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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Lont Kruidvat
Republic Military School Minmatar Republic
0
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Posted - 2013.10.06 17:34:00 -
[4891] - Quote
Greetings,
Can the Marauders get 3 rig slots, just 2 slots for a battleship seem just weird. Considering the cost and training time These sort of ships should be able to fit T2 rigs easily in my opinion and there for also need more calibration then the 400 they have now. |
Joe Risalo
State War Academy Caldari State
543
|
Posted - 2013.10.06 18:22:00 -
[4892] - Quote
Vinyl 41 wrote:Joe Risalo wrote:
I would say that iteration 1 is better for everything except incursions compared to what is currently live.
gaining a huge overtank for an allready tanky ship with e war immunity at the price of a hugely overnerfed hull that wont work without bastion isnt rly better then the current TQ marauders i doubt people will rly fly those ships in wh and low because the changes turn them into mega slow space cows waiting there to get spanked
I have said a dozen times that the nerfs to the hull were unneeded and were only implemented to further push bastion and MJD.
However, WITH bastion, they're a lot better at what they were intended for originally. |
Dorororo
Keroro Platoon
4
|
Posted - 2013.10.06 18:28:00 -
[4893] - Quote
Xequecal wrote:Joe Risalo wrote:Sobaan Tali wrote:Fingers crossed they don't even consider iteration 2 (although the web bonus on the Kronos is fine, but on a Golem?). Either way, I will run some tests myself on Sisi. If iteration 1 doesn't pan out for me or they do switch back to iteration 2, I have been using a CNR for the last couple of weeks and I'll stick with that. I imagine many have already come up with similar contingency plans themselves.
Hopefully they won't murder pirate BS's too badly, but I have doubts that people will be happy with them in the end. Maybe I'm wrong, we'll see... yeah, web bonus might be nice on a couple of the ships, but is it worth the loss of 30% omni-resists and 37.5% rep boost? Even when you add t2 resists it still isn't worth this amount of tank loss. The T2 resists version far superior for wormhole PvE, it gave sufficient resists to tank sites out of bastion (T2 resists are far superior to a 37.5% repair bonus, especially against sleepers) and 90% web let you shoot sleeper frigs with your large guns. This version has no way to efficiently kill sleeper frigs at all (your drones will get switched to and popped in seconds) other than using the MJD and sniping them from range, which is a significant efficiency nerf for the Vargur and Paladin. A Neutron Kronos was very viable and huge ISK/hour with version 2, now it doesn't work at all since it will take several MJD jumps and waiting for the frigs to cross 100km to kill a single wave of them. Version 2 was also far, far harder to gank. Most ganks in WHs involve a solo cloaky T3 holding you down until the gang arrives, and that's quite difficult against version 2. If they don't have a scrambler, they can't lock you down, and if they do have one, they have to come into 90% web range to use it which means they're probably eating the full DPS of your max DPS-fitted PvE guns. If their gang is even slightly late they'll have to disengage or die, allowing you to get away. If you decided to be meta and also fit a warp disruptor you could basically ensure that they also died with you. Version 1 is trivial to gank, they don't even need a cloaky because you'll be stuck in bastion mode and unable to escape. V1 is definitely better for L4s, anomalies, and plexes, but it's much worse in wormholes and its PvP role is either going to be worthless or completely overpowered, depending on how good a completely immobile BS that is basically unkillable without massively blobbing it or using capital ships turns out to be.
Won't argue with the T2 resists being better for wormholes, but I'm not getting why Version 2 is "far, far harder to gank". If you had the extra midslot to even contemplate mounting a warp disruptor, you could just as easily mount 2 unbonused webs and get the same 90% bonused web in version 1. There's no other relevant difference between the 2 iterations. |
PavlikX
You are in da lock
93
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Posted - 2013.10.06 20:19:00 -
[4894] - Quote
CCP must stop their marauder rebalance in Rubicon, probably it will be better to bring them in 1.1 version, after long constructive consultations with comunity. |
Ulysses McTuffMuff
DeltaResearch
6
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Posted - 2013.10.06 21:32:00 -
[4895] - Quote
Sarmatiko wrote:"100% bonus to range and velocity of tractor beams" is an outdated bonus, especially after Noctis introduction. Either make this bonus dependent from Marauders skill to achieve Noctis-like results, or increase this value to 500%. After all, now we have reduced MJD reactivation and 40km tractor range is not viable anymore with 100km jumps. And I'm not even going to mention highly demanded salvaging bonus..
agree |
stoicfaux
3199
|
Posted - 2013.10.06 23:18:00 -
[4896] - Quote
Thinking sideways, how about Marauders having a specialized Micro-Jump Drive that lets them jump to ships/objects instead of just 100km forward?
Lore wise, we're only supposed to be able to jump to a gravity source (in this case another ship.)
Game wise, we could then make Marauders short range damage kings (instead of giving them the current range bonii.) Once a minute, a slow moving target would get face-melted. |
Aqualie
Macabre Votum Northern Coalition.
0
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Posted - 2013.10.07 04:05:00 -
[4897] - Quote
stoicfaux wrote:Thinking sideways, how about Marauders having a specialized Micro-Jump Drive that lets them jump to ships/objects instead of just 100km forward?
Lore wise, we're only supposed to be able to jump to a gravity source (in this case another ship.)
Game wise, we could then make Marauders short range damage kings (instead of giving them the current range bonii.) Once a minute, a slow moving target would get face-melted.
Excellent idea. I would love to see this unique feature added to the Marauder class battleship. Coupled with a damage bonus added in bastion mode and a smartbomb range+damage bonus to replace the tractor beam bonus there may be some hope left for the guys that spent the time to train up Marauders |
Joe Risalo
State War Academy Caldari State
543
|
Posted - 2013.10.07 04:19:00 -
[4898] - Quote
Solo, anyone know what time this goes on test.. US time, cause I have yet to remember the time difference. |
Daishan Auergni
Federal Navy Academy Gallente Federation
14
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Posted - 2013.10.07 04:38:00 -
[4899] - Quote
Joe Risalo wrote:Solo, anyone know what time this goes on test.. US time, cause I have yet to remember the time difference.
From: https://forums.eveonline.com/default.aspx?g=posts&t=283065&find=unread
#1Posted: 2013.10.02 11:46 | Report | Edited by: CCP Goliath Hi everyone,
This will be the general feedback thread for Rubicon features on Sisi. It's the place to go if your feedback or question does not relate to one of the feature/team specific threads that will be linked below come Monday. It will be locked until the update goes live on Sisi on Monday 7th October so that there is no confusion or unnecessary thread clutter. As always, please keep feedback constructive and polite if you want your voice to be heard and note that these features are works in progress. As announced in a separate thread, there will be a fresh TQ mirror incoming in the next 2 weeks.
Superfriends High sec POCOs Siphon pseudo silo deployable
Game of Drones Marauder rebalance Electronic Attack Frigate rebalance Rapid Launcher rebalance ISIS (Ship tree) Certificate changes
RnB DX11 by default if supported
Five 0 Warp curves Interdictor rebalance
Trilambda New Marauder animations for Kronos, Paladin, Golem Assets for mobile home, cyno disruptor, cruiser and frigate SOE ships, rapid missile launcher, siphon pesudo silo deployable, command ship hulls, death scene, corpses, incoming stargate jumps, warp disruption bubbles, SMA wrecks, V3 SMAs Please note that not all of these assets will be connected to their features yet, so while they will be in the client they may not be represented in gameplay at this time.
~~~~
So in a few hours, perhaps? |
Joe Risalo
State War Academy Caldari State
543
|
Posted - 2013.10.07 05:03:00 -
[4900] - Quote
Daishan Auergni wrote:Joe Risalo wrote:Solo, anyone know what time this goes on test.. US time, cause I have yet to remember the time difference. From: https://forums.eveonline.com/default.aspx?g=posts&t=283065&find=unread#1Posted: 2013.10.02 11:46 | Report | Edited by: CCP Goliath Hi everyone,
This will be the general feedback thread for Rubicon features on Sisi. It's the place to go if your feedback or question does not relate to one of the feature/team specific threads that will be linked below come Monday. It will be locked until the update goes live on Sisi on Monday 7th October so that there is no confusion or unnecessary thread clutter. As always, please keep feedback constructive and polite if you want your voice to be heard and note that these features are works in progress. As announced in a separate thread, there will be a fresh TQ mirror incoming in the next 2 weeks.
Superfriends High sec POCOs Siphon pseudo silo deployable
Game of Drones Marauder rebalance Electronic Attack Frigate rebalance Rapid Launcher rebalance ISIS (Ship tree) Certificate changes
RnB DX11 by default if supported
Five 0 Warp curves Interdictor rebalance
Trilambda New Marauder animations for Kronos, Paladin, Golem Assets for mobile home, cyno disruptor, cruiser and frigate SOE ships, rapid missile launcher, siphon pesudo silo deployable, command ship hulls, death scene, corpses, incoming stargate jumps, warp disruption bubbles, SMA wrecks, V3 SMAs Please note that not all of these assets will be connected to their features yet, so while they will be in the client they may not be represented in gameplay at this time.~~~~ So in a few hours, perhaps?
I don't know how we're supposed to test bastion when he haven't even been given a for sure skill on it.
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Lair Osen
Unlawful Unit Initiative Mercenaries
50
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Posted - 2013.10.07 06:06:00 -
[4901] - Quote
Joe Risalo wrote: I don't know how we're supposed to test bastion when he haven't even been given a for sure skill on it.
Well theres no info at all for half the stuff there so that'd be the least of the problems. Its probably still just HEP IV |
DSpite Culhach
Corp 54 Curatores Veritatis Alliance
182
|
Posted - 2013.10.07 09:56:00 -
[4902] - Quote
I have been reading ALL of this thread. A few of things have become apparent:
* CCP should never again ask people for feedback on a hull :) * CCP should never take a hull and make MASSIVE changes to it :)
I sincerely hope that any changes follow the idea that the Marauder hull can still be flown more or less the way it is now - maybe with some tweaks - and that it kinda-sorta can become a different beast when fitted with a MJD and a Bastion module.
There still seems to be a lot of people that did go out of their way to train a rather large number of SP's to fly them and and are now wide eyed annoyed at their ship suddenly needing to be flown totally different. I get that, I feel the pain.
On the other hand there's a strong chance we might get a hull that's far more commonly seen around the place and not an oddity when seen leaving a station. I pray this becomes a reality.
I guess I'll just wait for the changes, then go fly a Marauder or two. Or go outside and howl at the moon and repeatably beat my face into the sharp parts of my fence. Time shall tell.
I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |
Kagura Nikon
Mentally Assured Destruction
563
|
Posted - 2013.10.07 10:33:00 -
[4903] - Quote
DSpite Culhach wrote:I have been reading ALL of this thread. A few of things have become apparent:
* CCP should never again ask people for feedback on a hull :) * CCP should never take a hull and make MASSIVE changes to it :)
I sincerely hope that any changes follow the idea that the Marauder hull can still be flown more or less the way it is now - maybe with some tweaks - and that it kinda-sorta can become a different beast when fitted with a MJD and a Bastion module.
There still seems to be a lot of people that did go out of their way to train a rather large number of SP's to fly them and and are now wide eyed annoyed at their ship suddenly needing to be flown totally different. I get that, I feel the pain.
On the other hand there's a strong chance we might get a hull that's far more commonly seen around the place and not an oddity when seen leaving a station. I pray this becomes a reality.
I guess I'll just wait for the changes, then go fly a Marauder or two. Or go outside and howl at the moon and repeatably beat my face into the sharp parts of my fence. Time shall tell.
THe best CCP can ever do is enver listen to YOU.
The fact hat CCP ASK for feedback is the only thing that prevented this game from failcascading several times already. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
marVLs
440
|
Posted - 2013.10.07 10:51:00 -
[4904] - Quote
Again, what about weapons bonuses in bastion?
Turrets got 3 useful bonuses, missiles got 1 that's just meeh...
Srly turret marauders will now work with short range weapons in bastion, but golem with torps is still useless, so what's the point of that TP bonus? Give them semething, maybe bonus to new RHML, or bonuses to torps only.
And again change tractor bonus, remove one high slot with givin 3rd rig or med/low slot |
Debora Tsung
The Investment Bankers Guild
506
|
Posted - 2013.10.07 11:32:00 -
[4905] - Quote
marVLs wrote:[...] what's the point of that TP bonus? [...]
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1252
|
Posted - 2013.10.07 11:33:00 -
[4906] - Quote
DSpite Culhach wrote:I have been reading ALL of this thread. A few of things have become apparent:
* CCP should never again ask people for feedback on a hull :) * CCP should never take a hull and make MASSIVE changes to it :)
I sincerely hope that any changes follow the idea that the Marauder hull can still be flown more or less the way it is now - maybe with some tweaks - and that it kinda-sorta can become a different beast when fitted with a MJD and a Bastion module.
There still seems to be a lot of people that did go out of their way to train a rather large number of SP's to fly them and and are now wide eyed annoyed at their ship suddenly needing to be flown totally different. I get that, I feel the pain.
On the other hand there's a strong chance we might get a hull that's far more commonly seen around the place and not an oddity when seen leaving a station. I pray this becomes a reality.
I guess I'll just wait for the changes, then go fly a Marauder or two. Or go outside and howl at the moon and repeatably beat my face into the sharp parts of my fence. Time shall tell.
The biggest issue with marauders actually being their Sensor Strength, the funky town bastion thing will be funny but still strongly limiting this ship pvp abilities. Eve description of Marauders is actually pretty false when you look at their current status, and will still be after changes if this important point is not changed for a permanent better sensor strength and remove the ewar immunity from the bastion module. ATM see no interest in getting one for anything else than shoot structures or gank capitals a-la-transformer *removed inappropriate ASCII art signature* - CCP Eterne |
Thieving Monkey
Mastercard.
15
|
Posted - 2013.10.07 13:00:00 -
[4907] - Quote
CCP Ytterbium wrote:...regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes.
Leave my Mach the hell alone.
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DSpite Culhach
Corp 54 Curatores Veritatis Alliance
182
|
Posted - 2013.10.07 13:09:00 -
[4908] - Quote
Kagura Nikon wrote:
THe best CCP can ever do is enver listen to YOU.
The fact hat CCP ASK for feedback is the only thing that prevented this game from failcascading several times already.
I meant that as a joke. I was actually expecting, like, the smiley faces on the end to convey that, but obviously, there is always one. That's you by the way. As in, "you're the one that didn't get it". I'm stressing that in case you fail to notice the point. Like, AGAIN.
... also, it should not take 100+ pages to "stop things failscading", pretty sure CCP noticed something was up with people not liking changes, like, after page 5 or so. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |
Edora Madullier
French Kiss Singularity Astromechanica Federatis
25
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Posted - 2013.10.07 13:19:00 -
[4909] - Quote
Sergeant Acht Scultz wrote:Eve description of Marauders is actually pretty false when you look at their current status, and will still be after changes if this important point is not changed for a permanent better sensor strength and remove the ewar immunity from the bastion module. ATM see no interest in getting one for anything else than shoot structures or gank capitals a-la-transformer
Right, because ECM is the only existing ewar. |
Kagura Nikon
Mentally Assured Destruction
564
|
Posted - 2013.10.07 13:22:00 -
[4910] - Quote
DSpite Culhach wrote:Kagura Nikon wrote:
THe best CCP can ever do is enver listen to YOU.
The fact hat CCP ASK for feedback is the only thing that prevented this game from failcascading several times already.
I meant that as a joke. I was actually expecting, like, the smiley faces on the end to convey that, but obviously, there is always one. That's you by the way. As in, "you're the one that didn't get it". I'm stressing that in case you fail to notice the point. Like, AGAIN. ... also, it should not take 100+ pages to "stop things failscading", pretty sure CCP noticed something was up with people not liking changes, like, after page 5 or so.
tradtionally to make it look liek a joke you use or but not :) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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Joe Risalo
State War Academy Caldari State
543
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Posted - 2013.10.07 13:30:00 -
[4911] - Quote
Anybody using one on test yet? |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
72
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Posted - 2013.10.07 13:46:00 -
[4912] - Quote
Test server is offline, and ribicon update download for it isn't available yet. |
Joe Risalo
State War Academy Caldari State
543
|
Posted - 2013.10.07 13:50:00 -
[4913] - Quote
Shinzhi Xadi wrote:Test server is offline, and ribicon update download for it isn't available yet.
Yeah, I just tried to build a test, and caught on to that. |
Taegessia
Perkone Caldari State
2
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Posted - 2013.10.07 13:59:00 -
[4914] - Quote
This bastion mode might actually prove very accommodating for the hisec mission runner.For PvP is a lot more complicated,so the following thoughts concern hisec missioning only.
If some quick calculations i made are correct, using Golem in bastion mode someone will be able to project damage with rage torpedos as far as 47-48km, assuming he has exhausted all available range bonuses (rigs,implant,skills).Only a handfull of npc ship types (battleships) try to orbit you in higher range (50-51km).Add the fact that for these ships the target painter cycle is reduced to 5 secs then i'd called that icing on the cake.
Ofcourse the above make sense if someone can stay in bastion mode indefinately, isn't that the case with the new changes?
Also i'm thinking how these ships would work in conjuction with that new auto-looting deployable structure that tractors wrecks in the same spot. If that structure's tractor range is >= 40km then the tractor bonuses in Marauders would be somewhat a waste.These ships need desperately salvage bonuses, not something extreme but at least some.Or perharps its time to introduce tech 2 salvage drones. |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
72
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Posted - 2013.10.07 14:34:00 -
[4915] - Quote
SiSi is giving out the rubicon update now, for me its 653mb download. Server still offline tho. |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
72
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Posted - 2013.10.07 15:09:00 -
[4916] - Quote
SiSi is up now!
Log in and update to test out the new marauders!
Paladin is in now, but its transform animations are not active. Bastion is in and working tho. |
Vorseger
Sebiestor Tribe Minmatar Republic
5
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Posted - 2013.10.07 15:56:00 -
[4917] - Quote
My char on test server was reverted to April. I did not have marauders trained back then. Anyone know how to give skill points to ones self on the test server so I can fly one of these? |
Vorseger
Sebiestor Tribe Minmatar Republic
5
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Posted - 2013.10.07 15:57:00 -
[4918] - Quote
First time on test server. If there is a link to "/commands" for use only on test server, I would like to know. That is if those exist. |
MeBiatch
Republic University Minmatar Republic
1339
|
Posted - 2013.10.07 15:59:00 -
[4919] - Quote
Vorseger wrote:My char on test server was reverted to April. I did not have marauders trained back then. Anyone know how to give skill points to ones self on the test server so I can fly one of these?
that sucks bro.
afaik the only way to get sp is to participate on mass tests...
so keep an eye out for those in the test server sub forum. There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Vorseger
Sebiestor Tribe Minmatar Republic
5
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Posted - 2013.10.07 16:06:00 -
[4920] - Quote
Thx for the info MeBiatch. That DOES SUCK. WTB a real test server?! This is a bit of a joke if one cannot actually test something they currently fly. Lame.
Pro tip: I know that you want it to be as close to your live servers as possible. Maybe you could do this by seeing how much SP people would have/could have earned since the copy of their characters that were made in APRIL, then giving said SP to respective characters on the test server as unallocated skill points. |
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