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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
TheButcherPete
The James Gang SpaceMonkey's Alliance
300
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Posted - 2013.07.18 15:42:00 -
[301] - Quote
Sergeant Acht Scultz wrote:TheButcherPete wrote:Using HMLs to snipe is kind of silly... The whole point of medium long range weapons being to make them worth using at decent ranges with decent DPS and YES, Heavy Missiles are the medium long range missiles weapon, therefore needs to be on the line with medium turrets instead of Rapid Lights becoming seriously OP as anti support. Rapid lights are the weirdest weapon system in the game, those are not small versions nor med versions, just like if you had some sort of middle ground turret in between small and medium with small tracking and medium dps ability, which is silly imho and should be removed from the game or turned in to exclusive defenders (FOF?) launchers with even higher rof Arty canes are already used as anti support and have such alpha nothing from frigate to destroyer can decently survive to one or two volleys at best from those, with missile mechanics and a ship like Cerberus with those RLM faction ammo/javelins nothing even at 8km/sec can ever approach your fleet to provide warp ins or drop a bubble unless suicide bubbles which is not only stupid as game play but completely uninteresting for whoever plays those.
I was more hinting at the fact that missiles are quite slow, and easily made useless because the target can warp off before you apply your dps.
That would be why, for some ships in PVP, Sentries are prefered, or scout drones. THE KING OF EVE RADIO
ElQuirko is my son |
Colonel Tosh
State Protectorate Caldari State
6
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Posted - 2013.07.18 15:42:00 -
[302] - Quote
I like most of the changes, but the one change I really wanted was some more CPU for the Ishtar. |
Musashibou Benkei
Combined Imperial Fleet JIHADASQUAD
16
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Posted - 2013.07.18 15:43:00 -
[303] - Quote
I agree with these changes mostly but the ishtar and deimos need serious fitting buffs. Just fitting up a tank on the ishtar was a problem before thinking about guns.
What I'm really hoping is that instead of having the *exact* same role bonus of "50% reduction in sig bloom on mwd" you could make it "xx % reduction in afterburner and microwarp drive activation cost"
This way, you have more of a tech 3-like bonus and the players get bonuses no matter which propulsion type they choose. |
Capqu
Love Squad
145
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Posted - 2013.07.18 15:44:00 -
[304] - Quote
rise, cerb already has double bonuses on TQ. it's worded like "flight time to assault missiles" but since rapid lights used to be called assault it applies to them. removing lights from the second range bonus would be a nerf
honestly though i think thats okay. if the cerb got double bonuses to rlml that might be a bit too good
the only reason rlmls aren't completely dominating the game atm is there is no really amazing platform for them, if you made one i think that would warp the meta pretty hard. current rlml boats:
tengu +dps (good bonus) -speed (awful mwd speed) -range (no bonus)
caracal average dps (5% rof, only 5 launchers) -capacitor (really low) good range (10% bonus)
scythe fleet +speed (really fast) -dps (4 launchers, 10% bonus) -range (no bonus)
osprey navy +speed (decently fast) -dps (4 launchers, 10% bonus) good range (10% bonus)
if you add cerb in you have
cerb +range (10% bonus) +range (second 10% bonus) +dps (5% kin) +dps (5% rof) +dps (6 launchers) -speed (decent, but a bit slow)
maybe the speed keeps it in check, but it seems a bit strong to me. so i'm happy with you removing the second range bonus from it
http://pizza.eve-kill.net |
darius mclever
53
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Posted - 2013.07.18 15:44:00 -
[305] - Quote
Tsubutai wrote:darius mclever wrote:Tsubutai wrote:I'd rather see the Cerb lose its silly drone bay and have the kinetic damage bonus swapped to an all-flavor damage bonus in exchange, but I think it'll be in a pretty good place overall as long as the double range bonus is applied to light missiles as well as heavies and HAMs, and that it should be a very viable skirmisher. The double range bonus is excessive for heavies, but it's excellent for lights and HAMs. cerb has a drone bay? The OP wrote: CERBERUS ...
Drones (bandwidth / bay): 15(+15) / 15(+15)
ugh that lol dronebay is annoying on the caracal/sacri atm.
decent drone bay/bandwidth (25/25) or leave it out. imho.
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CCP Rise
C C P C C P Alliance
1672
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Posted - 2013.07.18 15:44:00 -
[306] - Quote
I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish. |
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Omnathious Deninard
Novis Initiis
1279
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Posted - 2013.07.18 15:46:00 -
[307] - Quote
CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish. What about drones in general? Has that even been brought up during a discussion? Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Maximus Andendare
Future Corps Sleeper Social Club
337
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Posted - 2013.07.18 15:47:00 -
[308] - Quote
CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish. Make sure and chat about its (and other) lol bonuses too!
As soon as you step onto the battlefield, you're already dead, born again at the end of the battle to live on and fight another day. |
JerseyBOI 2
Pod Liberation Authority HYDRA RELOADED
4
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Posted - 2013.07.18 15:48:00 -
[309] - Quote
what they should of did is of the 2 HACS for each race make one for this gawd awful AHAC role, And one for nano kiting role. |
Gustav Mannfred
the bring back canflipping corp
62
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Posted - 2013.07.18 15:48:00 -
[310] - Quote
why has the zealot still no dronebay? i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
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Marcel Devereux
Aideron Robotics
242
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Posted - 2013.07.18 15:48:00 -
[311] - Quote
CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish.
I was just about to ask for the stats on how many times Ishtar has been mentioned in this thread compared to the other ships ;-) |
TheButcherPete
The James Gang SpaceMonkey's Alliance
300
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Posted - 2013.07.18 15:48:00 -
[312] - Quote
Omnathious Deninard wrote:CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish. What about drones in general? Has that even been brought up during a discussion?
We, the Gallente, have been forgotten about in regards to our secondary dps type: drones.
The interface hasn't changed at all in how many years? While the guns et all get fancy tooltips and crap. THE KING OF EVE RADIO
ElQuirko is my son |
BadAssMcKill
Love Squad Confederation of xXPIZZAXx
303
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Posted - 2013.07.18 15:49:00 -
[313] - Quote
CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish.
Hey since you're turning the Vaga into an active brawler can you up its cargobay
http://i.imgur.com/6j6cIZE.gif-á |
Harvey James
Deep Core Mining Inc. Caldari State
297
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Posted - 2013.07.18 15:49:00 -
[314] - Quote
CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish.
How about asking them ... whats the differences between HACS and HICS? and then What is the specific specialization of the HAC? and is this better than other options out there? What unique role could we give to HACS? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Dinsdale Pirannha
Pirannha Corp
1099
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Posted - 2013.07.18 15:50:00 -
[315] - Quote
CCP Rise wrote:Alright I've been pretty busy today but I'm trying to catch up on feedback. Here's some initial thoughts:
I'll look at the Ishtar fitting. To me it seems like one of the stronger HACs already and it gained a bonus to damage projection and application so I didn't see a need to give it even more buffs. I don't think of it as a ship that ought to be running medium sized mods in all its high slots. All that said, I'll have another look.
Have a look at the fit I posted with the old stats. It is still valid because the CPU has not changed at all. It has ions, a small neut, and a small vamp. And a CPU upgrade unit, a CPU rig, and faction shield extenders, BECAUSE THE CPU ON THE BOAT IS GARBAGE. So who says anything about using all med mods on a ship? The PG and cap would not support it anyway. Plus, will be real interesting trying to fit 4 medium guns in the 4 turret slots on the Ishtar. But are you seriously saying we should not fit med guns to a cruiser hull?
Quote: On a related note: someone commented that because HACs with MWD active have larger sig than battleship gun resolution the role bonus is useless. This is not true and I recommend you hop over to the medium weapon balance thread and read some of the explanation for the way tracking works to find out why.
I am not talking about tracking speed. And yes, I have read the part in Azual Skoll's blog before where he pulls up a formula where the percentage chance of a hit is defined by the inverse square of the sig res of the gun / sig radius of the ship. If you are going to tell me that decreasing the sig of the ship from 600% when the ship has MwD on, to 350% when the MwD is on, when the sig of the ship is STILL LARGER than the sig res of he guns, I remain firmly unconvinced. Oh, and BTW, this older post of Azual's indicates that the ease of tracking a target becomes pretty much irrelevant when the sig of the target is larger than the sig res of the guns. http://www.evealtruist.com/2011/12/truth-about-signature-resolution.html
Quote: Generally on the role of HACs I think theres a lot of disagreement because people seem to have different ideas of what they are supposed to do. The easiest thing to say on this is that they are not supposed to out-perform t1 or faction cruisers in every way. With this role bonus addition we are really emphasizing that they are supposed to be harder to kill than t1 or faction variations, which is true also for Assault Frigs. They have much better effective HP coming from both base HP and resists. This lends them to both large fleets, where they can be very difficult to kill, or small engagements where they provide a great platform for both primary damage and anti-support which isn't nearly as easy to kill as lower tech variations.
So is it your position that HAC's are supposed to have more EHP than their T1 counterparts, and DPS is not a factor? Or are HAC's to be superior to their T1 counterparts in a small gang or solo confrontation, when factoring in survivability and DPS, and tackling capabilities?
How do YOU define the role?
Quote: Keep it coming, glad that a lot of you seem excited
I am sure that Marie Antoinette was "glad that a lot of you seem excited" when she saw the mob coming for her.
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Omnathious Deninard
Novis Initiis
1279
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Posted - 2013.07.18 15:50:00 -
[316] - Quote
TheButcherPete wrote:Omnathious Deninard wrote:CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish. What about drones in general? Has that even been brought up during a discussion? We, the Gallente, have been forgotten about in regards to our secondary dps type: drones. The interface hasn't changed at all in how many years? While the guns et all get fancy tooltips and crap. Well I just checked the thread in my sig, it has been around for almost a year now. Ideas for Drone ImprovementTwitter Account-á @Omnathious |
Smoking Blunts
ZC Industries Dark Stripes
622
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Posted - 2013.07.18 15:51:00 -
[317] - Quote
CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish.
please say your also chatting about the now worst hac the sac OMG when can i get a pic here
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Marlona Sky
D00M. Northern Coalition.
4058
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Posted - 2013.07.18 15:52:00 -
[318] - Quote
All HACs should come with a special ship maintenance bay that holds only the associated AF. So when you die, you are launched out in the AF to immediately seek revenge. . |
Enthes goldhart
The Generic Pirate Corporation Fusion.
10
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Posted - 2013.07.18 15:52:00 -
[319] - Quote
TrouserDeagle wrote:Enthes goldhart wrote:For the Deimos PLEASE DONT TAKE MY 6TH HIGH SLOT! It desperately needs this for NOS due to the amount of neuts in the game. You did this for the Megathron and it worked as Megathrons always have cap boosters fitted due to the MWD, however with the cap bonus to the MWD the Deimos doesnGÇÖt need a cap booster taking away that high slot forces it to have one or risk being shutdown. This would really hurt the passive Deimos setups.
The rest of the changes look good mostly though i feel they might not have gone far enough compared to their T1 and navy counterparts. (I would have liked to see and increase to sensor strength to stop those pesky ecm drones) ooster taking away that high slot forces it to have one or risk being shutdown A medium nos is only an effective counter to 1 small neut, and it uses up pretty much all of your powergrid. Utility highslots are going to continue to be worse than mids/lows for the forseeable future.
I run a small nos and it workes perfectly if it can cycle twice (3 second cycle timer compared to med neut's 12) it allowes you to fire all your guns allowing you to stay in a fight and keep somthing tackled |
JerseyBOI 2
Pod Liberation Authority HYDRA RELOADED
4
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Posted - 2013.07.18 15:52:00 -
[320] - Quote
im not against heavy drones as a prime weapon system. The problem is mediums are fast enough but totally blows for dps to the tune of would need more of a drone damage bonus currently on any ship to work. but that bonus would ofc overpower heavies. The other problem is heavies have good damage, but cannot in anyway chase down and apply damage to BC's and below cept armor brick tanks. |
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David Kir
Tailender
54
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Posted - 2013.07.18 15:52:00 -
[321] - Quote
Gustav Mannfred wrote:why has the zealot still no dronebay?
Because it already has the best damage application in the class, as well as one of the best tanks.
Drones would make it overpowered. |
Harvey James
Deep Core Mining Inc. Caldari State
297
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Posted - 2013.07.18 15:53:00 -
[322] - Quote
Smoking Blunts wrote:CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish. please say your also chatting about the now worst hac the sac
I would still bet on the eagle being the worst. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Maximus Andendare
Future Corps Sleeper Social Club
337
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Posted - 2013.07.18 15:53:00 -
[323] - Quote
Gustav Mannfred wrote:why has the zealot still no dronebay? Because the Zealot was and is damn-near perfect. Not every ship is meant to be a solo boat.
As soon as you step onto the battlefield, you're already dead, born again at the end of the battle to live on and fight another day. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
278
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Posted - 2013.07.18 15:54:00 -
[324] - Quote
CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish.
You should probably ignore what the CSM say, they're all bad at pvp. |
Harvey James
Deep Core Mining Inc. Caldari State
297
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Posted - 2013.07.18 15:54:00 -
[325] - Quote
David Kir wrote:Gustav Mannfred wrote:why has the zealot still no dronebay? Because it already has the best damage application in the class, as well as one of the best tanks. Drones would make it overpowered.
The only thing the zealot needs is more speed and a little more dps say 10% damage bonus instead of 5% Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Maximus Andendare
Future Corps Sleeper Social Club
337
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Posted - 2013.07.18 15:55:00 -
[326] - Quote
Marlona Sky wrote:All HACs should come with a special ship maintenance bay that holds only the associated AF. So when you die, you are launched out in the AF to immediately seek revenge. This would never happen but it's such an awesome idea.
As soon as you step onto the battlefield, you're already dead, born again at the end of the battle to live on and fight another day. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
278
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Posted - 2013.07.18 15:55:00 -
[327] - Quote
Enthes goldhart wrote:TrouserDeagle wrote:Enthes goldhart wrote:For the Deimos PLEASE DONT TAKE MY 6TH HIGH SLOT! It desperately needs this for NOS due to the amount of neuts in the game. You did this for the Megathron and it worked as Megathrons always have cap boosters fitted due to the MWD, however with the cap bonus to the MWD the Deimos doesnGÇÖt need a cap booster taking away that high slot forces it to have one or risk being shutdown. This would really hurt the passive Deimos setups.
The rest of the changes look good mostly though i feel they might not have gone far enough compared to their T1 and navy counterparts. (I would have liked to see and increase to sensor strength to stop those pesky ecm drones) ooster taking away that high slot forces it to have one or risk being shutdown A medium nos is only an effective counter to 1 small neut, and it uses up pretty much all of your powergrid. Utility highslots are going to continue to be worse than mids/lows for the forseeable future. I run a small nos and it works perfectly. If it can cycle twice (3 second cycle timer compared to med neut's 12) it allows you to fire all your guns allowing you to stay in a fight and keep something tackled. This is one of the few ships a Utility highslot is valuable as a brawler.
Yeah, but a small cap booster with navy 400s gives you infinite cap. |
Dinsdale Pirannha
Pirannha Corp
1099
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Posted - 2013.07.18 15:57:00 -
[328] - Quote
You know Rise, most people would have been happy with a overall 10-15% increase with EHP/ ship and some small ship specific adjustments / ship (Ishtar CPU as an example), to make them superior to the attack or combat version of the T1 equivalents.
But the approach you are taking is, frankly, simply wrong. |
JerseyBOI 2
Pod Liberation Authority HYDRA RELOADED
4
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Posted - 2013.07.18 15:58:00 -
[329] - Quote
I just think they should keep in the teiricide traditon and make AHAC version and Nano version |
Marlona Sky
D00M. Northern Coalition.
4059
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Posted - 2013.07.18 15:58:00 -
[330] - Quote
I would like it if the Sacrilege was a bit more faster and it traded that incredibly fat ass for something more sporty. If it is supposed to be a brawler then it needs the means to get on top of a target to effectively use those HAMs. I would also rather see the new bonus of HML scrapped in favor of HAM flight time or something. . |
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