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Yun Kuai
Justified Chaos
68
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Posted - 2013.11.11 02:35:00 -
[31] - Quote
Nikk Narrel wrote:Here is an idea to incentivize activity in null sec, particularly sov null.
The expected result, is that space that is not active becomes a security risk to the surrounding areas. Either Alliances keep their space active above the 20% cutoff, or they risk a gate popping up inside their borders. Better to dump unused space and consolidate rather than have this risk.
A secondary aspect, is this is the bottom 20% of null overall, so if you can keep your space above this, your opponents must also up their efforts or find gates appearing in THEIR space. Competition to avoid this could be interesting.
How it works: Throw in drone gates to systems with activity rated in the bottom 20%. These gates would link to each other, as the drones are using the space noone else is. The systems would periodically cross link very near high sec, if not directly in high sec. The high sec gate connections could be very stable, not moving at all, giving aggressive corps a convenient way to access today's targets of opportunity.
-1 for a terrible idea. So basically you're going to allow nullsec to have easier logistics. They openly plan to avoid a station system in terms of ratting, mining, or general use so that a drone gate would spawn and have a outbound gate close or actually in highsec? Can you say free freighter runs....
All this would do is to serve strengthening the idea that nullsec players own a lot if space but only use a little of it. |
Nikk Narrel
Infinite Improbability Inc Insidious Empire
3219
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Posted - 2013.11.11 20:29:00 -
[32] - Quote
Yun Kuai wrote:Nikk Narrel wrote:Here is an idea to incentivize activity in null sec, particularly sov null.
The expected result, is that space that is not active becomes a security risk to the surrounding areas. Either Alliances keep their space active above the 20% cutoff, or they risk a gate popping up inside their borders. Better to dump unused space and consolidate rather than have this risk.
A secondary aspect, is this is the bottom 20% of null overall, so if you can keep your space above this, your opponents must also up their efforts or find gates appearing in THEIR space. Competition to avoid this could be interesting.
How it works: Throw in drone gates to systems with activity rated in the bottom 20%. These gates would link to each other, as the drones are using the space noone else is. The systems would periodically cross link very near high sec, if not directly in high sec. The high sec gate connections could be very stable, not moving at all, giving aggressive corps a convenient way to access today's targets of opportunity.
-1 for a terrible idea. So basically you're going to allow nullsec to have easier logistics. They openly plan to avoid a station system in terms of ratting, mining, or general use so that a drone gate would spawn and have a outbound gate close or actually in highsec? Can you say free freighter runs.... All this would do is to serve strengthening the idea that nullsec players own a lot if space but only use a little of it. I must suspect your understanding of the concept is less than perfect.
The drone gate itself is not friendly to the space it appears in, nor does it benefit those sov holders who allowed the system to slide into disuse.
It specifically gives easy access to players who would otherwise be held back by the effort and distance involved in accessing the system in question, as well as generally breaching the defenses of the sov holders.
Far from a gift to logistics, it would be a nightmare. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
GizzyBoy
Aperture Harmonics No Holes Barred
78
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Posted - 2013.11.12 03:26:00 -
[33] - Quote
npc's and sleepers should attack offline towers, in all spaces. they should have very minimal bounties to prevent farming
they should also on occasion attack poco's |
Rayzilla Zaraki
Tandokuno
178
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Posted - 2013.11.12 05:24:00 -
[34] - Quote
I thought this thread might have something to do with Richard Nixon and a tape recorder.
Imagine my chagrin. Gate campers are just Carebears with anger issues. |
Nikk Narrel
Infinite Improbability Inc Insidious Empire
3222
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Posted - 2013.11.12 14:10:00 -
[35] - Quote
Rayzilla Zaraki wrote:I thought this thread might have something to do with Richard Nixon and a tape recorder.
Imagine my chagrin. I would say you just sent several people to search the interwebz.... lol Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Nikk Narrel
Moonlit Bonsai
3913
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Posted - 2014.01.23 22:14:00 -
[36] - Quote
How about considering this, as a potential means of spurring activity in what are possibly the less active systems to be found in null?
Those unused fields tend to grow wild, when neglected.... Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Joe Boirele
Wrath of Shadows
6
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Posted - 2014.01.24 01:50:00 -
[37] - Quote
I like this. Of course, I'd like to be able to do missions for rogue drones, but I'll take what I can get. Enemies are just friends who stab you in the front. |
Meyr
SiN Corp Black Core Alliance
283
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Posted - 2014.01.24 02:40:00 -
[38] - Quote
+1!
A very enthusiastic +1!!! |
Thirtythousand
Royal Amarr Institute Amarr Empire
14
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Posted - 2014.01.24 02:51:00 -
[39] - Quote
Maybe high sec/low sec/null sec gates need to be scanned down? And maybe not a gate but a jump bridge so it fits in with the lore and ideas.
But yes to pve driving PvP. |
Nikk Narrel
Moonlit Bonsai
3913
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Posted - 2014.01.24 14:45:00 -
[40] - Quote
Thirtythousand wrote:Maybe high sec/low sec/null sec gates need to be scanned down? And maybe not a gate but a jump bridge so it fits in with the lore and ideas.
But yes to pve driving PvP. This is used with references to a gate, but really it simply needs to be a game element not subject to either delay or limits directly. It could be something entirely new, and will certainly look different.
It would be perfectly fine to have a group of players attempt to camp this, but they would find themselves on an escalating set of encounters.
(Encounters would mostly be on the side where the mobile gate was, to prevent gate camps from securing that space against well deserved attention)
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
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Nikk Narrel
Moonlit Bonsai
3959
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Posted - 2014.02.21 13:57:00 -
[41] - Quote
An unused system... such a pity.
Thankfully we have these industrious rogue drones, perfectly happy to let you outsource the development of the system to them!
Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
Rendiff
Funk Soul Brothers Bloodline.
53
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Posted - 2014.02.21 14:09:00 -
[42] - Quote
This is a great idea. One of the big problems with null now is how alliances are able to claim sov over dozens of systems that never get used. These gates would go a long way to helping break up the staleness and static feel that null has. |
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