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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Habakuk
C C P C C P Alliance
708
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Posted - 2013.08.12 14:02:00 -
[1] - Quote
Hi!
Our new bug reporting tools are still in work. For now please post bug reports about Odyssey 1.1 here in this thread. For problems with patching please use this thread.
For screenshots and logs: If needed put them up on any public host (but only if there is no private information contained). In doubt please wait until the new bug reporting tools are live. CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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CCP Paradox
909
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Posted - 2013.08.12 14:52:00 -
[2] - Quote
Right now I am noticing that acquiring bulk data from the server on login is incredibly slow. We are investigating this right now. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Rengerel en Distel
1777
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Posted - 2013.08.12 16:00:00 -
[3] - Quote
Bug: Scanner Overlay The graphics for the signatures remains after the initial sweep. If you turn the scanner on, the signatures are there, but there's information given until you mouse over them. If you turn the scanner off, the graphics remain, but mouseover gives no info.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Temuken Radzu
Bendebeukers The Predictables
41
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Posted - 2013.08.12 16:56:00 -
[4] - Quote
Bug: When weapons are grouped only one weapon is depleted of its ammo for all the weapons grouped. DPS is correct but because only one gun delivers the ammo you run out of ammo quickly. |
Ben Eto
Killing is Business Get Off My Lawn
0
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Posted - 2013.08.12 17:22:00 -
[5] - Quote
"The authentication token provided by the launcher is of an invalid format. Please try again or contact EVE customer support." When I reach the end of the queue. |
Aglais
Deep Core Mining Inc. Caldari State
339
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Posted - 2013.08.12 17:31:00 -
[6] - Quote
Login problem.
I keep having to wait behind 5-15 minutes of queue only to receive
"The authentication token provided by the launcher is of an invalid format. Please try again or contact EVE customer support."
after authentication. Done this three times to make sure it wasn't a one time issue, happened all three times. |
Alsyth
81
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Posted - 2013.08.12 18:18:00 -
[7] - Quote
Bug:
1. Nighthawk, Sleipnir, and probably others former field CS still cannot fit more than 1 link without getting error message. In the same situation Claymore can, and only get the error message for the 4th link.
2. Weird sound on undock when scan activate. Last for approx half a second, is quite lound an annoying (like a radio)
And please, new mirror... |
Domanique Altares
Rifterlings Point Blank Alliance
1054
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Posted - 2013.08.12 18:39:00 -
[8] - Quote
Temuken Radzu wrote:Bug: When weapons are grouped only one weapon is depleted of its ammo for all the weapons grouped. DPS is correct but because only one gun delivers the ammo you run out of ammo quickly.
Confirming this as well.
Also:
Bug/Error: Having problems with some gate jumps. I go through, and UI windows start to open, but the 'wormhole' animation remains playing over top of everything for up to 30 seconds after jump is completed. When this happens, the camera also 'orbits' around the gate until I warp or manually reset it. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
Seirsan Hamabu
Ka'ra Shabuir Inc.
2
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Posted - 2013.08.12 20:33:00 -
[9] - Quote
Temuken Radzu wrote:Bug: When weapons are grouped only one weapon is depleted of its ammo for all the weapons grouped. DPS is correct but because only one gun delivers the ammo you run out of ammo quickly.
Confirming this |
Seirsan Hamabu
Ka'ra Shabuir Inc.
2
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Posted - 2013.08.12 21:00:00 -
[10] - Quote
Bug: When shooting at Turrets/Missile batteries in combat sites in low sec I get a "Are you sure you want to proceed with this dangerous act?" dialog box with the following detail text.
Aggression against this peaceful entity may have consequences such as a standings penalty or returned aggression. It is recommended that you reconsider.
Do you wish to proceed?
I also got the same message targeting a Serp Bunking in another site.
The 3 different sites I got this on were in Elarel (0.4). The Site id's in the scanner are KXL-160, JXL-144, and LXL-176. There were two Serp Port sites and one Serp Yard site.
Edit: I only got the warning attacking seems to have no standing or other penalties. |
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CCP Habakuk
C C P C C P Alliance
712
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Posted - 2013.08.12 21:44:00 -
[11] - Quote
I edited several of the reports to provide info, if the issue is already known and tracked internally. Thanks for your reports, please keep them coming! CCP Habakuk | EVE Quality Assurance | Team Gridlock | Team Five 0 Bug reporting | Mass Testing |
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Maximus Andendare
Future Corps Sleeper Social Club
443
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Posted - 2013.08.12 21:47:00 -
[12] - Quote
I don't know if this is a bug, but after the initial system scan is completed, if I don't have the probe window up, it won't show anomalies, only sigs. If I click off the box to show anoms, then back on, they anoms show up as well as the sigs. Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |
GreenSeed
632
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Posted - 2013.08.12 22:21:00 -
[13] - Quote
small variation on the ammo bug, when using t1 crystals with weapons grouped seemingly randomly one will disappear. the guns continue to be grouped and firing but that one turret doesn't fire anymore. they don't display any damage either.
if i switch crystals, on the hold i get one less crystal, as if it had been consumed. BUT, when docking the ship, the crystal appears on the hold. (magic, magic)
also, the lag makes everything unbearable. :D |
Domanique Altares
Rifterlings Point Blank Alliance
1055
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Posted - 2013.08.12 22:29:00 -
[14] - Quote
Issues I am having:
1. When in space, the windshield wiper scanner keeps cycling across the screen at random, even when it is turned off.
2. The data/relic minigame seems to be experiencing some sort of UI lag for me. I'm having to hold down the mouse button for one or two full seconds for the game to recognize the click; on TQ it's a single quick click. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
Eddard Solus
Enlightened Academy Age of Enlightenment
0
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Posted - 2013.08.12 23:35:00 -
[15] - Quote
When trying to talk to an agent in order to request a mission, I receive the following message from said agent:
Quote:I'm sorry, but what I've got is promised to another pilot already. Could you come back later?
This is not an epic arc mission, just a normal agent in Penirgman system. Also, this holds true for lvl 1-4 agents. I have tried a few and all gave me the same message. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
638
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Posted - 2013.08.13 01:02:00 -
[16] - Quote
Is the fact you can't name our own drone groups a design decision? Needs a damaged drone bay or the ability to create custom groups. |
Kidsrule
SniggWaffe YOUR VOTES DON'T COUNT
0
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Posted - 2013.08.13 04:31:00 -
[17] - Quote
Fleet bosses cant invite players to their fleet. |
Alystin Wyndyl
Night's Shadows Dark Souls.
11
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Posted - 2013.08.13 05:54:00 -
[18] - Quote
Onlining of POS modules is broken. I had a POS go offline during the several days of Sisi being mostly down and I had to refuel and online the tower again. THAT worked fine. But, when I attempt to online any of the modules (from the Manage screen or near the module itself) I get no timer for the online process. The module never chaged to 'online' from 'anchored.' But, if I try again to online that same module after the requisite period of time for it to have onlined, I get a message that says the module is already active. Tried docking and returning, logging out and back in, all modules still look only anchored.
Along the same lines, I was able to jump to my cyno beacon on the offlined POS, when the beacon should have only been anchored. That was when I was heading there to fix the POS. |
Meadowvale
0rder of the Golden Dawn Etherium Cartel
11
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Posted - 2013.08.13 09:14:00 -
[19] - Quote
Eddard Solus wrote:When trying to talk to an agent in order to request a mission, I receive the following message from said agent: Quote:I'm sorry, but what I've got is promised to another pilot already. Could you come back later? This is not an epic arc mission, just a normal agent in Penirgman system. Also, this holds true for lvl 1-4 agents. I have tried a few and all gave me the same message.
Confirming this for all agents I have access to L1-L5 Only mission I have been able to undertake was a previously offered final mission of Epic Arc 'Right to Rule'
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Alejandro Rebenga
Federal Navy Academy Gallente Federation
0
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Posted - 2013.08.13 09:48:00 -
[20] - Quote
Also confirming the problems with the Security agents I have talked to, saying they've 'given the mission to someone else' or 'sorry kid, ive got nothing available...' |
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Capn Jack
Shadow Vanguard.
3
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Posted - 2013.08.13 16:59:00 -
[21] - Quote
Rengerel en Distel wrote:Bug: Scanner Overlay The graphics for the signatures remains after the initial sweep. If you turn the scanner on, the signatures are there, but there's no information given until you mouse over them. If you turn the scanner off, the graphics remain, but mouseover gives no info. Bug: Scanner Window It doesn't scroll with a mousewheel, or moving the scroll bar.
edit: both bugs go away when jumping/docking to a new system, so could be server lag sync issues.
//edit: Is anybody else seeing this issue? More details needed - CCP Habakuk
I am getting old scan data aswell when I scan down things... and I get new data on top of the old...
So when i scan down a sig the old data stays if the old one is only covered by one probe or less it seems. |
Dav Varan
Spiritus Draconis Sicarius Draconis
46
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Posted - 2013.08.13 22:46:00 -
[22] - Quote
NightHawk can not activate more than 1 link.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3956
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Posted - 2013.08.13 22:58:00 -
[23] - Quote
Do we keep tracking the Mac OS "Data package unavailable" problem on the "new build system" thread, or here?
https://forums.eveonline.com/default.aspx?g=posts&m=3484104#post3484104 Day 0 advice for new players: Day 0 Advice for New Players |
Blanche Lee
Republic Armed Forces
0
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Posted - 2013.08.14 03:36:00 -
[24] - Quote
BUG: when i use vagabond to fight for a while ,the turret i grouped ,its changes because to 5n+îi don't know why ; 2,when the structure HP went to 0, i was still alive
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Fred Strangelove
Maritime Moments
0
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Posted - 2013.08.14 11:32:00 -
[25] - Quote
Rigs can be removed without destruction. There was the warning message but the rig is now in my inventory. Bug ? |
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CCP Fozzie
C C P C C P Alliance
7369
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Posted - 2013.08.14 14:46:00 -
[26] - Quote
Thanks for the reports about the Command ships and multiple links. We've got it fixed internally now and it should be corrected in an upcoming Sisi update. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Necrogoat
C C P C C P Alliance
114
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Posted - 2013.08.14 15:04:00 -
[27] - Quote
There was a workaround posted in that thread:
Quote: With no payload the launcher will fail on client verification but you can bypass it by starting the client directly, here is an example Terminal command (assumes you are in the client installation directory): ./[your EVE install].app/Contents/Resources/EVE\ Online.app/Contents/MacOS/cider --cmdline=" /server:87.237.38.50"
Software Engineer | Team Shapeset |
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Vincent Athena
V.I.C.E. Aegis Solaris
2114
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Posted - 2013.08.14 15:17:00 -
[28] - Quote
CCP Necrogoat, although that workaround does work you did not answer the question. After all the bug is still a bug despite the workaround.
Do we keep tracking the Mac OS "Data package unavailable" bug on the "new build system" thread, or here?
http://vincentoneve.wordpress.com/ |
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CCP Necrogoat
C C P C C P Alliance
114
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Posted - 2013.08.14 15:40:00 -
[29] - Quote
I'd say the other one, since this is fallout from the new build system. Software Engineer | Team Shapeset |
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Bubanni
ElitistOps Pandemic Legion
762
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Posted - 2013.08.14 18:39:00 -
[30] - Quote
I noticed a problem with the ishtar, using berserkers (augmented) and 2 t2 navigation computers... I send them after a vagabond that was flying 2600 m/s... the berserkers were going 3900ish m/s and had no problem catching up and doing 1-2 vollies of damage, but then they simply stopped flying fast enough to shoot at the vagabond, and they fell behind (10-20km away from the vaga) before they started flying fast again and did another few vollies, then repeated the above...
This is game breaking as it means drones do much reduced damage vs a moving target, even if they have great tracking and high speed, since they turn off their mwd but it's not smart to do so... perhaps drones should get some tweaking so they don't turn their mwd off if their target is moving faster than their orbit speed? or make them faster at turning on their mwd when the target moves out of optimal range? Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
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