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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2586
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Posted - 2013.08.23 22:20:00 -
[211] - Quote
Gel Musana wrote:There is a small detail... how many people do you think have mega bucks to spend on the oculus device? so this is a fail. It can only work if the game works without the oculus thingy. Lots of people are students and people to whom $100 bucks makes a difference at the end of the month. I think CCP need some leader able to take decisions based on facts and validated research. Mega bucks? How much was the computer you're responding to me on? How much do you spend on games every year? What's a PS4 run? EvE ain't the cheapest game to play either... The Oculus Rift's target price is $300. That's not mega bucks. That's mega awesome. You can't get a decent snowboard for twice that, and I see plenty of college kids on the slopes.
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Inokuma Yawara
University of Caille Gallente Federation
143
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Posted - 2013.08.24 06:36:00 -
[212] - Quote
Ishtanchuk Fazmarai wrote:Arduemont wrote:Kyt Thrace wrote:Debora Tsung wrote:Zappity wrote:PC please, and preferably not linked to Origin or anything daft. As currently the Oculus Rift only supports the PC plattform and CCP is it's own publisher and has it's own launcher software, I see no way how EVE-VR may not be for the PC or linked to some craptastic stuff like origin. Wrong, there are modders out there using the Oculus Rift attached to cell phones & running games. The best solution for this game to be a HUGE SUCCESS is to make it a mobile platform based game. I don't even know where to start. Firstly, Oculus Rift is being designed ONLY for PC. Modders don't really come into it at this point. No games company who already has at least the sense required to build a successful game (read a game that anyone has heard of), would make the mistake of creating a game for the Oculus Rift for a platform that Oculus Rift does not support. It would be like designing music to sound incredible with some new headphone tech for a Raspberry Pi. As for game being a huge success on mobile platforms. Not this kind of game. Serious games get made for serious platforms. This is not AngryBirds in space. Arduemont, why you think that a game that started as a tech demo and it's gonna be developed, tested and launched in a bit more than a year, is gonna be complex enough to be deemed "serious"?
The tech demo was just one battle scenario. For it to be a fully fleshed out game, it's gonna need lots of scenarios, missions, different levels of difficulty (for missions), and lots of different scenery. The hard part is already done, that is the stuff that they use to make EVE Online (I watched an interview of the development team). Now it's on to the not-as-hard-part, all of that stuff I listed before. That shouldn't take but a year (cause the hard part's already done). Watch this space.-á New exciting signature in development. |
Ubat Batuk
Garoun Investment Bank Gallente Federation
51
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Posted - 2013.08.24 14:06:00 -
[213] - Quote
OK, just to clarify a few point for some of the people here:
Reference: http://en.wikipedia.org/wiki/Oculus_Rift
"The latest version includes Oculus' new 1000 Hz Adjacent Reality Tracker that will allow for much lower latency tracking than almost any other tracker. It uses a combination of 3-axis gyros, accelerometers, and magnetometers, which make it capable of absolute (relative to earth) head orientation tracking without drift.[20][25] The weight of the headset is approximately 379 g,[26] (an increase of about 90 grams due to the increased screen size) and it does not include headphones."
"According to Oculus, game integration will begin with PCs and smartphones and be followed by consoles (much later)."
In view of the above how do you expect people to be able to play the game for more than 10 minutes with OR? The smartphone integration is something cool, and it makes sense. But this is telling me that it's not EVE that is being worked on for mobile devices, but this mini game. Having said that I would love to be able to play EVR on my iPad without OR.
I urge CCP to consider the following in a very short term:
- Integrate EVR as optional flight mode for your ship where applicable, maybe up to cruiser size only
- Use the same engine to allow people in EVE to combat on planets surface
- Add walk in stations and hangars, including boarding ship, inside view of ship, etc
- Add stations docking and undocking animations (realistic)
- Improve the hangar view by a number of folds, which is not good enough
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2586
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Posted - 2013.08.24 20:07:00 -
[214] - Quote
Ubat Batuk wrote:
- Integrate EVR as optional flight mode for your ship where applicable, maybe up to cruiser size only
That is a problem. I think EvE ships should be an entirely different class of ships. Fine maneuvering skills aren't particularly useful in our combat system, with the possible exception of bumping. Even then, a barrel roll wouldn't make much difference. I foresee a game ecosystem where it's wide open for tactical gamers... DUST and Valkyrie can storm our ships or harass us with light fighter fire, but if you want to get into a pod and fly the heavy hitters, you need an eve sub. Now that we have the prospect of stick and rudder style flight, I think it's important to distinguish between the kind of combat that is and the kind of combat eve has. Crossing the streams would make the combat systems of both game feel too fake and flakey, imho.
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oldbutfeelingyoung
Perkone Caldari State
1010
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Posted - 2013.08.26 15:51:00 -
[215] - Quote
At least we will have ship spinning with the OR ,wauw !!!!!!! great!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You got what you wanted ,after all the barking the last few years you guys did, CCP attention is on other games.
Well maybe ,CCP is lucky this time.and they can get a new AAA title within the year R.S.I2014
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Sir Substance
I N E X T R E M I S Gentlemen's Agreement
597
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Posted - 2013.08.30 02:19:00 -
[216] - Quote
Ubat Batuk wrote:
Integrate EVR as optional flight mode for your ship where applicable, maybe up to cruiser size only Use the same engine to allow people in EVE to combat on planets surface There are fundamental technical barriers that prevent Valk flight from interacting with eve flight.
The eve server only sends updates once a second, your eve client makes up whats happening between those updates on its own. Such a system is incompatible with twitch gameplay. Ishtar Starfire: As a pure caldari pilot i feel that with the deployment of the new tier 3 battlecruisers you have given an unfair advantage to everyone except caldari pilots. an example would be like giving a fat kid a whole cake while the skinny kid has to watch and get nothing.
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