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Rovinia
Exotic Dancers Union SONS of BANE
146
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Posted - 2013.07.20 06:19:00 -
[1] - Quote
With the HAC revamp, tiericide now has reached the former "T2" hulls. Shouldn't they get the extra Rig slots all other hulls have?
T2 hulls claim to be more specialized as their T1 counterparts, it's sad to have even fewer option for customization and specialization. That little bit of extra love wouldn't hurt them. |
HiddenPorpoise
BG-1 The Craniac
13
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Posted - 2013.07.20 06:23:00 -
[2] - Quote
No.
"T2 hulls claim to be more specialized as their T1 counterparts, it's sad to have even fewer option for customization and specialization. " You do understand the irony here, right? |
Rovinia
Exotic Dancers Union SONS of BANE
146
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Posted - 2013.07.20 06:39:00 -
[3] - Quote
Not really. Allmost all Rigs give you drawbacks in another area, so the installation of every Rig is some kind of specialization, isn't it? |
Balthazar Lestrane
Happy Endings. The Retirement Club
28
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Posted - 2013.07.20 07:25:00 -
[4] - Quote
Rovinia wrote:Not really, but perhaps i could have formulated it in a better way. I could argue that allmost all Rigs give you drawbacks in another area, so the installation of Rigs is some sort of specialization. And adding another Rig into your Cerberus that increases the speed of missiles is a specialization. Customization doesn't necessarily mean it makes the ship more versatile. But its very early in the morning...
Limited choices = specialization. You have to make the conscious choice of what you rigs you use. Do you fit a RoF and damage rig? Do you divide the rigging slots between damage and tank? All tank? T1s have a more general role to fill so they need the versatility. T2 hulls generally have a specific role in mind and 3 rigging slots would be too unbalanced. |
Roime
Ten Thousand Years Shinjiketo
3163
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Posted - 2013.07.20 07:39:00 -
[5] - Quote
Balthazar Lestrane wrote:Rovinia wrote:Not really, but perhaps i could have formulated it in a better way. I could argue that allmost all Rigs give you drawbacks in another area, so the installation of Rigs is some sort of specialization. And adding another Rig into your Cerberus that increases the speed of missiles is a specialization. Customization doesn't necessarily mean it makes the ship more versatile. But its very early in the morning... Limited choices = specialization. You have to make the conscious choice of what you rigs you use. Do you fit a RoF and damage rig? Do you divide the rigging slots between damage and tank? All tank? T1s have a more general role to fill so they need the versatility. T2 hulls generally have a specific role in mind and 3 rigging slots would be too unbalanced.
Do you divide your rigging slots between damage and tank on T1 ships?
Right, nobody does. Having just two slots makes T2 ships massively weaker than T3, and not much better than T1.
One rig slot more would help them.
-á- All I really wanted was to build a castle among the stars - |
Balthazar Lestrane
Happy Endings. The Retirement Club
28
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Posted - 2013.07.20 07:43:00 -
[6] - Quote
Roime wrote:Balthazar Lestrane wrote:Rovinia wrote:Not really, but perhaps i could have formulated it in a better way. I could argue that allmost all Rigs give you drawbacks in another area, so the installation of Rigs is some sort of specialization. And adding another Rig into your Cerberus that increases the speed of missiles is a specialization. Customization doesn't necessarily mean it makes the ship more versatile. But its very early in the morning... Limited choices = specialization. You have to make the conscious choice of what you rigs you use. Do you fit a RoF and damage rig? Do you divide the rigging slots between damage and tank? All tank? T1s have a more general role to fill so they need the versatility. T2 hulls generally have a specific role in mind and 3 rigging slots would be too unbalanced. Do you divide your rigging slots between damage and tank on T1 ships? Right, nobody does. Having just two slots makes T2 ships massively weaker than T3, and not much better than T1. One rig slot more would help them.
It's not a matter of what I do, it's a matter of choice and versatility. The option is there. And don't even bother using the T3 argument, they are soon to be nerfed into the ground and for good reason.
Yes please, give resistance bonuses ships even more tank to proliferate buffer tanking and logistics over local active tanking. I would rather see Tech II get the massive buff they deserve like Tech Is did than breaking them by giving them a third rigging slot. |
TehCloud
Carnivore Company
71
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Posted - 2013.07.20 09:04:00 -
[7] - Quote
T2 Ships like HACs have a much better Resistance Profile than T1 Ships, giving them a 3rd Rig Slot would require those ships to be nerfed in another area. My Condor costs less than that module! |
xttz
GoonWaffe Goonswarm Federation
135
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Posted - 2013.07.20 13:01:00 -
[8] - Quote
The calibration values for T2 ships are intended to let them take T2 rigs, giving equal or better performance with less drawbacks than by using 3 of the same T1 rig.
If your T2 ship is under-performing it's probably because you're under-fitting it. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
992
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Posted - 2013.07.20 13:35:00 -
[9] - Quote
Roime wrote:Balthazar Lestrane wrote:Rovinia wrote:Not really, but perhaps i could have formulated it in a better way. I could argue that allmost all Rigs give you drawbacks in another area, so the installation of Rigs is some sort of specialization. And adding another Rig into your Cerberus that increases the speed of missiles is a specialization. Customization doesn't necessarily mean it makes the ship more versatile. But its very early in the morning... Limited choices = specialization. You have to make the conscious choice of what you rigs you use. Do you fit a RoF and damage rig? Do you divide the rigging slots between damage and tank? All tank? T1s have a more general role to fill so they need the versatility. T2 hulls generally have a specific role in mind and 3 rigging slots would be too unbalanced. Do you divide your rigging slots between damage and tank on T1 ships? Right, nobody does. Having just two slots makes T2 ships massively weaker than T3, and not much better than T1. One rig slot more would help them.
Exactly, and once again this is not showing whatever OP crap T3 haters are going to spew again but the simple fact T2's and most specifically HACs are in serious need of a third rig slot.
Increase missile or LR weapons distance? -hell it's going deeper in the specialization role
Increase resist profile to get a better EHP and actually be able to get in range while taking huge amounts of dmg? -again it's on the line of a specialized brawler role, be able to actually get in range and do DMG before it dies pretty vs that Armageddon neuts and scorch pulses -yeah everyone knows no one uses neuts in this game amirite?
Adding a 3rd rig slot does not makes these ship in any shape or form versatile platforms, those are supposed to be fast hard hitting ships, yet their T1 counterparts achieve this as well for a fraction of the cost.
My last encounter of this type we were in a caracal fleet about 75 dudes vs a 70/80 munin fleet, this ended with about 25 of our ships killed and about same numbers for them but, this is where hemorrhoids start showing their teeth the single price tag of a fitted munin killed was 6 times more expensive than a single caracal lost.
Am I the only one to think this is beyond silly?
*removed inappropriate ASCII art signature* - CCP Eterne |
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