of some established game publishers.
Yeah there are issues, it's not even in alpha yet...LOL. Well I guess one part is, and one more to come in a few weeks.
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DaReaper
Net 7 The Last Brigade
397
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Posted - 2014.04.22 19:49:00 -
[1058] - Quote
My interest in SC pretty much died a few months ago. The overall concept is good, but sharded servers, instanced encounters, chance based combat (i.e. will I fight noob guy 1 or npc 1 lets roll a dice and see) its shaping up to not be the game for me. |
Soulpirate
Caldari Provisions Caldari State
354
|
Posted - 2014.04.23 00:24:00 -
[1059] - Quote
DaReaper wrote:My interest in SC pretty much died a few months ago. The overall concept is good, but sharded servers, instanced encounters, chance based combat (i.e. will I fight noob guy 1 or npc 1 lets roll a dice and see) its shaping up to not be the game for me. Not sure what you mean by "chance based" there are no dice rolls in SC that I am aware of.
So far as instanced encounters, I believe every mission and/or cosmos site with a warp gate counts as an instance as does every solar system/WH for that matter. |
DaReaper
Net 7 The Last Brigade
408
|
Posted - 2014.04.23 20:10:00 -
[1060] - Quote
Soulpirate wrote:DaReaper wrote:My interest in SC pretty much died a few months ago. The overall concept is good, but sharded servers, instanced encounters, chance based combat (i.e. will I fight noob guy 1 or npc 1 lets roll a dice and see) its shaping up to not be the game for me. Not sure what you mean by "chance based" there are no dice rolls in SC that I am aware of. So far as instanced encounters, I believe every mission and/or cosmos site with a warp gate counts as an instance as does every solar system/WH for that matter.
"When a player leaves a planet's surface and enters space, the Galaxy Server hands them off to an appropriate orbit instance. If no instance exists in that location or all existing instances are full, a new one is dynamically created. There are reserved instance slots for friends and for players or NPCs that have been tagged as persons of interest (POI), and the galaxy server will avoid splitting up friends or separating a player from someone they have tagged as POI.[1]
GÇ£ The game will try its best to put friends and other ships of interest in the same dynamic instance - every space area - say orbiting a planet, an asteroid field, an ambush point etc. has only so many slots for live players - it is dynamically dropping people in and out of these instances based on their allegiances, specified interest / factions and skill level GÇ¥
GÇôChris Roberts"
source: http://starcitizen.wikia.com/wiki/Instancing
That is chance based encourters. Based of some random critera. There are limited slots in an instance, so if for exsample I leave earth's surface it will decide if in the 10 other instances I have friends, baddies, I want pvp or not, and if there are slots. It will then dump me into one or make me a new one. If my slots fill up, and I have a buddy that wants to join, he may see a totally different scenario. In addition, in eve, once I trigger an instance, anyone who comes to said instance I see. Reguardless of anything. What I read this as, is if I am Goonswarm, I leave a planet, it will look for other goons to put me with, or people I have flaged as buds, or enemies. But if will not see everyone there. That is a problem for me, and makes this game not an mmo. But if you enjoy this kind of game play then cool. I happen to think its stupid idea. So this is chance based. Just like combat is. If I land in an area and my pvp slider is a 10 for max pvp and billy bobs is at 0 for no pvp at all, the game will look at that and could randomly place us in the same instance. It however, will prolly not. In addition, i'm not suppose to be able to tell the difference between an NPC and a player. As I said, SC and eve not the same at all. And this type of game play sounds lame imo. But to each there own |
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Lucrii Dei
Imperial Shipment Amarr Empire
3
|
Posted - 2014.04.24 13:55:00 -
[1061] - Quote
http://i.imgur.com/a9wetqG.png |
Runini
SSPB
1
|
Posted - 2014.04.25 10:23:00 -
[1062] - Quote
Sergeant Acht Scultz wrote:My bet is about both having a nice and growing players subs, while similar at first look they will be totally different.
I'll be testing it for sure and will not expect it to be with the size or content possibilities of Eve, one has 10 years experience and development the other is not even out yet but I predict a nice success for this new title over time.
At the beginning Eve players didn't had as many systems, as much high sec, pve content, ships, modules, starbase modules, outposts, industrial ships etc etc, everything was added overtime and so will Star Citizen.
I wish him good luck with this new game and to send me a tester beta key, I definitively want to test it out. \
Has a Beta test key waiting.. along with some ships |
Cpt Swagg
Federal Navy Academy Gallente Federation
26
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Posted - 2014.04.25 22:01:00 -
[1063] - Quote
When Starcitizen comes out, CCP will release a browser version of eve and sell it as a Facebook app.
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Bertrand Butler
Cras es Noster
317
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Posted - 2014.04.26 07:30:00 -
[1064] - Quote
deleteme |
Aspalis
Red Federation RvB - RED Federation
548
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Posted - 2014.04.26 22:07:00 -
[1065] - Quote
DaReaper wrote:Soulpirate wrote:DaReaper wrote:My interest in SC pretty much died a few months ago. The overall concept is good, but sharded servers, instanced encounters, chance based combat (i.e. will I fight noob guy 1 or npc 1 lets roll a dice and see) its shaping up to not be the game for me. Not sure what you mean by "chance based" there are no dice rolls in SC that I am aware of. So far as instanced encounters, I believe every mission and/or cosmos site with a warp gate counts as an instance as does every solar system/WH for that matter. "When a player leaves a planet's surface and enters space, the Galaxy Server hands them off to an appropriate orbit instance. If no instance exists in that location or all existing instances are full, a new one is dynamically created. There are reserved instance slots for friends and for players or NPCs that have been tagged as persons of interest (POI), and the galaxy server will avoid splitting up friends or separating a player from someone they have tagged as POI.[1] GÇ£ The game will try its best to put friends and other ships of interest in the same dynamic instance - every space area - say orbiting a planet, an asteroid field, an ambush point etc. has only so many slots for live players - it is dynamically dropping people in and out of these instances based on their allegiances, specified interest / factions and skill level GÇ¥ GÇôChris Roberts" source: http://starcitizen.wikia.com/wiki/InstancingThat is chance based encourters. Based of some random critera. There are limited slots in an instance, so if for exsample I leave earth's surface it will decide if in the 10 other instances I have friends, baddies, I want pvp or not, and if there are slots. It will then dump me into one or make me a new one. If my slots fill up, and I have a buddy that wants to join, he may see a totally different scenario. In addition, in eve, once I trigger an instance, anyone who comes to said instance I see. Reguardless of anything. What I read this as, is if I am Goonswarm, I leave a planet, it will look for other goons to put me with, or people I have flaged as buds, or enemies. But if will not see everyone there. That is a problem for me, and makes this game not an mmo. But if you enjoy this kind of game play then cool. I happen to think its stupid idea. So this is chance based. Just like combat is. If I land in an area and my pvp slider is a 10 for max pvp and billy bobs is at 0 for no pvp at all, the game will look at that and could randomly place us in the same instance. It however, will prolly not. In addition, i'm not suppose to be able to tell the difference between an NPC and a player. As I said, SC and eve not the same at all. And this type of game play sounds lame imo. But to each there own
Considering the already crazy high expectations on Star Citizen, the odds against it delivering on those expectations is only going to get increase as times go on. For a kickstarter that started October 2012 and to date, they got a barely "working" prototype to show the public this far into development, it doesn't really inspire much confidence in the project. |
DaReaper
Net 7 The Last Brigade
423
|
Posted - 2014.04.27 06:12:00 -
[1066] - Quote
Aspalis wrote:DaReaper wrote:Soulpirate wrote:DaReaper wrote:My interest in SC pretty much died a few months ago. The overall concept is good, but sharded servers, instanced encounters, chance based combat (i.e. will I fight noob guy 1 or npc 1 lets roll a dice and see) its shaping up to not be the game for me. Not sure what you mean by "chance based" there are no dice rolls in SC that I am aware of. So far as instanced encounters, I believe every mission and/or cosmos site with a warp gate counts as an instance as does every solar system/WH for that matter. "When a player leaves a planet's surface and enters space, the Galaxy Server hands them off to an appropriate orbit instance. If no instance exists in that location or all existing instances are full, a new one is dynamically created. There are reserved instance slots for friends and for players or NPCs that have been tagged as persons of interest (POI), and the galaxy server will avoid splitting up friends or separating a player from someone they have tagged as POI.[1] GÇ£ The game will try its best to put friends and other ships of interest in the same dynamic instance - every space area - say orbiting a planet, an asteroid field, an ambush point etc. has only so many slots for live players - it is dynamically dropping people in and out of these instances based on their allegiances, specified interest / factions and skill level GÇ¥ GÇôChris Roberts" source: http://starcitizen.wikia.com/wiki/InstancingThat is chance based encourters. Based of some random critera. There are limited slots in an instance, so if for exsample I leave earth's surface it will decide if in the 10 other instances I have friends, baddies, I want pvp or not, and if there are slots. It will then dump me into one or make me a new one. If my slots fill up, and I have a buddy that wants to join, he may see a totally different scenario. In addition, in eve, once I trigger an instance, anyone who comes to said instance I see. Reguardless of anything. What I read this as, is if I am Goonswarm, I leave a planet, it will look for other goons to put me with, or people I have flaged as buds, or enemies. But if will not see everyone there. That is a problem for me, and makes this game not an mmo. But if you enjoy this kind of game play then cool. I happen to think its stupid idea. So this is chance based. Just like combat is. If I land in an area and my pvp slider is a 10 for max pvp and billy bobs is at 0 for no pvp at all, the game will look at that and could randomly place us in the same instance. It however, will prolly not. In addition, i'm not suppose to be able to tell the difference between an NPC and a player. As I said, SC and eve not the same at all. And this type of game play sounds lame imo. But to each there own Considering the already crazy high expectations on Star Citizen, the odds against it delivering on those expectations is only going to get increase as times go on. For a kickstarter that started October 2012 and to date, they got a barely "working" prototype to show the public this far into development, it doesn't really inspire much confidence in the project.
I agree, They are at what 46m now? And it seems like they just keep milking it. Instead of oh idk, putting out a game and building on it. And why the heck did people give them money do that can have a sound studio... shouldn't chris' company already HAVE that? Anyway, a lot of the game mechanics they are talking about just look weak. Some sound good, like making mining not a click and yawn session, others i often think 'huh?' like pirating.. but the ships drop no loot... what? |
raven666wings
Cyber Chaos Crew
404
|
Posted - 2014.04.27 20:40:00 -
[1067] - Quote
Fanboy Choir wrote:Star Citizen is not an MMO
Please allow me to clarify what the word "MMO" stands for:
Massively multiplayer online game "A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres."
MMO - Massively Multiplayer Online
not the same thing as MMOTSS - Massively Multiplayer On The Same Server
or MMOTSAOC - Massively Multiplayer On The Same Area Of Cyberspace
But if you are somehow concerned about the lack of the competition that Star Citizen will bring to EVE Online, stop worrying now! I've heard that Chris Roberts is planning to launch a side project to do so! It will consist on a old server machine loaded with a multiplayer version of Pong featuring a modified Pong SpaceshipsGäó graphic engine. It will allow all the 500.000 Star Citizen backers to be connected from their tablets on the same server and be online at the same area of cyberspace while pressing F1 and watching little red dots fire little pong balls at each other! Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
Mr Nentendo
Red Tsunami
0
|
Posted - 2014.04.28 00:56:00 -
[1068] - Quote
One thing when I was reading about star citizen is the ability to mod it and have custom servers. This reminds me of the old Discovery Freelancer Mod I used to play and while it kinda of enforced roleplaying with arbitrary rules it was an enjoyable experience playing as a Rhineland pilot vs the LN or being part of the Order fighting the Nomads. Star citizen may be able to offer an experience like that but more deeper experience. Hell there may be a group that makes the game unforgiving like EVE but with the more direct fighter combat of space sims.
Though after recently returning to EVE after a 1 year hiatus I feel they are very different games, eve offers gameplay not really offered anywhere else. I know that if I do quit EVE again, star citizen will likely not be a factor. |
raven666wings
Cyber Chaos Crew
411
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Posted - 2014.04.29 00:18:00 -
[1069] - Quote
https://robertsspaceindustries.com/comm-link/transmission/13840-Letter-From-The-Chairman-43-Million
$43 million stretch goal reached, every backer (to this point) gets a set of marine combat armor added to their accounts, to be used in the Star Citizen FPS module.
Omni Role Combat Armor (ORC) mk9 Manufacturer: CDS (Clark Defense Systems) The GÇÿstandardGÇÖ Marine armor for almost twenty years, ORC armor is prohibitively more expensive than standard-issue infantry body armor used by Army Ground Forces, but the Marines boast far fewer numbers and tend to make compelling arguments to get what they ask for. Clark Defense SystemsGÇÖ ORC armor is created of composite mesh of fibers reinforced with ablative plates, offering a modest protection against both energy and kinetic weapons. While it doesnGÇÖt offer the same protection of the MarinesGÇÖ proprietary Nail-armor or their SpecOps variants, ORCmk9 armor is a baseline solution for any number of situations the average Marine will encounter on any given day. Besides, in the words of Lt. Col Armin Trask, GÇ£you wanna know the best armor? Not getting shot.GÇ¥
The winner of the $45 million reward poll has been announced, it's the mistery object.
Hadesian Artifact GÇô The mystery of what happened in Hades has been one of the great archeological puzzles ever since the system was discovered in the early 26th Century. The evidence suggests that the Hadesians nearly erased their entire civilization in devastating civil war that left a planet cracked in half, but so many questions remained. Who were these Hadesians? How did the war get started? Over the centuries, even the public became enamored by the mystery of this system. This curiosity was inflamed when scientists recently discovered a lone Hadesian artifact on the black market of all places. Trinket manufacturers quickly tried to capitalize on the resurgence of interest by building exact copies of the artifact for sale to the public, even replicating the unidentified symbols along the baseGǪ
Voting for the 46$ million mark reward is still open. Backers can choose between an updated scanner software, a new role specific outfit, an engine tuning kit, a ship skin and a space plant. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
raven666wings
Cyber Chaos Crew
411
|
Posted - 2014.04.29 00:25:00 -
[1070] - Quote
Chris Roberts and CIG are doing in Star Citizen what CCP failed/refused to do in EVE Online. Even if they're taking their time to build the game right, it's only fair that they're the ones reaping the rewards for their dedication and hard work with a multi-million dollar cake. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
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digitalwanderer
DF0 incorporated
275
|
Posted - 2014.04.29 01:02:00 -
[1071] - Quote
raven666wings wrote:Chris Roberts and CIG are doing in Star Citizen what CCP failed/refused to do in EVE Online. Even if they're taking their time to build the game right, it's only fair that they're the ones reaping the rewards for their dedication and hard work with a multi-million dollar cake.
I think they're running out of objectives if that's what's left to finance right up to the 46 million mark..... |
raven666wings
Cyber Chaos Crew
411
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Posted - 2014.04.29 01:37:00 -
[1072] - Quote
I Voted for the space plant. Just wish the binary star system had won one of the previous polls' rewards. Better than smoking an alien space plant watching the sunset is only smoking it watching 2 sunsets Also the $42 million reward was a Gladius light fighter for Squadron 42. Maybe after this poll is done they'll start rewarding those TNGS competition ships for Star Citizen. That'd be awesome. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
Mina Sebiestar
Mactabilis Simplex Cursus
660
|
Posted - 2014.04.29 05:13:00 -
[1073] - Quote
Few brutal looking ones in that competition also like how on few of them interior is not flat surface like on constellation on that ship u can pretty much see a dude in toilet and boarding party can put a bullet in your head from pretty much anywhere .
where some contest ships have nice break up multi floor interior. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Gregor Parud
461
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Posted - 2014.04.29 09:13:00 -
[1074] - Quote
Other than that terrible dog fight demo has anyone seen any actual game content, gameplay or otherwise "tangible" results? |
Aspalis
Red Federation RvB - RED Federation
550
|
Posted - 2014.04.29 12:01:00 -
[1075] - Quote
Gregor Parud wrote:Other than that terrible dog fight demo has anyone seen any actual game content, gameplay or otherwise "tangible" results?
Chris Roberts will be happy to talk about it, after you spend a little bit of money. |
Gregor Parud
461
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Posted - 2014.04.29 13:59:00 -
[1076] - Quote
Aspalis wrote:Gregor Parud wrote:Other than that terrible dog fight demo has anyone seen any actual game content, gameplay or otherwise "tangible" results? Chris Roberts will be happy to talk about it, after you spend a little bit of money.
Not falling for that one, I've been to Jita.
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Mashie Saldana
BFG Tech
1027
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Posted - 2014.04.29 14:24:00 -
[1077] - Quote
Aren't all these stretch targets nothing but feature creep?
I will be impressed if anything is delivered in the end. Mashie Saldana Dominique Vasilkovsky
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digitalwanderer
DF0 incorporated
275
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Posted - 2014.04.29 16:39:00 -
[1078] - Quote
The dogfighting demo is going to be released in may just so you know, along with the arena commander and 4 game modes.
Worried much?.... |
Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
1425
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Posted - 2014.04.29 16:55:00 -
[1079] - Quote
digitalwanderer wrote:The dogfighting demo is going to be released in may just so you know, along with the arena commander and 4 game modes. Worried much?.... are you? [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
digitalwanderer
DF0 incorporated
276
|
Posted - 2014.04.29 18:24:00 -
[1080] - Quote
Grimpak wrote:digitalwanderer wrote:The dogfighting demo is going to be released in may just so you know, along with the arena commander and 4 game modes. Worried much?.... are you?
Nope. I signed up in the kickstarter phase in late 2012 and have 4 ships to try out, so it'll be fun flying in first person view, with real physics and ships that receive damage, where depending on how extensive, will impact the handling and overall performance of the ship....Blacking out due to extreme G-forces is a nice touch too, same as being able to destroy asteroids and even getting your own ship destroyed if you collide with one of them and ship boarding should be fun too.
Basically all sorts of stuff EVE doesn't have at all, and I've been hearing about EVE Valkerie for a while now, and haven't seen anything in terms of release date or beta testing for that matter....
I just keep hearing all the negative posts by the same people ever since this thread started a long time ago, so now that the game combat module is about to be released, they're having to eat their own words that a game that will push the limits of a PC, giving the finger to consoles and fully funded by end users is happening for real. |
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