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Global Bullets
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Posted - 2005.12.14 00:08:00 -
[1]
Well Im not to worried.. My skill's got 4 days.. I was in station, Sorting goods.. Big deal.. so today has a longer down time than most other days.. Yes I know I know it is rather bothersome for those who had short skills or just woke up and need there eve fix.. I dont blame you guys for being angry.. Just try to relax it will be back before you know it...
HOWEVER.. Lets do some math real fast.. 20,000 users x 14.95P month.. isnt that $3,588,000 a year?.. so I hope this means we will be seeing UBER 1337 equipment next year.. and the problems will be completely resolved.. I mean for a multi million dollar company why cant a service guy be there to simply hit the reset button?
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VinLieger
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Posted - 2005.12.14 00:09:00 -
[2]
Edited by: VinLieger on 14/12/2005 00:09:07 I think its more like 80,000 subscribed players thats the last estimate i saw
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Major Bez
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Posted - 2005.12.14 00:11:00 -
[3]
May be, just may be it might take more than hitting a rest button.
On the new equipment they do seem to be doing that, frequent posts and news stories about it.
Heres hoping.....
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Vetraband
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Posted - 2005.12.14 00:12:00 -
[4]
acutally its more like double or triple that amount of users with upto 19500 online at any one time ... and you cant work out how much they take a year on everybody paying monthly ... i pay annually and get 3 months for free :)
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BlasterX
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Posted - 2005.12.14 00:15:00 -
[5]
Edited by: BlasterX on 14/12/2005 00:15:30 Well every other game can handle it.
And if it's a problem with concurrent users then why the hell are they trying to push that many users through a single system.
Maybe it's time to look at having multiple systems.
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Lache Malaxoru
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Posted - 2005.12.14 00:21:00 -
[6]
indeed, having more payment options and types it is nearly imposible to tell a close sum. anyway it is a lot; but one needs to take into consideration the expenses that need to be covered. expenses is everything from paying the programmers, comercials, supporting the website, trial accounts, affiliates, etc. not to mention the more obvious ones like equipment, software licences (if the case),running costs: electricity, water, bandwith, upsy dada duu go gu and of course the coffeeeeeeee that comes in handy every morning or late in the night.
I am sure they do make a decent net profit a year, but it is thryre merit and it feels a bit inapropriate to discuss this + we are so much enjoying the game. (yes I know wright now the server is down)
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VinLieger
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Posted - 2005.12.14 00:23:00 -
[7]
Originally by: BlasterX Edited by: BlasterX on 14/12/2005 00:15:30 Well every other game can handle it.
And if it's a problem with concurrent users then why the hell are they trying to push that many users through a single system.
Maybe it's time to look at having multiple systems.
Every other game cant handle it thats why EVE keeps breaking records about having the most players in one server/shard. The likes of WoW and others only can have about 3-4k online at once
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Brolly
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Posted - 2005.12.14 00:26:00 -
[8]
Originally by: Global Bullets Well Im not to worried.. My skill's got 4 days..
Crap!, just remembered my skill training has finished
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Failin Zhar
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Posted - 2005.12.14 00:27:00 -
[9]
Edited by: Failin Zhar on 14/12/2005 00:29:32
Originally by: BlasterX Edited by: BlasterX on 14/12/2005 00:15:30 Well every other game can handle it.*snip*
Bull****, and you know it. No major mmorpg can "handle it", saying so only makes you look like an idiot, or in the best case like a totally ignorant person. All of the bigger mmorpgs have more downtime than the scheduled one. Sure, that sucks but it's the reality. The only thing in common of ALL mmorpgs are the whiners who cry on the forum when the game is down. Go read a book or something.
*edit* I'm not necessarily grouping you with the whiners. ----------------------------------------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
Tarminic
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Posted - 2005.12.14 00:27:00 -
[10]
Originally by: Lache Malaxoru indeed, having more payment options and types it is nearly imposible to tell a close sum. anyway it is a lot; but one needs to take into consideration the expenses that need to be covered. expenses is everything from paying the programmers, comercials, supporting the website, trial accounts, affiliates, etc. not to mention the more obvious ones like equipment, software licences (if the case),running costs: electricity, water, bandwith, upsy dada duu go gu and of course the coffeeeeeeee that comes in handy every morning or late in the night.
I am sure they do make a decent net profit a year, but it is thryre merit and it feels a bit inapropriate to discuss this + we are so much enjoying the game. (yes I know wright now the server is down)
I can only imagine what their bandwidth/server costs must be. Probably more money than i'll ever have during my lifetime, lol.
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Global Bullets
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Posted - 2005.12.14 00:28:00 -
[11]
Mmm Dont get me wrong I enjoy the hell out of playing the game.. (When playing the game) :( but there are alot of companys that lower prices when records of users are broken, Credit when extended downtimes accour, etc etc.. Im not trying to start a Abusive colom here.. really just using my god givin right of speaking my mind.. And yes I am aware of expenses.. they still make a nice net..
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Global Bullets
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Posted - 2005.12.14 00:30:00 -
[12]
Originally by: Tarminic
Originally by: Lache Malaxoru indeed, having more payment options and types it is nearly imposible to tell a close sum. anyway it is a lot; but one needs to take into consideration the expenses that need to be covered. expenses is everything from paying the programmers, comercials, supporting the website, trial accounts, affiliates, etc. not to mention the more obvious ones like equipment, software licences (if the case),running costs: electricity, water, bandwith, upsy dada duu go gu and of course the coffeeeeeeee that comes in handy every morning or late in the night.
I am sure they do make a decent net profit a year, but it is thryre merit and it feels a bit inapropriate to discuss this + we are so much enjoying the game. (yes I know wright now the server is down)
I can only imagine what their bandwidth/server costs must be. Probably more money than i'll ever have during my lifetime, lol.
I would imagine ccp is there own ISP.
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Ravenal
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Posted - 2005.12.14 00:34:00 -
[13]
they have more than 70 servers running atm, on top of that some 25 proxy servers iirc (dont think the proxies were included in the 70 number)
remember the dev blog from just a few days ago, server patch dropped load from 90% to 75%... and upgrading servers to 64-bits drops that number down to 25%...
last i heard the 64 bit servers are in performance testing, but should be hitting eve earlyish next year (crossing fingers)
one question though... when has eve NOT been in improvement phase?
ignoring the minor bumps they have hit along the route (unfortunatelly they are the ones that are remembered) the game has gone from great to amazing, with more coming...
piff.. a day or two - and most likely a bumpy road during RMR patching, I know it isnt holidays without EVE, but i find it comfy to think that its just probably too laggy to play during xmas and only log on to wish people happy holidays. (great time to do those 0.0 hauling you have been waiting to do eh..?)
. Ravenal - Fate is what you make of it. |
BlasterX
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Posted - 2005.12.14 02:12:00 -
[14]
I'm not necessarily grouping you with the whiners.with the whiners.*snip < --lol
Read my post again.
Maybe it's time to look at having multiple systems. - What that means is spreading the load over many of what you would call 'servers'.
I'm no supporter of WoW but I think that they realise there should be a 'full' cap on their servers and means they don't overflow & crash. It's not miraculous, just common sense.
If this game had 'you accept and understand that you are part of a test to see how many users we can squeaze on a cluster b4 the whole thing pops' slapped on the front, maybe i'd be in a slightly different mindset. But i'm not, I pay for the downtime and chatting to my flat mate about her boyfriend during downtime doesn't really stimulate me.
I'm not digging or anything but living on the bleeding edge isn't production capable, as much as we all love it, it causes downtime. It's how you utilise parts of the bleeding edge to give you an advantage, but you can't 'live there'.
--Blaster
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F'nog
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Posted - 2005.12.14 04:51:00 -
[15]
Originally by: BlasterX I'm not necessarily grouping you with the whiners.with the whiners.*snip < --lol
Read my post again.
Maybe it's time to look at having multiple systems. -
--Blaster
um, that's what they already do. See above, the part about having 75 physical servers running all of Eve. It's not like it's all on one single machine and CPU.
Originally by: rowbin hod Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage.
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Dak Hakin
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Posted - 2005.12.14 06:35:00 -
[16]
I dont want to see everything split up into multiple shards... I like that we are all in the same world. We can hunt each other down and all that ****. _______________________________________________
If you fear the thorn, do not crave the rose
Mr. Grumpy-sour-puss.
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Randay
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Posted - 2005.12.14 06:55:00 -
[17]
there is a lot more stuff to pay for then you think. ------------------------------------------- "Det hSr kan betyda krig!" |
DelBosco
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Posted - 2005.12.14 06:58:00 -
[18]
Originally by: BlasterX I'm not necessarily grouping you with the whiners.with the whiners.*snip < --lol
Read my post again.
Maybe it's time to look at having multiple systems. - What that means is spreading the load over many of what you would call 'servers'.
I'm no supporter of WoW but I think that they realise there should be a 'full' cap on their servers and means they don't overflow & crash. It's not miraculous, just common sense.
If this game had 'you accept and understand that you are part of a test to see how many users we can squeaze on a cluster b4 the whole thing pops' slapped on the front, maybe i'd be in a slightly different mindset. But i'm not, I pay for the downtime and chatting to my flat mate about her boyfriend during downtime doesn't really stimulate me.
I'm not digging or anything but living on the bleeding edge isn't production capable, as much as we all love it, it causes downtime. It's how you utilise parts of the bleeding edge to give you an advantage, but you can't 'live there'.
--Blaster
Having a single server is part of the charm of EVE. Having various shards would completely change the game. No longer would you have the feeling of changing the entire universe, no longer could you aspire to being universally known and feared. The economy would lose realism and the grand scale projects we have now wouldn't be possible.
_________________________________________________ When madness of the fever grips and greed is taking hold Nothing can ever cure your thirst except for rum and gold |
Rangoon
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Posted - 2005.12.14 07:01:00 -
[19]
There is some real great hardware thats coming out. Sun Microsystems Niagra chips and the associated servers. Multi-core multi-threaded and designed specificaly for transactions. They run at 1/5 the power and 4X the performance of your standard generic processor. On the plus side, they are commidity priced ... meaning dirt cheap. Don't know if you've ever seen a bill for a server farm, but the cost savings is huge if you just talk 20%. Now make it 80% and you've like saved a ton of money.
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thesleeper
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Posted - 2005.12.14 07:04:00 -
[20]
Amen. I love the fact that we are all on the same server, and get a bad taste in my mouth when thinking about "shards". Im willing to take a lot of downtime to avoid the "me on this server, my friend on that server, and my cousin Bob on this other server in the corner".
If I had my way the new Asian servers would be incorporated into our world as well, but hey, some things would be just overboard :)
- the sleeper service - |
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Bahnny
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Posted - 2005.12.14 07:08:00 -
[21]
I hate to be a bummer, But I pay attention to alot of MMORPG's.. Including many NON-english.. and 20k "PCU" as ccp refers to it as isn't the biggest on a single "shard" as I will refer to it as.. I know of at least one english based MMO that has broken 34k concurrent on one shard, and I have seen some korean MMO's break 40k+.
Yes its a big chunk.. and it is seemingly running nicely for me, But I go out of my way to avoid popular sectors so I've never had a problem with nodes crashing etc.
I'm sure they will work to resolve whatever issues they are having occur, or else they wouldn't keep accepting new players now would they... (or would they....)
My two isk.
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Stephan Scarsdale
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Posted - 2005.12.14 07:37:00 -
[22]
Originally by: Bahnny I know of at least one english based MMO that has broken 34k concurrent on one shard, and I have seen some korean MMO's break 40k+.
My two isk.
Your two isk are false.
-HRose / Abalieno cesspit.net |
Bahnny
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Posted - 2005.12.14 07:38:00 -
[23]
Originally by: Stephan Scarsdale
Originally by: Bahnny I know of at least one english based MMO that has broken 34k concurrent on one shard, and I have seen some korean MMO's break 40k+.
My two isk.
Your two isk are false.
I've seen it myself, being one of those 34k players. It's really not up for debate unless I really need glasses...
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Sobeseki Pawi
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Posted - 2005.12.14 07:50:00 -
[24]
Discounting actual account subscription numbers, special deals, and currency exchange rates:
$14,352,000 USD per annum
I would wager my estimation is low.
~Sobe
Originally by: TomB
Originally by: Darpz
Originally by: Sobeseki Pawi CCP will nerf this probably, but hey, worth a try
so your saying I should of kept my mouth shut?
Yup.
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Sky Hunter
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Posted - 2005.12.14 07:58:00 -
[25]
Originally by: Failin Zhar Edited by: Failin Zhar on 14/12/2005 00:29:32
Originally by: BlasterX Edited by: BlasterX on 14/12/2005 00:15:30 Well every other game can handle it.*snip*
Bull****, and you know it. No major mmorpg can "handle it", saying so only makes you look like an idiot, or in the best case like a totally ignorant person. All of the bigger mmorpgs have more downtime than the scheduled one. Sure, that sucks but it's the reality. The only thing in common of ALL mmorpgs are the whiners who cry on the forum when the game is down. Go read a book or something.
*edit* I'm not necessarily grouping you with the whiners.
Noone whines about downtime. I dont care if they bring server down for even a day. I just want someone to be resposible of losses caused. Or at least if a server manager or whoever sees that server is acting weird. Send a message! Saying something like wer sorry but there might be server crash and etc etc. So people who have skills finishing soon recommeneded to switch temporary. If that would be done noone would whine about loosing SP. I myself try to never loose SP. And now i end up loosin a not replaceable amount of 12000 SP. Its like training rank 1 skill to lvl 2+. -=-
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Parliment
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Posted - 2005.12.14 08:01:00 -
[26]
Now don't take this the wrong way anybody in particular. But do you have a clue as to the costs of running a mid sized organization like CCP? Besides the obvious costs already mentioned, lets not forget taxes (all sorts including payrol), SGA, advertising, rent and/or debt service on office space for 50+ people, healthcare,goodwill,employee incentives,R&D, etc etc. I think it has been demonstrated that ccp is always investing money in this game, they are not sitting in a room somewhere counting piles of cash. They may have some cash in the coffers, but it's not enough to consider a treasure, at least thats the way I see it.
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TheJay
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Posted - 2005.12.14 08:01:00 -
[27]
Originally by: Bahnny
Originally by: Stephan Scarsdale
Originally by: Bahnny I know of at least one english based MMO that has broken 34k concurrent on one shard, and I have seen some korean MMO's break 40k+.
My two isk.
Your two isk are false.
I've seen it myself, being one of those 34k players. It's really not up for debate unless I really need glasses...
Which mmo's would this be?
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Bahnny
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Posted - 2005.12.14 08:10:00 -
[28]
Originally by: TheJay Which mmo's would this be?
Ragnarok online - Broke 34k concurrents a few years ago on a single shard (before more were added and the playerbase was split up) Korean MMO's are alot more popular over there.. But I have heard of games such as flyff and travia and twelvesky breaking these limits. (Hope i'm not breaking any rules by posting names of other MMO's? If I am - sorry mod or someone else let me know and i'll delete them)
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Leonidas Rex
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Posted - 2005.12.14 11:08:00 -
[29]
Okey, to just sum up the subscription fees doesn not equal profit of company.. the salaries and the cost of renting offices are at least a one or two million, the cost of bandwith + servers is many million, repair/maintainance is a good deal of money as well.
and there are so many other costs.. advertisement to get new players, promotion of the game, testing new features(remember, they have TWO servers, one for the test server and one for the real game), licensing fees of tools used for the game. Computer upgrades etc etc..
The reason its so hard to make a profit on MMORPGs it because of the great costs involved in maintaining the servers, and keeping the game updated.
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Bahnny
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Posted - 2005.12.14 11:24:00 -
[30]
Originally by: Leonidas Rex Okey, to just sum up the subscription fees doesn not equal profit of company.. the salaries and the cost of renting offices are at least a one or two million, the cost of bandwith + servers is many million, repair/maintainance is a good deal of money as well.
and there are so many other costs.. advertisement to get new players, promotion of the game, testing new features(remember, they have TWO servers, one for the test server and one for the real game), licensing fees of tools used for the game. Computer upgrades etc etc..
not too sure how things are in iceland, but 100mbit line will cost you about 1300$ (lowest end) all the way upto 3800$ (high end) pushing a measly 12MB/s, I might guess that CCP would use one or two gigE's (1000mbit).
If using windows server edition (2003 is the better version, 2000 is yuck) and those licenses are pretty hefty, several hundred (into thousands) dependant on how your licensing per unit. (I believe theres a per cpu and a per-user licensing options last I checked.) some 999$ for licensing per server, plus hardware
Like the guy said... it all takes its toll.
Hell if you watch stocks&news in regards to some companies. Gravity LLC was just bought out recently by a japanese banking company I believe with very little left in assets, but some of their projects are maintained and still running strong under new management. It seem's a pretty trendy business to be in nowadays!
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