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Author |
Thread Statistics | Show CCP posts - 29 post(s) |
Magic Crisp
Amarrian Micro Devices Yulai Federation
133
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Posted - 2013.08.01 14:29:00 -
[61] - Quote
CCP Fozzie wrote: We are also making some changes to the specific bonuses from the Information Warfare Skill, Information Warfare Mindlink and the Information Warfare: Sensor Integrity link:
The Info Warfare skill and mindlink will now give a bonus to scan resolution instead of lock range Information Warfare: Sensor Integrity link will provide its bonus to both sensor strength and lock range.
Warning, you are breaking mining! :) Currently the mining barges and exhumers are only able to reach to their strip range, if they recieve that 10% lockrange boost from infowarfare. If you are removing this, then they'll have a longer strip range than lockrange. The orca is problematic here, because it can't fit 4 boosts for an additiona module to compensate this. So, please fix this.
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William Wormhole
William Wormhole Services
2
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Posted - 2013.08.01 14:30:00 -
[62] - Quote
everything is awesome here apart from the nerf to Siege/armor/Skirmish that's ******** please don't do that... |
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
253
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Posted - 2013.08.01 14:31:00 -
[63] - Quote
CCP Fozzie wrote:Our changes to the modifiers to warfare link strength are:
The four Warfare Specialist skill bonus changed from the current 100% bonus per level (after the first level) to 20% bonus per level. Mindlink bonus reduced from +50% to +25% T3 Warfare processor subsystem bonus changed to 2% per level. Command Ship link bonuses changed to a static 15% bonus. Orcas and Rorquals keep their 3% and 5% bonuses respectively. Still not enough nerf to mindlink implant. I find it strange that single implant overshadows whole bonus of specialized ship. Make role bonus on CS 25%, 4% on warfare subsystems for T3 but reduce implant bonus to 15%. Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks. |
No Nii Nahhui
Royal Amarr Institute Amarr Empire
0
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Posted - 2013.08.01 14:31:00 -
[64] - Quote
I TRAINED MY SELF A BOOSTER ALT WHO IS GOOD ONLY FOR BOOSTING AND FLY STRATEGIC CRUISERS. SO I-¦D SAY MY 30MIL IP TOON IS USELESS. WHICH MEANS YOU HAVE TO GIVE ME POSSIBILITY TO GET BACK ALL THAT USELESS IP E.G RESET ALL MY IP!!!! |
OldWolf69
IR0N. SpaceMonkey's Alliance
68
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Posted - 2013.08.01 14:32:00 -
[65] - Quote
Behold, the game destroyer is back with a vengeance... What does this improve pretty please? It might change a lot, but i don't see the improvement. Will hit small gangs. Will hit large gangs. Will hit fleet fighting. Will kill large engagement, because they simply want more ships to be destroyed for you to win a battle. Will hit everybody except CCP's goal to scoop isk out of game. *** Once again, what patch will bring us black screens and weapons shooting backwards when engaging combat? Caldari Navy Confetti Launcher? Gallente Navy M&M Railgun? Amarr Fleet Mag-Lite Latern Turret? Matari Republic Haribo Projectyle Turret? omg CCP Fozzy |
Dez Affinity
Habitual Euthanasia Pandemic Legion
611
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Posted - 2013.08.01 14:34:00 -
[66] - Quote
The positives:
Quote: Warfare links (other than mining links) can no longer be activated inside a starbase forcefield People can still orbit just outside the forcefield I know, but they will at least have to keep an eye on that character so it's an improvement.
Quote: Adding Navy Mindlinks with the 25% bonus to two different disciplines at once (matching racial command ship bonuses) to the normal racial LP stores at 150,000 LP and 50m isk (~200m isk final product sale price). |
Zoneras
eXceed Inc. No Holes Barred
1
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Posted - 2013.08.01 14:35:00 -
[67] - Quote
Mining Links still work in forcefields? What is this ****? If you want mining links get the **** out of your forcefield. |
Akturous
Immortalis Inc. Shadow Cartel
209
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Posted - 2013.08.01 14:36:00 -
[68] - Quote
This entire post looks perfect.
Good job you, give yourself a pat on the back.
The boost to triage is welcome in the face of dreadoclock. Vote Item Heck One for CSM8 |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
6863
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Posted - 2013.08.01 14:36:00 -
[69] - Quote
Congratulations Fozzie you have just:
1. Reduced the chances Soloers have actively fighting small gang. 2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.
But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.
I actually thought when you first released these "ideas" that you were all high. |
Anharat
Cutting Edge Incorporated RAZOR Alliance
1
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Posted - 2013.08.01 14:38:00 -
[70] - Quote
Am i reading this right, that you just not only buffed the amount of hp that local shield boosters/armor repairers on capitals rep, but you also let them be effected by the -cycle time ganglink ?
Stealth nerf to supers by buffing carriers and dreads ? |
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Zappity
Red Federation RvB - RED Federation
215
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Posted - 2013.08.01 14:39:00 -
[71] - Quote
Buhhdust Princess wrote:Congratulations Fozzie you have just:
1. Reduced the chances Soloers have actively fighting small gang. 2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.
But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.
I actually thought when you first released these "ideas" that you were all high.
Um, you do know the definition of "solo" don't you? Cause I'm thinking you don't right now. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
Lord Peetri
Enterprise Estonia Northern Coalition.
0
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Posted - 2013.08.01 14:39:00 -
[72] - Quote
CCP Fozzie wrote:"...for years one of the most hotly discussed issues..."
Not that i really care, cos i don't do Command Ships, but hotly discussed among whom? I don't know anyone, who knows someone, who has discussed this matter...
Caracal pilots are not getting PvP cos the other guys have a loki or a legion in safespot?
Or you expect command ship pilots to start doing pvp? This is like sending some random guy to iraq and telling him that he's father was Chuck Norris. There's a reason why these ships are called Command Ships - they should be better than anything else out there... in commanding the fleet, not joining the fight.
I don't understand what is the deeper meaning behind the bonus changes? |
Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
809
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Posted - 2013.08.01 14:39:00 -
[73] - Quote
Kagura Nikon wrote:Gypsio III wrote:They're still massively overpowered. Wont be the day they are forced to stay in grid....
Nah, the sheer magnitude of the bonuses and the number of people that they apply to make them overpowered.
People pay 120 mill to increase your point range by 25% (RF over T2) on a single ship. A link is over 50% more powerful and affects vastly more people, and yet costs a pittance. It's crazy.
The sig radius link is massively overpowered, 34.5% sig reduction is a huge bonus, a module that provided that to a single player would be regarded as absurd, and yet this applies to the entire fleet? Even the electronic superiority link is massively OP, and that's been boosted! Rapid Deployment gives 30% to all ships' MWD speed, when an ODI gives 12.5% to a single ship - this is crazy OP.
The sheer magnitude of these bonuses, and their ease of fitting, makes them close to mandatory, leaving a chasm between the haves and anyone stupid or new enough to be a have-not. |
Zloco Crendraven
BALKAN EXPRESS
394
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Posted - 2013.08.01 14:40:00 -
[74] - Quote
Quote:All defensive (Siege and Armored) links: T1: 4.8% T2: 6% Max bonus per link with all modifiers: 25.9% Former max bonus: 35%
This is outrageous. It will hurt small gangs so much. With this T2 small gangs won't stand a chance against T1 blobs. Roll it back ASAP pls.
Also mining links out of POS shields! BALEX is recruiting -----> tinyurl.com/oscmmlv |
Las Minna
Perkone Caldari State
0
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Posted - 2013.08.01 14:43:00 -
[75] - Quote
LOL! At the beginning I somehow I thought you going to make booster (command/strategic cruisers) usable in fleets but at the moment you just making them pretty useless.
FOZZIE I think you are smart guy and you underestand that the boost are quite OK only how they were use so far was incomplete. Its good point that you shouldnt be able to use boost ships inside the POS shield even the mining boosters. Now smart thing would make strategic cruisers viable on the battlefield as well. No need to nerf boosting! |
Lord Peetri
Enterprise Estonia Northern Coalition.
0
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Posted - 2013.08.01 14:46:00 -
[76] - Quote
Gypsio III wrote: The sig radius link is massively overpowered, 34.5% sig reduction is a huge bonus, a module that provided that to a single player would be regarded as absurd, and yet this applies to the entire fleet? Even the electronic superiority link is massively OP, and that's been boosted! Rapid Deployment gives 30% to all ships' MWD speed, when an ODI gives 12.5% to a single ship - this is crazy OP.
Something can be overpowered only in comparison to something else. So tell me why is is 30% to mwd or 34,5% to sig massive?
Because it would be so much nicer when some random interceptor does not catch your alts badger? |
Kagura Nikon
Mentally Assured Destruction
474
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Posted - 2013.08.01 14:51:00 -
[77] - Quote
Gypsio III wrote:Kagura Nikon wrote:Gypsio III wrote:They're still massively overpowered. Wont be the day they are forced to stay in grid.... Nah, the sheer magnitude of the bonuses and the number of people that they apply to make them overpowered. People pay 120 mill to increase your point range by 25% (RF over T2) on a single ship. A link is over 50% more powerful and affects vastly more people, and yet costs a pittance. It's crazy. The sig radius link is massively overpowered, 34.5% sig reduction is a huge bonus, a module that provided that to a single player would be regarded as absurd, and yet this applies to the entire fleet? Even the electronic superiority link is massively OP, and that's been boosted! Rapid Deployment gives 30% to all ships' MWD speed, when an ODI gives 12.5% to a single ship - this is crazy OP. The sheer magnitude of these bonuses, and their ease of fitting, makes them close to mandatory, leaving a chasm between the haves and anyone stupid or new enough to be a have-not.
A bonus that will be easily erasable when they must stay in grid. A ECM boat or a Dampener boat can do as much effect on a small gang as a commadn ship. THe command ships only become VERY powerful when on large fleets. And that is EXACLTY their main purpose.. otherwise no one woudl ever use them if their final bonus was pathetic 5% |
Danny John-Peter
Stay Frosty.
265
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Posted - 2013.08.01 14:51:00 -
[78] - Quote
While I am slightly concerned how this will effect large scale engagements and the general survivability of ships in high alpha environments I am ok with these changes.
Also yay no more POS boosting. |
Tetania
Wildly Inappropriate Goonswarm Federation
24
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Posted - 2013.08.01 14:53:00 -
[79] - Quote
I think bonuses overall could have been hit with bigger nerf bat especially in terms of the sig bonuses and giving a universal sensor strength bonus seems odd but overall good changes.
I would ask you take another look at the minmatar command ships tho. With no resist or flat HP bonus I'm not looking forward to being a wing booster on grid when the on grid boosting changes finally come in. Survivability will be a serious problem in large fleets. |
Maximus Andendare
Future Corps Sleeper Social Club
387
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Posted - 2013.08.01 14:53:00 -
[80] - Quote
Are T2 mindlinks going away, or are they just being supplemented with T1 and Navy mindlinks? Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
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Alice Saki
Mind Games. Suddenly Spaceships.
77025
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Posted - 2013.08.01 14:53:00 -
[81] - Quote
Buhhdust Princess wrote:Congratulations Fozzie you have just:
1. Reduced the chances Soloers have actively fighting small gang. 2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.
But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.
I actually thought when you first released these "ideas" that you were all high.
+1
We knew this was coming we warned them not too do it... but meh... they only care for the big Entity
|
Michael Harari
Genos Occidere HYDRA RELOADED
624
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Posted - 2013.08.01 14:53:00 -
[82] - Quote
Buhhdust Princess wrote:Congratulations Fozzie you have just:
1. Reduced the chances Soloers have actively fighting small gang. 2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.
But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.
I actually thought when you first released these "ideas" that you were all high.
Suddenly spaceships talking about solo |
Luscius Uta
Unleashed' Fury Forsaken Federation
53
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Posted - 2013.08.01 14:54:00 -
[83] - Quote
Quote: Warfare links (other than mining links) can no longer be activated inside a starbase forcefield
Powergrid need of all warfare links modules decreased by 100.
That is both good. What is bad is that Information Warfare links still suck and you addressed that only by giving bonuses to more than one type of links for T3s and Command ships. What prevents you from introducing more Warfare links to game? I think that a Warfare link giving bonus to Drone control range would fit well within Gallentean philosophy. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2397
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Posted - 2013.08.01 14:56:00 -
[84] - Quote
Frozzie, I like the direction of the changes, but feel that gang boosts are still too potent.
For example: A 5 Link Claymore (which is much easier to fit, still easily tanked with over 80k EHP, and able to fit all 3 Siege links and 2 Skirmish links (Rapid Deployment & Interdiction Manuevers), both with mindlinked-quality boosts (when implanted with the corresponding Navy Implant).
That will give every ship in fleet: 25% better resists across the board 25% faster armor repair, across the board. 39% more tackle range 30% more speed.
So, my < insert shield repping ship > now effectively reps 50-70% more effectively than my opponent, travels as if I have 3x Overdrive II's added to my hull, and all t2 webs, pts, and scrams function as if they are best navy faction versions.
To get similar boosts without a fleet booster, I would need to pimp out my ship with blingy tackle mods, install a bunch of extra overdrives in lowslots I don't have, and use a full set of crystal implants, and take a standard blue pill to boot. And all that will effect one ship, while the fleet booster boosts everyone in fleet.
Props on the CS needing to be out-of-a-POS, but it can still hug a POS, where it can get safe pretty fast. Not to mention, I could alternatively hide it inside a deadspace pocket (like inside a gated plex, or say, 400 km's off the plex entry gate, which makes it immune to being probed because anyone warping to the probe result will land on the gate instead of the CS). I could alternatively put it next to a station, where it can dock up if danger comes (and while I applaud the fact I can now effect these boosters, the boosts are still sooo potent that those with boosts have an overwhelming, obnoxious benefit over those without.
How is this balanced?
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sten mattson
1st Praetorian Guard Curatores Veritatis Alliance
45
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Posted - 2013.08.01 14:57:00 -
[85] - Quote
the numbers on max bonuses with max skills ect. are they listed for t3 boosts? or for CSs? IMMA FIRING MA LAZAR!!! |
Raimo
Genos Occidere HYDRA RELOADED
68
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Posted - 2013.08.01 14:57:00 -
[86] - Quote
Looks like a good 1st step |
Michael Harari
Genos Occidere HYDRA RELOADED
625
|
Posted - 2013.08.01 14:59:00 -
[87] - Quote
Fozzie, why did you make such a tiny nerf to tds a few months ago, only do undo the nerf now with a boost to the ewar strength link? |
Marcel Devereux
Aideron Robotics
268
|
Posted - 2013.08.01 14:59:00 -
[88] - Quote
Buhhdust Princess wrote:Congratulations Fozzie you have just:
1. Reduced the chances Soloers have actively fighting small gang. 2. Stopped Small gangs fighting Larger gangs without using bombers, or snipers @ 200km.
But heh, I guess no one cares about the small guys when you run a business, as they don't bring in so much revenue.
I actually thought when you first released these "ideas" that you were all high.
1. It is not really soloing if you are using two characters. 2. Get better fleet mates. |
l0rd carlos
Friends Of Harassment
551
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Posted - 2013.08.01 14:59:00 -
[89] - Quote
As a small scale pvpler .. THIS IS AWESOME! For my personal play style and offgrid booster fitting this is good :) German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Hanssollo
Beyond Divinity Inc Shadow Cartel
6
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Posted - 2013.08.01 14:59:00 -
[90] - Quote
NERF IT MORE
About effin time something is happening in this direction.
+1
PS:Nerf it more |
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