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Captain Han Nerrus
Barr Heavy Industries Test Alliance Please Ignore
0
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Posted - 2013.07.19 17:41:00 -
[1] - Quote
I currently fly a dom and was wondering if the 7/10 plexs are actually soloable (it is blood raiders space). If so are 8/10 soloable?
and if not what kind of ship do you guys reckon would be worthwhile getting (i was thinking rattlesnake since i have alot of sp in drones). |
Tsukino Stareine
The Red Circle Inc.
518
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Posted - 2013.07.19 17:47:00 -
[2] - Quote
http://oldforums.eveonline.com/?a=topic&threadID=1529714 http://crackerjax.org/gwiki/GoonWIki/wiki.goonfleet.com/Blood_Raider_Coordination_Center.html
google so hard |
Zhilia Mann
Tide Way Out Productions
1397
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Posted - 2013.07.19 18:13:00 -
[3] - Quote
The 7/10 is eminently soloable provided you have enough tank to last in the final room. The 8/10 used to be amenable to some metagame tricks but I'm not sure if it still is. If not, you're not going to break the overseer's tank. |
Captain Han Nerrus
Barr Heavy Industries Test Alliance Please Ignore
0
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Posted - 2013.07.19 18:59:00 -
[4] - Quote
Zhilia Mann wrote:The 7/10 is eminently soloable provided you have enough tank to last in the final room. The 8/10 used to be amenable to some metagame tricks but I'm not sure if it still is. If not, you're not going to break the overseer's tank.
Is there any websites that have how much dps you need to be able to tank for each room or is there any way to work it out? |
Zhilia Mann
Tide Way Out Productions
1397
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Posted - 2013.07.19 19:07:00 -
[5] - Quote
You could eyeball it with a source that lists how many ships are in each room combined with a fairly average ship of each type (battleship, battlecruiser) and then throw in the overseer. It's not perfect, but it will give you a good idea of what a tank should look like.
In this case, just those ships would throw 969 EM and 815 therm per second. This is all reduced by resists, movement, not being at everything's optimal, etc. It also ignores frigates, which you can do at your own peril, but their damage contribution isn't all that significant.
Edit: that's the last room in the 7/10 in case it wasn't clear. |
Captain Han Nerrus
Barr Heavy Industries Test Alliance Please Ignore
0
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Posted - 2013.07.19 19:16:00 -
[6] - Quote
Zhilia Mann wrote:You could eyeball it with a source that lists how many ships are in each room combined with a fairly average ship of each type ( battleship, battlecruiser) and then throw in the overseer. It's not perfect, but it will give you a good idea of what a tank should look like. In this case, just those ships would throw 969 EM and 815 therm per second. This is all reduced by resists, movement, not being at everything's optimal, etc. It also ignores frigates, which you can do at your own peril, but their damage contribution isn't all that significant. Edit: that's the last room in the 7/10 in case it wasn't clear.
Ah thanks thats useful I can just use EFT to get a rough idea of what the max dps could be. |
Zhilia Mann
Tide Way Out Productions
1397
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Posted - 2013.07.19 19:20:00 -
[7] - Quote
Just checked: my Tengu build lists an EFT defence as 367 Blood-Raider specific, 492 on overheat. I'm fine once I take down the web tower and kite out a bit. Obviously that's less of an option in a Domi, but I hope you're pushing out more damage. |
Captain Han Nerrus
Barr Heavy Industries Test Alliance Please Ignore
0
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Posted - 2013.07.19 19:31:00 -
[8] - Quote
Zhilia Mann wrote:You could eyeball it with a source that lists how many ships are in each room combined with a fairly average ship of each type ( battleship, battlecruiser) and then throw in the overseer. It's not perfect, but it will give you a good idea of what a tank should look like. In this case, just those ships would throw 969 EM and 815 therm per second. This is all reduced by resists, movement, not being at everything's optimal, etc. It also ignores frigates, which you can do at your own peril, but their damage contribution isn't all that significant. Edit: that's the last room in the 7/10 in case it wasn't clear.
Also I just want to check is that 1784 damage per sec then :O
That seems tons, but i guess when you include resits of 55% each then it comes down to 802.
I only seem to tank 550 so i guess its a bit low.
thanks for the advice it was really helpful! |
Phaade
Debitum Naturae WHY so Seri0Us
15
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Posted - 2013.07.19 22:00:00 -
[9] - Quote
Captain Han Nerrus wrote:I currently fly a dom and was wondering if the 7/10 plexs are actually soloable (it is blood raiders space). If so are 8/10 soloable?
and if not what kind of ship do you guys reckon would be worthwhile getting (i was thinking rattlesnake since i have alot of sp in drones).
(Sub capital)
10/10 are very solo-able in t2 BC's / BS's. 9/10 are in a lot of things. |
Quontor Zarrkos
Pwn 'N Play Nulli Secunda
17
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Posted - 2013.07.20 10:44:00 -
[10] - Quote
Phaade wrote:Captain Han Nerrus wrote:I currently fly a dom and was wondering if the 7/10 plexs are actually soloable (it is blood raiders space). If so are 8/10 soloable?
and if not what kind of ship do you guys reckon would be worthwhile getting (i was thinking rattlesnake since i have alot of sp in drones). (Sub capital) 10/10 are very solo-able in t2 BC's / BS's. 9/10 are in a lot of things.
What you say is true for most factions but definitely not for blood raiders. 10/10 is usually done with a tanking ship with high em resist like a loki or abaddon and two logi's now that npc's switch targets. It's soloable in a vargur with dual xl-asb fit and passive hardeners. Though I never tried it and you may need an off-grid booster for extra resist. 7/10 is definitely soloable in a dominix, 8/10 I'm not sure. I had a friend who tried it with a machariel but he couldn't survive the last room. Maybe with micro-jump drive? The neuts on the battleships only have around 30km range, so if you can stay out of range you could manage the room. Though I'm not sure if the frigates in the 8/10 use longpoints or the short-range warp scramblers that stop you from mjd'ing out. I would say, test some different setups on the test server and see for yourself. |
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Zhilia Mann
Tide Way Out Productions
1397
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Posted - 2013.07.20 21:28:00 -
[11] - Quote
Quontor Zarrkos wrote:What you say is true for most factions but definitely not for blood raiders. 10/10 is usually done with a tanking ship with high em resist like a loki or abaddon and two logi's now that npc's switch targets. It's soloable in a vargur with dual xl-asb fit and passive hardeners. Though I never tried it and you may need an off-grid booster for extra resist. 7/10 is definitely soloable in a dominix, 8/10 I'm not sure. I had a friend who tried it with a machariel but he couldn't survive the last room. Maybe with micro-jump drive? The neuts on the battleships only have around 30km range, so if you can stay out of range you could manage the room. Though I'm not sure if the frigates in the 8/10 use longpoints or the short-range warp scramblers that stop you from mjd'ing out. I would say, test some different setups on the test server and see for yourself.
Nothing to add here. Even that dual ASB Vargur is gonna hurt in the Blood 10. Throw in Tengu boosts and a set of Crystals and it might just work.
MJD is definitely going to help but make sure that Dominix is insured. |
Quontor Zarrkos
Pwn 'N Play Nulli Secunda
18
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Posted - 2013.07.25 21:52:00 -
[12] - Quote
Going from other people's experience and their fits you need about 7000 dps tank for blood raider 10/10 while being completely independent on cap (for the tanking ship that is) with battleship signature. Your logis can survive cap transferring if you fit them 4/2 and won't get targeted too much by neuting battleships. The new npc ai is designed to make npc's target people with their own signature or near their own signature, so most of the neuting will go to your tank. Also, due to logis having such a low signature and afterburner you don't need much tank for those, just have one to send cap and rep some damage as the cruisers and frigates will probably switch to your logis.
You can check your tanking numbers in EFT. If you look up what npc's are in what rooms you can look up those npc's and count their dps together, then you'll have a best-case scenario, when everything is in range of you and can deal full damage you'll need that much tank in eft, so you can be below that a bit depending on your signature radius and ability to dictate range. With mjd it only depends on how fast they can close distance/you kill them as rats rarely do much damage beyond 50km. Just make sure the small frigs don't scram, in 7/10 you'll be good but mjd trick could fail in 8/10 and 10/10 depending on your speed and whether the frigates use scrams or disruptors. |
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