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DrysonBennington
Eagle's Talon's
46
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Posted - 2013.08.18 23:20:00 -
[1] - Quote
I think a new remap would involve the cloak time a ship on a gate once it has exited hyperspace.
There would be new skills involved that would allow for longer Gate Cloaks than normal plus modules that would a ship to remain cloaked longer after jumping through a gate.
I also think that all ships need to have the after jump cloak reworked.
Frigates up to cruisers would see between a 20 and 30 % increase
BC and BS a 10 to 15 % increase
T3's - 25% increase
Capitals - 20% to 40% increase.
Something to talk about and get going for the next release.
Would the next release happen to named Oblivian?
Everyone wants longer After Gate Jump Cloak Times....But I have never seen any posts discussing it. |
MestariBation
Fistful of Finns Game Over.
8
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Posted - 2013.08.18 23:21:00 -
[2] - Quote
Hi, I'm Tommy Wiseau |
Tippia
Sunshine and Lollipops
16106
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Posted - 2013.08.18 23:34:00 -
[3] - Quote
Why? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Solstice Project
I'm So Meta Even This Acronym
3661
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Posted - 2013.08.18 23:39:00 -
[4] - Quote
I never understood why people need that much time and you actually want it increased ?
I've noticed a few things about gate campers and the timer.
The usual advise is to wait out the timer as long as possible.
If campers are expecting that people will wait out their cloak timer, it makes no sense to wait out said cloak timer.
Instead always act immediately, because that's what most won't expect.
Anyway ... just wanting to display reasoning behind my confusion about why you would want an increased timer.
Care to explain ?
Edit: Also ... wrong forum. |
Peter Raptor
Galactic Hawks
532
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Posted - 2013.08.18 23:42:00 -
[5] - Quote
DrysonBennington wrote:
Everyone wants longer After Gate Jump Cloak Times....But I have never seen any posts discussing it.
Shirley you can't be serious Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |
Mildew Wolf
101
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Posted - 2013.08.18 23:55:00 -
[6] - Quote
DrysonBennington wrote:I think a new remap would involve the cloak time a ship on a gate once it has exited hyperspace.
There would be new skills involved that would allow for longer Gate Cloaks than normal plus modules that would a ship to remain cloaked longer after jumping through a gate.
I also think that all ships need to have the after jump cloak reworked.
Frigates up to cruisers would see between a 20 and 30 % increase
BC and BS a 10 to 15 % increase
T3's - 25% increase
Capitals - 20% to 40% increase.
Something to talk about and get going for the next release.
Would the next release happen to named Oblivian?
Everyone wants longer After Gate Jump Cloak Times....But I have never seen any posts discussing it.
Agreed. I can't even remember how many times I've thought to myself "if only I had 6 to 25 more seconds of gate cloak (depending on ship type ofc)" It has been many times |
Caviar Liberta
Moira. Villore Accords
133
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Posted - 2013.08.19 01:56:00 -
[7] - Quote
Solstice Project wrote:I never understood why people need that much time and you actually want it increased ?
I've noticed a few things about gate campers and the timer.
The usual advise is to wait out the timer as long as possible.
If campers are expecting that people will wait out their cloak timer, it makes no sense to wait out said cloak timer.
Instead always act immediately, because that's what most won't expect.
I take my time if I jump into a gate camp and zoom in. I find my ships direction and look for something close to being in line with the ships direction to warp to then cross my fingers. |
Krixtal Icefluxor
INLAND EMPIRE Galactic
36582
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Posted - 2013.08.19 02:03:00 -
[8] - Quote
Peter Raptor wrote:DrysonBennington wrote:
Everyone wants longer After Gate Jump Cloak Times....But I have never seen any posts discussing it.
Shirley you can't be serious
Indeed, the idea is enough to give me a "drinking problem". |
Jayem See
Biohazard. WINMATAR.
999
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Posted - 2013.08.19 02:04:00 -
[9] - Quote
I am not going to give you a jaded answer to this.
My answers are generally honest and game players experience lead.
No. Aaaaaaand relax. |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
547
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Posted - 2013.08.19 02:15:00 -
[10] - Quote
DrysonBennington wrote:Everyone wants longer After Gate Jump Cloak Times....But I have never seen any posts discussing it.
Then how did you come to the conclusion that everybody wants it?
Could it possibly be that [now, stay with me here, this is going to sound crazy] it is infact YOU who wants longer cloak time? |
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Miss Relina
Nautical Nonsense Northern Associates.
26
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Posted - 2013.08.19 02:17:00 -
[11] - Quote
If one lands in a gate camp and you know you can't get away just pick a target and go down swinging. |
Felicity Love
Whore and Peace
814
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Posted - 2013.08.19 02:18:00 -
[12] - Quote
DrysonBennington wrote:I think a new remap would involve the cloak time a ship on a gate once it has exited hyperspace.
Everyone wants longer After Gate Jump Cloak Times....But I have never seen any posts discussing it.
Probably because if you haven't learned to avoid gatecamps and ganks by now, then no amount of change to game mechanics will help you. No shame, sometimes it just happens.
Proud Beta Tester for "Bumping Uglies for Dummies" |
Solstice Project
I'm So Meta Even This Acronym
3663
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Posted - 2013.08.19 07:24:00 -
[13] - Quote
Caviar Liberta wrote:Solstice Project wrote:I never understood why people need that much time and you actually want it increased ?
I've noticed a few things about gate campers and the timer.
The usual advise is to wait out the timer as long as possible.
If campers are expecting that people will wait out their cloak timer, it makes no sense to wait out said cloak timer.
Instead always act immediately, because that's what most won't expect.
I take my time if I jump into a gate camp and zoom in. I find my ships direction and look for something close to being in line with the ships direction to warp to then cross my fingers. That way you're giving them more time to get ready to catch you. When you're gatecloaked, your ship looks in no direction at all.
You're not aligning faster if you warp to something your ship points at.
Mechanics don't work that way. |
Solstice Project
I'm So Meta Even This Acronym
3664
|
Posted - 2013.08.19 07:42:00 -
[14] - Quote
https://wiki.eveonline.com/en/wiki/Aligning
Used google to find it. Our search is crap. |
Mr Epeen
It's All About Me
2897
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Posted - 2013.08.19 08:15:00 -
[15] - Quote
DrysonBennington wrote: Everyone wants longer After Gate Jump Cloak Times.....
I guess I'm just the odd man out. I've never given any thought to the matter at all. That's how little it has affected my game play over the last seven years.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
TheBlueMonkey
Brave Newbies Inc. Brave Collective
490
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Posted - 2013.08.19 11:56:00 -
[16] - Quote
DrysonBennington wrote:
Capitals - 20% to 40% increase.
Capitals don't use gates
Also, a longer time isn't going to make you any more likely to live than you are now. Get friends, play better. |
Orlacc
377
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Posted - 2013.08.19 12:55:00 -
[17] - Quote
Hi I am a new Carebear. I want EVE even safer. If CCP follows my instructions, they will have 3 million subscribers.
Capitals using gates now? "Measure Twice, Cut Once." |
War Kitten
Panda McLegion
2607
|
Posted - 2013.08.19 13:09:00 -
[18] - Quote
DrysonBennington wrote:
Would the next release happen to named Oblivian?
I doubt it.
CCP carefully reviews their expansion names and at some point in the process, someone would decide a misspelled word makes for poor expansion name.
Also the rest of your post is pointless. Waiting out your cloak timer after jumping a gate just gives everyone more time to get ready to pounce. Move quickly.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
War Kitten
Panda McLegion
2607
|
Posted - 2013.08.19 13:09:00 -
[19] - Quote
TheBlueMonkey wrote:
Capitals don't use gates
Freighters would like a word with you.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
hellcane
Never Back Down
84
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Posted - 2013.08.19 13:18:00 -
[20] - Quote
War Kitten wrote:DrysonBennington wrote:
Would the next release happen to named Oblivian?
I doubt it. CCP carefully reviews their expansion names and at some point in the process, someone would decide a misspelled word makes for poor expansion name. You never know, it would be something nobody has done before.
@OP- no, if I explained why, you would feel worse |
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CompleteFailure
Polaris Rising Gentlemen's Agreement
99
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Posted - 2013.08.19 16:08:00 -
[21] - Quote
DrysonBennington wrote: There would be new skills involved that would allow for longer Gate Cloaks than normal plus modules that would a ship to remain cloaked longer after jumping through a gate.
I also think that all ships need to have the after jump cloak reworked.
DrysonBennington wrote: Capitals - 20% to 40% increase.
WAT |
Idicious Lightbane
Wolfsbrigade Lost Obsession
47
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Posted - 2013.08.19 16:20:00 -
[22] - Quote
Caviar Liberta wrote:Solstice Project wrote:I never understood why people need that much time and you actually want it increased ?
I've noticed a few things about gate campers and the timer.
The usual advise is to wait out the timer as long as possible.
If campers are expecting that people will wait out their cloak timer, it makes no sense to wait out said cloak timer.
Instead always act immediately, because that's what most won't expect.
I take my time if I jump into a gate camp and zoom in. I find my ships direction and look for something close to being in line with the ships direction to warp to then cross my fingers.
This is not the way aligning works, the direction your pointing in when at 0 velocity has no impact on your allign time (and for all game mechanics is just a meaningless graphic), the only thing that influences allign time from 0 velocity is the time it takes to reach 75% of your max velocity. |
Unsuccessful At Everything
The Troll Bridge
5818
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Posted - 2013.08.19 18:32:00 -
[23] - Quote
1) Make sure everyone is on the Titan or Blops and that you have enough ozone BEFORE jumping through to initiate a cyno trap.
2) There is already PLENTY of free cloaking time provided. Learn to pilot your ship.
3) This is the most important one....Posting in a stealth NERF GATECAMPS thread. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Grimpak
Midnight Elites United Federation of Commerce
1047
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Posted - 2013.08.19 19:14:00 -
[24] - Quote
dafuq is dis thread? [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
ShahFluffers
Ice Fire Warriors Late Night Alliance
3081
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Posted - 2013.08.19 19:32:00 -
[25] - Quote
So much bad in this thread... I don't know whether to lol or facepalm. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
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