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Thread Statistics | Show CCP posts - 46 post(s) |
Zagdul
Clan Shadow Wolf Fatal Ascension
1354
|
Posted - 2013.08.01 20:52:00 -
[361] - Quote
Calmoto wrote:resist + armour hp bonus on a damnation where is the vultures shield hp bonus? active boosting on a claymore?
LOOOOOOOOOOOOOOOOOOOOOOOL
wtf is going on
Claymore is now a ship designed to take functional advantage of a ASB. Considering it's the 'skirmish' command ship, it makes sense.
Dual Pane idea: Click!
CCP Please Implement |
Daktar Jaxs
Wildly Inappropriate Goonswarm Federation
32
|
Posted - 2013.08.01 20:53:00 -
[362] - Quote
Zagdul wrote:Calmoto wrote:resist + armour hp bonus on a damnation where is the vultures shield hp bonus? active boosting on a claymore?
LOOOOOOOOOOOOOOOOOOOOOOOL
wtf is going on Claymore is now a ship designed to take functional advantage of a ASB. Considering it's the 'skirmish' command ship, it makes sense.
considering no-one at ccp plays eve it probably made sense to them |
Edward Pierce
GoonWaffe Goonswarm Federation
84
|
Posted - 2013.08.01 20:55:00 -
[363] - Quote
Dvla wrote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least. For a group of ships meant to fulfill the same role for different fleets, they certainly have very different bonuses. Th Damnation being the only one with double tanks bonuses is pretty unbalanced for a re-balancing attempt.
How is it that the heavy interdictors can all share the infinitely superior resist bonus due to their niche role but you choose to give some of these a useless local rep bonus?
Come on CCP Fozzie, I thought the two strike balancing was CCP Rise's thing. |
Harvey James
Deep Core Mining Inc. Caldari State
401
|
Posted - 2013.08.01 20:55:00 -
[364] - Quote
Calmoto wrote:resist + armour hp bonus on a damnation where is the vultures shield hp bonus? active boosting on a claymore?
LOOOOOOOOOOOOOOOOOOOOOOOL
wtf is going on
indeed why does the damnation get so many tank bonuses and the rest get crappy active tank or resist bonuses that aren't that effective on T2 ships on their own.
They should all get a 10% HP bonus and the other three bonuses should be damage and ROF based bonuses its odd they are getting bonuses that normally only snipers or attack ships get. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Solai
Jolly Codgers Get Off My Lawn
72
|
Posted - 2013.08.01 20:56:00 -
[365] - Quote
General Nusense wrote:Dvla wrote:The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least. HEY MR. GOONIE WHY NOT POST THIS WITH YOUR MAIN TOONIE? Cuz people might judge the post based on the poster rather than the content of the post. ...Why do you want to know?
Also, Dvla is right on. I fly logi, and I notice I can keep the Amarr FC ships alive, but consistently cannot keep the others up. |
Zankul
Paragon Fury Tactical Narcotics Team
6
|
Posted - 2013.08.01 20:56:00 -
[366] - Quote
Dvla wrote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least.
What this dude said.
|
Edward Pierce
GoonWaffe Goonswarm Federation
87
|
Posted - 2013.08.01 20:58:00 -
[367] - Quote
Zagdul wrote:Calmoto wrote:resist + armour hp bonus on a damnation where is the vultures shield hp bonus? active boosting on a claymore?
LOOOOOOOOOOOOOOOOOOOOOOOL
wtf is going on Claymore is now a ship designed to take functional advantage of a ASB. Considering it's the 'skirmish' command ship, it makes sense. Yeah, it will be great for all those active repper fleets going around these days.
Get out. |
Lady Naween
Immortalis Inc. Shadow Cartel
177
|
Posted - 2013.08.01 21:00:00 -
[368] - Quote
Dograzor wrote:General Nusense wrote:LOOK AT ALL THE CFC NERDS COMING OUT OF THE WOODWORK TO LIKE A POST AND POST IN THIS THREAD. MR.VEE PINGS, CFC THREADNAUGHTS.
Tbh I'd say that any large sov alliance would agree to what Dvla posted, not just CFC. Any other major entities that would like to comment?
hey we are not a major entity but what he said is 100% true. repair bonus is kinda.. meh once the fleet scales up. so if some people want to lable me a cfc nerd for that.
*shrugs*
guess i need to apply to goons then |
Zalgo13
Section 8. Fatal Ascension
2
|
Posted - 2013.08.01 21:01:00 -
[369] - Quote
Lady Naween wrote:Dograzor wrote:General Nusense wrote:LOOK AT ALL THE CFC NERDS COMING OUT OF THE WOODWORK TO LIKE A POST AND POST IN THIS THREAD. MR.VEE PINGS, CFC THREADNAUGHTS.
Tbh I'd say that any large sov alliance would agree to what Dvla posted, not just CFC. Any other major entities that would like to comment? hey we are not a major entity but what he said is 100% true. repair bonus is kinda.. meh once the fleet scales up. so if some people want to lable me a cfc nerd for that. *shrugs* guess i need to apply to goons then
spai |
Ltazza
Pator Tech School Minmatar Republic
4
|
Posted - 2013.08.01 21:04:00 -
[370] - Quote
Dvla wrote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least.
Predicting CCP's answer to be: "This is not the final redesign. That real redesign is coming 'soon'". They will then go ahead with these stupid and clearly out of touch changes while we have to wait for the real changes for a year or more.
But who am I kidding, CCP won't reply to this. |
|
Lady Naween
Immortalis Inc. Shadow Cartel
177
|
Posted - 2013.08.01 21:04:00 -
[371] - Quote
oh dammit and i thought i was so sneaky too
|
Mithrawndo
Thunderwaffe Goonswarm Federation
4
|
Posted - 2013.08.01 21:04:00 -
[372] - Quote
Dvla wrote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least.
QFT
While you're at it, can we throw out damage bonuses on blockade runners, freighters, orcas, rorquals, and any other non-dps ship just for the sake of having the option of stepping outside of their intended roles? Buff the battle badger with 5% damage to light missile per level and explosion radius.
|
Dograzor
Cutting Edge Incorporated RAZOR Alliance
36
|
Posted - 2013.08.01 21:04:00 -
[373] - Quote
Harvey James wrote:Dograzor wrote:
Valid questions, CCP do you have answers?
They don't usually answer our questions .. why would they change that here?
Hope, just call it hope. |
Ersahi Kir
The Eminence Front SpaceMonkey's Alliance
236
|
Posted - 2013.08.01 21:05:00 -
[374] - Quote
I'm Down wrote:Numbers don't lie, you just don't understand math at all.
Your post
I'm Down wrote:A ship with 50% natural resistance taking 100 damage with a 20% resistance bonus will have 55% resistance, and therefore take 45 damage.
Please share more of your mathematics. |
Smoking Blunts
ZC Industries Dark Stripes
655
|
Posted - 2013.08.01 21:06:00 -
[375] - Quote
Dvla wrote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least.
pretty much this OMG when can i get a pic here
|
Alexander the Great
Imperial Academy Amarr Empire
112
|
Posted - 2013.08.01 21:08:00 -
[376] - Quote
Damnation is still the only CS viable on field in large battles.
What (re)balance are you talking about? |
dee x3
Wildly Inappropriate Goonswarm Federation
1
|
Posted - 2013.08.01 21:10:00 -
[377] - Quote
Quote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Have to agree here. |
glepp
Agony Unleashed Agony Empire
101
|
Posted - 2013.08.01 21:12:00 -
[378] - Quote
Ranger 1 wrote:Mark Artreides wrote:Ranger 1 wrote:You might consider that since CS will be quite effective in a fight with or without links it's pretty doubtful that only your wing commanders will be in them. Which makes it a bit difficult to assassinate them unless you have inside intel.
Also your definition of "paper thin tank" is ... interesting to say the least.
However, I will say that fleet boosts really need to affect every member of the fleet... regardless of position or whether you happen to be doing the boosting or not. Are you even the same dude posting? Or are you just posting random answers? At one post you say they will just get popped and in the other you are arguing the paper thin tank on the other fleet command ships. You sir, have no clue what you are talking about. No, YOU have no clue what I'm talking about. Big difference. You suggested bringing an active tank to a 20v20 BS fight...
I rest my case. |
glepp
Agony Unleashed Agony Empire
101
|
Posted - 2013.08.01 21:13:00 -
[379] - Quote
dee x3 wrote:Quote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Have to agree here. +1 |
Ersahi Kir
The Eminence Front SpaceMonkey's Alliance
236
|
Posted - 2013.08.01 21:13:00 -
[380] - Quote
Alexander the Great wrote:Damnation is still the only CS viable on field in large battles.
What (re)balance are you talking about?
It's really just a culture clash between the people who want oversized HACs and people who want ships that don't get blapped off grid in one volley in a fleet fight. I honestly think the old fleet command ships should all be brick tanks, and the old field command ships can be the oversized HACs. |
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Resgo
Sniggerdly Pandemic Legion
2
|
Posted - 2013.08.01 21:13:00 -
[381] - Quote
So the Damnation is the only command ship that actually seems to be setup as well a command ship. It has both an armor bonus and armor resist bonuses. There is no shield ship equivalent and even worse both of the Minmatar ships are setup for a local active repairs. When is the last time you saw a fleet of 20+ battle cruisers or bigger where the repairs were local. I'd love to see at least one of each race be viable for surviving on the battlefield. Setting up the missile cruisers with viable tank would be really nice. I understand the Sleipnir has a long tradition of use as a dps brawler but the claymore certainly does not. I tend to wish there were a separate group of tech 2 battle cruisers which were more dps and brawly focused to the command ships could actually be command ships. |
Ix Method
Axis of Hugs
33
|
Posted - 2013.08.01 21:14:00 -
[382] - Quote
Unforgiven Storm wrote:The Gallente and Minmatar have no resist bonus instead they have rep bonus, while in a small gang is all nice in a fleet they will be primary and vaporized before logistics can do anything about it. Definitely agree with this, by their very nature these things need some decent staying power. It would be nice to see each race can at least one that can buffer tank like a beast, whether you justify it as their 'role' or whatever. |
Dograzor
Cutting Edge Incorporated RAZOR Alliance
36
|
Posted - 2013.08.01 21:14:00 -
[383] - Quote
Sigh. This thread seems to be heavily moderated. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1058
|
Posted - 2013.08.01 21:14:00 -
[384] - Quote
Dvla wrote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least.
This guy must be Space Jesus.
+1
*removed inappropriate ASCII art signature* - CCP Eterne |
Catherine Laartii
Khanid Regional Directorate
28
|
Posted - 2013.08.01 21:14:00 -
[385] - Quote
If the 'dictor rebalance is going to be half as good as this, I'm going to be a very, very happy pod pilot. :) |
bootmanj
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2013.08.01 21:15:00 -
[386] - Quote
Dvla wrote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least.
+1
|
Ranger 1
Ranger Corp
4432
|
Posted - 2013.08.01 21:18:00 -
[387] - Quote
glepp wrote:Ranger 1 wrote:Mark Artreides wrote:Ranger 1 wrote:You might consider that since CS will be quite effective in a fight with or without links it's pretty doubtful that only your wing commanders will be in them. Which makes it a bit difficult to assassinate them unless you have inside intel.
Also your definition of "paper thin tank" is ... interesting to say the least.
However, I will say that fleet boosts really need to affect every member of the fleet... regardless of position or whether you happen to be doing the boosting or not. Are you even the same dude posting? Or are you just posting random answers? At one post you say they will just get popped and in the other you are arguing the paper thin tank on the other fleet command ships. You sir, have no clue what you are talking about. No, YOU have no clue what I'm talking about. Big difference. You suggested bringing an active tank to a 20v20 BS fight... I rest my case. I get the impression you think that a 20vs20 BS fight is a "fleet" engagement. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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ISD Ezwal
ISD Community Communications Liaisons
371
|
Posted - 2013.08.01 21:18:00 -
[388] - Quote
I have removed some rule breaking posts and those quoting them. Please people, keep it on topic and above all civil!
The rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Devon Weeks
Deadspace Defense Initiative Initiative Associates
26
|
Posted - 2013.08.01 21:20:00 -
[389] - Quote
Between this and the industrial changes, I'm torn as to which is my favorite! I can almost assure you that I will finish training for an Astarte now. This is good all around to me. |
Capn Jack
Shadow Vanguard.
3
|
Posted - 2013.08.01 21:21:00 -
[390] - Quote
CCP Fozzie wrote:Grarr Dexx wrote:CCP Fozzie wrote:It's not being changed. Given up on trying to justify the Astarte nerf? Astarte is fine l2p
So we can take that as a yes... I just don't see how the Astarte fits in, in the current meta even with the resist buff it still loses ~8% dps and doesn't gain any other noticable bonus's why nerf the astarte and buff or not nerf other ships as hard?
I Still see these Commandships as missing a large chunk of EHP to fit their role... sure a dual repping astarte does tank pretty well but within the current meta, it's only place is in small gang warfare, and even there it's not really a viable option, I like that you try to give us more options, and don't get me wron here I love that you want to put the Boosting ships on field, but... they would just with the current system get taken off the field way too fast.
And lets not get started on how bad the price tag on running a AAR is with the current price of nano paste... and yes you at CCP Set the price of nano paste by how much you produce on the blueprint... running a ASB is so much cheaper.
I feel that your views on Gallente ships is for small gang warfare mostly. And yay for for finally getting a boost to local armor repping to put it closer in line with active shield tanks! |
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