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Thread Statistics | Show CCP posts - 1 post(s) |
Afrodite Etnellag
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Posted - 2005.12.17 13:29:00 -
[61]
Originally by: Felcas Edited by: Felcas on 17/12/2005 04:58:17 Edited by: Felcas on 17/12/2005 04:56:32 To not complain in vain I just would like to know why CCP made the Tractor beam soo dificult to obtain.
Tractor beam was suppose to facilitate life in single player mission, to colect the cargo, it have no combat purpose since it can only beam cans.
Why make it soo dificult? That is ok to make it a high slot (I dont agree much but I cant change that can I?) but why make it 2 mil isks in the market and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!
Sorry but I totally disagree, in the actual situation I think it is simply not worth the money and the time spent with training.
I just would like to know why you made that way...to understand...maybe I am loosing something here.
the skills are fine, science and engineeging lvl 5 is almost a must
pricewise i totally disagree with you, ITEMS SOLD IN MARKET ARE PLAYER ESCrOWS, that simply means that 9-10 dudes are geting a bit richers
The BPO for this module cost about 50-80 k, the building cost of this item must be less than that, according to my quick calculations, the product average market price must be 100k TOPS,
IF YOU DO NOT LIKE THE PRICE ON THE MARKET, BUY THE DAMN BPO, BUY THE MINERALS AND BIULT IT YOUR SELF
FFS people you need everything on a plate don't you?
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Oveur
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Posted - 2005.12.17 13:31:00 -
[62]
Originally by: Felcas Edited by: Felcas on 17/12/2005 04:58:17 Edited by: Felcas on 17/12/2005 04:56:32 To not complain in vain I just would like to know why CCP made the Tractor beam soo dificult to obtain.
Tractor beam was suppose to facilitate life in single player mission, to colect the cargo, it have no combat purpose since it can only beam cans.
Why make it soo dificult? That is ok to make it a high slot (I dont agree much but I cant change that can I?) but why make it 2 mil isks in the market and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!
Sorry but I totally disagree, in the actual situation I think it is simply not worth the money and the time spent with training.
I just would like to know why you made that way...to understand...maybe I am loosing something here.
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
Senior Producer EVE Online
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Equus asinus
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Posted - 2005.12.17 13:50:00 -
[63]
Originally by: Oveur
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
Woulnd't that be a bit strange though? It would then become the only agent research science skilll that doesnt require Science V and Engineering, Mechanic or Electronics V?
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Miss MaxxJaxX
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Posted - 2005.12.17 14:02:00 -
[64]
It seems your researchagent got another purpose....lootrunner...
Let it be a little bit of expertise to use something new in this game. Cant use it? Train for it, we all have to.
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Kay Han
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Posted - 2005.12.17 14:16:00 -
[65]
Originally by: Oveur
Originally by: Felcas Edited by: Felcas on 17/12/2005 04:58:17 Edited by: Felcas on 17/12/2005 04:56:32 To not complain in vain I just would like to know why CCP made the Tractor beam soo dificult to obtain.
Tractor beam was suppose to facilitate life in single player mission, to colect the cargo, it have no combat purpose since it can only beam cans.
Why make it soo dificult? That is ok to make it a high slot (I dont agree much but I cant change that can I?) but why make it 2 mil isks in the market and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!
Sorry but I totally disagree, in the actual situation I think it is simply not worth the money and the time spent with training.
I just would like to know why you made that way...to understand...maybe I am loosing something here.
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
plz also decrease teh Prereq¦s titans and carriers... Also the price for titan and carrier skills...
___________________________________________ A wise man said once: 'Violence is the escape of the mentaly poor guys.' |
Arshes Nei
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Posted - 2005.12.17 14:25:00 -
[66]
Sounds good, i have no problem training a lvl 5 skill(over 10mil SP and i still dont have science 5), or using a highslot, but the 20km range was just not worth 4 days training. Im usually faced with 15-30 cans in 100km radius, so using a loot hauler is more sensible anyway(and if im going to redock, change ship that maybe was in a different system i already lost so much time that a 20km tractor beam wont make a difference either).
The point in that module should imho be making loot haulers obsolete for anything but extreme cases(complexes or multistage missions). And i think the larger versions will do just that, but this is a frig module, intended for mining ops or new players and should be placed accordingly. Im really looking forward to the cruiser and bs sized modules though.
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Gonada
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Posted - 2005.12.17 14:40:00 -
[67]
skill reqs seem fine to me, sory
-I don't necessarily agree with everything I say.-
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Jarnis McPieksu
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Posted - 2005.12.17 14:44:00 -
[68]
Originally by: Oveur
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
Oveur for president!
Requiring 2x Level V skill for a cheap frig-level module that even newbies should really be able to use if they choose to sacrifice a high slot was bit.. umm... odd. Higher reqs for long range version are far more reasonable/expected. Heck, large BS tractor with 80-100km range I would expect to ask for 2-3 level V skills to use. But not with the lowest version.
Which reminds me - add medium/heavy versions too :)
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Felcas
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Posted - 2005.12.17 22:52:00 -
[69]
Edited by: Felcas on 17/12/2005 22:54:26 I made a count just to see how much people agree and disagree with my perspective. 1st of all, my native language is not english so I could had missed one or other opinion here for not understanding it well, but until this post, most people who posted here do agree with me...
In all EVE we have basic modules and advanced modules of the same kind, basic is that...basic, do the job done in a simple and sometimes poor way but also do not demand high requirements and lots of money. For instance advanced modules make the job very well done but require high requirements and cost a fortune. Soo why not do this with the Tractor Beam I?
___________________________________ I love trade - the market is my battlefield
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ro prefect
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Posted - 2005.12.19 23:56:00 -
[70]
Edited by: ro prefect on 19/12/2005 23:57:01
Originally by: Jarnis McPieksu Basically nobody under 6 months old will be able to use it - just too much other skills that are way more critical. If Tractor Beam was supposed to be a 'quality of life improvement', it's not doing it for new players.
New players, who might want to plug it in instead of 6th/7th/8th gun *because* their lack of skills doesn't allow full gun rack without filling low slots with +cpu and +PG mods.
This is my situation. My char is a little over 2 months old and is built for fighting. And because I still have a huge list of skills I want I would be hard pressed to train science to 5 when I don't really need it for anything else. However, I would love to have a tractor beam as I have an available high slot and would use it for the time savings in grabbing all the loot in lvl 3 missions, but it is just not worth the cost in either time or isk for me. And being the poor person I am every isk counts so I take my time collecting loot from every single can. Quite tedious to do.
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Braaage
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Posted - 2005.12.20 00:03:00 -
[71]
The real problem is the Graviton Physics skill it's an agent only drop and thus is now going for 15 mil upto 50+mill.
For a tech 1 module that's silly..... ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |
Shittake
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Posted - 2005.12.20 00:05:00 -
[72]
Originally by: Felcas
I am not complaining about 25 days of skill training or 14 mil to spent.
You absolutely seem to be complaining about skill reqs and cost,
Originally by: Felcas
I am complaining about senseless requirements here. If Tractor beams could be used as an ADVANTAGE over others then I could agree with the heavy requirements, but it does not, it was suposed to be something to help us in a pratical way, just that.
So using a tractor beam to steal loot from someone in a complex or collect loot form the belts faster than the guy without the tractor beam is not and advantage over others?
BOOO FREAKIN HOO . . . train the skills, buy the BPO, make your own modules and if you do not like them, sell them.
It still amazes me how people jsut look for things to complain about.
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Vishnej
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Posted - 2005.12.20 00:07:00 -
[73]
Originally by: Oveur
Originally by: Felcas Edited by: Felcas on 17/12/2005 04:58:17 Edited by: Felcas on 17/12/2005 04:56:32 To not complain in vain I just would like to know why CCP made the Tractor beam soo dificult to obtain.
Tractor beam was suppose to facilitate life in single player mission, to colect the cargo, it have no combat purpose since it can only beam cans.
Why make it soo dificult? That is ok to make it a high slot (I dont agree much but I cant change that can I?) but why make it 2 mil isks in the market and why need 2 skills level 5 each PLUS one skill that cost more than 12 mil !!!
Sorry but I totally disagree, in the actual situation I think it is simply not worth the money and the time spent with training.
I just would like to know why you made that way...to understand...maybe I am loosing something here.
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
*Release medium and large tractors too. *Allow tractor stacking - two tractors on one can = 1km/s. ---------------------------- T2 Destroyers: a proposal Requested Changes: An alphabet's worth |
hitech redneck
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Posted - 2005.12.20 00:30:00 -
[74]
I see nothing wrong with the tractor beam. I can't wait for the small and large or atleast a skill to increase the range.
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Corvus Dove
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Posted - 2005.12.20 00:35:00 -
[75]
It's a Laziness Beam. Who cares what the time to train is? ----------------------------------------------- MAKE THE MACROERS SCREAM |
Iorya Dragon
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Posted - 2005.12.20 01:05:00 -
[76]
Well for me is an useless module because it requires a high slot, it should be fitted on all ships by default or somethin. The skil requirements are strange, well another useless module, those GD were drunk i think.
So i am gona pass. Back to chasing cans, tho i waited so much this module, now i see is crap so... You asked for it, but u didnt know what u gona receive lolz
"To the crap ideas mobile!"
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Rasitiln
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Posted - 2005.12.20 01:11:00 -
[77]
aye take a look at my idea for tractor beams (didnt see this thread )
my ideas
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Claude Leon
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Posted - 2005.12.20 02:41:00 -
[78]
Originally by: Corvus Dove It's a Laziness Beam. Who cares what the time to train is?
Agreed, and this is why it should stay the way it is.
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Lady Loriel
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Posted - 2005.12.20 02:48:00 -
[79]
tbh the skills should come last that eve spellbug needs work on + tractor beam ant that hard to get geez
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Pelvic Thrust
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Posted - 2005.12.20 02:49:00 -
[80]
OMG I CANT BELIVE YOU EVEN SUGGEST THAT TRACTOR BEAMS ARE HARD TO GET
*hangs head in shame*
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Kyguard
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Posted - 2005.12.20 02:59:00 -
[81]
Tbh, it needs a remake. It should haul loot at a faster speed than 500m/s since my hauler can easily add 100m/s to that flying.
But if you lower the skill req's Oveur, you'll still make me happy and when I'm happy, everyone's happy -- I don't represent my alliance
God is on the side with the best artillery |
Arkanin
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Posted - 2005.12.20 11:00:00 -
[82]
Edited by: Arkanin on 20/12/2005 11:00:23
Quote:
Hmm, I'll lessen the prereq's on that and perhaps decrease the 12 mill a bit. Ta ta.
I was going to suggest lowering the requirements and making a medium power slot version if possible, and they at least did one of the two :)
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Sakira LeCastantas
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Posted - 2005.12.20 11:09:00 -
[83]
Oveur was probably being sarcastic lol
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Cypherous
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Posted - 2006.01.09 11:18:00 -
[84]
I think i already have the skills for tractor beams, then again i trained them so i could build warp bubbles so guess being an ex-carebear pays off for once
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Rimme Ettakar
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Posted - 2006.01.09 11:25:00 -
[85]
Originally by: Jarnis McPieksu IMHO the skill reqs are bit steep. Basically nobody under 6 months old will be able to use it - just too much other skills that are way more critical. If Tractor Beam was supposed to be a 'quality of life improvement', it's not doing it for new players.
3 month old toon, happily running Tractor Beams.
RE
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Adonis 4174
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Posted - 2006.01.09 12:54:00 -
[86]
I have been assured by Lai Dai that research is underway to automate the controls of the Tractor Beam. It was intended not to release the Tractor Beam as a mass market product until after this was complete, but the demand expressed by pod pilots who believed (correctly it seems) that they could operate them manually proved sufficient that a manual beta module was released for those who required it.
Work is proceeding well on the model which does not require manual control and it is believed this will be complete on time for the originally scheduled launch in seven years from now.
If you will excuse me now I have to return to my R&D agent.
----- Caldari battle chef
I was a geek before it was cool |
Luther Kincaid
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Posted - 2006.01.09 13:33:00 -
[87]
Originally by: Ravenal buy the bpo for x sakes.. its 85k
if the PLAYER prices are too high, dont buy it.
in minerals it costs around 1mil to make, that's with a researched bpo (ME20)
saying that, I use 2 of them on my badger.. with nanofibres and an AB, it makes picking up loot after a lvl4 mission sooo much easier :) ------------------------------------------- He's NOT the Jovian ambassador, He's a very Naughty boy! |
FireFoxx80
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Posted - 2006.01.09 13:46:00 -
[88]
Graviton Physics is frequently dropped/given as a reward. Just agent mission for a while. That's how I got mine.
23? # Missile Tool # ex: P-TMC : USAC |
Abram Linco
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Posted - 2006.01.09 13:49:00 -
[89]
Originally by: Merv Tring Except in EVE the tractor beam is not standard equipment. It's a hugely complicated piece of equipment that requires a high degree of specialization in a few skills.
That said, the only way I'd use a high slot for one was if it'd pull hostiles or pleasure hubs towards my ship.
You mean a high tech piece of equipment like a warp drive? It doesn't even take science to produce a warp bubble and sling a ship through space at FTL. Now that's high tech.
Any module is simply a piece of hardware. I don't see why it takes science to operate any of them actually. That's like saying you have to have a degree in electrical engineering to use your tv or to use the computer you're using right now. |
Marcus Sovereign
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Posted - 2006.01.09 14:11:00 -
[90]
Edited by: Marcus Sovereign on 09/01/2006 14:14:11
Originally by: dodge2005 They took all of 45mins to train for me. They are aimed at more advanced players, more for people who have bs's and run lvl 3's. Not for 1-2 month chars who do lvl 1/2 in their frig/cruisers.
My pilot is less than a month old. I've been doing level 3's in my FEROX since just after Xmas. I currently have over 45k LP with the highest quality level 3 agent that the Caldari Navy has to offer, and all of my level 4's have opened up to me.
Don't paint everybody with the same brush.
To the OP:
While it would be nice to have a tractor beam, it's a luxury item. The training requirements are a tad steep but, if they were any lower, then everybody would have one. I'm not sure I'd like to see that.
Also, the cost shouldn't be a factor; ISK is so easy to come by that almost any average player should be able to afford one. Which brings us back to point 1 of my argument.
I really wouldn't like to see every single ship outfitted with a tractor beam. But that's just me.
"Never equate education with intelligence; nor intelligence with wisdom." - me
"A smart man learns from his own mistakes; a wise man learns from the mistakes of others." - also me |
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