Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 .. 38 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tor Umar
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Posted - 2008.06.04 13:14:00 -
[391]
I'll export it out tonight...evemail me in game with your email address and i'll send you through a few hi-res shots
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Vvaren VonSchlegel
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Posted - 2008.06.11 10:30:00 -
[392]
Anyone know how to get the models and textures working in Cinema 4D? |
Korbin Lotan
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Posted - 2008.06.11 12:04:00 -
[393]
My Tri exporter crashes when I try and export a Hulk model (the DX9 Trinity Version). If someone else has any luck extracting it, can you please post its . It doen't matter if it's textured, I have that part sorted :) Cheers |
Cashflow Broker
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Posted - 2008.06.11 13:47:00 -
[394]
ok...this is gonna be the most stupid question here. But...I can lookt at the gray version of the ship right, but how do I get the texture on it?
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alisandent
Ministry of War
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Posted - 2008.06.13 20:20:00 -
[395]
Edited by: alisandent on 13/06/2008 20:20:55 If there's someone bored enough, I'll pay 500k for each and every properly exported model w/ proper textures, packed into a zip. Looking for battle cruisers, battleships, motherships, and titans. Needs to be the new trinity models/textures.
Would need opacity maps/self illum maps where applicable, and model needs to be .obj format. Also needs to have files properly named to correspond to ship type and map use, ie diffuse, opacity etc.
Eve-mail me or respond here if your interested.
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Korbin Lotan
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Posted - 2008.06.14 02:20:00 -
[396]
Alisandent, Evemail sent. Awaiting reply. Cheers, KL
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JForce
The Arrow Project Morsus Mihi
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Posted - 2008.06.18 13:11:00 -
[397]
Much like the guy above, I am willing to pay ISK to get a single model of a ship with correct textures etc. As to what format etc, well I don't mind "downloading" a program to view a model, I just want to be able to zoom in and rotate a full model in 3D which displays all the correct proportions and textures etc.
Evemail me please if anyone is willing to assist :) |
JForce
The Arrow Project Morsus Mihi
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Posted - 2008.06.20 02:21:00 -
[398]
Anyone able to help me out with this? |
Menian Galvon
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Posted - 2008.06.21 22:02:00 -
[399]
Im willing to provide any 3ds max models for a little isk. I can also probably packege the whole thing w/ textures and all, all set up.
Also, Ive got the models textured and everything is ready to go.... but how do i get the cool space background??? and how can i make it static so that when the camera moves, it doest follow?
Also, does anyone know where i can find tutorials on how to make beams and stuff? engine glow etc? I do have FumeFX and was wondering if that is the best solution.
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JForce
The Arrow Project Morsus Mihi
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Posted - 2008.06.23 00:30:00 -
[400]
Originally by: Menian Galvon Im willing to provide any 3ds max models for a little isk. I can also probably packege the whole thing w/ textures and all, all set up.
Also, Ive got the models textured and everything is ready to go.... but how do i get the cool space background??? and how can i make it static so that when the camera moves, it doest follow?
Also, does anyone know where i can find tutorials on how to make beams and stuff? engine glow etc? I do have FumeFX and was wondering if that is the best solution.
Awesome, I shall evemail you with some details of what I want/need....and it's not as involved as the other stuff you want :D |
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alisandent
Demon Theory
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Posted - 2008.06.24 20:32:00 -
[401]
you don't need fume fx for much of anything in regards to rendering out space shots. I'd just google what your looking for and youll find tutorials. Engine glow, lasers, and whatnot can all be done in photoshop.
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Kucs Macuvue
Caldari The Edge Foundation Zenith Affinity
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Posted - 2008.07.06 12:21:00 -
[402]
Originally by: Selvin Edited by: Selvin on 13/10/2006 12:55:27 np :) ok again i made a tool TriExporter screen with this tool u can view/export/unstuff eve models/resources
remeber that that models/resources are CCP's property!!!
Thanks heaps. Your the man :)
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Leonardo DiJita
The Jita Institution of Fine Arts
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Posted - 2008.07.10 10:47:00 -
[403]
Heres a lill thing i made. Thank you for the Tri Exporter... Wonderful tool.
check out the sell orders thread. decided to try turning this thing into an isk income :) Get yout portrait too :)
Si Hoc Legere Scis Nimium Eruditionis Habes My Portrait service |
Furyn DarkStar
Viking Direct
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Posted - 2008.07.13 13:50:00 -
[404]
has anyone worked out how to do things like adding the pastel blue to the gallente ships or is thta something that cant be done??
thanks in advance
Furyn
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Shiroi Mitsukai
Gallente
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Posted - 2008.07.15 00:39:00 -
[405]
Originally by: Furyn DarkStar has anyone worked out how to do things like adding the pastel blue to the gallente ships or is thta something that cant be done??
thanks in advance
Furyn
Use the "_p.dds" as an alpha map for the paint (like the pastel blue). Hope that helps
Customized Eve Desktop Wallpapers |
MotherMoon
Huang Yinglong
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Posted - 2008.07.16 05:47:00 -
[406]
Edited by: MotherMoon on 16/07/2008 05:52:08 nvm got it to work don't set folder before hand >.<
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Shiroi Mitsukai
Gallente
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Posted - 2008.07.17 07:39:00 -
[407]
Originally by: MotherMoon Edited by: MotherMoon on 16/07/2008 05:58:23 Edited by: MotherMoon on 16/07/2008 05:52:08 nvm got it to work don't set folder before hand >.<
edit: ok I can view and texture the old dx7 models what about the dx9 models? the dx9 folder has no tri files just textures.
DX9 uses the the .gr2 files for models
Customized Eve Desktop Wallpapers |
Chiara Lorn
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Posted - 2008.07.17 11:57:00 -
[408]
Edited by: Chiara Lorn on 17/07/2008 12:02:18 Thanks for the awesome tool, especially the update for the dx9 graphics
Here's a couple of renders out of Cinema 4D, just trying to get it looking as close as the ingame graphics as possible Hyperion
and a "Navy" Issue Hyperion Navy Issue
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knifee
Caldari Euphoria Heavy Industries
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Posted - 2008.07.18 15:52:00 -
[409]
Mmm so I finally installed this and its great :D
anyway had a really quick play this afternoon.
eve-dev - making a good thing better
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Menian Galvon
BAD WOLF INC. CryoGenesis Mining Syndicate
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Posted - 2008.07.23 14:15:00 -
[410]
Where do i find the background space pictures? I want to create movies, but that doesnt work with just a plane textured. I cant find the space anywhere. ~Pilots stay up longer~ |
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Valan
The Fated
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Posted - 2008.07.23 17:07:00 -
[411]
Originally by: Chiara Lorn Edited by: Chiara Lorn on 17/07/2008 12:02:18 Thanks for the awesome tool, especially the update for the dx9 graphics
Here's a couple of renders out of Cinema 4D, just trying to get it looking as close as the ingame graphics as possible Hyperion
and a "Navy" Issue Hyperion Navy Issue
I'm out of practice with C4D just getting back into things how did you deal with textures?
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |
Chiara Lorn
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Posted - 2008.07.24 03:31:00 -
[412]
Menian: In TriExporter go to the directory "res/texture/nebula/" The backgrounds are all in there, you'll have to unstuff the dds textures, convert them, and then map them onto a cube.
Valan: mail sent At some point if I get the chance I might make a tutorial on how to set up the textures in C4D, and possibly just exporting the models in general.
And how could I post without posting more renders? Here's a few shots of my favourite Inty, the Malediction. http://img293.imageshack.us/img293/1490/malediction001jl6.jpg http://img293.imageshack.us/img293/3004/malediction002uu5.jpg http://img293.imageshack.us/img293/5464/maledictionsquadrontv5.jpg
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Valan
The Fated
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Posted - 2008.07.24 12:05:00 -
[413]
Thanks, I'll take a look when I get in tonight. Drove myself mental last night I tried all sorts I was getting close and it increased my skill level but frustrating all the same.
Nice work on the malediction.
I guess everyone was inspired by clear skies to some extent. I'm currently modelling the insides of a Gallente ship. I'm doing it in a modular fashion.
I was thinking about setting up a website where anyone can post up models they've done of consoles, corridoors, offices, control panels, characters pretty much anything really. This would them form a free repositroy of models people can draw upon for their movies. Fling the bits together for a scene and away you go. Should cut down on production time. then the story makers can concentrate on stories.
The quality of model maybe a little dodgy sometimes but look at clear skies (don't get me wrong it was very well done) the environment isn't great but it didn't detract from the story.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |
Chiara Lorn
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Posted - 2008.07.24 12:47:00 -
[414]
A model archive website sounds like a great idea.
I'd like to see how far you are with the interior model, I sometimes model aswell, but I tend to get bored after a couple of days worth of modelling and give up
I read back through some of this thread and found out how to set up the normal maps properly, which has pushed the quality of my renders way higher. So after several hours of tweaking and adjusting material settings I think I've pretty much managed to hit in-game quality.
http://img373.imageshack.us/img373/4023/megathronyx9.jpg http://img373.imageshack.us/img373/6545/feroxze1.jpg
It's quite ironic really, trying to match the in-game graphics in a proffesional 3D program btw, these shots are completely animatable and only take a few seconds to render \o/
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Valan
The Fated
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Posted - 2008.07.24 13:02:00 -
[415]
I've just got broadband I'll try and get it on tonight. It's only a bare coridoor at the moment and my skill level is low.
However, I'm hoping that it's good enough for background and people can add to it. Hence the free open source thing.
You've also highlighted the other reason for creating a repository time. I'm busy or get bored and don't follow things through same as most. The Evol project was such a monster it lost its way (I heard its back on track). Clear Skies took forever to create.
Now if someone wants to spend a couple of hours one night creating a model then thats great. They don't have to subscribe to a huge project. People can also put requests in for voice actors, sound samples, 2D work anything really.
The quality may not always be there but I reckon it'll grow over time. Some one may even take one of my models and retexture it. It's all good.
I'll start the web frame work this weekend. All thats needed is an EVE skin on a postnuke framework.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |
MotherMoon
Huang Yinglong
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Posted - 2008.07.24 16:52:00 -
[416]
Originally by: Shiroi Mitsukai
Originally by: MotherMoon Edited by: MotherMoon on 16/07/2008 05:58:23 Edited by: MotherMoon on 16/07/2008 05:52:08 nvm got it to work don't set folder before hand >.<
edit: ok I can view and texture the old dx7 models what about the dx9 models? the dx9 folder has no tri files just textures.
DX9 uses the the .gr2 files for models
yes I know this but triexportor won't open them. are you guys using a different ap now other than triexporter to open the gr2 files?
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Chiara Lorn
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Posted - 2008.07.24 20:47:00 -
[417]
Edited by: Chiara Lorn on 24/07/2008 20:48:32 There's actually a dx9 (beta) version out, your probably using the old one.
Here's the link for the new one http://www.agronom.pl/selvin/TriExporter0.4.1.0beta2.zip
Run that one and you'll be able open the .gr2 files.
btw, I can't open the Nyx, Moros, or Opux Luxury Yacht, anyone know how to fix this? Or is there anyone who can export the models as .3ds for me? TriExporter just completely closes when I try to open them, no error messages or anything, just crashes to desktop.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.24 21:04:00 -
[418]
Originally by: Chiara Lorn Edited by: Chiara Lorn on 24/07/2008 20:48:32 There's actually a dx9 (beta) version out, your probably using the old one.
Here's the link for the new one http://www.agronom.pl/selvin/TriExporter0.4.1.0beta2.zip
Run that one and you'll be able open the .gr2 files.
btw, I can't open the Nyx, Moros, or Opux Luxury Yacht, anyone know how to fix this? Or is there anyone who can export the models as .3ds for me? TriExporter just completely closes when I try to open them, no error messages or anything, just crashes to desktop.
ugh that makes a lot more sence. as much as messing with the old fiules has been (adding better glass and such) I felt like I was walking backwards wasting my time.
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Chiara Lorn
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Posted - 2008.07.25 09:17:00 -
[419]
Alright, had a day off work today, so I decided to have a go at animating a scene.
Enjoy... http://eve-files.com/dl/167543
btw, if I don't reply it's because my account has expired and I'll be reactivating it in 2-3 weeks. So expect more animations when I get back online
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knifee
Caldari Euphoria Heavy Industries
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Posted - 2008.07.26 11:19:00 -
[420]
Originally by: Chiara Lorn Alright, had a day off work today, so I decided to have a go at animating a scene.
Enjoy... http://eve-files.com/dl/167543
btw, if I don't reply it's because my account has expired and I'll be reactivating it in 2-3 weeks. So expect more animations when I get back online
Thats really nice, looking forward to seeing some more in a cpl weeks.
eve-dev - making a good thing better
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