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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
General Nusense
Not Posting With My Main
72
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Posted - 2013.08.09 19:25:00 -
[1] - Quote
I have been playing Eve for about 6 years now and somethings never change. Now with the rebalancing of Commandships. I am starting to question why I play this game and why CCP is letting someone rebalance them in a way that will make them worse then they are now.
Command ships need a buffer tank, active tanking is broke. Fix the active tanking BEFORE you make active tanking a bonus on a ship. In null sec with huge fleets, an active tank isnt going to help you at all. It will only make people not want to fly one. Why drop 400 mil on a ship to just have it volleyed off the field when you decloak. At least with a buffer tank I would have a chance.
Wing commanders dont receive Fleet bonuses, How about fixing this, its sorta important now that you are "rebalancing" ships that will rely on these more than ever.
Why allow the two mining ships to sit in a POS and the CSs not? Because they need to be "reworked". Well thanks for busting commandships and making them sit in a SS. Maybe you should "rework" the wing bonuses and give CS some buffer before ejecting them from the POS. How long before you "rework" the mining ships? One maybe Two years?
As far as ongrid boosting, I agree, they should be ongrid 100 percent of the time, this also applies to mining boosters.
CCP really should fix all the problems with these proposed bonuses before applying them to the ships. They might be great at small gang PVP or solo work, but in fleet fights they have become a 400mil isk sink and not worth the trouble.
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War Kitten
Panda McLegion
2547
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Posted - 2013.08.09 19:27:00 -
[2] - Quote
PSST!
Read the other threads... click on all the blue dev tags.
They're buffing active tanking and they've got a fix in the works for wing command bonuses.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Unsuccessful At Everything
The Troll Bridge
5642
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Posted - 2013.08.09 19:58:00 -
[3] - Quote
War Kitten wrote:PSST!
Read the other threads... click on all the blue dev tags.
They're buffing active tanking and they've got a fix in the works for wing command bonuses.
::effort::
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Prince Kobol
863
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Posted - 2013.08.09 20:02:00 -
[4] - Quote
Lets be honest, for Armour anyway the buff to local tanking will not make much difference in regards to command ships as you will be most likely be dead before your cycle.
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Mercas Alderau
Wholesale Merchants
0
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Posted - 2013.08.09 20:04:00 -
[5] - Quote
Active tanking is pretty fine until you go beyond gang-sized engagements. |
Dalmont Delantee
DucKtape Unlimited SpaceMonkey's Alliance
154
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Posted - 2013.08.09 21:58:00 -
[6] - Quote
In another "my favourite ship is getting a rebalance and I don't like it thread"
Always best to read everything you can on changes then test them on sisi before spouting opinions :) |
Tippia
Sunshine and Lollipops
15989
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Posted - 2013.08.09 22:04:00 -
[7] - Quote
I loved the CS buffs until they decided to turn the link bonus back to +3%/level rather than a flat +15%. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
MacKael
Segmentum Solar Nulli Secunda
627
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Posted - 2013.08.09 22:16:00 -
[8] - Quote
Dalmont Delantee wrote:In another "my favourite ship is getting a rebalance and I don't like it thread"
Always best to read everything you can on changes then test them on sisi before spouting opinions :)
Well rise is killing off the domi, since it did so well in the tourney... Oops they are changing it because well rise said so. |
Alavaria Fera
GoonWaffe Goonswarm Federation
4121
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Posted - 2013.08.09 22:32:00 -
[9] - Quote
Mercas Alderau wrote:Active tanking is pretty fine until you go beyond gang-sized engagements.
And you cannot buff active tanking so it becomes viable vs. hundreds of attackers. Fleet doctrine for siginfiicant fleet battles will always be alpha - just the nature of the beast. CS should not be balanced around huge fleet engagements. Those are pretty rare. For balancing purposes, it makes much more sense to balance around gang-sized engagements which are the most common in Eve. Only affecting a small portion of players, you would say? There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
War Kitten
Panda McLegion
2556
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Posted - 2013.08.09 22:51:00 -
[10] - Quote
MacKael wrote:Dalmont Delantee wrote:In another "my favourite ship is getting a rebalance and I don't like it thread"
Always best to read everything you can on changes then test them on sisi before spouting opinions :) Well rise is killing off the domi, since it did so well in the tourney... Oops they are changing it because well rise said so.
By killing you mean reducing the bonus from effectively 2 free omni-directional tracking mods to 1.5, right?
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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Tippia
Sunshine and Lollipops
15992
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Posted - 2013.08.09 22:54:00 -
[11] - Quote
War Kitten wrote:By killing you mean reducing the bonus from effectively 2 free omni-directional tracking mods to 1.5, right? I mean come on, not being able track frigates at <25km as opposed to <20km has obviously made the Domi useless in every way! Obviously!! !!! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
9
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Posted - 2013.08.09 23:24:00 -
[12] - Quote
Mercas Alderau wrote:Active tanking is pretty fine until you go beyond gang-sized engagements.
And you cannot buff active tanking so it becomes viable vs. hundreds of attackers. Fleet doctrine for siginfiicant fleet battles will always be alpha - just the nature of the beast. CS should not be balanced around huge fleet engagements. Those are pretty rare. For balancing purposes, it makes much more sense to balance around gang-sized engagements which are the most common in Eve. Seeing as boosting is going to become on grid at some point, for large fleet engagements command ships are not going to be viable. My idea is that they will make the Titan or carrier to have proper command ship boosting abilities when they get to balancing everything. Right now if you used the boosting bonuses on the Titan or Carriers and fitted them with gang links then you would be quite rightly laughed back into the POS for a refit. Also why is a Behemoth such a Titan unable to compete with a minnow command ship. |
masternerdguy
Inner Shadow C.L.O.N.E.
1282
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Posted - 2013.08.09 23:26:00 -
[13] - Quote
Did you know you are supposed to fit ships differently for small gang pvp and blob warfare?
http://www.youtube.com/watch?v=v3rhQc666Sg Things are only impossible until they are not. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
9
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Posted - 2013.08.10 10:41:00 -
[14] - Quote
I think the OP is saying that command ships are useless for blob warfare no matter how you fit them. |
Roime
Ten Thousand Years Shinjiketo
3263
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Posted - 2013.08.10 11:00:00 -
[15] - Quote
Tippia wrote:I loved the CS buffs until they decided to turn the link bonus back to +3%/level rather than a flat +15%.
Is it somehow different? 15% or 15%.
Also, whtf cares about blobs.
Ten Thousand Years is recruiting pioneer spirits to Solitude. |
Tippia
Sunshine and Lollipops
15999
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Posted - 2013.08.10 11:29:00 -
[16] - Quote
Roime wrote:Is it somehow different? 15% or 15%. One is 15% at lvl V, the other is 15% at lvls IGÇôV. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Arduemont
Rotten Legion Ops
1692
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Posted - 2013.08.10 11:57:00 -
[17] - Quote
General Nusense wrote: I have been playing Eve for about 6 years now and somethings never change. Now with the rebalancing of Commandships. I am starting to question why I play this game and why CCP is letting someone rebalance them in a way that will make them worse then they are now.
Command ships need a buffer tank, active tanking is broke. Fix the active tanking BEFORE you make active tanking a bonus on a ship. In null sec with huge fleets, an active tank isnt going to help you at all. It will only make people not want to fly one. Why drop 400 mil on a ship to just have it volleyed off the field when you decloak. At least with a buffer tank I would have a chance.
Wing commanders dont receive Fleet bonuses, How about fixing this, its sorta important now that you are "rebalancing" ships that will rely on these more than ever.
Why allow the two mining ships to sit in a POS and the CSs not? Because they need to be "reworked". Well thanks for busting commandships and making them sit in a SS. Maybe you should "rework" the wing bonuses and give CS some buffer before ejecting them from the POS. How long before you "rework" the mining ships? One maybe Two years?
As far as ongrid boosting, I agree, they should be ongrid 100 percent of the time, this also applies to mining boosters.
CCP really should fix all the problems with these proposed bonuses before applying them to the ships. They might be great at small gang PVP or solo work, but in fleet fights they have become a 400mil isk sink and not worth the trouble.
I didn't finish even reading your post because you are under the illusion that everyone wants to use ships for large blob battles. In small gang warfare active tank is king. No, I wouldn't use an active tank in a blob, because I would get alphad. But in a small gang where your not kiting your buffer is a death sentence against anyone with a half decent active tank. "In the age of information, ignorance is a choice." |
ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1749
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Posted - 2013.08.10 13:43:00 -
[18] - Quote
Medalyn Isis wrote:I think the OP is saying that command ships are useless for blob warfare no matter how you fit them. Here's a thought. Given that command ships is an all-race skill, how about we crosstrain? Say... use an astarte or eos for small gang warfare due to their hefty active tank and a damnation or absolution for fleet warfare given the massive bricks they can sport?
Tippia wrote:One is 15% at lvl V, the other is 15% at lvls IGÇôV.
...surely the second is better, meaning specialisation and focused training in roles are encouraged to a greater degree? Save the Domi model! Spacewhales should be preserved. |
Dave Stark
3323
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Posted - 2013.08.10 13:48:00 -
[19] - Quote
ElQuirko wrote:...surely the second is better, meaning specialisation and focused training in roles are encouraged to a greater degree?
perhaps but it makes a bit less sense. if command ships are designed to hand out bonuses, why should you have 100% effective bonuses at skill level I?
I'm glad they reverted it because when it was originally announced I felt that i'd have sooner spent the 30ish days that i spent training CS V on other skills, and hence couldn't help feeling a tad cheated. if it makes any difference i finished CS V less than a month before the announcement. |
Solstice Project
I'm So Meta Even This Acronym
3559
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Posted - 2013.08.10 14:18:00 -
[20] - Quote
What would Chribba do ? |
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Dave Stark
3324
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Posted - 2013.08.10 14:35:00 -
[21] - Quote
Solstice Project wrote:What would Chribba do ?
mine veldspar, in a captial. |
Death Reign
EntroPrelatial Industria Here Be Dragons
1
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Posted - 2013.08.10 14:45:00 -
[22] - Quote
Dave Stark wrote:ElQuirko wrote:...surely the second is better, meaning specialisation and focused training in roles are encouraged to a greater degree? perhaps but it makes a bit less sense. if command ships are designed to hand out bonuses, why should you have 100% effective bonuses at skill level I? I'm glad they reverted it because when it was originally announced I felt that i'd have sooner spent the 30ish days that i spent training CS V on other skills, and hence couldn't help feeling a tad cheated. if it makes any difference i finished CS V less than a month before the announcement.
Because every other ship that gives bonus's do it on a per level basis. Whats the point of training beyond Lvl 1 if its a flat 15% it almost invalidates further training in the skill. Even the mining command ships bonuses increase at a per level basis. And that requires like 5 different skills. Though I assume for proper Combat boosting there are multiple skills involved. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
750
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Posted - 2013.08.10 14:51:00 -
[23] - Quote
Quote:In another "my favourite ship is getting a rebalance and I don't like it thread"
And who wouldn't want their favorite ship rebalanced? 2 nerfs and 2 buffs later the Dominix is almost as good as the Machariel. And mean why shouldn't a tier one battleship be as good as pirate faction ship. The list goes on, but anyone with a clue already knew.
Hey, at least they gave miners a shield buff so now they dont get ganked. Right? Right? Awwwwwwwww ****. Eve is Real |
Dave Stark
3324
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Posted - 2013.08.10 14:52:00 -
[24] - Quote
Death Reign wrote:Dave Stark wrote:ElQuirko wrote:...surely the second is better, meaning specialisation and focused training in roles are encouraged to a greater degree? perhaps but it makes a bit less sense. if command ships are designed to hand out bonuses, why should you have 100% effective bonuses at skill level I? I'm glad they reverted it because when it was originally announced I felt that i'd have sooner spent the 30ish days that i spent training CS V on other skills, and hence couldn't help feeling a tad cheated. if it makes any difference i finished CS V less than a month before the announcement. Because every other ship that gives bonus's do it on a per level basis. Whats the point of training beyond Lvl 1 if its a flat 15% it almost invalidates further training in the skill. Even the mining command ships bonuses increase at a per level basis. And that requires like 5 different skills. Though I assume for proper Combat boosting there are multiple skills involved.
glad you agree. |
Tippia
Sunshine and Lollipops
16002
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Posted - 2013.08.10 14:57:00 -
[25] - Quote
Death Reign wrote:Because every other ship that gives bonus's do it on a per level basis. Whats the point of training beyond Lvl 1 if its a flat 15% it almost invalidates further training in the skill. Even the mining command ships bonuses increase at a per level basis. And that requires like 5 different skills. Though I assume for proper Combat boosting there are multiple skills involved. *cough* GÇ£Role Bonus: -50% CPU need for Shield Transporters and -50% power need for Energy Transfer ArraysGÇ¥, just off the top of my head.
They wanted to make it a role bonus for CSes rather than a skill bonus at first, and the point of training it beyond lvl I would be that it gave higher non-role bonuses (mainly in the area of making things dead). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Dave Stark
3327
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Posted - 2013.08.10 15:07:00 -
[26] - Quote
Tippia wrote:Death Reign wrote:Because every other ship that gives bonus's do it on a per level basis. Whats the point of training beyond Lvl 1 if its a flat 15% it almost invalidates further training in the skill. Even the mining command ships bonuses increase at a per level basis. And that requires like 5 different skills. Though I assume for proper Combat boosting there are multiple skills involved. * cough* GÇ£Role Bonus: -50% CPU need for Shield Transporters and -50% power need for Energy Transfer ArraysGÇ¥, just off the top of my head. They wanted to make it a role bonus for CSes rather than a skill bonus at first, and the point of training it beyond lvl I would be that it gave higher non-role bonuses (mainly in the area of making things dead).
that's because logis are cruiser sized ships designed to use "large" modules which are intended for battleships. it was either a role bonus like that so ships could fit the relevant modules, or change the modules which would open the door for large ships to have the modules at a greatly reduced fitting requirement.
i'll wager the same would have been done for command ships with regards to links, but when boosting ships are the only ones that can fit links anyway... they just did the sensible thing and adjusted the modules.
look at intercepters like the stilleto, sure they have the role bonus of reduced capacitor cost on prop jamming mods, but they don't instantly get longer points at skill level I.
when a ship is designed to do a job generally makes it easier to do the job, not to max it's effectiveness without having to train it past level I. |
baltec1
Bat Country
7552
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Posted - 2013.08.10 15:46:00 -
[27] - Quote
Roime wrote:Tippia wrote:I loved the CS buffs until they decided to turn the link bonus back to +3%/level rather than a flat +15%. Is it somehow different? 15% or 15%. Also, whtf cares about blobs.
Id say anyone that comes up against us. |
Grog Barrel
Federal Navy Academy Gallente Federation
46
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Posted - 2013.08.10 20:05:00 -
[28] - Quote
War Kitten wrote:PSST!
Read the other threads... click on all the blue dev tags.
They're buffing active tanking and they've got a fix in the works for wing command bonuses.
in fact, active tanking is the new FotD (flavor of the decade, since it takes so long to make changes in EvE). |
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ISD Tyrozan
ISD Community Communications Liaisons
147
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Posted - 2013.08.10 21:02:00 -
[29] - Quote
Thread has been moved to Features & Ideas Discussion. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Rowells
Unknown Soldiers Against ALL Authorities
86
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Posted - 2013.08.10 23:41:00 -
[30] - Quote
Everybody wants their CS to be like the damnation |
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