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Ali Aras
Valkyries of Night Of Sound Mind
319
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Posted - 2013.08.20 20:09:00 -
[1] - Quote
Thread for thoughts, comments, etc on the EVE Economy and EVE Economy session. Let us know if there's any questions you want asked or any general things you'd like us to bring up and focus on. http://warp-to-sun.tumblr.com -- my blog |
Guillome Renard
Future Corps Sleeper Social Club
23
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Posted - 2013.08.21 04:24:00 -
[2] - Quote
I'm interested in knowing more about the quarterly economic reports. They used to be much more useful than they have been the past couple of releases. I'd like to see the quality and utility of these reports moving in the opposite direction from it's present trajectory. http://fcftw.eve-kill.net/?a=pilot_detail&plt_id=662501 |
Mike Azariah
DemSal Corporation DemSal Unlimited
594
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Posted - 2013.08.22 06:31:00 -
[3] - Quote
I miss those as well, along with the data trivia that used to get dropped now and again on twitter that gace us snapshots of new eden
m Mike Azariah-á CSM8 |
Freelancer117
So you want to be a Hero
71
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Posted - 2013.08.26 18:21:00 -
[4] - Quote
Now that E-On magazine is buried in the ground (R.I.P.), how do we get our quarterly updates about how Eve is doing in Pictures
Lets get the economic Quarterly Report back at least, with lots of Pictures please. Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg http://bit.ly/13cGuW0 |
Sofia Wolf
Ubuntu Inc. The Fourth District
246
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Posted - 2013.08.26 21:07:00 -
[5] - Quote
I think you should ask CCP if they plan to do something to give more incentive for 0.0 power blocks to recruit more industrialist in their ranks (other then renters).
As for what should be done I think Mittani's explanation why they are not recruiting them provides quite clear indication what should be done to change that. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
Leskit
The Night Wardens Viro Mors Non Est
45
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Posted - 2013.08.27 01:12:00 -
[6] - Quote
I'd love to know how dependent or seperated CCP wants the wormhole economy to be from the rest of Eve. Between the refine rates of pos's, insta-scan gravs, and a few other things, industry in wh's is for the very determined or the bored. The WH economy needs empire for a few reasons: selling loot, assembling t3's, ice fuels, faction stuff. Everything else can be done practically. Are they happy with it, do they want it more or less dependent? Do they think it's overproducing some things (blue loot/t3's) and under producing other things (mined ore?). Thanks! |
Skia Aumer
Atlas Research Group Gatekeepers Universe
56
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Posted - 2013.08.27 09:26:00 -
[7] - Quote
Additional materials that were added into blueprints hinder nullsec industry significantly. It is not a healthy situation when you mine ore in null, sell minerals in Jita, buy a ship there, and transport it back in null. Any plans on fixing that issue? |
Crasniya
Strange Energy Gentlemen's Agreement
140
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Posted - 2013.08.28 16:33:00 -
[8] - Quote
Scratch this post, better place for it elsewhere. |
Ryan Easte
Multiplex Gaming Li3 Federation
6
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Posted - 2013.09.04 12:49:00 -
[9] - Quote
I for one would love to see the return of the QEN |
Ciaphas Cyne
Turalyon Plus Turalyon Alliance
20
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Posted - 2013.09.04 20:56:00 -
[10] - Quote
Skia Aumer wrote:Additional materials that were added into blueprints hinder nullsec industry significantly. It is not a healthy situation when you mine ore in null, sell minerals in Jita, buy a ship there, and transport it back in null. Any plans on fixing that issue?
that seems to make economic sense to me. what is your issue exactly? the concept of a "trade hub" (ie a place where people can sell relatively high, and buy relatively low) is apparent in most societies. Its just a simple outcome of the supply and demand mechanic. |
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Malcanis
Vanishing Point. The Initiative.
11479
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Posted - 2013.09.05 09:28:00 -
[11] - Quote
Ciaphas Cyne wrote:Skia Aumer wrote:Additional materials that were added into blueprints hinder nullsec industry significantly. It is not a healthy situation when you mine ore in null, sell minerals in Jita, buy a ship there, and transport it back in null. Any plans on fixing that issue? that seems to make economic sense to me. what is your issue exactly? the concept of a "trade hub" (ie a place where people can sell relatively high, and buy relatively low) is apparent in most societies. Its just a simple outcome of the supply and demand mechanic.
If we raised transaction taxes to 10% per sec level, trade hubs would "naturally" develop in 0.1 sec and nullsec as a "simple outcome of supply and demand".
1 Kings 12:11
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Dersen Lowery
Laurentson INC StructureDamage
736
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Posted - 2013.09.05 16:29:00 -
[12] - Quote
Malcanis wrote:Ciaphas Cyne wrote:Skia Aumer wrote:Additional materials that were added into blueprints hinder nullsec industry significantly. It is not a healthy situation when you mine ore in null, sell minerals in Jita, buy a ship there, and transport it back in null. Any plans on fixing that issue? that seems to make economic sense to me. what is your issue exactly? the concept of a "trade hub" (ie a place where people can sell relatively high, and buy relatively low) is apparent in most societies. Its just a simple outcome of the supply and demand mechanic. If we raised transaction taxes to 10% per sec level, trade hubs would "naturally" develop in 0.1 sec and nullsec as a "simple outcome of supply and demand".
False: Wormholes have -1.0 sec. They'd go from being the weeds of the exploration profession to highly-sought capitals of commerce.
Or, you know, maybe there are other variables. Proud founder and member of the Belligerent Desirables. |
Skia Aumer
Atlas Research Group Gatekeepers Universe
60
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Posted - 2013.09.10 18:22:00 -
[13] - Quote
Ciaphas Cyne wrote:Skia Aumer wrote:Additional materials that were added into blueprints hinder nullsec industry significantly. It is not a healthy situation when you mine ore in null, sell minerals in Jita, buy a ship there, and transport it back in null. Any plans on fixing that issue? that seems to make economic sense to me. what is your issue exactly? the concept of a "trade hub" (ie a place where people can sell relatively high, and buy relatively low) is apparent in most societies. Its just a simple outcome of the supply and demand mechanic. It seems I described it wrong. In fact those "additional materials" hinder industry everywhere, I just made the emphasize on nullsec as the worst place to do industry even without that issue.
Before the tiercide, 1-st and 2-nd tier ships were rather cheap, because their blueprints used little materials to produce. Right before the changes in blueprints, people have built crap tons of those ships. They thought: "I'm gonna build it cheap now, and sell with profit after the patch, when they become more expensive".
But the time is passing by, and those prices dont come even close to the equilibrium. If you buy some minerals now and build a Dominix for sale - you'll be in a huge loss. And rumors say this situation can last for years. It was a similar situation with planetary commodities, and we can still witness that Guidance Systems are priced lower than their precursors - after so many time from those changes in PI (I dont even know when it happened).
Yet, this time it is not an isolated product - but a wide range for ships. If I start producing them in nullsec, I will not be able to explain to the customers why they should buy my ships, instead of importing them from Jita. So yes, it hurts to the industry in null. |
Mallak Azaria
GoonWaffe Goonswarm Federation
3789
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Posted - 2013.09.14 04:42:00 -
[14] - Quote
Ali Aras wrote:Thread for thoughts, comments, etc on the EVE Economy and EVE Economy session. Let us know if there's any questions you want asked or any general things you'd like us to bring up and focus on.
People keep bringing up the 'Issue?' of isk inflation, so what I'd like to see is a graph showing the amount of isk seeded in to the game & the amount of isk removed in the last quarter for no real reason other than personal curiosity. RIP Scamming; CCP has finally acknowledged that the average gamer is too stupid to avoid being scammed & has decided to protect them from themselves with TOS changes that effectively ban the practice. |
Oswaldos
Sine Nobilitatis
10
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Posted - 2013.10.11 18:05:00 -
[15] - Quote
Malcanis wrote:
If we raised transaction taxes to 10% per sec level, trade hubs would "naturally" develop in 0.1 sec and nullsec as a "simple outcome of supply and demand".
That is an interesting idea, As a general rule i like the idea of taxing high sec transaction simply for the fact that safety should come at a price.
As to what i would like to know about the eve economy i'm curious about inflation the last i have heard about it was that the isk sinks to faucets ratio was way out of balanced
I'm curious where the isk is being generated rather it be from null sec anoms or incursions or blue tags from WH space.
I'm curious about assets that generate revenue such as blue prints and POCOS and what the destruction rate of those are.
I'm glad someone is keeping an eye on these subjects for is eve economy is likely the single most important aspect of the game and because its just numbers its something that could be easily overlooked to accomplish short term goals. |
Sean Parisi
Fugutive Task Force A T O N E M E N T
379
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Posted - 2013.11.16 08:59:00 -
[16] - Quote
Are there any plans to make Navy / FW faction items more accessible by lowering the total need of Tags or replacing them with another mechanic? I believe that making these more accessible would improve how people fit their ships (fly around with more shinier things), increasing diversity. It would also provide another ISK sink to the LP store.
What am I saying? There is a massive disparity to the demand for Navy Tags vs the Supply. This should be changed. |
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