Pages: 1 2 3 [4] 5 6 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Kel hound
Lycosa Syndicate Surely You're Joking
49
|
Posted - 2013.08.10 05:50:00 -
[91] - Quote
Black Holes are supposed to be all about the movement right? So why not tailor the effects to cater to skirmish fleets.
(effects given for C6, adjust as necessary for other wormhole class)
Bonus to Gun Optimal and falloff - 2.0 Bonus to Missile Velocity and Explosion Velocity - 2.0 Bonus to Drone Control and Dron Velocity - 2.0 Penalty to Gun Tracking - 0.5 Penalty to Explosion Radius - 0.5 Penalty to Drone Tracking - 0.5
Bonus to AB / MWD Velocity - 2.0 Bonus to Ship Velocity - 1.25
In short, everyone can move faster, hit further - but the trade off is tracking.
Alternatively I love the idea of making black holes the antithesis cataclysmic variables.
Armor repair amount multiplier 2.00 Shield repair amount multiplier 2.00 Shield transfer amount multiplier 0.50 Remote repair amount multiplier 0.50 Capacitor capacity multiplier 0.75 Capacitor recharge time multiplier 0.50
Basically a reduction in total capacitor, but a massive boost to capacitor recharge time and a large boost to local repairs.
|
Trinkets friend
Rules of Acquisition Acquisition Of Empire
1086
|
Posted - 2013.08.10 09:57:00 -
[92] - Quote
Quote:Alternatively I love the idea of making black holes the antithesis cataclysmic variables.
Armor repair amount multiplier 2.00 Shield repair amount multiplier 2.00 Shield transfer amount multiplier 0.50 Remote repair amount multiplier 0.50 Capacitor capacity multiplier 0.75 Capacitor recharge time multiplier 0.50
Basically a reduction in total capacitor, but a massive boost to capacitor recharge time and a large boost to local repairs.
That would be interesting for triage and siege. It would really make Black Hole systems popular for C5-6 escalation farmers, as their dreads and carriers would be essentially uber tanking all the things, coasting out, and collecting loot pinata.
The tradeoff to this, of course, would be that it would affect the fleets and fits of people farming and PVPing in lower-end wormholes. This would be countered, possibly, by capacitor warfare, which would be super effective at knocking down the weak capacitor of all the active-tanked ships we would see fielded in the Black Holes.
Cap battery XLASB Maelstroms would be a thing, finally, like we always wanted.
It has its merits, but it is also open to wild, wild exploitation by crystals, drugs, boosters, the new m odules, the oncoming buff to repairer boost amounts, etc etc etc. It would, in short, result in ridicutanked everything, all the time.
Oh, right, I forgot; you don't need to do anything except whine that you can't fit and fly ships properly in Black Holes, so of course this would be horrible...right, Cade Windstalker? YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
|
Cade Windstalker
Donohue Enterprises Ad-Astra
11
|
Posted - 2013.08.10 10:32:00 -
[93] - Quote
Trinkets friend wrote:That would be interesting for triage and siege. It would really make Black Hole systems popular for C5-6 escalation farmers, as their dreads and carriers would be essentially uber tanking all the things, coasting out, and collecting loot pinata.
No, this would be horrible for C5/6 escalations because the weak point isn't the sieged capitals, it's the support fleet that the triage carrier needs to keep alive. I once heard a friend describe it as a walk in the park for the dread while the carrier plays whack-a-mole with cruiser HP bars on the support ships.
Trinkets friend wrote:The tradeoff to this, of course, would be that it would affect the fleets and fits of people farming and PVPing in lower-end wormholes. This would be countered, possibly, by capacitor warfare, which would be super effective at knocking down the weak capacitor of all the active-tanked ships we would see fielded in the Black Holes.
If anything this would benefit smaller gangs or solo-boats using local-tank in C3 and below holes. Limiting remote repair hurts C4 and up more than C3 and below because you need the RR to do those sites where as in a C3 you can get by with a well skilled BC or T3 fairly easily.
Trinkets friend wrote:It has its merits, but it is also open to wild, wild exploitation by crystals, drugs, boosters, the new m odules, the oncoming buff to repairer boost amounts, etc etc etc. It would, in short, result in ridicutanked everything, all the time.
As opposed to logi-supported gangs? You can, with dedicated logistics boats, tank far far more than you can with even a 2x bonus to local reps.
Trinkets friend wrote:navigation stuff and personal attacks
You listed off a relatively small list of very specific examples, all of which only apply to specific PvP environments, as opposed to, as someone else in this thread put it, the "brawl at 0 on the hole" philosophy of wormhole PvP.
You bring sensor damps, I bring Sebo's. You bring fast ships I bring bonused webs. Everything has a counter, playing "specific hypothetical situation" is a **** way to balance a global wormhole effect. You can probably find a super specific example to counter almost every effect they could apply but unless a Black Hole is a fun place for most people to PvP and PvE then they're going to remain Wormhole Space backwaters with very little going on in them. |
Oxandrolone
Bite Me inc Bitten.
217
|
Posted - 2013.08.10 11:10:00 -
[94] - Quote
How about something completely different such as a manufacturing bonus?
Should be easy enough to work into the lore. The huge gravity from a BH makes combining alloty easier (high pressure reduces all this kind of crap)
I dont do manufacturing personally but it will bring some industrialists into wh's.
Some kind of mining / reprocessing bonus Ship building bonus Less POS fuel needed in towers Bonus to research
It's not mu job to come up with specifics but I think manufacturing wh will make them worth fighting for in the high end and beneficial to have in the C1-C3 range with easy access to k-space. |
Cade Windstalker
Donohue Enterprises Ad-Astra
11
|
Posted - 2013.08.10 11:16:00 -
[95] - Quote
Oxandrolone wrote:How about something completely different such as a manufacturing bonus?
Should be easy enough to work into the lore. The huge gravity from a BH makes combining alloty easier (high pressure reduces all this kind of crap)
I dont do manufacturing personally but it will bring some industrialists into wh's.
Some kind of mining / reprocessing bonus Ship building bonus Less POS fuel needed in towers Bonus to research
It's not mu job to come up with specifics but I think manufacturing wh will make them worth fighting for in the high end and beneficial to have in the C1-C3 range with easy access to k-space.
The problem I see with this is that it doesn't really benefit wormhole space, it benefits people in K-space who move in to a wormhole and then do almost nothing but build stuff there which they then export to K-space.
Plus most industrialists will likely do the math on potential losses and "nope" right back to high-sec where their manufacturing is hard to touch. |
Sushi Nardieu
Bite Me inc Bitten.
153
|
Posted - 2013.08.10 14:32:00 -
[96] - Quote
Cade Windstalker wrote:
The problem I see with this is that it doesn't really benefit wormhole space, it benefits people in K-space who move in to a wormhole and then do almost nothing but build stuff there which they then export to K-space.
Plus most industrialists will likely do the math on potential losses and "nope" right back to high-sec where their manufacturing is hard to touch.
On the other hand, all new activity benefits W-space. It does not matter what that activity is one of the nice things about new features and changes is that they encourage adaptation from the current player base.
It would be a failure to W-space if no one was interested in this system effect.
The balance and key to the industry effect will be exactly: High Sec VS Wormhole Bonus
So maybe in the end, High Sec industry will need to be evaluated and balanced before an industry effect WH bonus be introduced. The Guns of Knowledge-á |
Nix Anteris
Bite Me inc Bitten.
124
|
Posted - 2013.08.10 15:38:00 -
[97] - Quote
I would like to re-state (in caps, because you know, cruise control for cool)
BLACK HOLES DO NOT NEED TO BE CHANGED
IT IS OK TO HAVE UNDESIRABLE EFFECTS
IF PEOPLE WANT DESIRABLE WORMHOLES THEY SHOULD HAVE TO FIGHT FOR THEM
Now that's cleared up, I'm going to start my own space MMO, with blackjack, and hookers! ... oh wait :x |
ExookiZ
The Dark Space Initiative Scary Wormhole People
73
|
Posted - 2013.08.10 16:27:00 -
[98] - Quote
I tend to agree with Nix, Black holes dont need to be "fixed". I find the industrial effects interesting but I am not sure how beneficial that would be.
In general black holes are devoid of life and serve as WH hubs, whenever we roll into a black hole we know 2 things. 1. It is probably empty and full of relic/data/gas sites and so provides potential ganks for people running them. 2. It likely has a pile of outgoing K spaces waiting to be opened. Thus serving our logistical needs for that day if we are lucky.
I like these facts, I dont know why everone thinks every wormhole needs to benefit them in special ways. If anything their bonuses ahve led them to evovle into a system with its own unique purpose in WHs and i find that better than half the other stupid wh effects. |
Tesoni Daven
BENEVOLENC3 Wormhole Kaleidoscope Alliance
9
|
Posted - 2013.08.10 22:53:00 -
[99] - Quote
Cade Windstalker wrote:Trinkets friend wrote:That would be interesting for triage and siege. It would really make Black Hole systems popular for C5-6 escalation farmers, as their dreads and carriers would be essentially uber tanking all the things, coasting out, and collecting loot pinata. No, this would be horrible for C5/6 escalations because the weak point isn't the sieged capitals, it's the support fleet that the triage carrier needs to keep alive. I once heard a friend describe it as a walk in the park for the dread while the carrier plays whack-a-mole with cruiser HP bars on the support ships.
I'm not sure you've done capital escalations. T3s are laughably easy too keep alive in cap escalations. A 2 TP, 3 web Loki can easily rock 120k+ armor EHP if properly pimped, and still cost less than what can be made back in 2 sites. Add slaves and maxed skills and it gets a bit outrageous. The sig tanking and resist make it so that none of the hits are more than a few hundred damage, against a double plated tank that's nothing. The capitals absolutely take more damage due too not sig tanking at all, and not being able too receive remote reps in siege. Also, they rock relatively low resists typically in order too maximize cap recharge and damage mods. |
Angsty Teenager
Broski North Black Legion.
173
|
Posted - 2013.08.11 03:46:00 -
[100] - Quote
The way I look at black holes is that in comparison to the other wormhole types, they provide no advantage for any sort of setup, only disadvantages. That is to say this:
Pulsar: Favors using shield Wolf-rayet: Favors using armor Red Giant: Favors the use of smartbombs and potentially overload Magnetar: Used to favor the use of EWAR (and it still should tbh, need to look at this as well) Cataclysmic: Favors the use of RR and teamplay
Black Hole: Favors nothing
I suppose the intent was that it was to favor kiting/speed based setups, but the issue that the inertia nerf makes that impossible because kiting is all about range control not just pure speed and range. Furthermore, the nerfs to damage projection and targeting range make kiting unfavorable, leaving the wormhole a place for close range speed brawling (???) which really makes no sense and has no place in the current meta.
While these effects could just be adjusted to make the wormhole in line with the rest, I think that that approach is a little bit trite and wormholes deserve some more interesting mechanics. As mentioned earlier in this thread, I think the idea of having multiple statics in black holes, and a lack of moons would be really neat. Instead of making the wormhole "effects" actual effects on your ship, make it effects on the environment of the system. Make moons non-existant, make static spawning less predictable, give it a random static, random number of statics, or even give it a propensity towards being opened into.
It would be very cool to have black holes be "hub" wormhole systems where at any time there are 20-30 wormholes of all classes opened into these holes, would potentially allow for more "top belt in amamake" style fights, which would be really neat.
|
|
Casirio
Obstergo Bitten.
486
|
Posted - 2013.08.11 04:15:00 -
[101] - Quote
if we are talking about multiple statics or "hub" wh then leave the undesirable effects and/or no moons. has to have a trade off. |
Kel hound
Lycosa Syndicate Surely You're Joking
49
|
Posted - 2013.08.11 05:14:00 -
[102] - Quote
Casirio wrote:if we are talking about multiple statics or "hub" wh then leave the undesirable effects and/or no moons. has to have a trade off.
Actually were supposed to be talking about a change to the wormhole effects. A drastic change to black hole systems such as the removal of moons or the addition of one or more static connections would fall outside the purview of the original topic.
Nix Anteris wrote:BLACK HOLES DO NOT NEED TO BE CHANGED
IT IS OK TO HAVE UNDESIRABLE EFFECTS
IF PEOPLE WANT DESIRABLE WORMHOLES THEY SHOULD HAVE TO FIGHT FOR THEM
Sushi Nardieu wrote:It would be a failure to W-space if no one was interested in this system effect.
Blackholes, even lower end wormholes, are abandoned. People -do- fight for desirable wormholes, but nobody fights for undesirable wormholes. Any beneficial change to wormholes will inevitably result in more content for all of us.
Trinkets friend wrote:It has its merits, but it is also open to wild, wild exploitation by crystals, drugs, boosters, the new m odules, the oncoming buff to repairer boost amounts, etc etc etc. It would, in short, result in ridicutanked everything, all the time.
All the wormhole effects are open to some level of abuse, I believe that is kind of the point. Wormhole effects are there to promote lateral thinking, they are there to give a unique home field advantage. In the case of a polar opposite cataclysmic variable this would relatively balanced. Yes, you could possibly run an epic perma tank, but you would also leave yourself wide open to capacitor warfare. Guess what Sleepers specialise in... |
Kalel Nimrott
Sky Fighters Mass Overload
362
|
Posted - 2013.08.11 05:23:00 -
[103] - Quote
I would change to they having an effect over the Wormholes themselve. For example a H296 having up to an x% in their duration or jumpable mass o maximun/minimun total mass. |
Trinkets friend
Rules of Acquisition Acquisition Of Empire
1086
|
Posted - 2013.08.11 05:35:00 -
[104] - Quote
Kel hound wrote: All the wormhole effects are open to some level of abuse, I believe that is kind of the point. Wormhole effects are there to promote lateral thinking, they are there to give a unique home field advantage. In the case of a polar opposite cataclysmic variable this would relatively balanced. Yes, you could possibly run an epic perma tank, but you would also leave yourself wide open to capacitor warfare. Guess what Sleepers specialise in...
Guess what ASB's specialise in: total immunity to capacitor warfare. I accept your point, but we are talking about taking a Maelstrom from a 1200 DPS tank to a 2400 DPS tank in a C6. Without really going overboard on the pimp.
This would be quite similar for every other possible thing, ever. Instead of Guardians RRing you, they'd turn back into pre-Retribution Augorors; energy creation engines feeding capacitor into beastly local tanks. Guardians would become the anti cap warfare to fight the cap warfare.
You can also fit geno's or capacitor implants and/or a cap booster, if the sleeper neuting is a problem.
Kel Hound wrote: Blackholes, even lower end wormholes, are abandoned. People -do- fight for desirable wormholes, but nobody fights for undesirable wormholes. Any beneficial change to wormholes will inevitably result in more content for all of us.
This is not true. I am sure CCP knows the truth of this (or someone can search out the black holes and do stats on which have been ratted consistently in the last month) but most black holes I encounter are inhabited in C1 to C4. C5's, it's 50/50. haven't visited one of the C6 black holes in over a year, so cannot say.
That they aren't being fought over doesn't mean no one is living in them.
Like I said to Windstalker, people need to adapt. it is possible and indeed beneficial to adapt to Black Hole life up to C4's; if someone like Windstalker comes for a visit and tried their 13km/s Dramiel on for fun you deal with them easily enough with a Maulus or two.
In C5's the drawbacks are so extreme that even the resident will find life ridiculous. Its not actually worth mutating your fit enough to gain an edge because it just ends up as munted as a normal fit which struggles with the targeting range.
Like I said I lived in a C4 black hole for 18 months. This is more than any of the rest of you have admitted to. its not easy, it takes some adjustment, but you can do it.
Windstalker wrote: Said more stuff that illuminates his ignorance
As for Windstalker....dude, you really have no idea about either black hole effects, or C5/C6 escalation. A dread, as mentioned by the other guy, will take a lot of DPS. But already they tank 4K DPS quite well. Since you'd be, well, you to drop a dread in C1-C4, we are talking traditionally about either an 85% boost to tank (C50 or 100% boost to local tank. So you'd be pulling 8K DPS tanks without sweating.
If this cannot be sustained permanently, you'd geno and implant up, toss a T2 CCC or a Charge Economiser rig on, and be able to run your 8K DPS tank for the few minutes necessary to tank while you spank the escalation over.
Not a problem for a Dread. For a triage carrier, your boost to local rep amount would assist you to tank plenty fine while you RR. Even a half-strength triage Archon will RR 1000 raw hitpoints a second.
in all honesty, you need to stop speaking from a position of ignorance either on wormholes in general, and with black holes in particular.
YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
|
Phoenix Jones
Shockwave Innovations Surely You're Joking
148
|
Posted - 2013.08.11 06:18:00 -
[105] - Quote
The effect is crap, but changing it will only affect those living in it right now, and most likely in a bad way. Those two to three corps who decided to live there will have to redo everything.
This seems like a pointless venture. Address the issue of what makes a hole valuable, therefore a reason to take it over. Right now if someone gets evicted (or even just threatened), they move ship to a new hole. Wormholes themselves need to be more valuable.
The effect... Eh. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Rek Seven
Probe Patrol Polarized.
958
|
Posted - 2013.08.11 12:23:00 -
[106] - Quote
Phoenix Jones wrote:The effect is crap, but changing it will only affect those living in it right now, and most likely in a bad way. Those two to three corps who decided to live there will have to redo everything.
This seems like a pointless venture. Address the issue of what makes a hole valuable, therefore a reason to take it over. Right now if someone gets evicted (or even just threatened), they move ship to a new hole. Wormholes themselves need to be more valuable.
The effect... Eh.
You know what, i agree with you. There is nothing wrong with having a system that some people find "less desirable".
Someone will use blackhole systems when we have enough people in W-space. Putting work in since 2010. |
Winthorp
Van Diemen's Demise Northern Coalition.
177
|
Posted - 2013.08.11 12:25:00 -
[107] - Quote
Rek Seven wrote:Phoenix Jones wrote:The effect is crap, but changing it will only affect those living in it right now, and most likely in a bad way. Those two to three corps who decided to live there will have to redo everything.
This seems like a pointless venture. Address the issue of what makes a hole valuable, therefore a reason to take it over. Right now if someone gets evicted (or even just threatened), they move ship to a new hole. Wormholes themselves need to be more valuable.
The effect... Eh. You know what, i agree with you. There is nothing wrong with having a system that some people find "less desirable". Someone will use blackhole systems when we have enough people in W-space.
A full w-space coming to eve in 2036. |
Vassal Zeren
Uncontrollable Innovations
70
|
Posted - 2013.08.11 12:28:00 -
[108] - Quote
Phoenix Jones wrote:The effect is crap, but changing it will only affect those living in it right now, and most likely in a bad way. Those two to three corps who decided to live there will have to redo everything.
This seems like a pointless venture. Address the issue of what makes a hole valuable, therefore a reason to take it over. Right now if someone gets evicted (or even just threatened), they move ship to a new hole. Wormholes themselves need to be more valuable.
The effect... Eh.
I got it! Each wormhole in the game should have the chance to spawn its own J### sleeper. This special sleeper drops some sort of item (a gun, a tanky thing, something) but the item is unique to your wh! Perhaps you get parts that need to be combined with some salvaged components also unique to your wh or maybe a small group of whs, giving you the module. In any case, that defiantly makes you want to hold a specific whs and gives you more of a sense of ownership for that hole. A bad analogy is like a leaky screwdriver. |
Nix Anteris
Bite Me inc Bitten.
131
|
Posted - 2013.08.11 15:39:00 -
[109] - Quote
I said previously that I think it's fine to keep BHs the way they are. However since this thread is about changes, not about not-changes, lets have a stab at this.
Black holes have their effects due to that giant environmental anomaly - the black hole. Lets keep this in mind with our changes.
Inertia, ship speed and weapon accuracy being screwed make sense, you have a bit o' extra gravity tugging on your ship and your projectiles. The way the weapon accuracy is done bothers me a bit though.
Keep +Ship velocity and +Inertia, tweak the values a bit perhaps, but definitely keep them. Could be as simple as C1 = 10% and C6 = 60%, makes it nice and easy to remember.
Now, would gravity affect Lock Range and Drone Control Range. No, it would not. Lose these bonuses.
Would gravity affect Missile Velocity and Falloff Range negatively? No, it wouldn't, it would actually increase them, so keep these bonuses but turn them into positives instead of negatives.
But the accuracy has to go down somehow. Versus players with their increased speed this will happen naturally with tracking/explosion velocity, but to cover the full spectrum, Sleepers also need to have the velocity and inertia bonuses applied to them.
Lastly we need 2 more bonuses to cover the Lock Range + Drone Control Range we lost.
How about Bonus to Energy Transfer and Energy Neutraliser amount as arbitrary effects (whether this should also apply to sleepers up for debate - probably shouldn't).
This leaves us with: +Ship Velocity (Now affects sleepers) +Inertia (Now affects sleepers) +Missile Velocity (changed from -Missile Velocity) +Falloff (changed from -Falloff) +Energy Transfer Amount +Energy Neutraliser Amount
An alternative could be some other "stuff" related to gravity, stuff you need the Graviton Physics skill for, stuff like bonuses to interdiction bubble sizes. (If you're travelling twice as fast, a double sized bubble would be like a normal bubble, right?!)
In reality you should never be able to stop your ship in a BH system, since you would always be pulled towards the black hole. (POS shields would need some special nanotech to counter this though) |
Keith Planck
League of Extraordinary Equines Disciples of Vectron
517
|
Posted - 2013.08.11 20:11:00 -
[110] - Quote
Time dilation if its possible, would be amazing. How much, who knows \o/
If not then how about you flip some of the effects.
Faster Missile Velocity Slower Ship Velocity Reduced Drone control Range Decreased Inertia Reduced Lock Range Increased Falloff
So: Missiles fly farther Your ship moves slower You have reduced drone control range Your ship has less agility You can't target as far But you have increased falloff
Another Idea, make it the opposite of a magnetar:
Decreased Damage Increased Tracking Reduced ship speed Increased Falloff Reduced lock range reduced drone control range |
|
Oxandrolone
Bite Me inc Bitten.
217
|
Posted - 2013.08.11 20:42:00 -
[111] - Quote
Well hopefully amongst the shitposting and lists of terrible ideas (mine probably included) a GM can pull something semi-worthwhile from this thread. |
Cade Windstalker
Donohue Enterprises Ad-Astra
11
|
Posted - 2013.08.11 23:59:00 -
[112] - Quote
Tesoni Daven wrote:[quote=Cade Windstalker]I'm not sure you've done capital escalations. T3s are laughably easy too keep alive in cap escalations. A 2 TP, 3 web Loki can easily rock 120k+ armor EHP if properly pimped, and still cost less than what can be made back in 2 sites. Add slaves and maxed skills and it gets a bit outrageous. The sig tanking and resist make it so that none of the hits are more than a few hundred damage, against a double plated tank that's nothing. The capitals absolutely take more damage due too not sig tanking at all, and not being able too receive remote reps in siege. Also, they rock relatively low resists typically in order too maximize cap recharge and damage mods.
I was actually thinking of an Ashimu/Rapier or Loki setup a friend showed me that was pretty ridiculous. You're definitely right that T3s would be easier to keep alive.
On the subject of Sieged dreads and carriers, wouldn't a local rep bonus affecting them make dread-blap PvP all the more ridiculous since the dreads would be harder to deal with for a sub-cap only fleet? |
Nimrod vanHall
Martyr's Vengence Test Alliance Please Ignore
23
|
Posted - 2013.08.12 01:36:00 -
[113] - Quote
Warde Guildencrantz wrote:make it have 2x time dilation
IE everything happens at twice the speed
seriously that would be a cool wormhole to live in... Wouldn't that also mean 2x skill gain speed? |
Jack Miton
Semper Ubi Sub Ubi
2241
|
Posted - 2013.08.12 03:06:00 -
[114] - Quote
Nimrod vanHall wrote:Warde Guildencrantz wrote:make it have 2x time dilation IE everything happens at twice the speed seriously that would be a cool wormhole to live in... Wouldn't that also mean 2x skill gain speed? you don't really know what tidi is do you?
|
John Bishop
Potentially Irresponsible Wormhole Pikeys
0
|
Posted - 2013.08.12 07:36:00 -
[115] - Quote
have the black hole actually be in the system and not just a pretty back ground. the closer you get to it the worse effects you have. too close and you become trapped and eventually die....
you would have to pay attention to your line of sight so that you dont warp through the BH. warping towards the center of the system you would move faster. warping away you'd move slower. same as on the battlefield.
close to the even horizon youd start taking damage from radiation itself but sites in this area would be the most lucrative in system.
the more massive the ships the greater the effects too, lending smaller ships an edge, especially near the even horizon. |
Cade Windstalker
Donohue Enterprises Ad-Astra
11
|
Posted - 2013.08.12 11:04:00 -
[116] - Quote
John Bishop wrote:have the black hole actually be in the system and not just a pretty back ground. the closer you get to it the worse effects you have. too close and you become trapped and eventually die....
you would have to pay attention to your line of sight so that you dont warp through the BH. warping towards the center of the system you would move faster. warping away you'd move slower. same as on the battlefield.
close to the even horizon youd start taking damage from radiation itself but sites in this area would be the most lucrative in system.
the more massive the ships the greater the effects too, lending smaller ships an edge, especially near the even horizon.
It was already said earlier that any changes would have to be relatively simple to implement, I don't think this qualifies >.> |
Phoenix Jones
Shockwave Innovations Surely You're Joking
152
|
Posted - 2013.08.12 11:15:00 -
[117] - Quote
Oxandrolone wrote:Well hopefully amongst the shitposting and lists of terrible ideas (mine probably included) a GM can pull something semi-worthwhile from this thread.
Hehe we've all have our good days and bad days :-) We do on occasion run into a black hole corporation (guys were running frigates at mega speeds).
I somehow don't think they minded the blackhole. If there hard-up at changing it though....
Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
Tesoni Daven
BENEVOLENC3 Wormhole Kaleidoscope Alliance
9
|
Posted - 2013.08.13 01:42:00 -
[118] - Quote
Cade Windstalker wrote:Tesoni Daven wrote:[quote=Cade Windstalker]I'm not sure you've done capital escalations. T3s are laughably easy too keep alive in cap escalations. A 2 TP, 3 web Loki can easily rock 120k+ armor EHP if properly pimped, and still cost less than what can be made back in 2 sites. Add slaves and maxed skills and it gets a bit outrageous. The sig tanking and resist make it so that none of the hits are more than a few hundred damage, against a double plated tank that's nothing. The capitals absolutely take more damage due too not sig tanking at all, and not being able too receive remote reps in siege. Also, they rock relatively low resists typically in order too maximize cap recharge and damage mods. I was actually thinking of an Vigilant/Rapier or Loki setup a friend showed me that was pretty ridiculous. You're definitely right that T3s would be easier to keep alive. On the subject of Sieged dreads and carriers, wouldn't a local rep bonus affecting them make dread-blap PvP all the more ridiculous since the dreads would be harder to deal with for a sub-cap only fleet?
I have no idea why you would use a Vigi in sites to be honest. The web range is so terrible as too make it useless unless you are ABing around. Which I guess you can do, but seems like way more work than it is worth. Especially considering how much tank you lose compared too a Loki.
Rapier would work, but you would really need Recon V too make it worth it, and unless you are in a Pulsar, the tank is gonna be scary minimal.
And yah, any kind of local rep bonus that effects capital reps would make dreads even harder too kill. Which is probably not a good thing. |
Keith Planck
League of Extraordinary Equines Disciples of Vectron
517
|
Posted - 2013.08.13 05:43:00 -
[119] - Quote
BARE WITH ME
*Werid space spending stuffs 2000% bonus to cargo :X 50% reduction in reload time
It wouldn't make mining too OP since mining barges have the new ore holds.
But it would make running cap boosters or ancillary reps a lot easier? |
Nero Pantera
Whale Girth Disavowed.
5
|
Posted - 2013.08.13 11:11:00 -
[120] - Quote
c6 600% mining yield. Show Love to the miners too!!!!!! |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |