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Author |
Thread Statistics | Show CCP posts - 46 post(s) |
Lephia DeGrande
Luxembourg Space Union
108
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Posted - 2013.09.05 11:55:00 -
[2011] - Quote
Lloyd Roses wrote: On a sidenote, accidentaly wapred my hulltanked boosteos into an escalated anom by accident. I blame new boosting mechanics with their orbit forcefield at 500m requirements. It survived in half structure thanks to a good archonpilot.
Could you please explain why the forcefield change nearly killed your Ship?
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Iyacia Cyric'ai
Red Federation RvB - RED Federation
58
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Posted - 2013.09.05 13:17:00 -
[2012] - Quote
So I take it the command ship model changes have been scrapped?
I'm sad that the nighthawk won't turn into a sleek black drake or that the sleipnir won't turn into a hurricane, but I'm also kind of glad the absolution and the eos models won't change since I like them the way they are currently. |
Lephia DeGrande
Luxembourg Space Union
109
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Posted - 2013.09.05 13:37:00 -
[2013] - Quote
Are you Insane?! Why do you want to punish gallente Pilots with 4 Brutix! I want my T2-Myrm!! ;-) |
Iyacia Cyric'ai
Red Federation RvB - RED Federation
58
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Posted - 2013.09.05 14:13:00 -
[2014] - Quote
Lephia DeGrande wrote:Are you Insane?! Why do you want to punish gallente Pilots with 4 Brutix! I want my T2-Myrm!! ;-) I just like the Brutix in Eos colours okay leave me alone. If it's any consolation I actually think the navy brutix should have been a navy myrm and that the regular brutix should have gotten a tracking bonus instead of keeping the armor rep bonus.
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Wrayeth
Inexorable Retribution
105
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Posted - 2013.09.05 14:51:00 -
[2015] - Quote
BTW, I have a post up in Assembly Hall requesting a 6th mid for the Nighthawk if anyone wants to head over there and support it. |
Lephia DeGrande
Luxembourg Space Union
109
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Posted - 2013.09.05 15:10:00 -
[2016] - Quote
Iyacia Cyric'ai wrote:Lephia DeGrande wrote:Are you Insane?! Why do you want to punish gallente Pilots with 4 Brutix! I want my T2-Myrm!! ;-) I just like the Brutix in Eos colours okay leave me alone. If it's any consolation I actually think the navy brutix should have been a navy myrm and that the regular brutix should have gotten a tracking bonus instead of keeping the armor rep bonus.
Navy Brutix only have 50m3 Dronebay switching Hull with Myrm wouldnt make any sense.
And another rebalancing only for your some hull changes?
Meh... |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
222
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Posted - 2013.09.05 15:26:00 -
[2017] - Quote
Lephia DeGrande wrote:Lloyd Roses wrote: On a sidenote, accidentaly wapred my hulltanked boosteos into an escalated anom by accident. I blame new boosting mechanics with their orbit forcefield at 500m requirements. It survived in half structure thanks to a good archonpilot.
Could you please explain why the forcefield change nearly killed your Ship?
I earlier just minimized the window. For if suddenly 10 nados warp to the POS, i atleast wanted to have a chance to reenter the FF. So I messed up with other clients. Guess will happen to a couple POS-Boosters not minimizing the window anymore... :> Now actively requesting any faction / new faction willing to produce these:-áhttp://eohgames.com/labs/Ships/Vanir%20Federation%20Talos-á |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
222
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Posted - 2013.09.05 15:29:00 -
[2018] - Quote
Iyacia Cyric'ai wrote:Lephia DeGrande wrote:Are you Insane?! Why do you want to punish gallente Pilots with 4 Brutix! I want my T2-Myrm!! ;-) I just like the Brutix in Eos colours okay leave me alone. If it's any consolation I actually think the navy brutix should have been a navy myrm and that the regular brutix should have gotten a tracking bonus instead of keeping the armor rep bonus.
http://eohgames.com/labs/Ships/Creodron%20Myrmidon that's why. Now actively requesting any faction / new faction willing to produce these:-áhttp://eohgames.com/labs/Ships/Vanir%20Federation%20Talos-á |
Mournful Conciousness
Embers Children TOHA Conglomerate
329
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Posted - 2013.09.05 16:21:00 -
[2019] - Quote
Lloyd Roses wrote:Lephia DeGrande wrote:Lloyd Roses wrote: On a sidenote, accidentaly wapred my hulltanked boosteos into an escalated anom by accident. I blame new boosting mechanics with their orbit forcefield at 500m requirements. It survived in half structure thanks to a good archonpilot.
Could you please explain why the forcefield change nearly killed your Ship? I earlier just minimized the window. For if suddenly 10 nados warp to the POS, i atleast wanted to have a chance to reenter the FF. So I messed up with other clients. Guess will happen to a couple POS-Boosters not minimizing the window anymore... :>
Lloyd, stop being a baby. Take it into the sleeper site.
Stick a few resists on it and a plate. The archon will be able to keep it alive perfectly well.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
224
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Posted - 2013.09.05 17:13:00 -
[2020] - Quote
Mournful Conciousness wrote:Lloyd Roses wrote:Lephia DeGrande wrote:Lloyd Roses wrote: On a sidenote, accidentaly wapred my hulltanked boosteos into an escalated anom by accident. I blame new boosting mechanics with their orbit forcefield at 500m requirements. It survived in half structure thanks to a good archonpilot.
Could you please explain why the forcefield change nearly killed your Ship? I earlier just minimized the window. For if suddenly 10 nados warp to the POS, i atleast wanted to have a chance to reenter the FF. So I messed up with other clients. Guess will happen to a couple POS-Boosters not minimizing the window anymore... :> Lloyd, stop being a baby. Take it into the sleeper site. Stick a few resists on it and a plate. The archon will be able to keep it alive perfectly well.
It was my ongrid Eos... we just happened to find our armorlinks AFK, and you know, refitted to this: http://i.imgur.com/d50pTgK.png
More than 40% structure left, just a fleshwound. Now actively requesting any faction / new faction willing to produce these:-áhttp://eohgames.com/labs/Ships/Vanir%20Federation%20Talos-á |
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Aplier Shivra
30
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Posted - 2013.09.05 18:42:00 -
[2021] - Quote
I notice most of the command ships have two hardpoints for their off-weapon to put in those utility highs if they want. I can understand the Eos being left out of this (it already has drones as primary and turrets as secondary, and drones actually have a utility high slot mod), but why is the Absolution the only one left out of this benefit, with it's one launcher getting removed with the patch instead of another launcher added? |
Mournful Conciousness
Embers Children TOHA Conglomerate
329
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Posted - 2013.09.05 18:50:00 -
[2022] - Quote
Lloyd Roses wrote:Mournful Conciousness wrote:Lloyd Roses wrote:Lephia DeGrande wrote:Lloyd Roses wrote: On a sidenote, accidentaly wapred my hulltanked boosteos into an escalated anom by accident. I blame new boosting mechanics with their orbit forcefield at 500m requirements. It survived in half structure thanks to a good archonpilot.
Could you please explain why the forcefield change nearly killed your Ship? I earlier just minimized the window. For if suddenly 10 nados warp to the POS, i atleast wanted to have a chance to reenter the FF. So I messed up with other clients. Guess will happen to a couple POS-Boosters not minimizing the window anymore... :> Lloyd, stop being a baby. Take it into the sleeper site. Stick a few resists on it and a plate. The archon will be able to keep it alive perfectly well. It was my ongrid Eos... we just happened to find our armorlinks AFK, and you know, refitted to this: http://i.imgur.com/d50pTgK.pngMore than 40% structure left, just a fleshwound.
You should rename it, "The Black Night"
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Drake Doe
SVER True Blood Public Disorder.
264
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Posted - 2013.09.05 19:00:00 -
[2023] - Quote
Lephia DeGrande wrote:Iyacia Cyric'ai wrote:Lephia DeGrande wrote:Are you Insane?! Why do you want to punish gallente Pilots with 4 Brutix! I want my T2-Myrm!! ;-) I just like the Brutix in Eos colours okay leave me alone. If it's any consolation I actually think the navy brutix should have been a navy myrm and that the regular brutix should have gotten a tracking bonus instead of keeping the armor rep bonus. Navy Brutix only have 50m3 Dronebay switching Hull with Myrm wouldnt make any sense. And another rebalancing only for your some hull changes? Meh... And what about those logi cruisers with combat navy variants? "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! *pops more corn*" ---Evernub-- |
Lephia DeGrande
Luxembourg Space Union
110
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Posted - 2013.09.05 22:15:00 -
[2024] - Quote
Drake Doe wrote:Lephia DeGrande wrote:Iyacia Cyric'ai wrote:Lephia DeGrande wrote:Are you Insane?! Why do you want to punish gallente Pilots with 4 Brutix! I want my T2-Myrm!! ;-) I just like the Brutix in Eos colours okay leave me alone. If it's any consolation I actually think the navy brutix should have been a navy myrm and that the regular brutix should have gotten a tracking bonus instead of keeping the armor rep bonus. Navy Brutix only have 50m3 Dronebay switching Hull with Myrm wouldnt make any sense. And another rebalancing only for your some hull changes? Meh... And what about those logi cruisers with combat navy variants?
Your right, but... ehm.. eh... ah JUST GIVE ME THE COMMAND MYRM! |
Iyacia Cyric'ai
Red Federation RvB - RED Federation
59
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Posted - 2013.09.06 03:00:00 -
[2025] - Quote
Lephia DeGrande wrote:[Your right, but... ehm.. eh... ah JUST GIVE ME THE COMMAND MYRM! NEVARR! BRUTIX 4EVA. |
Skerra
Manson Family
2
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Posted - 2013.09.06 03:08:00 -
[2026] - Quote
5 turrets(slepnir) with a 50% damage bonus and that equals 11.25 turrets? by my math that only equals 7.5 unless I'm doing it wrong. All I know is my dps on sisi has gone down greater than a 11.666 to 11.25 change should indicate.
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Rowells
Unknown Soldiers Against ALL Authorities
135
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Posted - 2013.09.06 04:18:00 -
[2027] - Quote
Skerra wrote:5 turrets(slepnir) with a 50% damage bonus and that equals 11.25 turrets? by my math that only equals 7.5 unless I'm doing it wrong. All I know is my dps on sisi has gone down greater than a 11.666 to 11.25 change should indicate.
there are 2 10% per level bonuses on sleip. one for BC skill and one for CS skill |
Meyr
Shiva The Retirement Club
34
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Posted - 2013.09.06 05:46:00 -
[2028] - Quote
5 x 1.5 = 7.5 x 1.5 = 11.25
The bonuses do not add, the BC bonus is multiplied, then the Command Ship bonus. |
Cassius Invictus
Thou shalt not kill Exiled Ones
14
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Posted - 2013.09.06 06:32:00 -
[2029] - Quote
Aplier Shivra wrote:I notice most of the command ships have two hardpoints for their off-weapon to put in those utility highs if they want. I can understand the Eos being left out of this (it already has drones as primary and turrets as secondary, and drones actually have a utility high slot mod), but why is the Absolution the only one left out of this benefit, with it's one launcher getting removed with the patch instead of another launcher added?
If Abso got 2 launchers that would make a lot of sense... since it can actually fit them. Also they compliment dps without using any cap. My current abso fit includes a medium smartbomb and a tractor beam (u can also use cloak, core launcher etc.) but I donGÇÖt think it's optimal. Why CCP removed a single launcher in the first place is beyond me... |
Josilin du Guesclin
University of Caille Gallente Federation
112
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Posted - 2013.09.06 09:08:00 -
[2030] - Quote
Skerra wrote:5 turrets(slepnir) with a 50% damage bonus and that equals 11.25 turrets? by my math that only equals 7.5 unless I'm doing it wrong. All I know is my dps on sisi has gone down greater than a 11.666 to 11.25 change should indicate.
Do you have Command Ships V? If you don't you'll see more of a DPS loss.
If fact, while the changes weren't given as intended to help newbies, they otherwise follow Malcanis' Law - many Command Ships were buffed, but because they all lost turrets/launchers had had the difference made up with larger hull bonuses the changes hurt lower skilled pilots and benefit those with perfect skills.
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Mournful Conciousness
Embers Children TOHA Conglomerate
330
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Posted - 2013.09.06 10:52:00 -
[2031] - Quote
Cassius Invictus wrote:Aplier Shivra wrote:I notice most of the command ships have two hardpoints for their off-weapon to put in those utility highs if they want. I can understand the Eos being left out of this (it already has drones as primary and turrets as secondary, and drones actually have a utility high slot mod), but why is the Absolution the only one left out of this benefit, with it's one launcher getting removed with the patch instead of another launcher added? If Abso got 2 launchers that would make a lot of sense... since it can actually fit them. Also they compliment dps without using any cap. My current abso fit includes a medium smartbomb and a tractor beam (u can also use cloak, core launcher etc.) but I donGÇÖt think it's optimal. Why CCP removed a single launcher in the first place is beyond me...
You fitted a tractor beam and you wonder if that's optimal for pvp?
seriously though, with 3 heat sinks and conflag the abso is pushing out close to 1000dps of em/therm. thats pretty powerful, considering that it can also fight at range with scorch.
It's a seriously good ship as it stands.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Cassius Invictus
Thou shalt not kill Exiled Ones
14
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Posted - 2013.09.06 11:03:00 -
[2032] - Quote
Mournful Conciousness wrote:Cassius Invictus wrote:Aplier Shivra wrote:I notice most of the command ships have two hardpoints for their off-weapon to put in those utility highs if they want. I can understand the Eos being left out of this (it already has drones as primary and turrets as secondary, and drones actually have a utility high slot mod), but why is the Absolution the only one left out of this benefit, with it's one launcher getting removed with the patch instead of another launcher added? If Abso got 2 launchers that would make a lot of sense... since it can actually fit them. Also they compliment dps without using any cap. My current abso fit includes a medium smartbomb and a tractor beam (u can also use cloak, core launcher etc.) but I donGÇÖt think it's optimal. Why CCP removed a single launcher in the first place is beyond me... You fitted a tractor beam and you wonder if that's optimal for pvp? seriously though, with 3 heat sinks and conflag the abso is pushing out close to 1000dps of em/therm. thats pretty powerful, considering that it can also fight at range with scorch. It's a seriously good ship as it stands.
Now think why do I have a tractor beam on a PvP ship - the aswer is not that hard :) (tip: I fly in wh). Anyway I agree that Abso already has a good dps. It's just that 2 lunchers provide a "cool" factor that can't be uderestimated :). Besides they can shoot in the resist hole so their projected dps in not that unsignificant. There is really not much you can fit into those two slots. |
Josilin du Guesclin
University of Caille Gallente Federation
112
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Posted - 2013.09.06 12:37:00 -
[2033] - Quote
Well, flying in w-space as you do, a probe launcher isn't completely useless, in case of something untoward happening. For the last slot, a neut can make a close-in frigate's day quite unpleasant. |
Mournful Conciousness
Embers Children TOHA Conglomerate
330
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Posted - 2013.09.06 12:46:00 -
[2034] - Quote
Cassius Invictus wrote:Mournful Conciousness wrote:Cassius Invictus wrote:Aplier Shivra wrote:I notice most of the command ships have two hardpoints for their off-weapon to put in those utility highs if they want. I can understand the Eos being left out of this (it already has drones as primary and turrets as secondary, and drones actually have a utility high slot mod), but why is the Absolution the only one left out of this benefit, with it's one launcher getting removed with the patch instead of another launcher added? If Abso got 2 launchers that would make a lot of sense... since it can actually fit them. Also they compliment dps without using any cap. My current abso fit includes a medium smartbomb and a tractor beam (u can also use cloak, core launcher etc.) but I donGÇÖt think it's optimal. Why CCP removed a single launcher in the first place is beyond me... You fitted a tractor beam and you wonder if that's optimal for pvp? seriously though, with 3 heat sinks and conflag the abso is pushing out close to 1000dps of em/therm. thats pretty powerful, considering that it can also fight at range with scorch. It's a seriously good ship as it stands. Now think why do I have a tractor beam on a PvP ship - the aswer is not that hard :) (tip: I fly in wh). Anyway I agree that Abso already has a good dps. It's just that 2 lunchers provide a "cool" factor that can't be uderestimated :). Besides they can shoot in the resist hole so their projected dps in not that unsignificant. There is really not much you can fit into those two slots.
I fly w-space pvp too.
How about this?
[Absolution, gank]
Armored Warfare Link - Passive Defense II Medium Energy Neutralizer II 5x Heavy Pulse Laser II (Conflagration M)
Experimental 10MN Microwarpdrive I Medium Capacitor Booster II (Navy Cap Booster 400) Faint Epsilon Warp Scrambler I
2x Imperial Navy Energized Adaptive Nano Membrane 1600mm Reinforced Steel Plates II Damage Control II 3x Heat Sink II
Medium Processor Overclocking Unit I Medium Ancillary Current Router II
5x Hobgoblin II
I'm assuming that since you're taking an absolution, you're in a gang?
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Mournful Conciousness
Embers Children TOHA Conglomerate
330
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Posted - 2013.09.06 13:35:00 -
[2035] - Quote
I also did some eft warrioring on the nighthawk. Actually, as a gank ship it makes quite a good super-drake:
[Nighthawk, gank]
5x Heavy Assault Missile Launcher II (Scourge Rage Heavy Assault Missile) 2x Heavy Neutron Blaster II (Void M)
Large Shield Extender II Adaptive Invulnerability Field II 10MN Microwarpdrive II Warp Scrambler II EM Ward Field II
Damage Control II 3x Ballistic Control System II Magnetic Field Stabilizer II
2x Medium Core Defense Field Extender II
5x Hobgoblin II
102k ehp, 1004dps - unheated.
I take back everything I said about it being unsuitable for small-gang pvp.
Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Josilin du Guesclin
University of Caille Gallente Federation
112
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Posted - 2013.09.06 13:58:00 -
[2036] - Quote
Mournful Conciousness wrote: I'm assuming that since you're taking an absolution, you're in a gang?
I never put the probes on a combat ship - too many eggs in one basket.
It's not that one puts probes on intending to use them, it's that if you find yourself with a high slot open and fitting that's just enough for a probe launcher, you may as well mount one and stuff 8 probe in, just in case. Heck, if you have the slot and not the fitting, put one on and off-line it. Disasters happen, and that launcher might save you an expensive ship and clone, and a long flight back in (and your mates the inconvenience of finding you a way back in).
Now, if one can fit something more useful to a ship's role in your fleet (gang links, neuts, etc.), obviously you should. But if the slot is free, I'm a fan of a probe launcher.
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Cassius Invictus
Thou shalt not kill Exiled Ones
14
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Posted - 2013.09.06 14:56:00 -
[2037] - Quote
Josilin du Guesclin wrote:Mournful Conciousness wrote: I'm assuming that since you're taking an absolution, you're in a gang?
I never put the probes on a combat ship - too many eggs in one basket.
It's not that one puts probes on intending to use them, it's that if you find yourself with a high slot open and fitting that's just enough for a probe launcher, you may as well mount one and stuff 8 probe in, just in case. Heck, if you have the slot and not the fitting, put one on and off-line it. Disasters happen, and that launcher might save you an expensive ship and clone, and a long flight back in (and your mates the inconvenience of finding you a way back in). Now, if one can fit something more useful to a ship's role in your fleet (gang links, neuts, etc.), obviously you should. But if the slot is free, I'm a fan of a probe launcher.
Guys really its just a personal preference. I use tractor to loot shot down enemies (and friends) when we are losing and it's time to GTFO. Used to fit probe launchers but we always have a designated scout, so they were never used. U can also use standard cloak, but it will be highly situational. Small neut? My loki wing will web any frig to 10 m/s and then it's a turkey shooting from there. |
Mournful Conciousness
Embers Children TOHA Conglomerate
331
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Posted - 2013.09.06 15:20:00 -
[2038] - Quote
the example fit I posted has a medium neut. you can also get dual neut on it... Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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Aplier Shivra
32
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Posted - 2013.09.06 18:28:00 -
[2039] - Quote
Mournful Conciousness wrote:Cassius Invictus wrote:Aplier Shivra wrote:I notice most of the command ships have two hardpoints for their off-weapon to put in those utility highs if they want. I can understand the Eos being left out of this (it already has drones as primary and turrets as secondary, and drones actually have a utility high slot mod), but why is the Absolution the only one left out of this benefit, with it's one launcher getting removed with the patch instead of another launcher added? If Abso got 2 launchers that would make a lot of sense... since it can actually fit them. Also they compliment dps without using any cap. My current abso fit includes a medium smartbomb and a tractor beam (u can also use cloak, core launcher etc.) but I donGÇÖt think it's optimal. Why CCP removed a single launcher in the first place is beyond me... You fitted a tractor beam and you wonder if that's optimal for pvp? seriously though, with 3 heat sinks and conflag the abso is pushing out close to 1000dps of em/therm. thats pretty powerful, considering that it can also fight at range with scorch. It's a seriously good ship as it stands.
shall I point out Astarte's 1300 turret dps, with the ability to also use medium drones and two launchers, and with enough mids to actually dictate range? |
Mournful Conciousness
Embers Children TOHA Conglomerate
334
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Posted - 2013.09.06 18:37:00 -
[2040] - Quote
Aplier Shivra wrote:Mournful Conciousness wrote:Cassius Invictus wrote:Aplier Shivra wrote:I notice most of the command ships have two hardpoints for their off-weapon to put in those utility highs if they want. I can understand the Eos being left out of this (it already has drones as primary and turrets as secondary, and drones actually have a utility high slot mod), but why is the Absolution the only one left out of this benefit, with it's one launcher getting removed with the patch instead of another launcher added? If Abso got 2 launchers that would make a lot of sense... since it can actually fit them. Also they compliment dps without using any cap. My current abso fit includes a medium smartbomb and a tractor beam (u can also use cloak, core launcher etc.) but I donGÇÖt think it's optimal. Why CCP removed a single launcher in the first place is beyond me... You fitted a tractor beam and you wonder if that's optimal for pvp? seriously though, with 3 heat sinks and conflag the abso is pushing out close to 1000dps of em/therm. thats pretty powerful, considering that it can also fight at range with scorch. It's a seriously good ship as it stands. shall I point out Astarte's 1300 turret dps, with the ability to also use medium drones and two launchers, and with enough mids to actually dictate range?
By all means. All ships have their pros and cons. The astarte does indeed have 1300 (just about) dps at range 3km only. That fit also has 30k less buffer than the asbo and no neuts.
I don't think we're having a 1v1 pissing contest here, just looking to optimise the asbo for small gang use.
In comparison with the astarte, the asbo gains in utility and damage projection what it loses in pure dps under perfect conditions.
I favour blaster ships, it's what I've always used to. But blasters are by no means the last word in pvp.
In a gang fight, I'd prefer to have laser ships around me - because they will get more damage on more targets sooner. In an entire confrontation I'll probably get 1 perfect volley from my blaster ship. The rest will be in falloff or with a little too much transversal. Winter marauders - more replies than any other thread, for a ship that no-one flies :-)
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