Jharii Tirar
School of Applied Knowledge Caldari State
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Posted - 2013.07.22 16:49:00 -
[1] - Quote
So that's not exactly true. I played back in 2006, but it didn't stick. But I decided to give it another shot, in part because there are a lot of similarities between EVE and the upcoming Star Citizen. Specifically, the economy; I love heavy economics as an underlying foundation to heavy games. EVE's complexity and sophistication with regards to economics is legendary.
First the abridged version: I had a blast!
Now, for the more detailed version with pros and cons. Keep in mind that these are merely first impressions. I have noticed that there are a lot of new players that are complaining about how long it takes to "ramp up" to do the things they want to do. I am not one of those people. I think the game and progression is fine as is. We all have to pay our dues, right? And there is plenty of fun stuff to do in the meantime.
Pros: - EVE is a game long and rich in history. It is evident when you first log in. The game is highly polished and greatly detailed. - People in the help channel were very friendly. This is VERY refreshing, which I am sure you are all aware of. Although, I only had to use it twice, and the second time around my question was ignored twice. Nonetheless, it's great to see mature and civil conversations without being exposed to another iteration of Barrens chat. - EVE is a visually stunning game. I spent much of my time playing in 3D as well, which was certainly an immersive experience. - There is a lot to do, even from an early stage. Once I figured out that it was okay to cut the umbilical cord, the universe pretty much opened up to me. - One thing that was nice is that even though I was learning the ropes, I had things to do WHILE I was learning the ropes. I could kick back and research skills while my Venture and drones were filling up my ore hold. I didn't feel like I was ever wasting time.
Cons: - A game with this much history is difficult to get up to speed on. I spent more time than I would have liked on the internet looking for answers to questions when that time could have been spent actually playing the game. - The gap between where the tutorials end and the game begins is rather "abrupt." Now, I love me a good sandbox, but that doesn't mean that a little direction should not be given. I mean, not even a breadcrumb. I finally figured it out, but it is very intimidating jumping in completely when you may want to just dip a toe in to test the waters. - The language barrier is a bit overwhelming. The tutorials should be modified to take into account a lot of the terminology and language that has developed over the 10 years of EVE's existence. - There is a lot to do (redundancy intended). So much so, in fact, that one can get the feeling that they will never have any true impact on the universe. As a new player, that can be a disheartening, because one of the reasons that we play MMO's is to take a break from reality and become something that we could never be in real life. I am not saying that a new player will never make an impact, just that this "feeling" is present early on. - Career paths are a bit ambiguous with regards to certifications. I wish to be an explorer with a dash of salvaging and mining, but I had a real hard time finding certifications that match up with this path. I am not saying they are not there, but just hard to discover as a new player, and thus, a bit hard to plot out. - Quest line repetition. Seriously, I completed Mountains from Molehills, only to have it set upon me again by another agent. With 10 years of existence, the quests directly after the tutorials could be a bit more fleshed out and diverse.
Suffice it to say, EVE is everything it's cracked up to be. It's obvious why it has been around for 10 years. I spent a lot more time playing it this weekend than I thought I would. Probably too much, actually.
I look forward to seeing you all amongst the stars! |