Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 69 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Winterblink
121
|
Posted - 2014.05.14 04:47:00 -
[1411] - Quote
Commissar Kate wrote:So as I said above, it just comes down to ease of use and gameplay. Just add some techno-babble fly by wire computer explanation for it.
Realistic space flight = extreme difficulty and lots of frustration for the unseasoned and pilot. I'd take a hybrid space/atmospheric flight model over a 100% accurate one any day just to make the game more enjoyable instead of fighting it.
And there is G-Forces to deal with? If so, so much for crazy extreme maneuvering. If they include g-loc be prepared for hilarious results from it. As I used to see it all the time when I played my flight sims online.
Also how do SC ships traverse star systems and interstellar space? Warp drive seems out due to fact that I think you would have to deal with extreme g-forces. With regards to the issues of realistic space flight, the frustration part is mitigated what is effectively "simulated" computer control. They've talked about being able to turn off the various assists (think of the similar assist defeats in racing games) which enable more interesting flight dynamics like powerslides and such. With the whole thing turned on, you'll fly like a fighter jet, but obviously at the mercy of people skilled in the more loose flight models.
They also showed the g-force simulation, with the assists completely off you run the risk of blacking out and who knows what other harm to your character. Do you pull the harder turn and risk blacking out entirely, or do you take the less risky move and possibly get shot to pieces? Should make for some interesting gameplay.
Interstellar travel is all jump-based, presumably the in-system stuff will be similar. We'll see.
Of course this entire discussion is an academic exercise anyway until we get the game in our hands. I for one think it's a good thing to have a flight model which can be challenging to master but yields awesome rewards for doing so. warp drive active |
DaReaper
Net 7 The Last Brigade
514
|
Posted - 2014.05.14 04:51:00 -
[1412] - Quote
Winterblink wrote:Commissar Kate wrote:So as I said above, it just comes down to ease of use and gameplay. Just add some techno-babble fly by wire computer explanation for it.
Realistic space flight = extreme difficulty and lots of frustration for the unseasoned and pilot. I'd take a hybrid space/atmospheric flight model over a 100% accurate one any day just to make the game more enjoyable instead of fighting it.
And there is G-Forces to deal with? If so, so much for crazy extreme maneuvering. If they include g-loc be prepared for hilarious results from it. As I used to see it all the time when I played my flight sims online.
Also how do SC ships traverse star systems and interstellar space? Warp drive seems out due to fact that I think you would have to deal with extreme g-forces. With regards to the issues of realistic space flight, the frustration part is mitigated what is effectively "simulated" computer control. They've talked about being able to turn off the various assists (think of the similar assist defeats in racing games) which enable more interesting flight dynamics like powerslides and such. With the whole thing turned on, you'll fly like a fighter jet, but obviously at the mercy of people skilled in the more loose flight models. They also showed the g-force simulation, with the assists completely off you run the risk of blacking out and who knows what other harm to your character. Do you pull the harder turn and risk blacking out entirely, or do you take the less risky move and possibly get shot to pieces? Should make for some interesting gameplay. Interstellar travel is all jump-based, presumably the in-system stuff will be similar. We'll see. Of course this entire discussion is an academic exercise anyway until we get the game in our hands. I for one think it's a good thing to have a flight model which can be challenging to master but yields awesome rewards for doing so.
Though wouldn't you blacking out get you ripped to pieces anyway? But yea, who knows what will actually be workable and playable when it goes live. |
Winterblink
121
|
Posted - 2014.05.14 04:59:00 -
[1413] - Quote
DaReaper wrote:Though wouldn't you blacking out get you ripped to pieces anyway? But yea, who knows what will actually be workable and playable when it goes live. Real world fighter pilots detail with extreme g-forces, and try to pull off extreme maneuvers while dealing with those g-forces. I imagine that same acceptable risk is something we'll be able to manage ourselves when flying around in SC. We'll see.
warp drive active |
raven666wings
Cyber Chaos Crew
459
|
Posted - 2014.05.14 07:06:00 -
[1414] - Quote
Commissar Kate wrote:Also how do SC ships traverse star systems and interstellar space? Warp drive seems out due to fact that I think you would have to deal with extreme g-forces. Not sure if they'll use them like EVE and Elite Dangerous but nope, wouldn't deal with g-forces at all. The ship is supposed to be stopped while the drive warps space-time around it. However a huge ammount of energy could be released at the end of warp, probably not a good idea to exit warp too close to a station or planet.
Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
Aspalis
Red Federation RvB - RED Federation
1118
|
Posted - 2014.05.14 09:14:00 -
[1415] - Quote
Debora Tsung wrote:Aspalis wrote:Chris Roberts, the Peter Molyneux of space sims. Although I am not a fan of Star Citizen, I feel like I should say something about insults below the belt line, but I think You already know what you did there...
Compare one game designer that have outrageously ambitious visions for his game and has yet to deliver with another that have outrageously ambitious visions for his game and has yet to deliver? |
Mashie Saldana
BFG Tech
1063
|
Posted - 2014.05.14 10:30:00 -
[1416] - Quote
Commissar Kate wrote:So as I said above, it just comes down to ease of use and gameplay. Just add some techno-babble fly by wire computer explanation for it. Realistic space flight = extreme difficulty and lots of frustration for the unseasoned and pilot. I'd take a hybrid space/atmospheric flight model over a 100% accurate one any day just to make the game more enjoyable instead of fighting it. And there is G-Forces to deal with? If so, so much for crazy extreme maneuvering. If they include g-loc be prepared for hilarious results from it. As I used to see it all the time when I played my flight sims online. Also how do SC ships traverse star systems and interstellar space? Warp drive seems out due to fact that I think you would have to deal with extreme g-forces. I guess the players in SC will have to research towards inertia stabilisers then so they don't have to worry about the g-forces going forward. Mashie Saldana Dominique Vasilkovsky
|
Commissar Kate
Team Evil
60109
|
Posted - 2014.05.14 12:06:00 -
[1417] - Quote
Hmm jump drives then... I have always felt this is the best mode of travel, especially for games. Less travel time makes for a happy player.
But for me the question is if they use jump drives does that mean you can jump to anywhere you want or do you have to jump to a beacon/gravity well or some other specific spot intended to create a chokepoint? People, who talk, don't know. People, who know, don't talk.
Unlocking All Racial Clothing || My Fanclub |
Nometh Xergent
Native Freshfood Minmatar Republic
1077
|
Posted - 2014.05.14 13:31:00 -
[1418] - Quote
I haven't read anything that you have posted (ongoing discussion) But i just want to say that Space Citizen has nothing to compare to EVE. Eve is a different game. Space Citizen just looks like an arcade shooter with some nice graphics and ****. I dont really think this is going to be an impact on EVE at all.
Eve Online is EVE. It is just EVE. Another game can not be EVE. GÇ£IGÇÖve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.GÇ¥ |
Winterblink
121
|
Posted - 2014.05.14 15:02:00 -
[1419] - Quote
Commissar Kate wrote:Hmm jump drives then... I have always felt this is the best mode of travel, especially for games. Less travel time makes for a happy player.
But for me the question is if they use jump drives does that mean you can jump to anywhere you want or do you have to jump to a beacon/gravity well or some other specific spot intended to create a chokepoint? I don't think any significant details have been released about this, so anything anyone says would be speculative. warp drive active |
Markku Laaksonen
EVE University Ivy League
461
|
Posted - 2014.05.14 16:14:00 -
[1420] - Quote
I'm really excited for this game and looking forward to it. The wait doesn't bother me. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|
|
digitalwanderer
DF0 incorporated
331
|
Posted - 2014.05.14 16:20:00 -
[1421] - Quote
Going to use a combo of my keyboard and joystick/ throttle, and with an Oculous rift DK2 glasses which should be arriving in June.....Immersion factor maxed.
|
DaReaper
Net 7 The Last Brigade
514
|
Posted - 2014.05.14 19:38:00 -
[1422] - Quote
digitalwanderer wrote:Going to use a combo of my keyboard and joystick/ throttle, and with an Oculous rift DK2 glasses which should be arriving in June.....Immersion factor maxed.
not sure how well the kb will work with the rift, but if you can pull it off, then you can make poke ccp to add it to valk. lol |
digitalwanderer
DF0 incorporated
331
|
Posted - 2014.05.14 20:28:00 -
[1423] - Quote
DaReaper wrote:digitalwanderer wrote:Going to use a combo of my keyboard and joystick/ throttle, and with an Oculous rift DK2 glasses which should be arriving in June.....Immersion factor maxed. not sure how well the kb will work with the rift, but if you can pull it off, then you can make poke ccp to add it to valk. lol
You should know better than that....CCP does whatever it wants to do and whenever it wants to do it.....Timelines for given features haven't been too important these last several years...
|
Winterblink
121
|
Posted - 2014.05.14 20:37:00 -
[1424] - Quote
DaReaper wrote:not sure how well the kb will work with the rift, but if you can pull it off, then you can make poke ccp to add it to valk. lol Download and try War Thunder. It can work out extremely well as a control scheme (well, mouse and keyboard that is) warp drive active |
raven666wings
Cyber Chaos Crew
459
|
Posted - 2014.05.15 12:09:00 -
[1425] - Quote
Seems like a great acquisition from CR to take the Executive Producer role. From what he said in the Wingman's Hangar interview he started in the business by messing with a Doom map editor, was a level desiger for Quake II and some other games, before working with WoW and Diablo III at Blizzard. If he can help Star Citizen deliver half the fun I have playing Diablo III then the money I gave CR is already well spent. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
Winterblink
122
|
Posted - 2014.05.15 12:50:00 -
[1426] - Quote
raven666wings wrote:Seems like a great acquisition from CR to take the Executive Producer role. From what he said in the Wingman's Hangar interview he started in the business by messing with a Doom map editor, was a level desiger for Quake II and some other games, before working with WoW and Diablo III at Blizzard. If he can help Star Citizen deliver half the fun I have playing Diablo III then the money I gave CR is already well spent. Yeah, his experience is not only lengthy but varied, and in games with shall we say passionate communities... :) warp drive active |
raven666wings
Cyber Chaos Crew
459
|
Posted - 2014.05.15 16:43:00 -
[1427] - Quote
Speaking of D3, its 2 years old this week, anniversary bonus weeked's up! Double rift keys and legendary drop rate for everyone Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
Master Flakattack
Royal Amarr Institute Amarr Empire
10
|
Posted - 2014.05.15 22:05:00 -
[1428] - Quote
Desivo Delta Visseroff wrote:What development? This vape has had no substantial releases or tangible results beyond one module in two years, but please enlighten me, oh wise and faceless forum alt.
I do know business and as a business venture and development investment, SC smells like cheap snake oil that has been fermenting in the desert sun. These delays and botched presentations would never fly with real investors. Virtually every major tech company has botched important presentations. That doesn't mean anything. Delays? This is the gaming market we're talking about, delays are par for the course.
You don't just have a serious lack of knowledge of the development process, you don't seem to understand technology and gaming either. |
digitalwanderer
DF0 incorporated
332
|
Posted - 2014.05.17 11:14:00 -
[1429] - Quote
And so it is confirmed officially....Deployment of arena commander will start on may the 29th.
|
raven666wings
Cyber Chaos Crew
462
|
Posted - 2014.05.17 11:46:00 -
[1430] - Quote
Also... thread page 69 - best page! We did it guyz Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
|
digitalwanderer
DF0 incorporated
332
|
Posted - 2014.05.17 11:57:00 -
[1431] - Quote
I just had to:
www.youtube.com/watch?v=HdNn5TZu6R8
After all the teasing and thinking it would be a rip off from Chris Roberts and all other arguments trying to sink it, it's deserved for all those that posted the same negative crap in multiple posts on this entire thread. |
Winterblink
132
|
Posted - 2014.05.17 13:54:00 -
[1432] - Quote
If you actually read their post on the RSI site, the date is still a PLANNED date, so nothing is absolute. Also if you read their plans, they will be starting their intensive bug testing in two days, and will be doing that right up until building a RC for deployment.
My prediction is they will either miss their date, or it will release as a bug ridden catastrophe which they will eventually fix. warp drive active |
digitalwanderer
DF0 incorporated
333
|
Posted - 2014.05.17 16:02:00 -
[1433] - Quote
Winterblink wrote:If you actually read their post on the RSI site, the date is still a PLANNED date, so nothing is absolute. Also if you read their plans, they will be starting their intensive bug testing in two days, and will be doing that right up until building a RC for deployment.
My prediction is they will either miss their date, or it will release as a bug ridden catastrophe which they will eventually fix.
Edit: I'd love to be proven wrong of course.
We're getting more than planned though, as what was planned was the single player for everyone initially and at the same time for everyone, and then adding multiplayer gradually but they're configuring as many cloud servers as possible right now. |
Winterblink
133
|
Posted - 2014.05.17 16:03:00 -
[1434] - Quote
digitalwanderer wrote:Winterblink wrote:If you actually read their post on the RSI site, the date is still a PLANNED date, so nothing is absolute. Also if you read their plans, they will be starting their intensive bug testing in two days, and will be doing that right up until building a RC for deployment.
My prediction is they will either miss their date, or it will release as a bug ridden catastrophe which they will eventually fix.
Edit: I'd love to be proven wrong of course. We're getting more than planned though, as what was planned was the single player for everyone initially and at the same time for everyone, and then adding multiplayer gradually but they're configuring as many cloud servers as possible right now. I was referring to dates, not content.
warp drive active |
digitalwanderer
DF0 incorporated
333
|
Posted - 2014.05.17 16:22:00 -
[1435] - Quote
Winterblink wrote:digitalwanderer wrote:Winterblink wrote:If you actually read their post on the RSI site, the date is still a PLANNED date, so nothing is absolute. Also if you read their plans, they will be starting their intensive bug testing in two days, and will be doing that right up until building a RC for deployment.
My prediction is they will either miss their date, or it will release as a bug ridden catastrophe which they will eventually fix.
Edit: I'd love to be proven wrong of course. We're getting more than planned though, as what was planned was the single player for everyone initially and at the same time for everyone, and then adding multiplayer gradually but they're configuring as many cloud servers as possible right now. I was referring to dates, not content.
With more content comes more bugs and potentially large enough to delay the launch, so it kinda goes hand in hand. |
Winterblink
133
|
Posted - 2014.05.17 16:29:00 -
[1436] - Quote
digitalwanderer wrote:With more content comes more bugs and potentially large enough to delay the launch, so it kinda goes hand in hand. Only if you let it. The concept is called scope creep, and needs to be managed properly for software projects to have a chance of being successful.
warp drive active |
digitalwanderer
DF0 incorporated
333
|
Posted - 2014.05.17 16:44:00 -
[1437] - Quote
Winterblink wrote:digitalwanderer wrote:With more content comes more bugs and potentially large enough to delay the launch, so it kinda goes hand in hand. Only if you let it. The concept is called scope creep, and needs to be managed properly for software projects to have a chance of being successful.
I'm not even mentioning successful, but the release of of the next module which everyone knows is at the minimum, a beta release?
They have to be pretty sure it's at least good enough to have actually made an announcement, and this time, on an exact day. |
Aspalis
Red Federation RvB - RED Federation
1236
|
Posted - 2014.05.17 17:43:00 -
[1438] - Quote
digitalwanderer wrote:Winterblink wrote:digitalwanderer wrote:With more content comes more bugs and potentially large enough to delay the launch, so it kinda goes hand in hand. Only if you let it. The concept is called scope creep, and needs to be managed properly for software projects to have a chance of being successful. I'm not even mentioning successful, but the release of of the next module which everyone knows is at the minimum, a beta release? They have to be pretty sure it's at least good enough to have actually made an announcement, and this time, on an exact day.
I wouldn't hold my breath, they will announce the exact day, only to delay. Marcus Gord: "Aspalis is an onion. Many layers, each one makes you cry." |
raven666wings
Cyber Chaos Crew
462
|
Posted - 2014.05.17 23:51:00 -
[1439] - Quote
Chris Roberts wrote:We will keep you updated as this process continues; if there are any unexpected changes, the community will know what they are AND how they impact the schedule as soon as I do.
This is what is unique about Star Citizen GÇô you are getting a very close and personal look at what development is like from the inside. Enjoy the ride!
GÇö Chris Roberts
It feels good to be part of a mature game community like this, where developers don't have to go around hiding things from spoiled brats while spoon feeding them some porridge. Banned from forums You have been banned from the EVE Gate forums, effective through 11/15/2013 12:33:03 PM. |
Webvan
All Kill No Skill
4714
|
Posted - 2014.05.18 00:23:00 -
[1440] - Quote
digitalwanderer wrote:And so it is confirmed officially....Deployment of arena commander will start on may the 29th. Groovy, hope they do that on time. What, 12 days until this thread dies? ...well for at least a little while.. Sort of like what happened with Black Prophecy. It was the coming messiah, no one could stand up to it's glassy-eyed pre-launch fandom invading every part of the interwebs. RIP BP o7 |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 69 :: one page |
First page | Previous page | Next page | Last page |