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Ali Aras
Valkyries of Night Of Sound Mind
319
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Posted - 2013.08.20 20:12:00 -
[1] - Quote
Here's our session to talk about DUST. Any comments or questions about the DUST link itt. http://warp-to-sun.tumblr.com -- my blog |
DNSBLACK
Dirt Nap Squad Dirt Nap Squad.
185
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Posted - 2013.08.22 13:53:00 -
[2] - Quote
1. Break the link to EVE and Build a great shooter to rival eve and then look at conecting them up.
2. Play to your strengths - My dust friends are intrested in a shooter not the eve universe. I know this is what you sold the hype on and what got me excited but time to re-think and become a game developing company. I know if you build DUST like you built EVE there isnt a shooter out there that could compete
3. EVE will hold back Dust from becoming a great game. It has so many strengths that my FPS friends love but as they look at the game play and the link to eve they really dont have the same connection as us pod pilots.
4. Knowing the above is a reach for CCP but should happen. If the link remains then they need to have one combat planet per system. One collection point for us eve players. To take a past quote "One planet to rule them all" |
EI Digin
Sniggerdly Pandemic Legion
1183
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Posted - 2013.08.24 16:23:00 -
[3] - Quote
Like so many things in this game, the DUST/EVE link has so much wasted potential.
The first thing that needs to happen is that simply put, EVE players need to care about planetary conquest. The two rewards for districts (pos fuel and manufacturing time) mean practically nothing in the grand scheme of things and are not worth wasting time over.
The second thing that needs to happen is the linkage of the two economies. Full interaction is required before EVE and DUST players will integrate and work together.
DUST will be effectively a sideshow until these changes take place. |
Rengerel en Distel
1785
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Posted - 2013.08.24 22:56:00 -
[4] - Quote
Get it on PC, so the people already playing your game will play it as well. Get the numbers up to 20k online at a time, and you might get more from the PS3 taking a look at it.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Opaque Intent
Setenta Corp AL3XAND3R.
24
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Posted - 2013.08.26 00:22:00 -
[5] - Quote
EI Digin wrote:The first thing that needs to happen is that simply put, EVE players need to care about planetary conquest.
More precisely, all of Eve needs to care about what happens on the ground in Molden Heath. I believe the Dust devs have plans in their backlog to make planetary territories produce "stuff" that capsuleers want, so there's an economic interest in the region that can actually be spread throughout the cluster.
However, it's pointless to have people wanting to hire dusties to take over territories if they can't be paid. IMO, adjusting the isk economy between the two games is pretty risky, but an alternative exists: link the Aurum economies together with full AUR transfer between the games.
The exchange rate between Eve isk and Dust isk will be chaotic. The exchange rate between Eve Aurum (i.e. dollars) and Dust aurum (i.e. also dollars) will be much more stable. |
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
320
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Posted - 2013.08.26 16:40:00 -
[6] - Quote
While the shooting game needs work, some of the skills need a hard look (5% per level reduction to pistol powergrid use when the thing only uses 2 pg?), the strength that Dust has over all other shooters is the existing EVE community. The connections to them need to be brought to the forefront, since it is the key to making Dust stand out from the MASSIVE crowd of shooters.
Limiting PC to Molden Heath, and having districts only able to be owned by corporations with Dust members is bad. PC structure needs to be broadened: - First off, open it up to the rest of Lowsec, and make the planetary bonuses apply throughout the system, at least until ALL the planets are able to be fought over. - Bonuses need more looking into and orbital artillery needs to be implemented ASAP. - EVE corporations should be allowed to own districts, even without Dust members in their corp. - These corps should be able to create attack/defense contracts that are able to made available based on several criteria set by the issuing corp (W/L ratio, minimum payment, standings, average SP, etc). This can then be the primary means of transferring EVE ISK to Dust. - District owners should be allowed to tax all PI facilities inside their control. - District owners should be allowed to attack all PI facilities inside their control with quick, 1-life mini-matches, counter-strike bomb-arming style, with a cool down if the defender wins, just like PC battles. No reinforcement timer needed, let EVE players set auto-defense contracts open to blues and such to be scooped up automatically if their installations get attacked.
Direct interaction with Dust matches on the ground should be broadened: - EVE players should be able to see the match progress when connected to a district - EVE Industrials should be able to reinforce troops on the ground with more clones, even if the process leaves the ship vulnerable for several minutes while "deploying." - EVE bombardments frequency needs to be based on something they are doing, not something the Dust guys are doing. Also, remove war barge precision strikes from PC and FW matches if there are no ships in orbit. I love Dust514. But it needs more EVE. Read my idea on how to do this at General Tso's Alliance blog: http://3xxxd.blogspot.com/2013/06/dust514-uprising-needs-moar-eve.html |
Opaque Intent
Setenta Corp AL3XAND3R.
24
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Posted - 2013.08.27 03:21:00 -
[7] - Quote
Burseg Sardaukar wrote:- EVE bombardments frequency needs to be based on something they are doing, not something the Dust guys are doing. Also, remove war barge precision strikes from PC and FW matches if there are no ships in orbit. Both these ideas are confirmed as under development already. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4019
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Posted - 2013.08.28 05:36:00 -
[8] - Quote
When do Dust Bunnies get to DDD ships in orbit? You promised us Skyfire Cannons, CCP ;)
When will I be able to manufacture stuff for my pet dust bunny, or send it pocket money? Day 0 advice for new players: Day 0 Advice for New Players |
Crasniya
Strange Energy Gentlemen's Agreement
140
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Posted - 2013.08.28 16:40:00 -
[9] - Quote
DUST needs to be part of the sov system.
It's basically the only way DUST will matter to EVE players enough for integration to work.
Orbital pilots need love.
Sitting over a district for twenty minutes, unable to hear team chat or see how the game is progressing just doesn't work. They need to be able to join team chat, and see the MCC healths, objective captures, and clone counts. Honestly, if possible, the kill log would be nice to see during the match of who killed who with what weapon too.
Economy
Like seriously. I want progress on this. |
Ali Aras
Valkyries of Night Of Sound Mind
327
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Posted - 2013.08.28 16:45:00 -
[10] - Quote
Crasniya wrote:DUST needs to be part of the sov system.
It's basically the only way DUST will matter to EVE players enough for integration to work.
Disagree. I think if DUST could **** someone else's PI, they'd care. http://warp-to-sun.tumblr.com -- my blog |
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Crasniya
Strange Energy Gentlemen's Agreement
140
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Posted - 2013.08.28 16:51:00 -
[11] - Quote
Ali Aras wrote:Crasniya wrote:DUST needs to be part of the sov system.
It's basically the only way DUST will matter to EVE players enough for integration to work.
Disagree. I think if DUST could **** someone else's PI, they'd care.
It'd be a nice half-step, but I don't think it's enough. Planetary Conquest in DUST is about conquering territory. And why should DUSTies care about just interfering with some EVE carebears' POS fuel?
(Though the horrible sov system we have prevents a good method to make DUST help sov without being required for sov. We kinda need a new sov system, and that's a whole 'nother EVE expansion. It's not a Little Thing to add DUST to sov.) |
Ali Aras
Valkyries of Night Of Sound Mind
327
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Posted - 2013.08.28 17:01:00 -
[12] - Quote
It's not EVE carebears' pos fuel, it's the bottom-up income livelihood of a lot of EVE players. You can plex accounts off your PI accounts and it's a significant income stream for a nontrivial number of players; the ability to disrupt PI *via* controlling territory would cause a lot of pain for those whose PI is disrupted, providing the sort of low-level shittiness used in sovwar to disrupt morale.
So yeah it'd be important. http://warp-to-sun.tumblr.com -- my blog |
Crasniya
Strange Energy Gentlemen's Agreement
140
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Posted - 2013.08.28 17:07:00 -
[13] - Quote
But you don't just have to make EVE care about DUST, DUST needs to care about EVE. DUSTies want to claim planets, not shoot up a mining operation.
And what would you do about the fact that that would simply render Temperate planets a bad investment for PI? I mean, you could conceivably open PC up to Barren planets easily (just don't use grass textures, basically), but most of the others would require a significant development effort CCP isn't prepared for any time soon. |
IbanezLaney
The Church of Awesome Caldari State Capturing
538
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Posted - 2013.08.29 06:53:00 -
[14] - Quote
Ali Aras wrote:Crasniya wrote:DUST needs to be part of the sov system.
It's basically the only way DUST will matter to EVE players enough for integration to work.
Disagree. I think if DUST could **** someone else's PI, they'd care.
People just wont do PI. It is a boring click fest already so waking up to find your PI is destroyed and you have to do the click fest again doesn't encourage exciting gameplay.
The more you try and force eve players to play dust the more it will fail.
Stop assuming some kid downloading a free ps3 game care about who or what they effect in eve.
Try and get it to a broader audience - not just force eve players into an FPS they don't want to waste time playing that they could spend playing eve.
Remove all effects of dust on Faction war. It is just an annoyance for FW players and not really a 'feature'.
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |
Crasniya
Strange Energy Gentlemen's Agreement
146
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Posted - 2013.08.29 12:45:00 -
[15] - Quote
Nobody's forcing EVE Players to "play DUST". But EVE players will need to hire mercenaries that do. |
Malcanis
Vanishing Point. The Initiative.
11434
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Posted - 2013.08.29 13:47:00 -
[16] - Quote
If DUST mercs can be used to avoid or even just structure grinding, they'll find a ready market.
1 Kings 12:11
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Scatim Helicon
GoonWaffe Goonswarm Federation
2183
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Posted - 2013.08.29 18:47:00 -
[17] - Quote
I'm very much down with Dust missions blowing up planetary structures to reduce resistances on sov structures in orbit, increase the variation in reinforcement timers, etc. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Crasniya
Strange Energy Gentlemen's Agreement
148
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Posted - 2013.08.29 19:12:00 -
[18] - Quote
Scatim Helicon wrote:I'm very much down with Dust missions blowing up planetary structures to reduce resistances on sov structures in orbit, increase the variation in reinforcement timers, etc.
That'd be a great short-term solution.
I think long-term, I'd personally like to see a more dynamic sov system, where it's based on % control, and stations, and structures, and districts and everything all contribute towards that, with the largest percentage holder having sov. In that way, districts could be a direct component in sov, while still remaining optional for system control.
But I doubt CCP is ready to rewrite the sov system for DUST yet. Reducing resistance on structures would be a great way to fit it into the existing system. |
Malcanis
Vanishing Point. The Initiative.
11441
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Posted - 2013.08.29 19:51:00 -
[19] - Quote
Scatim Helicon wrote:I'm very much down with Dust missions blowing up planetary structures to reduce resistances on sov structures in orbit, increase the variation in reinforcement timers, etc.
Speaking as an EVE player, I don't even care about the mechanics. They can blow up baby unicorns for all I care if they'll knock 50% off the EHP of the ihub.
1 Kings 12:11
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Chamile Eonic
The Church of MDAMC
40
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Posted - 2013.08.29 21:26:00 -
[20] - Quote
Malcanis wrote:Scatim Helicon wrote:I'm very much down with Dust missions blowing up planetary structures to reduce resistances on sov structures in orbit, increase the variation in reinforcement timers, etc. Speaking as an EVE player, I don't even care about the mechanics. They can blow up baby unicorns for all I care if they'll knock 50% off the EHP of the ihub.
To make this work though they need some way to pay the Dust Bunnies and that opens a whole can of worms that CCP don't have an answer to yet. Lets hope that they give you a plan while you are there, even if it is under NDA. |
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Andracin
Sickology
219
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Posted - 2013.08.31 10:49:00 -
[21] - Quote
If the economies were linked alot more eve players would care....I know it was marketed as a "first ever PC-PS3" game but I was pretty surprised that DUST was not a PC title, nor was it made available to any other consoles like Xbox360 or Wii. By making it playstation or nothing they really narrowed their potential market. |
Drax Concrilla
Rifterlings Point Blank Alliance
22
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Posted - 2013.08.31 14:54:00 -
[22] - Quote
As a formerly avid DUST supporter here's a few things that I think need to happen - yes a lot of them aren't specifically about the EVE-DUST link but in another sense they are, since DUST needs to still exist to be linked into EVE:
1) Fully review the DUST skill tree a) You currently have many skills that do absolutely nothing except act as an SP sink - this is bad design. Why not build the SP sink into skills that actually function or give the sink skills an actual impact on gameplay?
b) As currently designed having more skills/better gear = I win. This has been covered multiple times before but when a vet in a Proto suit literally has over 4x HP of a newb and does at least 2x more damage that is a broken system. The problem will only widen as DUST's playerbase continues to dwindle - this will basically ensure that the few new players that try the game out will instantly quit due to massive imbalance.
2) Deliver on the large backlog of promised features This would include but is not limited to: -Dynamic map generation -Command Dropsuit and the promised RTS-style gameplay for the commander (deploying turrets etc) -Balanced vehicles that actually perform as intended (I'm looking at you glass dropships - try and do an evac into/out of combat in one of those like we saw in multiple trailers). -Ability to blap EVE ships in orbit -Ability for EVE players to produce DUST gear -Actual FPS mechanics
3) Provide a more compelling reason for DUST mercs to care Cool they're in this persistent EVE universe that they know mostly nothing about, they also have few indications of what exactly they do (hint: currently it's just about nothing).
4) Allow EVE pilots to pay DUST mercs in some form, even if this is direct item trade since the DUST-EVE isk market seems to be the main concern. |
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