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Thread Statistics | Show CCP posts - 7 post(s) |
UndergrounD
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Posted - 2005.12.29 15:00:00 -
[31]
it would have been nice for this change to have been a bit more transparent within the patch notes but thats life I guess.
it is a nerf for all intents and purposes despite any protestions to the contrary or declared best intentions by the developement team.
bah =(
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Redundancy
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Posted - 2005.12.29 15:43:00 -
[32]
If patch notes could magically document bugs and unforseen consequences of changes, I imagine everyone's life would be easier.
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UndergrounD
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Posted - 2005.12.30 15:06:00 -
[33]
fair comment, tbh Ive looked into this a bit more and sometimes I get the timeout problems and sometimes i dont.
Ill run the log server and file a bug report next time. -----------------------------------------------
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Drakxter
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Posted - 2005.12.31 11:13:00 -
[34]
Originally by: lickspittle This was intentional. There is a generic attribute that game design can set on modules, which determines how quickly it can be reactivated after it deactivates. This is used for cloaking, but it is also used now for the siege modules - which have a long reactivation delay (something like 10 minutes I think). If this delay is not observed when you jump, this means that jumping, or docking can be used as a exploit to get around the constraints that use of the siege module should entail.
So, no, this was not done as part of a vendetta to nerf covert ops cloakers. If you feel that being able to avoid the constraints that come (or should have come in the past) with cloaking is the only thing that makes it usable, then TomB and Tuxford are your men. Take it to a forum area where they post about game design and address it there.
You know lickspittle, that whole posts sounds a bit messed up..
You say you added this to fix the exploit with siege modules, and that you can decide on what modules you want to add it or not, its not something you are forced to add to all modules.... But still you say you added it to the covert ops modules anyway becuase you where fixing the siege moduel? So Err what?! -------------
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Ghost003
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Posted - 2005.12.31 11:46:00 -
[35]
The point was that people could use "jumping" and "Docking" TO get around the in game limitations set on certain items. The cloak has a 30 sec recalibration time. So that means it take 30 sec. Jumping to another system isnt going to magically change that. This problem is easily adressed by waiting till the timer is up and then proceeding.
As for the bombers having a 5 sec recalibration time that is a specialization built into the ship that the regular covert ops frigs do not have and were not build to have. As it was before stealth bombers were rather useless. I still personally think that the stealth bombers and Covert op frigs should both use the Covert ops cloaking devise seeing how they are covert ops frigs, but that is just my opinion.
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Deakin Frost
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Posted - 2006.01.01 17:44:00 -
[36]
And make stealth bombers uber? No thanks. Not until longrange* anticloak pulses are being released. (* = longrange as in amx cruise missile range)
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Kage Getsu
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Posted - 2006.01.01 19:53:00 -
[37]
I almost died because of this change! I wouldn't be upset if it was mentioned in the patch notes, but I don't see it.
Also, it kind of gimps the Covert Ops class.
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Tobiaz
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Posted - 2006.01.02 01:20:00 -
[38]
Originally by: Redundancy If patch notes could magically document bugs and unforseen consequences of changes, I imagine everyone's life would be easier.
Players don't really mind the incompplete shoddy patch notes. They DO mind their complaints and demands for explanation about the so many undocumented changes being completely stonewalled.
A perfect example: The EW stacking bug/nerf thread
17 pages about either a VERY big bug or a HUGE brainfart at CCP and all we got was a *click*.
Or how about the insane stacking of the penalties of some of the T2 ammo?
Or how about some T2 missiles making a completely Joke of that big 'missile-nerf' we had a while back. You know: the one that gave frigates better survival chances agains missileboats (and I'm Caldari mind you!)
Or how about the huge change with the factories? Can we get a new skill? 'User-Interface' : +10% understanding how to deal with CCPs jokes of a UI like the new Manufactory/Research one or even parts of the Corp tab and wallet. I know it's ofcourse the factories a necessary new feature, but it's so complex and undocumented it might just as well be a stealthnerf.
And even IF a stealthnerf is actually a bug it will be solved somewhere in Januari at best, when CCP ofcourse wants to fix a whole bunch of bugs at once with their stupid, likely to fail, all-in-one patches. If we're lucky they'll fix it without breaking to much else
No wonder there are 'unforeseen consequences' like the locator agent bug and the buddylist bug which make EVE unplayable for many of us AND WEEKS LATER IT'S STILL NOT FIXED!!!
Quote: Since the release of Red Moon Rising, we have deployed 11 hotfixes in downtimes addressing 28 various performance and crash issues on Tranquility. In addition to that, a small client patch is being assembled for deployment in the first week of January. Until then we will continue to deploy server hotfixes during downtime since we have still not achieved our goal of better overall performance than our Cold War release had.
ROFL
Seems to me CCP care mostly about those few extra percent performance and wether or not their new harware toys outgame and new ships and modules ingame are working (I'll leave out 'properly' here).
But players who know how to deal with EVE's lag problems, who laugh at occasional blackholes and who are not drooling over all the new toys are ****** until (hopefully) Januari. Because they depend on things like locator agents, the buddylist, EW proper working factories etc. to actually do their things.
Yeah I'm ranting and no, I don't care right now. I'm off again to play Total War or something.
RMR hiatus |
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Redundancy
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Posted - 2006.01.02 11:22:00 -
[39]
Well, I've asked about it, and the reply was that there's no plans to do a special case for cloaking, so I've requested that there be something added to the patch notes about it.
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Joerd Toastius
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Posted - 2006.01.02 12:44:00 -
[40]
Well that's, uh... nice. Presumably whoever you asked understands the knock-on effects for covops and fleet scouting? I'm not saying it's necessarily "bad", I'm just saying it's a fairly significant design shift for covops in particular and fleet-PvP in general and I'd like to think that the decision was made by someone who understands Eve combat design theory and philosophy, because it's more than just a balance or coding issue.
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TomB
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Posted - 2006.01.02 13:17:00 -
[41]
Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have.
Consider that a done done.
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Redundancy
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Posted - 2006.01.02 13:19:00 -
[42]
Happy, Happy, Joy, Joy.
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Elfaen Ethenwe
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Posted - 2006.01.02 14:55:00 -
[43]
train your skills high.
wait a few seconds (yes wait)
set warp
activate cloak.
DONE DEAL.
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Joerd Toastius
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Posted - 2006.01.02 16:21:00 -
[44]
Originally by: TomB Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have.
Consider that a done done.
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j0sephine
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Posted - 2006.01.02 16:42:00 -
[45]
"Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have."
While you're on the subject of cloaking and recon cruisers... is the unability of recons to cloak while they have the cynosural field generator fitted (not running or even onlined) ... intended, or just an overlook, and will it be corrected? ^^;;
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The Cosmopolite
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Posted - 2006.01.02 22:19:00 -
[46]
Originally by: TomB Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have.
Consider that a done done.
Many thanks.
Cosmo
Jericho Fraction |
Kage Getsu
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Posted - 2006.01.03 01:28:00 -
[47]
Originally by: TomB Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have.
Consider that a done done.
That's an even better solution than I had hoped. Thanks!
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Zhon
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Posted - 2006.01.03 03:37:00 -
[48]
Then why not give the Stealth bomber tha abilty to use the covert ops cloakign device. It is a covert ops ship. Ment to be stealth they are already slow, go to warp slow, and turn likea elephant. How you supsoe to sneak up on someone if they see you warp in.
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ELECTR0FREAK
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Posted - 2006.01.03 08:23:00 -
[49]
Originally by: TomB Reactivation Delay will stay between jumps, but there is nothing that stops Covert Ops frigs and Recon cruisers from getting a similar bonus as the stealth bombers have.
Consider that a done done.
Thank you TomB! Good to know that the cloak ships besides bombers will be able to do their job again.
-Electrofreak Discoverer of the Missile Damage Formula |
Deakin Frost
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Posted - 2006.01.03 16:14:00 -
[50]
Yay!
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