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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3943
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Posted - 2013.08.03 07:23:00 -
[31] - Quote
Daihoc wrote:Krixtal Icefluxor wrote:Daihoc wrote:So, there has been a debate amongst my corp. on what the most efficient setup is when you have both a mining main character and alt. Now it has already been established that using an Orca for hauling isn't really viable unless you have 4 or more miners in the fleet getting boosts. 2 Hulks and an Orca Boosting is a common and extremely profitable and efficient setup, just so ya know. That HAS been established. Obviously our resources are different. Please refer to the following forum posting for clarity. Is it worth it using an orca
From the thread you quoted:
Syth spiting wrote:As you can see with the Mindlink implant you will get better yields with and Orca + 2 Hulks over 3 Mackinaws, but without the implant you are receiving less yield per hour. The sweet spot now for use of an Orca is 3 Hulks + Orca.
And then take into account that those yield numbers are entirely theoretical and do not address asteroids popping or the actual hauling of material back to station.
A "perfect Orca" will provide a 50% boost to the fleet. So at three characters you will break even on yield between three mining ships or two mining ships and an Orca. Then you factor in hauling time and find that the Orca plus two mining ships is the better option, for yield per hour in a practical scenario.
Of course, if your orca pilot is not perfect the numbers change. So perhaps in your corp you have an orca pilot who is not perfect (all 5s, mining foreman mind link, T2 mining foreman links), at which point we agree with you that the Orca only becomes "better" when you have three mining ships to accompany the Orca. Of course this is once again ignoring the issue of hauling ore back to base.
Keep in mind that the price of the Mining Foreman Mindlink is going to drop by a factor of 10 with an upcoming patch, in which these links will be available through the CONCORD LP store.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3943
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Posted - 2013.08.03 10:25:00 -
[32] - Quote
Daihoc wrote:This leaves using two miners and benefiting from the basic fleet bonuses. Now the question is, which exhumer setup is more efficient? A mackinaw with a hulk or a mackinaw with a mackinaw. When using the mackinaw with hulk combination, it forces you to make more trips to the station per time spent but you gain an additional laser.
If you are not running a stopwatch on each laser and stopping the laser mid-cycle, you're probably better off with a Skiff for asteroid mining. You will waste fewer cycles mining empty rock. The Hulk will waste more time mining empty rock.
So if you want to have more ore in your hangar at the end of a mining session, and you aren't interested in stopwatch timing each laser cycle, use two skiffs.
Day 0 advice for new players: Day 0 Advice for New Players |
Dave Stark
3264
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Posted - 2013.08.03 10:56:00 -
[33] - Quote
the most efficient way to mine is to do any other activity in eve, and set up buy orders in jita. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
29484
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Posted - 2013.08.03 12:28:00 -
[34] - Quote
Dave Stark wrote:the most efficient way to mine is to do any other activity in eve, and set up buy orders in jita.
For real. Prices are beyond dirt cheap now.
Believe it or not, I have not touched an ore belt since June 4 Odyssey release.
Ice Cycle Time halved + Low Sec PI = Fuel Blocks ftw now. |
Dave Stark
3268
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Posted - 2013.08.03 17:46:00 -
[35] - Quote
Krixtal Icefluxor wrote:Dave Stark wrote:the most efficient way to mine is to do any other activity in eve, and set up buy orders in jita. For real. Prices are beyond dirt cheap now. Believe it or not, I have not touched an ore belt since June 4 Odyssey release. Ice Cycle Time halved + Low Sec PI = Fuel Blocks ftw now.
i haven't touched mining since odyssey.
i realised if i canceled 2 of my 3 accounts then i'd be paying out less on plex and i'd still make the exact same isk/hour in incursions with 2 less accounts. |
Fluffy Sheep
Science and Trade Institute Caldari State
13
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Posted - 2013.08.03 21:45:00 -
[36] - Quote
I don't mine to profit, more so to relax. Almost 2 years in game in deep null with 4 accounts and never once have I plexed any one of them due to my casual play style.
I'm currently in hisec where there's no pos bubble to sit my fleet booster in and feeling a little uneasy at everyone being unknown. so my efficency comes from factoring in the possible loss of my ships and finding that ballance between yield and some extra survivability which I know can never be guaranteed.
One hulk that jet cans and keeps me active with two macks that do the same, but after an hour or so start doing the hauling. All are fitted with a ballanced tank / yield fit (one dcu and shield extenders / resist modules). These toons are then boosted by the 4th in a Vulture that is also fitted with a ballanced tank / boost fit with a shield, not foreman implant... and all this in systems of 0.8 sec 'n above. Eve scares me but I seem to have found a ballance where I'm only slightly on edge but can still fill a freighter with ore if in the mood. :p
If you loose a ship, just what does that do to your overall efficency over a given period?
p.s. in my last 3 -4 months in null I didn't even mine. It was far easier and profitable to just bounce those toons around belts chewing up rats that were worth up to 1.8m in bounties each with the rare carrier / hauler spawn dropping large quantities of minerals. As a miner it seemed I could mine more with less effort using guns. Go figure... |
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