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Thread Statistics | Show CCP posts - 2 post(s) |
Zarnak Wulf
In Exile. Imperial Outlaws.
1267
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Posted - 2013.08.01 15:16:00 -
[1] - Quote
Proposed Changes in F&I Forums
TL;DR:
You can't boost from inside a POS. Strategic Cruisers are going from 5% to 2% per level. Mindlink bonus reduced from +50% to +25% Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25% Interdiction Maneuvers: Max Bonus reduced from 53% to 39%.
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Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1249
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Posted - 2013.08.01 15:28:00 -
[2] - Quote
yey Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
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Gizznitt Malikite
Agony Unleashed Agony Empire
2401
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Posted - 2013.08.01 15:44:00 -
[3] - Quote
Zarnak Wulf wrote:Proposed Changes in F&I ForumsTL;DR: You can't boost from inside a POS. Strategic Cruisers are going from 5% to 2% per level. Mindlink bonus reduced from +50% to +25% Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25% Interdiction Maneuvers: Max Bonus reduced from 53% to 39%.
And it is about damn time!!!! This should have been changed a year ago!!! |
Zappity
Red Federation RvB - RED Federation
221
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Posted - 2013.08.01 15:55:00 -
[4] - Quote
Can't wait until they go on grid too.
And I have carefully thought about a response to people who are angry about the changes: can I have your stuff? Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
Seraph Castillon
Justified Chaos
75
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Posted - 2013.08.01 16:00:00 -
[5] - Quote
This is a great day for solo and small gang PvP. About time. |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1033
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Posted - 2013.08.01 16:04:00 -
[6] - Quote
CCP Fozzie wrote:Fewell wrote:Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid? Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot.
IMO this is the best part of the thread. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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March rabbit
epTa Team Inc.
729
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Posted - 2013.08.01 16:06:00 -
[7] - Quote
i see lots of "auxiliary" accounts being held....
Personally will need to find something for my own booster account to have it active. -10USD/month for me. great! |
Gizznitt Malikite
Agony Unleashed Agony Empire
2401
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Posted - 2013.08.01 16:14:00 -
[8] - Quote
March rabbit wrote:i see lots of "auxiliary" accounts being held.... Personally will need to find something for my own booster account to have it active. -10USD/month for me. great!
Cap Pilot, Indy alt, Logistics alt, scout alt, Market Alt, incursion alt, ....
Gee, if only there were other aspects of EvE beyond OGB'ing that you could explore with that character... |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1033
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Posted - 2013.08.01 16:15:00 -
[9] - Quote
Zarnak Wulf wrote:Proposed Changes in F&I ForumsTL;DR: You can't boost from inside a POS. Strategic Cruisers are going from 5% to 2% per level. Mindlink bonus reduced from +50% to +25% Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25% Interdiction Maneuvers: Max Bonus reduced from 53% to 39%.
It's not all nerfs
Adding new navy links which give 2 bonuses
Making links much cheaper.
Power grid for links reduced
t3s now provide 3 groups of bonues.
Adding bonus with scan res to boost gate camps. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1249
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Posted - 2013.08.01 16:18:00 -
[10] - Quote
Cearain wrote:CCP Fozzie wrote:Fewell wrote:Do the lowering of effective bonuses you're proposing here put links in a place where you feel comfortable leaving them off grid, or is work continuing to move them on grid? Nothing would make me comfortable with optimal gameplay for some characters during a battle being for them to sit at a safespot. IMO this is the best part of the thread.
I agree.
So what about the POS dwelling low sec titans that are bridging gangs onto solo targets all the time?
By his own logic that should be considered, no? (not trying to derail this thread at all)
Ive been using boosters for bloody ages, noticeably when i ran the take Auga campaign well before inferno - not because i wanted to, but because i had to to stay competitive with the enemy. Sweeeeeet.
solo and small gang ^5 o/ Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
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X Gallentius
Justified Chaos
1502
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Posted - 2013.08.01 17:18:00 -
[11] - Quote
Muad 'dib wrote:So what about the POS dwelling low sec titans that are bridging gangs onto solo targets all the time?
By his own logic that should be considered, no? (not trying to derail this thread at all)
Let's derail. If it is protected inside a POS, then it shouldn't be able to project power outside of a POS. |
Mra Rednu
Black Watch Guard Brothers of Tangra
318
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Posted - 2013.08.01 20:38:00 -
[12] - Quote
Gizznitt Malikite wrote:March rabbit wrote:i see lots of "auxiliary" accounts being held.... Personally will need to find something for my own booster account to have it active. -10USD/month for me. great! Cap Pilot, Indy alt, Logistics alt, scout alt, Market Alt, incursion alt, .... Gee, if only there were other aspects of EvE beyond OGB'ing that you could explore with that character...
You missed the obvious one.......
Falcon alt.
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ISD Ezwal
ISD Community Communications Liaisons
371
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Posted - 2013.08.01 21:02:00 -
[13] - Quote
I removed a rule breaking post.
29. Posts that distort the forum layout are prohibited.
Posts that are deliberately designed to distort the layout of the EVE Online forums, or character names that are of an inappropriate length and stretch the forums will be removed. This kind of behavior is deemed as being in opposition to the community spirit that CCP would like to promote, and posts of this nature will be deleted. Users who engage in this type of behavior may face temporary suspension or permanent revocation of their forum posting privileges.
ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Xolve
Sniggerdly Pandemic Legion
1692
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Posted - 2013.08.01 21:44:00 -
[14] - Quote
Boosting from a safe spot is still possible, as is orbiting a POS 500m outside of the shields.
Good changes though- the gate camp thing is no big deal and t3 boosts getting hammered down to 2% is hilarious. Get your bargain basement probing/leadership alt now in the character bazaar for next to nothing! |
Bad Messenger
Nasranite Watch OLD MAN GANG
546
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Posted - 2013.08.01 21:53:00 -
[15] - Quote
at least there seems to be enough reduction on tackle range which has been biggest 'problem'
but i am not sure if adding more rep amount is good, even now some ships can rep too much compared to damage same size ships does and that is and will be without links.
one thing was odd on command ship changes, gallente command ships do not get anymore bonus for informations links. Some how breaks immersion ! |
IbanezLaney
The Church of Awesome Caldari State Capturing
502
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Posted - 2013.08.02 01:40:00 -
[16] - Quote
Bad Messenger wrote:at least there seems to be enough reduction on tackle range which has been biggest 'problem'
but i am not sure if adding more rep amount is good, even now some ships can rep too much compared to damage same size ships does and that is and will be without links.
one thing was odd on command ship changes, gallente command ships do not get anymore bonus for informations links. Some how breaks immersion !
I agree - I think most of the changes are good too, except the local reps.
Incursis and Vexors are already extremely tough to kill when active tanked. They will end up a bit OP I think. If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |
IbanezLaney
The Church of Awesome Caldari State Capturing
502
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Posted - 2013.08.02 01:43:00 -
[17] - Quote
Cearain wrote:Adding bonus with scan res to boost gate camps.
Yeah the cockbag thrasher gate camps are going to be harder to get past. If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |
Zappity
Red Federation RvB - RED Federation
229
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Posted - 2013.08.02 01:54:00 -
[18] - Quote
IbanezLaney wrote:Bad Messenger wrote:at least there seems to be enough reduction on tackle range which has been biggest 'problem'
but i am not sure if adding more rep amount is good, even now some ships can rep too much compared to damage same size ships does and that is and will be without links.
one thing was odd on command ship changes, gallente command ships do not get anymore bonus for informations links. Some how breaks immersion ! I agree - I think most of the changes are good too, except the local reps. Incursis and Vexors are already extremely tough to kill when active tanked. They will end up a bit OP I think.
Yeah, maybe toning down the frigate skill bonus a bit would be good (bad) for Incursus. It will be OP I think. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
Taoist Dragon
The Church of Awesome Caldari State Capturing
533
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Posted - 2013.08.02 01:58:00 -
[19] - Quote
The OGB'ing boosting and non pos sitting is great.
Don't know much about CS's as I've never flown them or with them much, this may well get them out there more vOv
The local reps is another polarising one IMO some people think it's the best thing ever some will hate it till the ends of the earth. In med/small ship combat reps are constrained mainly by cap requirements and local reps are often replaced by buffer fits due to this. In some of the already tanky ships (incursus for eg) I don't think it will make much difference as you generally cannot 'break' the tank on these ships/fits unless you completely overwhelm them with numbers/dps etc but you can pretty easily beat them with tactics around damage mitigation and cap warfare.
TBH I like that local reps are getting a boost. Not sure if 15% is too much or too little as this will have to play out a bit while the meta settles. I am glad to see amour get more of a boost than shield though.
Should be interesting to see how it pans out regardless. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
IbanezLaney
The Church of Awesome Caldari State Capturing
503
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Posted - 2013.08.02 02:13:00 -
[20] - Quote
Taoist Dragon wrote:The OGB'ing boosting and non pos sitting is great.
Don't know much about CS's as I've never flown them or with them much, this may well get them out there more vOv
The local reps is another polarising one IMO some people think it's the best thing ever some will hate it till the ends of the earth. In med/small ship combat reps are constrained mainly by cap requirements and local reps are often replaced by buffer fits due to this. In some of the already tanky ships (incursus for eg) I don't think it will make much difference as you generally cannot 'break' the tank on these ships/fits unless you completely overwhelm them with numbers/dps etc but you can pretty easily beat them with tactics around damage mitigation and cap warfare.
TBH I like that local reps are getting a boost. Not sure if 15% is too much or too little as this will have to play out a bit while the meta settles. I am glad to see amour get more of a boost than shield though.
Should be interesting to see how it pans out regardless.
I can only really judge from a Caldari perspective as that is 99% of what I fly. Smaller Caldari ships simply don't have the utility slot for cap warfare.
In Cal vs Gal FW where people try and fly their factions own ships (except you lol) this is an issue.
For minnies - The Breachers active bonus with coming extra 15% buff to standard shield boosters is going to create an even more insane tank for that ship. If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |
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Taoist Dragon
The Church of Awesome Caldari State Capturing
533
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Posted - 2013.08.02 03:14:00 -
[21] - Quote
LOL Even I don't know what I'll be flying until the moment I dock up and see what takes my fancy.
The ships with an active tank bonus (incursus & breacher, I think these are the only frig with that bonus?!) will be very tough granted but the cap on them is aweful meaning they have to modify their fit to assist in cap or dramatically reduce the time they are able to tank for. Most dual rep incursus forego the web in favour of a cap booster giving up any form of range control etc and if you someone like me who flys all sorts of stuff you get them to bring cap warfare ships along.
Or if you want to stay within the realms of FW sides fly some amarr frigs once in a while as a fair few of them have utility slots for that kind of thing, and don't forget the rocket/neuting condor that is cap stable :)
Overall I feel active local tanking has been needing something of this for a while but like most things it may make or break depending on how it pans out on TQ. I know I'll be having fun in my armour ships with it That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
152
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Posted - 2013.08.02 04:49:00 -
[22] - Quote
Zarnak Wulf wrote:Proposed Changes in F&I ForumsTL;DR: You can't boost from inside a POS. Strategic Cruisers are going from 5% to 2% per level. Mindlink bonus reduced from +50% to +25% Warfare Specialist skill bonus changed from the current 100% bonus 20% bonus per level All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 25% Interdiction Maneuvers: Max Bonus reduced from 53% to 39%. this is what it should have read. Strategic Cruisers are going from 5% to 0% per level. Mindlink bonus reduced from +50% to +0% Warfare Specialist skill bonus changed from the current 100% bonus 0% bonus per level All defensive (Siege and Armored) links: Max Bonus reduced from 35% to 0% Interdiction Maneuvers: Max Bonus reduced from 53% to 0%. |
Trinkets friend
Rules of Acquisition Acquisition Of Empire
1076
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Posted - 2013.08.02 05:13:00 -
[23] - Quote
Oh man, this makes me want to restart Trinkets friendly Advice Column.
The people whining about the POS bubble lockout on boosters are the worst. Learn to look at your second screen. Watch out for nado gangs. OMG, there's a soupcon of risk in your bucket of win. Unsub now.
I, too, wondered about the problem in lowsec which i was experiencing. Like, when a guy locked me from way too far away, like, 80km. That was a problem, so unfair! I was having trouble not dying by just warping away! Much better now that he will be able to point me much faster. At least he'll be within range of my furious DPS, rawr!
The nerfs on info links I...really do not understand. I can't see how a TP being buffed 35% is worse than it being buffed 20%. A ship's sig radius isn't as big a problem as it going 53% faster, pointing from 43% further than you and having 34% less sig.
At least if you wer barkingly mad enough to have a Proteus booster in fleet your TP bonus used to let you TP off his Loki-boosted sig reduction. So you could still totally DIAF helplessly being kited by everything, forever, with your sensor brofist. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Taoist Dragon
The Church of Awesome Caldari State Capturing
535
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Posted - 2013.08.02 06:01:00 -
[24] - Quote
Trinkets friend wrote:Oh man, this makes me want to restart Trinkets friendly Advice Column.
This is best thing I've read on the forums for about a month! That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
Tsubutai
Drifting Falling
244
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Posted - 2013.08.02 10:07:00 -
[25] - Quote
The proposed changes won't have a big impact. With current Loki boosts, an unheated T2 point reaches 36.7km; after the nerf, it'll be 33.3 km with Claymore boosts and 32.9 with Loki boosts. You're still not getting away from that fine gentleman in his Condor, I'm afraid. Likewise, the change to command ships and pos boosting just means that you'll be seeing fits like the one shown below sitting on heavily armed towers with their noses poking just far enough out from the forcefield to be able to provide bonuses while being impossible to bump and able to instantly duck back inside the shields when threatened, only to re-emerge and resume boosting when the danger passes.
[Claymore, who needs two boosting alts anyway] Co-Processor II Co-Processor II Co-Processor II Co-Processor II
Command Processor I Command Processor I Command Processor I Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II
Skirmish Warfare Link - Rapid Deployment II Skirmish Warfare Link - Interdiction Maneuvers II Skirmish Warfare Link - Evasive Maneuvers II Siege Warfare Link - Shield Harmonizing II Siege Warfare Link - Shield Efficiency II Siege Warfare Link - Active Shielding II [empty high slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
(around 100k EHP with its own boosts, provides full strength tank and skirmish bonuses simultaneously) |
Zarnak Wulf
In Exile. Imperial Outlaws.
1271
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Posted - 2013.08.02 11:10:00 -
[26] - Quote
People will still complain about OGB but the changes are very promising. Right now one dude can roll out of bed, set up a booster in a POS for his amigos and walk away for the rest of the day. People might hug the POS or undock a booster for fights, but 23.5/7 boosters are going to go away.
Other points: CS require more SP to get into. Deathstars are expensive to maintain and inviting targets. Mo' Tornados! Mo' Tornados! Mo' Tornados! |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
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Posted - 2013.08.02 11:43:00 -
[27] - Quote
I think ccp should hold off on buffing active tanks until ogb is done away with.
Legion makes armor rep ships god mode already. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Tsubutai
Drifting Falling
245
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Posted - 2013.08.02 11:59:00 -
[28] - Quote
Cearain wrote:I think ccp should hold off on buffing active tanks until ogb is done away with.
Legion makes armor rep ships god mode already. The nerf to link strength outweights the buff to local reps - legion/damnation-boosted active tankers will have weaker tanks after the patch than they do at present (which won't really matter because they'll still sustainably tank considerably more damage than a same-class ship can put out if they're fit appropriately). |
March rabbit
epTa Team Inc.
730
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Posted - 2013.08.02 12:06:00 -
[29] - Quote
Gizznitt Malikite wrote:March rabbit wrote:i see lots of "auxiliary" accounts being held.... Personally will need to find something for my own booster account to have it active. -10USD/month for me. great! Cap Pilot, Indy alt, Logistics alt, scout alt, Market Alt, incursion alt, .... Gee, if only there were other aspects of EvE beyond OGB'ing that you could explore with that character... cap pilot - not used when you are in high-sec indy alt - alt on the same account already logistics alt - it's too much effort for nothing really scout - maybe, but usually i don't bring anything expensive into danger areas. doesn't worth the risk market alt - why alt if you have main char? incursion - boring farming
next options? |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1038
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Posted - 2013.08.02 12:12:00 -
[30] - Quote
Zarnak Wulf wrote:People will still complain about OGB but the changes are very promising. Right now one dude can roll out of bed, set up a booster in a POS for his amigos and walk away for the rest of the day. People might hug the POS or undock a booster for fights, but 23.5/7 boosters are going to go away.
Other points: CS require more SP to get into. Deathstars are expensive to maintain and inviting targets. Mo' Tornados! Mo' Tornados! Mo' Tornados!
This is a good point.
But I am a bit more pessimistic. The boosts themselves are not really decreased much or at least they still = god mode. And they still buffed links by buffing local reps (which takes the most advantage of ogbs especially the ones that require cap - which are the only ones they boosted)
But here is the thing. What you say is true people won't be able to easily share link ships anymore. Is ccp hoping people will buy even more link accounts? I think the playerbase might be getting played.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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