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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Arthur Aihaken
The.VOID
396
|
Posted - 2013.10.24 18:18:00 -
[6691] - Quote
DSpite Culhach wrote:So is the new tactic to drop into people running gate camps, turn on Bastion, activate a Target Spectrum Breaker and FoF them to death? I like your thinking!! I am currently away, traveling through time and will be returning last week. |
Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
41
|
Posted - 2013.10.24 19:08:00 -
[6692] - Quote
DSpite Culhach wrote:So is the new tactic to drop into people running gate camps, turn on Bastion, activate a Target Spectrum Breaker and FoF them to death?
I must admit that this post is heavily underrated :) +1 |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
73
|
Posted - 2013.10.24 19:27:00 -
[6693] - Quote
DSpite Culhach wrote:So is the new tactic to drop into people running gate camps, turn on Bastion, activate a Target Spectrum Breaker and FoF them to death?
Lol, I can imagine the lulz and tears this would produce, bravo for a brilliant stratagy. |
Joe Risalo
State War Academy Caldari State
612
|
Posted - 2013.10.24 19:38:00 -
[6694] - Quote
Shinzhi Xadi wrote:DSpite Culhach wrote:So is the new tactic to drop into people running gate camps, turn on Bastion, activate a Target Spectrum Breaker and FoF them to death? Lol, I can imagine the lulz and tears this would produce, bravo for a brilliant stratagy.
I'm wondering... If you're in bastion, and bastion is immune to ewar, but you're the one using the target spectrum breaker.. Will the Marauder pilot still be able to target?
If so, that's epic lulz |
Arthur Aihaken
The.VOID
396
|
Posted - 2013.10.24 19:42:00 -
[6695] - Quote
Joe Risalo wrote:I'm wondering... If you're in bastion, and bastion is immune to ewar, but you're the one using the target spectrum breaker.. Will the Marauder pilot still be able to target?
If so, that's epic lulz No, Target Spectrum Breakers automatically scramble your targeting - hence why this will only work with FoF missiles (no rockets, heavy assault missiles or torpedoes). It's still an awesome strategy, and I think this is the Golem is the perfect platform for busting low-sec gate camps. I am currently away, traveling through time and will be returning last week. |
Shinzhi Xadi
Royal Amarr Institute Amarr Empire
73
|
Posted - 2013.10.24 19:47:00 -
[6696] - Quote
Joe Risalo wrote:Shinzhi Xadi wrote:DSpite Culhach wrote:So is the new tactic to drop into people running gate camps, turn on Bastion, activate a Target Spectrum Breaker and FoF them to death? Lol, I can imagine the lulz and tears this would produce, bravo for a brilliant stratagy. I'm wondering... If you're in bastion, and bastion is immune to ewar, but you're the one using the target spectrum breaker.. Will the Marauder pilot still be able to target? If so, that's epic lulz
Very interesting idea. I just logged into the test server and tried it. The spectrum breaker DOES work while in bastion mode.
Also read this from the modules description:
Note: Will affect all targeting computers, including those of friendly vessels, of vessels immune to electronic warfare, and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
So by that, the marauder (golem in this case) would be jamming itself through its ewar immunity.
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Joe Risalo
State War Academy Caldari State
612
|
Posted - 2013.10.24 19:53:00 -
[6697] - Quote
Shinzhi Xadi wrote:Joe Risalo wrote:Shinzhi Xadi wrote:DSpite Culhach wrote:So is the new tactic to drop into people running gate camps, turn on Bastion, activate a Target Spectrum Breaker and FoF them to death? Lol, I can imagine the lulz and tears this would produce, bravo for a brilliant stratagy. I'm wondering... If you're in bastion, and bastion is immune to ewar, but you're the one using the target spectrum breaker.. Will the Marauder pilot still be able to target? If so, that's epic lulz Very interesting idea. I just logged into the test server and tried it. The spectrum breaker DOES work while in bastion mode. Also read this from the modules description: Note: Will affect all targeting computers, including those of friendly vessels, of vessels immune to electronic warfare, and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module. So by that, the marauder (golem in this case) would be jamming itself through its ewar immunity.
ahh... See, I've never read the description. |
Arthur Aihaken
The.VOID
396
|
Posted - 2013.10.24 19:57:00 -
[6698] - Quote
Shinzhi Xadi wrote:So by that, the marauder (golem in this case) would be jamming itself through its ewar immunity. Yeah, it basically kills your ability to target lock. Still a really interesting idea... I am currently away, traveling through time and will be returning last week. |
stoicfaux
3290
|
Posted - 2013.10.24 20:18:00 -
[6699] - Quote
I thought the Target Breaker's effectiveness wasn't that great? e.g. 33% success rate against 18 ships.
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Shinzhi Xadi
Royal Amarr Institute Amarr Empire
73
|
Posted - 2013.10.24 20:33:00 -
[6700] - Quote
I'm curious if the target breaker works on NPC's ?
Would it be fun to try in a mission or complex with say, 50 NPC ships targeting you?
I don't see how it would be worth the penalty, but just curious if it would even work, and if your in high sec, would it get you concorded ? |
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Dorororo
Keroro Platoon
10
|
Posted - 2013.10.24 20:38:00 -
[6701] - Quote
Um I might be a a bit slow but what's so awesome about that?
What's stopping you from going on TQ now and fitting dual XL-ASBs on the Golem with FoF missiles and doing the exact same thing? Bastion just gives you a bit more tank but otherwise it's functionally identical. If you're going to fit non-BS weapons you can drop target painters and mount a pretty nice tank already anyway.
Plus you have no guarantee that your FoF missiles even hit the same target, you'll pretty much just be inviting them to call in reinforcements to gank your Lolem to death. |
Arthur Aihaken
The.VOID
396
|
Posted - 2013.10.24 21:34:00 -
[6702] - Quote
Yeah, it's not. You'd need a few ships to probably have a noticeable effect.
Shinzhi Xadi wrote:I'm curious if the target breaker works on NPC's ? Would it be fun to try in a mission or complex with say, 50 NPC ships targeting you? I don't see how it would be worth the penalty, but just curious if it would even work, and if your in high sec, would it get you concorded ? Yes it does, though it's only really effective if you initiate it at the outset. Once they lock you it seems to stick regardless. Haven't tried it off the Jita dock. I am currently away, traveling through time and will be returning last week. |
Joe Risalo
State War Academy Caldari State
612
|
Posted - 2013.10.24 21:47:00 -
[6703] - Quote
Arthur Aihaken wrote:Bastion gives you more than a "bit more" tank. You're getting partial T2 resists for starters, then you're getting a the +30% shield/armor/hull reists and finally the 75% shield boost bonus with Bastion and EW immunity.
Uhh, were are you getting partial T2 resists? and it's 100% shield boost bonus in bastion. |
Dorororo
Keroro Platoon
10
|
Posted - 2013.10.24 21:59:00 -
[6704] - Quote
Arthur Aihaken wrote:Dorororo wrote:Um I might be a a bit slow but what's so awesome about that?
What's stopping you from going on TQ now and fitting dual XL-ASBs on the Golem with FoF missiles and doing the exact same thing? Bastion just gives you a bit more tank but otherwise it's functionally identical. If you're going to fit non-BS weapons you can drop target painters and mount a pretty nice tank already anyway.
Plus you have no guarantee that your FoF missiles even hit the same target, you'll pretty much just be inviting them to call in reinforcements to gank your Lolem to death. Bastion gives you more than a "bit more" tank. You're getting partial T2 resists for starters, then you're getting a the +30% shield/armor/hull reists and finally the 75% shield boost bonus with Bastion and EW immunity.
So? It just means you can tank a bigger gang. The mechanics are exactly the same, EW immunity doesn't mean anything since you're using FoF missiles.
You can't stop any of the opposing force from warping off, you can't kill anything since your FoF missiles don't focus fire, and you're stuck for 2 mins from the time you activate Bastion since you can't jump. I'm still not getting how this is awesome for anyone other than the campers. Or is it just the LOL factor? Because you can already do that on TQ.
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chaosgrimm
Universal Production and Networking Services
42
|
Posted - 2013.10.24 22:10:00 -
[6705] - Quote
Joe Risalo wrote:Arthur Aihaken wrote:Bastion gives you more than a "bit more" tank. You're getting partial T2 resists for starters, then you're getting a the +30% shield/armor/hull reists and finally the 75% shield boost bonus with Bastion and EW immunity. Uhh, were are you getting partial T2 resists? and it's 100% shield boost bonus in bastion. Pretty sure he is referring to marauders' hull resists being better than t1, but not quite up to the levels of resistance that other t2 hulls get. Could be wrong though.
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Arthur Aihaken
The.VOID
396
|
Posted - 2013.10.24 22:32:00 -
[6706] - Quote
chaosgrimm wrote:[Pretty sure he is referring to marauders' hull resists being better than t1, but not quite up to the levels of resistance that other t2 hulls get. Could be wrong though. Yeah, that's why I said "partial". I could be wrong on the shield boost; I thought it was 37.5% x 2 (75%) with Bastion but maybe it's 37.5% + 100% (137.5%). I am currently away, traveling through time and will be returning last week. |
Joe Risalo
State War Academy Caldari State
612
|
Posted - 2013.10.24 22:35:00 -
[6707] - Quote
Arthur Aihaken wrote:chaosgrimm wrote:[Pretty sure he is referring to marauders' hull resists being better than t1, but not quite up to the levels of resistance that other t2 hulls get. Could be wrong though. Yeah, that's why I said "partial". I could be wrong on the shield boost; I thought it was 37.5% x 2 (75%) with Bastion but maybe it's 37.5% + 100% (137.5%).
your second assumption would be correct. with a pith x-type XL shield booster, I am boosting the Golem for 26% of its shield HP per cycle at my skills. Pretty epic. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
601
|
Posted - 2013.10.24 22:39:00 -
[6708] - Quote
Shinzhi Xadi wrote:DSpite Culhach wrote:So is the new tactic to drop into people running gate camps, turn on Bastion, activate a Target Spectrum Breaker and FoF them to death? Lol, I can imagine the lulz and tears this would produce, bravo for a brilliant stratagy.
PLease try this useles tactic.. another free marauder kill for us or some other entity.
WTF people? Peopel are just hat blind to the realization that being static measn no one has to be inside your range if you are dangerous? That means that ALL fights that you effectively do fight... are the ones that you are sure to loose! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Arthur Aihaken
The.VOID
396
|
Posted - 2013.10.24 22:46:00 -
[6709] - Quote
Joe Risalo wrote:your second assumption would be correct. with a pith x-type XL shield booster, I am boosting the Golem for 26% of its shield HP per cycle at my skills. Pretty epic. So it's +137.5% shield boost with Bastion vs. the original +37.5%? Who cares about the TP and shield bonus of the Golem! Marauders-I for the win! I'll take the 107.5% and allocate the training elsewhere.
I don't even want to think about the 45% from a set of Crystal implants... I am currently away, traveling through time and will be returning last week. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
601
|
Posted - 2013.10.24 22:49:00 -
[6710] - Quote
Arthur Aihaken wrote:Joe Risalo wrote:your second assumption would be correct. with a pith x-type XL shield booster, I am boosting the Golem for 26% of its shield HP per cycle at my skills. Pretty epic. So it's +137.5% shield boost with Bastion vs. the original +37.5%? Who cares about the TP and shield bonus of the Golem! Marauders-I for the win! I'll take the 107.5% and allocate the training elsewhere. I don't even want to think about the 45% from a set of Crystal implants...
They are separate bonuses.. so if your starting cap boost is 100%. You add a 37.5% you have 137% of your original boost. NOw.. you add a 100% bonus. You get 274%.
Doe snto matter the order. You coudl do 100% apply the 100% bonus to 200% then add 37.5% and end up with the same 274% of what you started.
Add crytal set over that again in a composite way "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
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Joe Risalo
State War Academy Caldari State
612
|
Posted - 2013.10.24 23:11:00 -
[6711] - Quote
Kagura Nikon wrote:Arthur Aihaken wrote:Joe Risalo wrote:your second assumption would be correct. with a pith x-type XL shield booster, I am boosting the Golem for 26% of its shield HP per cycle at my skills. Pretty epic. So it's +137.5% shield boost with Bastion vs. the original +37.5%? Who cares about the TP and shield bonus of the Golem! Marauders-I for the win! I'll take the 107.5% and allocate the training elsewhere. I don't even want to think about the 45% from a set of Crystal implants... They are separate bonuses.. so if your starting cap boost is 100%. You add a 37.5% you have 137% of your original boost. NOw.. you add a 100% bonus. You get 274%. Doe snto matter the order. You coudl do 100% apply the 100% bonus to 200% then add 37.5% and end up with the same 274% of what you started. Add crytal set over that again in a composite way
Where are you getting the 74%?
Thought it would be 237.5% over standard?
Oh, and is it stacking penalized?
I'm guessing without bonus I would rep 5-6% with pith-x XL. So, if i'm repping 26% with bastion and lvl 5 marauder (no implants I believe).
That's.....over 4x more rep than without any bonuses...... Maybe my math is wrong...
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Arthur Aihaken
The.VOID
396
|
Posted - 2013.10.24 23:32:00 -
[6712] - Quote
Joe Risalo wrote:That's.....over 4x more rep than without any bonuses...... Maybe my math is wrong... Dunno, but I'm thinking 4 Large Batteries are in order... I am currently away, traveling through time and will be returning last week. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
601
|
Posted - 2013.10.24 23:39:00 -
[6713] - Quote
Joe Risalo wrote:Kagura Nikon wrote:Arthur Aihaken wrote:Joe Risalo wrote:your second assumption would be correct. with a pith x-type XL shield booster, I am boosting the Golem for 26% of its shield HP per cycle at my skills. Pretty epic. So it's +137.5% shield boost with Bastion vs. the original +37.5%? Who cares about the TP and shield bonus of the Golem! Marauders-I for the win! I'll take the 107.5% and allocate the training elsewhere. I don't even want to think about the 45% from a set of Crystal implants... They are separate bonuses.. so if your starting cap boost is 100%. You add a 37.5% you have 137% of your original boost. NOw.. you add a 100% bonus. You get 274%. Doe snto matter the order. You coudl do 100% apply the 100% bonus to 200% then add 37.5% and end up with the same 274% of what you started. Add crytal set over that again in a composite way Where are you getting the 74%? Thought it would be 237.5% over standard? Oh, and is it stacking penalized? I'm guessing without bonus I would rep 5-6% with pith-x XL. So, if i'm repping 26% with bastion and lvl 5 marauder (no implants I believe). That's.....over 4x more rep than without any bonuses...... Maybe my math is wrong...
The ship bonus is never stack penaliozed.
Take for example you have a booster that boost 100 shield
Now you add the ship bonus of 37% so you boost 137 shield. Now you add 100% over that.. the bastion bonus. GOes to 274 shield.
The same way that you put a damage module that adds 10% of damage on a ship that has 50% damage bonus. THe final damage bonus is not 60%. Its 65% "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Tyberius Franklin
Federal Navy Academy Gallente Federation
787
|
Posted - 2013.10.24 23:46:00 -
[6714] - Quote
Joe Risalo wrote:Kagura Nikon wrote:Arthur Aihaken wrote:Joe Risalo wrote:your second assumption would be correct. with a pith x-type XL shield booster, I am boosting the Golem for 26% of its shield HP per cycle at my skills. Pretty epic. So it's +137.5% shield boost with Bastion vs. the original +37.5%? Who cares about the TP and shield bonus of the Golem! Marauders-I for the win! I'll take the 107.5% and allocate the training elsewhere. I don't even want to think about the 45% from a set of Crystal implants... They are separate bonuses.. so if your starting cap boost is 100%. You add a 37.5% you have 137% of your original boost. NOw.. you add a 100% bonus. You get 274%. Doe snto matter the order. You coudl do 100% apply the 100% bonus to 200% then add 37.5% and end up with the same 274% of what you started. Add crytal set over that again in a composite way Where are you getting the 74%? Thought it would be 237.5% over standard? Oh, and is it stacking penalized? I'm guessing without bonus I would rep 5-6% with pith-x XL. So, if i'm repping 26% with bastion and lvl 5 marauder (no implants I believe). That's.....over 4x more rep than without any bonuses...... Maybe my math is wrong... You made the same mistake, it's multiplicative, not additive. |
Joe Risalo
State War Academy Caldari State
612
|
Posted - 2013.10.24 23:47:00 -
[6715] - Quote
Kagura Nikon wrote:Joe Risalo wrote:Kagura Nikon wrote:Arthur Aihaken wrote:Joe Risalo wrote:your second assumption would be correct. with a pith x-type XL shield booster, I am boosting the Golem for 26% of its shield HP per cycle at my skills. Pretty epic. So it's +137.5% shield boost with Bastion vs. the original +37.5%? Who cares about the TP and shield bonus of the Golem! Marauders-I for the win! I'll take the 107.5% and allocate the training elsewhere. I don't even want to think about the 45% from a set of Crystal implants... They are separate bonuses.. so if your starting cap boost is 100%. You add a 37.5% you have 137% of your original boost. NOw.. you add a 100% bonus. You get 274%. Doe snto matter the order. You coudl do 100% apply the 100% bonus to 200% then add 37.5% and end up with the same 274% of what you started. Add crytal set over that again in a composite way Where are you getting the 74%? Thought it would be 237.5% over standard? Oh, and is it stacking penalized? I'm guessing without bonus I would rep 5-6% with pith-x XL. So, if i'm repping 26% with bastion and lvl 5 marauder (no implants I believe). That's.....over 4x more rep than without any bonuses...... Maybe my math is wrong... The ship bonus is never stack penaliozed. Take for example you have a booster that boost 100 shield Now you add the ship bonus of 37% so you boost 137 shield. Now you add 100% over that.. the bastion bonus. GOes to 274 shield. The same way that you put a damage module that adds 10% of damage on a ship that has 50% damage bonus. THe final damage bonus is not 60%. Its 65%
Huh? I thought it was of the base shield boosts... Not factoring skills... not factoring other bonuses(unless stacking penalized).
Basically, the 100% bastion bonus only boosts the shield boost of the booster itself, and does not boost the shield boost bonus of the hull. Maybe I'm wrong, but if I am, it seems odd. That means you'd boost base shield boost stat, boost skill bonuses, boost hull bonus, and boost implant bonuses.
That's a lot of bonusing...
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Joe Risalo
State War Academy Caldari State
612
|
Posted - 2013.10.24 23:50:00 -
[6716] - Quote
Tyberius Franklin wrote:Joe Risalo wrote:Kagura Nikon wrote:Arthur Aihaken wrote:Joe Risalo wrote:your second assumption would be correct. with a pith x-type XL shield booster, I am boosting the Golem for 26% of its shield HP per cycle at my skills. Pretty epic. So it's +137.5% shield boost with Bastion vs. the original +37.5%? Who cares about the TP and shield bonus of the Golem! Marauders-I for the win! I'll take the 107.5% and allocate the training elsewhere. I don't even want to think about the 45% from a set of Crystal implants... They are separate bonuses.. so if your starting cap boost is 100%. You add a 37.5% you have 137% of your original boost. NOw.. you add a 100% bonus. You get 274%. Doe snto matter the order. You coudl do 100% apply the 100% bonus to 200% then add 37.5% and end up with the same 274% of what you started. Add crytal set over that again in a composite way Where are you getting the 74%? Thought it would be 237.5% over standard? Oh, and is it stacking penalized? I'm guessing without bonus I would rep 5-6% with pith-x XL. So, if i'm repping 26% with bastion and lvl 5 marauder (no implants I believe). That's.....over 4x more rep than without any bonuses...... Maybe my math is wrong... You made the same mistake, it's multiplicative, not additive.
I didn't add because I was determining how many times more rep I have.
i may be looking at it wrong, cause my basis if off of a nightmare boostin unbonused with the same shield booster. However, the nightmare has more shield HP. So, I would possibly boost 8-10% on the Golem without bastion and hull bonus. That would mean 26% is fairly close to 237.5% more rep.... I guess.
correction, 137.5% more rep |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
601
|
Posted - 2013.10.24 23:55:00 -
[6717] - Quote
Joe Risalo wrote: I thought it was of the base shield boosts... Not factoring skills... not factoring other bonuses(unless stacking penalized).
Basically, the 100% bastion bonus only boosts the shield boost of the booster itself, and does not boost the shield boost bonus of the hull. Maybe I'm wrong, but if I am, it seems odd. That means you'd boost base shield boost stat, boost skill bonuses, boost hull bonus, and boost implant bonuses.
That's a lot of bonusing...
ALL bonuses in eve are multiplicative and are applied over an attribute. One after the other. THey are NEVER summed then applied. THeya re aLWAYS applied one by one.
That is the whole reason for stack nerfign exist.
The bastion bonusapplies over the shiled boost. PERDIO... What value is that? The shiled base value , after applied the ship hull bonus.
That is how EVERYTHING works in eve! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Alvatore DiMarco
Capricious Endeavours Ltd
875
|
Posted - 2013.10.24 23:57:00 -
[6718] - Quote
Kagura Nikon wrote:That is how EVERYTHING works in eve!
It's true.
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Joe Risalo
State War Academy Caldari State
612
|
Posted - 2013.10.25 00:06:00 -
[6719] - Quote
Alvatore DiMarco wrote:Kagura Nikon wrote:That is how EVERYTHING works in eve! It's true.
Never set down to do the math on it, so that I did not know. |
DSpite Culhach
Corp 54 Curatores Veritatis Alliance
187
|
Posted - 2013.10.25 00:26:00 -
[6720] - Quote
Kagura Nikon wrote:Shinzhi Xadi wrote:DSpite Culhach wrote:So is the new tactic to drop into people running gate camps, turn on Bastion, activate a Target Spectrum Breaker and FoF them to death? Lol, I can imagine the lulz and tears this would produce, bravo for a brilliant stratagy. PLease try this useles tactic.. another free marauder kill for us or some other entity. WTF people? Peopel are just hat blind to the realization that being static measn no one has to be inside your range if you are dangerous? That means that ALL fights that you effectively do fight... are the ones that you are sure to loose!
Well, it was just a thought of how funny it would look on say, a station camp, if a bunch of Marauders undocked and did this. For the record, to FOF Cruise missiles you are always "in range", especially with Bastion on, so I'm not sure I understand the comment regarding that part. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |
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