Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
IIshira
School of Applied Knowledge Caldari State
133
|
Posted - 2013.07.24 20:47:00 -
[31] - Quote
Only one drone damage amp, cap mods in the lows... This is an obvious troll fit and post.
I guess by replying I'm feeding the troll |
Tsukino Stareine
The Red Circle Inc.
577
|
Posted - 2013.07.24 20:47:00 -
[32] - Quote
Tobias Hareka wrote:Tsukino Stareine wrote:So while you're pittling away at them using long range crystals before they get in range of MF I'm applying 1k DPS from the get go. Domi with lasers? You don't have enough cap to fire those lasers.
Says who? |
Tobias Hareka
Republic Military School Minmatar Republic
41
|
Posted - 2013.07.24 20:51:00 -
[33] - Quote
Tsukino Stareine wrote:Says who?
Go try it in BR Blockade.
Hint: you don't have cap booster. |
Tsukino Stareine
The Red Circle Inc.
577
|
Posted - 2013.07.24 20:57:00 -
[34] - Quote
Tobias Hareka wrote:Tsukino Stareine wrote:Says who? Go try it in BR Blockade. Hint: you don't have cap booster.
And a nightmare is going to do much better under that cap pressure?
Puhleeeez, at least domi hast its sentries while the nightmare just gets neuted to oblivion. |
Tobias Hareka
Republic Military School Minmatar Republic
41
|
Posted - 2013.07.24 21:01:00 -
[35] - Quote
Tsukino Stareine wrote:And a nightmare is going to do much better under that cap pressure?
Puhleeeez, at least domi hast its sentries while the nightmare just gets neuted to oblivion.
Why would you leave that 7th med slot empty? |
Tsukino Stareine
The Red Circle Inc.
577
|
Posted - 2013.07.24 21:13:00 -
[36] - Quote
Tobias Hareka wrote:Tsukino Stareine wrote:And a nightmare is going to do much better under that cap pressure?
Puhleeeez, at least domi hast its sentries while the nightmare just gets neuted to oblivion. Why would you leave that 7th med slot empty?
it's not even an issue anyway, you just shoot the neuters before they can get in range, battleship NOS only reaches to 25km and the elite cruisers 40km and everything spawns further out than that. |
Tobias Hareka
Republic Military School Minmatar Republic
41
|
Posted - 2013.07.24 21:17:00 -
[37] - Quote
Tsukino Stareine wrote:it's not even an issue anyway, you just shoot the neuters before they can get in range, battleship NOS only reaches to 25km and the elite cruisers 40km and everything spawns further out than that.
http://eve-survival.org/wikka.php?wakka=Vengeance4br |
Tsukino Stareine
The Red Circle Inc.
577
|
Posted - 2013.07.24 21:26:00 -
[38] - Quote
Tobias Hareka wrote: Go try it in BR Blockade.
For vengeance I would go for a lower DPS MJD fit. Nightmare would also have to fit a bit more tank for that mission. |
Zhilia Mann
Tide Way Out Productions
1413
|
Posted - 2013.07.24 21:38:00 -
[39] - Quote
Craig Bennett2th wrote:Maybe you should watch the entire thing before you judge. But, that is my fit.
I watched it. For the record, I still think youtube is an awful medium for this stuff. It takes way, way too long to get points across and it ends up being a monologue that is very difficult to respond to. Listing your criteria, mentioning your core assumptions, posting a fit, and asking for dialog about it just works better. There's a cynical part of me that thinks you realize all this and that you don't want dialog. But then why would you post it to the forums?
So I'll engage with the video against better judgement.
Without engaging with the fit just yet, I'd like to question some of your underlying assumptions and criteria for what makes an effective Dominix. First, you assert rather vociferously that drone boats as a class are low damage and low maintenance as compared to gun platforms. I have no problem at all telling you this is flat out wrong; that's not a feature of drone boats, that's a feature of how you've chosen to fit your drone boat.
Now, obviously that's not an entirely popular choice. Many people, myself included, prefer to fit the current Dominix as an absolute murder machine, abusing the ridiculous new bonus it gets. And seriously, if it doesn't get a swift kick in the teeth sometime soon I'll be very, very surprised. The damn thing is capable of pushing out 800 DPS out to an 85ish km optimal with the tracking (though not effective tracking) of medium short range guns. Combine that with a MJD and suddenly you're looking at a mission meta that's hard to argue with: things die so fast at such long range that moving becomes entirely about avoiding a chunk of damage and limiting how much tank you actually need to fit.
Now, in contrast to that, you're opting to fit in an older style based on tanking missions to death while you have a sandwich. And you know what? That used to work pretty well. And it no longer really does. I'd be very impressed if you were able to actually afk in your setup without losing drones left and right. In fact, name a mission you've able to do that in and based on which one you choose I'll pay you out up to 250mil for a video showing that drones do not, in fact, draw agro when you're afk. Happily, in fact. It doesn't match my experience at all, and it throws your approach into question rather seriously.
So there you go. Tension between the idea that you can't really afk missions anymore versus that idea that instead you can roflstomp them in the same drone boat that used to be a little hard to use.
Ok, that said. Let's assume you can somehow afk missions these days; I'll suspend judgement on that for the time being. At that point I'm pretty comfortable asserting that you're not using the best ship for the job. Because that would be the Rattlesnake. It gets a resist bonus, a stupid tank whether you go passive or active, and can achieve cap stability more easily than your Dominix. I'm not sure where you got the notion that the Dominix/NDomi were the "best" drone boats in the game, but you really can't make judgments that sweeping without asserting some additional criteria (what are you doing with them? are you going for raw damage, tank, afk running, neut power, what?). Yes, the Rattlesnake is more expensive, but it does what you're asking a ship to do better.
Now, as far as some of your one-off assertions. First, I'm uncomfortable with the idea that you're advising people to use Wardens over Bouncers in Minmatar space. I'm sorry, but Bouncers are just plain better against Angels. It's a minor thing, but it bears repeating. Similarly, Curators are going to outperform Wardens against Rogue Drones and anything that shoots lasers. It's worth swapping them out.
Also, T2 CCCs. You said a couple of times that you would only be able to get two of them on -- which is technically correct. But you can keep the third T1 CCC on there at the same time; it fits just fine that way. Whether that's a good idea is up to you; I find large T2 CCCs to be stupidly expensive for their relatively minor benefits, but I highly suspect you would be able to drop at least one cap module if you made the change. That would mean either another omni or another DDA, and either would greatly benefit the ship overall.
I'm not sure what to say about your high slots. It's fine, I guess? But it's not like you can salvage/loot afk. That's always puzzled me; an afk fit drone ship with a bunch of high slots that require your attention. Why not just put some damn guns in there? But hey, that's just me.
I'm sure there was more, but this is already too much of my own monologue, so I'll cut it off. But I'm dead serious about paying to see you afk a mission. Just get in touch and we can make arrangements. |
Phoenyx redbaron
Wolf Escence
0
|
Posted - 2013.07.24 23:38:00 -
[40] - Quote
Hi everyone Could one of you more experience players post a armor tank Dominix lvl4 fit |
|
Zhilia Mann
Tide Way Out Productions
1416
|
Posted - 2013.07.25 00:06:00 -
[41] - Quote
Phoenyx redbaron wrote:Hi everyone Could one of you more experience players post a armor tank Dominix lvl4 fit
I'd recommend something like this for an entry-level fit:
[Dominix, sentry mjd entry] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Signal Amplifier II Large Armor Repairer II Armor Kinetic Hardener II Armor Thermic Hardener II
Large Micro Jump Drive Omnidirectional Tracking Link II Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Cap Recharger II
Drone Link Augmentor II 1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L Drone Link Augmentor II
Large Capacitor Control Circuit I Large Auxiliary Nano Pump I Large Ancillary Current Router I
Garde II x5 Warden II x5
Drop a gun if you run out of grid (and without good fitting skills it's likely to happen). In fact, fitting a remote rep instead of one gun is probably a good idea in general, though running it too much will get you into cap trouble.
Basic operation would be to jump out to 100, drop sentries, and start killing. At that range you should be able to tank incoming damage. If damage starts to become a major problem, re-position your ship. Note that this is dependent on having T2 sentries at your disposal, but faction sentries can do in a pinch. DI 4 is virtually required; DI 5 is very highly recommended.
Others have posted similar fits but they're all built around the same basic concept: range tank and abuse the Dominix's newfound range/tracking with sentries. |
Donbe Scurred
University of Caille Gallente Federation
51
|
Posted - 2013.07.25 01:09:00 -
[42] - Quote
Zhilia,
Do you prefer shield or armor for Dominix?
I usually use armor as that is what I originally trained but I have been training my shield skills, Suki's first shield fit above looks pretty enticing but I would appreciate your input. |
Zhilia Mann
Tide Way Out Productions
1416
|
Posted - 2013.07.25 01:38:00 -
[43] - Quote
Personally? I'd armor fit a vanilla Dominix but shield fit the NDomi. They're actually very different these days; the latter definitely makes for a better shield gank boat. |
Donbe Scurred
University of Caille Gallente Federation
51
|
Posted - 2013.07.25 01:50:00 -
[44] - Quote
I also use NDomi so I would be interested to see your shield fit for that if its not too much trouble. Also you stated entry level in your armor tank fit, how would you fit it different for yourself. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
318
|
Posted - 2013.07.25 05:00:00 -
[45] - Quote
Tsukino Stareine wrote:Tobias Hareka wrote:Tsukino Stareine wrote:You can't do 1000 DPS in anything else either due to resists.
And that 1000 DPS is going to be at what range? 30km? 40? Multifrequency L range. so 45km on a nightmare, fantastic.
according to the eft dps graph more like 60km (aka drone control range, but hey utility high so if we put a drone link augmentor it pushes it out to 64km) You can trust me, I have a monocole |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
723
|
Posted - 2013.07.25 06:35:00 -
[46] - Quote
Tsukino Stareine wrote:Tobias Hareka wrote:Tsukino Stareine wrote:Says who? Go try it in BR Blockade. Hint: you don't have cap booster. And a nightmare is going to do much better under that cap pressure? Puhleeeez, at least domi hast its sentries while the nightmare just gets neuted to oblivion.
Its not that people don't think the Domi is great, it's that you get into every thread involving ships that aren't the Domi that you don't fly and say it can do it better. I don't care how OP your Domi is its never going to beat a NM of equal SP at killing BR/Sanshas. Eve is Real |
Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.25 06:52:00 -
[47] - Quote
In fairness, the domi isnt "the best" but the instant you mention low skill points or cost it's utterly ridiculously effective and NOTHING competes so universally under those conditions. Imo it actually puts out too much DPS too safely and too easily, but nothing is really balanced around PvE so.../shrug.
If I had half the skill points I do and a tiny budget for a single ship for mission running, it WOULD be the domi without contest. |
Tobias Hareka
Republic Military School Minmatar Republic
41
|
Posted - 2013.07.25 07:01:00 -
[48] - Quote
Morrigan LeSante wrote:In fairness, the domi isnt "the best" but the instant you mention low skill points or cost it's utterly ridiculously effective and NOTHING competes so universally under those conditions. Imo it actually puts out too much DPS too safely and too easily, but nothing is really balanced around PvE so.../shrug.
You mean like a nerfed HML Tengu? The fact that it never was king of PvE? |
Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.25 07:44:00 -
[49] - Quote
Collateral damage down to the HML being OTT next to other LR medium weapons. Oddly they've now chosen to buff the others but thats a derail. The HML nerf wasnt anything to do with PvE |
Phoenyx redbaron
Wolf Escence
0
|
Posted - 2013.07.25 09:03:00 -
[50] - Quote
Zhilia Mann wrote:Phoenyx redbaron wrote:Hi everyone Could one of you more experience players post a armor tank Dominix lvl4 fit I'd recommend something like this for an entry-level fit: [Dominix, sentry mjd entry] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Signal Amplifier II Large Armor Repairer II Armor Kinetic Hardener II Armor Thermic Hardener II Large Micro Jump Drive Omnidirectional Tracking Link II Omnidirectional Tracking Link II Phased Weapon Navigation Array Generation Extron Cap Recharger II Drone Link Augmentor II 1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Phased Plasma L Drone Link Augmentor II Large Capacitor Control Circuit I Large Auxiliary Nano Pump I Large Ancillary Current Router I Garde II x5 Warden II x5 Drop a gun if you run out of grid (and without good fitting skills it's likely to happen). In fact, fitting a remote rep instead of one gun is probably a good idea in general, though running it too much will get you into cap trouble. Basic operation would be to jump out to 100, drop sentries, and start killing. At that range you should be able to tank incoming damage. If damage starts to become a major problem, re-position your ship. Note that this is dependent on having T2 sentries at your disposal, but faction sentries can do in a pinch. DI 4 is virtually required; DI 5 is very highly recommended. Others have posted similar fits but they're all built around the same basic concept: range tank and abuse the Dominix's newfound range/tracking with sentries.
Thanks Zhilia, I currently have DI4. Why a 1200mm Heavy 'Scout' Artillery I over say a 350mm or 425mm prototype railgun? |
|
Celeste Taylor
Ruby Dynasty
167
|
Posted - 2013.07.25 09:36:00 -
[51] - Quote
Tsukino Stareine wrote: [Dominix, levekl 4] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Co-Processor II
Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Pith C-Type X-Large Shield Booster Thermic Dissipation Field II EM Ward Field II
350mm Railgun II, Spike L 350mm Railgun II, Spike L 350mm Railgun II, Spike L 350mm Railgun II, Spike L 350mm Railgun II, Spike L 350mm Railgun II, Spike L
Large Drone Control Range Augmentor I Large Hybrid Collision Accelerator I Large Anti-EM Screen Reinforcer I
Garde II x5
Nice fitting. This looks very close to my shield Navy Dom with it's large hybrid bonus. I've got a DCII, MJD, and 3 reinforcer rigs and a couple other minor differences I can't remember making it a bit more defensive. Good to know that it is solid enough for the classic Dominix. |
Morrigan LeSante
The Lost and Forgotten Troopers
302
|
Posted - 2013.07.25 09:54:00 -
[52] - Quote
Phoenyx redbaron wrote:Thanks Zhilia, I currently have DI4. Why a 1200mm Heavy 'Scout' Artillery I over say a 350mm or 425mm prototype railgun and also my current target lock is 77k even though my drones can hit further than that how do i increase it to make full use of the drone longer range abilities and MJD 100K jump
Arty is capless and the ship has no weapon bonuses any more, so might as well.
As for range etc - this is an assist fit I use:
[Dominix, ML - Assist]
4x Drone Link Augmentor II Large 'Solace' Remote Bulwark Reconstruction Auto Targeting System I
3x Omnidirectional Tracking Link II Large Micro Jump Drive F-90 Positional Sensor Subroutines (Targeting Range Script)
4x Drone Damage Amplifier II Large 'Accommodation' Vestment Reconstructer I 1600mm Reinforced Rolled Tungsten Plates I Prototype Energized Adaptive Nano Membrane I
Large Drone Scope Chip I Large Auxiliary Nano Pump I Large Trimark Armor Pump I
5x Garde II 5x Warden II [Swap for curators vs EM weak rats] 5x Bouncer II
You'll notice, OBVIOUSLY, there are no guns as it is an assist fit, however I post it to illustrate how little tank is needed. I took this into downing the slavers this morning and went to...oooh I reckon 85% armour and wiped everything out from 80-120km away. Point being, the MJD lets you get away with just a stupid lack of tank and add a sebo for the lock range and away you go. Note that auto tragetter doesnt really work - I never actually get aggro - its always drones, hence the remote repair unit. It's usually plenty to keep them ticking. Only race I'd "worry" about the tank on this boat is guristas with the infinite reaching torps
You can add guns as you see fit. I could solo with this fir as listed, but as I say, she's an assist boat and works supremely well in that function - and was /dirt/ cheap. If I WAS to solo I'd probably chuck a couple of guns in there. |
Tsukino Stareine
The Red Circle Inc.
589
|
Posted - 2013.07.25 12:36:00 -
[53] - Quote
Chainsaw Plankton wrote:Tsukino Stareine wrote:Tobias Hareka wrote:Tsukino Stareine wrote:You can't do 1000 DPS in anything else either due to resists.
And that 1000 DPS is going to be at what range? 30km? 40? Multifrequency L range. so 45km on a nightmare, fantastic. according to the eft dps graph more like 60km (aka drone control range, but hey utility high so if we put a drone link augmentor it pushes it out to 64km)
MF has optimal of about 50km (max skills and implants) on a NM
Cipher Jones wrote: Its not that people don't think the Domi is great, it's that you get into every thread involving ships that aren't the Domi that you don't fly and say it can do it better. I don't care how OP your Domi is its never going to beat a NM of equal SP at killing BR/Sanshas.
And you know because you've tried, right? |
IIshira
School of Applied Knowledge Caldari State
134
|
Posted - 2013.07.25 13:02:00 -
[54] - Quote
That Dominix setup looks awesome but 1 min 19 sec seems a bit light on cap. Do you have any issues with having to warp out with some missions? Don't get me wrong I'm not one of those "It has to be cap stable" folks. Most of my ships get around 3 minutes.
Also according to EFT you get 73km optimal for Guarde II's. That makes me want to go back to a regular Dominix. I really wish the navy domi had the drone range bonus |
Jenn aSide
STK Scientific Initiative Mercenaries
2463
|
Posted - 2013.07.25 13:20:00 -
[55] - Quote
Novah Soul wrote:Craig Bennett2th wrote:Tsukino Stareine wrote:Bla bla I didn't really watch the video. If you watched the video then you would've seen the very first part. The very first part I told you and anyone else like you to F off. Please do so. Dude.. if you don't want criticism, don't post the effing video.....
You're talking to the delusional "Star Citizen is better than EVE even though Star Citizen doens't exist yet" guy. Don't expect too much :) .
|
Zhilia Mann
Tide Way Out Productions
1417
|
Posted - 2013.07.25 15:50:00 -
[56] - Quote
Phoenyx redbaron wrote:Why a 1200mm Heavy 'Scout' Artillery I over say a 350mm or 425mm prototype railgun and also my current target lock is 77k even though my drones can hit further than that how do i increase it to make full use of the drone longer range abilities and MJD 100K jump
Guns are capless. No bonus, so why eat cap?
As for lock range, the sig amp in the lows of that fit is there to help. You could also try an Ionic Field Projector in the rigs or a sebo in the mids.
More risky Domi fit:
[Dominix, sentry mjd] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Corpus C-Type Large Armor Repairer Corpum A-Type Energized Thermic Membrane Corpum A-Type Energized Kinetic Membrane
Large Micro Jump Drive Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link Tracking Computer II, Optimal Range Script
Drone Link Augmentor II 1200mm Heavy 'Scout' Artillery I, Republic Fleet Carbonized Lead L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Carbonized Lead L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Carbonized Lead L 1200mm Heavy 'Scout' Artillery I, Republic Fleet Carbonized Lead L Drone Link Augmentor II
Large Auxiliary Nano Pump I Large Ionic Field Projector I Large Ancillary Current Router I
Garde II x5 Bouncer II x5
Triple FN omnis and the four DDAs make this thing super tasty. That's the mythical 86+12km/.103rad/sec Garde. Other bling on there is for show more than anything else. Ionic Field Projector makes up for the sigamp.
As for a shield gank NDomi, you could look at this:
[Dominix Navy Issue, gank rails drone damage mods blood sansha] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Tracking Enhancer II Tracking Enhancer II
Gist C-Type X-Large Shield Booster Caldari Navy Thermic Dissipation Field Caldari Navy EM Ward Field Imperial Navy Heavy Capacitor Booster, Cap Booster 800 Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Drone Link Augmentor II
Large Hybrid Collision Accelerator I Large Anti-EM Screen Reinforcer I Large Processor Overclocking Unit I
Garde II x5 Bouncer II x5
(Don't ask about the mix of drones versus hardeners. I know they don't make sense. Apparently I was just playing in EFT on that one.)
I'm a little shocked that CCP has loosened the fitting enough to get 5 425 IIs, an XL booster, and a cap booster on without much issue. For missions where you don't expect your tank to be pushed, dropping the cap booster for another omni is a solid idea. Limited by lock range. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
723
|
Posted - 2013.07.25 18:58:00 -
[57] - Quote
Quote:And you know because you've tried, right?
My NM has t1 guns and is faster at BR than my Domi, so less SP and faster.
so Ill ask you...
Quote:And you know because you've tried, right?
Eve is Real |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
318
|
Posted - 2013.07.25 19:30:00 -
[58] - Quote
Tsukino Stareine wrote: MF has optimal of about 50km (max skills and implants) on a NM
45km optimal and 46km falloff (with 2 tc and 1 te), add 2 curator IIs to the dps. if we take the drones out that brings it down to 58.8km according to the eft dps graph.
I suppose one of my favorite things about the nightmare is that it can do dps and move at the same time. also it has 5 med slots and all the rig slots to work with at that point. oh yes and a lot of room for fittings. cap booster, xl booster, and a mwd you say!?
I'd can't imagine the paper tank all gank domi holding up. I have a similar fit navy domi and that is pretty funny to run in a few gurista missions 1400+ dps to 50km or so. but far from an all around mission runner. You can trust me, I have a monocole |
Tsukino Stareine
The Red Circle Inc.
613
|
Posted - 2013.07.29 08:07:00 -
[59] - Quote
You just completely contradicted yourself
first you are adding sentries to your DPS and then you are saying how the advantage the NM has is it can move.
Let's compare this mythical nightmare with sentries to a gank fit domi then:
Full t2 fit domi vs faction fitted NM with +6% implants and 3 curators
NM wins up to 62km
However if you actually want your nightmare to move, domi wins from 0. |
Tobias Hareka
Republic Military School Minmatar Republic
47
|
Posted - 2013.07.29 08:22:00 -
[60] - Quote
Tsukino Stareine wrote:However if you actually want your nightmare to move, domi wins from 0.
But that Nightmare is already warping to next room when you wait the moment you can activate your MJD again. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |