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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Rivr Luzade
Coreli Corporation Ineluctable.
75
|
Posted - 2013.10.25 13:29:00 -
[6751] - Quote
Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fizzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all. |
Debora Tsung
The Investment Bankers Guild
568
|
Posted - 2013.10.25 13:35:00 -
[6752] - Quote
Rivr Luzade wrote:Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fizzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all.
That new model and animation might be there for quite some time. It's one of the things that even if CCP listens to you is there to stay until 2020.
Unless we get something like DX11 first but even if, that's a mere 50/50 chance. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Joe Risalo
State War Academy Caldari State
613
|
Posted - 2013.10.25 14:33:00 -
[6753] - Quote
Debora Tsung wrote:Rivr Luzade wrote:Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fizzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all. That new model and animation might be there for quite some time. It's one of the things that even if CCP listens to you is there to stay until 2020. Unless we get something like DX11 first but even if, that's a mere 50/50 chance.
Isn't Rubicon going to be DX11?
Also, I'm agreeing with Rivr.
I did not expect major transformations with Marauders, but what we got is pretty pathetic. Oddly enough the Vargur has the most likely type of transformation, and it's still pretty weak.
Also, where the hell are the sounds? That would go a long way |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
188
|
Posted - 2013.10.25 14:43:00 -
[6754] - Quote
Joe Risalo wrote:Debora Tsung wrote:Rivr Luzade wrote:Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fizzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all. That new model and animation might be there for quite some time. It's one of the things that even if CCP listens to you is there to stay until 2020. Unless we get something like DX11 first but even if, that's a mere 50/50 chance. Isn't Rubicon going to be DX11? Also, I'm agreeing with Rivr. I did not expect major transformations with Marauders, but what we got is pretty pathetic. Oddly enough the Vargur has the most likely type of transformation, and it's still pretty weak. Also, where the hell are the sounds? That would go a long way
sounds in space?
also where were you when they changed all the turret sounds so you can hear them at all? and some of them just straight up sound pathetic? like the transition from heavy pulse old sound. to the new one. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
608
|
Posted - 2013.10.25 14:46:00 -
[6755] - Quote
Optimo Sebiestor wrote:Welome to Maurauder Online, where we will just tank you into oblivion
try that when a curse finds you..... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Joe Risalo
State War Academy Caldari State
613
|
Posted - 2013.10.25 14:46:00 -
[6756] - Quote
Flyinghotpocket wrote:Joe Risalo wrote:Debora Tsung wrote:Rivr Luzade wrote:Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fizzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all. That new model and animation might be there for quite some time. It's one of the things that even if CCP listens to you is there to stay until 2020. Unless we get something like DX11 first but even if, that's a mere 50/50 chance. Isn't Rubicon going to be DX11? Also, I'm agreeing with Rivr. I did not expect major transformations with Marauders, but what we got is pretty pathetic. Oddly enough the Vargur has the most likely type of transformation, and it's still pretty weak. Also, where the hell are the sounds? That would go a long way sounds in space? also where were you when they changed all the turret sounds so you can hear them at all? and some of them just straight up sound pathetic? like the transition from heavy pulse old sound. to the new one.
Well aware of all that. However, for the sake of immersion, it's a necessity |
Tsukinosuke
Id Est
7
|
Posted - 2013.10.25 15:07:00 -
[6757] - Quote
Flyinghotpocket wrote:Joe Risalo wrote:Debora Tsung wrote:Rivr Luzade wrote:Serious question: Why do you put efforts int redesigning the Paladin if then only give it such a dull and unoriginal Bastion animation? Why not extend some hull postings on the newly designed front or on the sides? Fizzy said these department has no time for real new CS modes. Is that all, what the so busy art department can do? That's a bad joke! I ask you to give the Paladin the Bastion animation that it deserves, or change the model back to the old new Apoc because it looks better than the new model after all. That new model and animation might be there for quite some time. It's one of the things that even if CCP listens to you is there to stay until 2020. Unless we get something like DX11 first but even if, that's a mere 50/50 chance. Isn't Rubicon going to be DX11? Also, I'm agreeing with Rivr. I did not expect major transformations with Marauders, but what we got is pretty pathetic. Oddly enough the Vargur has the most likely type of transformation, and it's still pretty weak. Also, where the hell are the sounds? That would go a long way sounds in space? also where were you when they changed all the turret sounds so you can hear them at all? and some of them just straight up sound pathetic? like the transition from heavy pulse old sound. to the new one.
its not in space, in ship imho, sicne we are not only capsuulers..
and lasers sound, old to new, 70% disappointement, 30% sadness and silent, imho..
anti-antagonist-á "not friend of enemy of antagonist" |
Hell Bitch
Imperial Academy Amarr Empire
30
|
Posted - 2013.10.25 15:23:00 -
[6758] - Quote
Flyinghotpocket wrote:
sounds in space?
I usually don't bite with things like this but today work is slow so i'm gonna.
You are quite correct, in space there is no transmission medium for sound to travel through, hence no sound.
But do you know what else isn't in space, Marauders, Cruisers, Motherships, Frozen corpses, Roadhouses, Stargates, DED complexs and all the rest of the **** we enjoy as EVE players, we're not stupid and no-one cares if its not real. |
Joe Risalo
State War Academy Caldari State
613
|
Posted - 2013.10.25 15:48:00 -
[6759] - Quote
Hell ***** wrote:Flyinghotpocket wrote:
sounds in space?
I usually don't bite with things like this but today work is slow so i'm gonna. You are quite correct, in space there is no transmission medium for sound to travel through, hence no sound. But do you know what else isn't in space, Marauders, Cruisers, Motherships, Frozen corpses, Roadhouses, Stargates, DED complexs and all the rest of the **** we enjoy as EVE players, we're not stupid and no-one cares if its not real.
In space, there are no strippers. |
baltec1
Bat Country
8358
|
Posted - 2013.10.25 15:50:00 -
[6760] - Quote
Kagura Nikon wrote:Optimo Sebiestor wrote:Welome to Maurauder Online, where we will just tank you into oblivion try that when a curse finds you.....
Cap boosters are cool. |
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Hell Bitch
Imperial Academy Amarr Empire
30
|
Posted - 2013.10.25 16:00:00 -
[6761] - Quote
Joe Risalo wrote:Hell ***** wrote:Flyinghotpocket wrote:
sounds in space?
I usually don't bite with things like this but today work is slow so i'm gonna. You are quite correct, in space there is no transmission medium for sound to travel through, hence no sound. But do you know what else isn't in space, Marauders, Cruisers, Motherships, Frozen corpses, Roadhouses, Stargates, DED complexs and all the rest of the **** we enjoy as EVE players, we're not stupid and no-one cares if its not real. In space, there are no strippers.
That's because they're all in my cargo hold :)
|
Tsukinosuke
Id Est
7
|
Posted - 2013.10.25 16:06:00 -
[6762] - Quote
baltec1 wrote:Kagura Nikon wrote:Optimo Sebiestor wrote:Welome to Maurauder Online, where we will just tank you into oblivion try that when a curse finds you..... Cap boosters are cool.
see? your mind is working only for PVP view, what ppl are talking about above either you dont read or just ignore cos of it is not about PVP.. wildcard slots are for only support in PVE, like TC, TP, SeBo etc..
really still not sure why are you here? you dont add anything for marauder's sake or i missed it. im not sure there is a position in goons rank for forum-filler (i didnt want use trolling atm) anti-antagonist-á "not friend of enemy of antagonist" |
Joe Risalo
State War Academy Caldari State
614
|
Posted - 2013.10.25 16:10:00 -
[6763] - Quote
Tsukinosuke wrote:baltec1 wrote:Kagura Nikon wrote:Optimo Sebiestor wrote:Welome to Maurauder Online, where we will just tank you into oblivion try that when a curse finds you..... Cap boosters are cool. see? your mind is working only for PVP view, what ppl are talking about above either you dont read or just ignore cos of it is not about PVP.. wildcard slots are for only support in PVE, like TC, TP, SeBo etc.. really still not sure why are you here? you dont add anything for marauder's sake or i missed it. im not sure there is a position in goons rank for forum-filler (i didnt want use trolling atm)
I have no idea what you guys are refurring to... |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
610
|
Posted - 2013.10.25 16:18:00 -
[6764] - Quote
baltec1 wrote:Kagura Nikon wrote:Optimo Sebiestor wrote:Welome to Maurauder Online, where we will just tank you into oblivion try that when a curse finds you..... Cap boosters are cool.
and eventually end.. contrary to the patiene of the curse pilot ;) Also a curse can easily, really easily overhelm a large cap injector. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
610
|
Posted - 2013.10.25 16:19:00 -
[6765] - Quote
Tsukinosuke wrote:baltec1 wrote:Kagura Nikon wrote:Optimo Sebiestor wrote:Welome to Maurauder Online, where we will just tank you into oblivion try that when a curse finds you..... Cap boosters are cool. see? your mind is working only for PVP view, what ppl are talking about above either you dont read or just ignore cos of it is not about PVP.. wildcard slots are for only support in PVE, like TC, TP, SeBo etc.. really still not sure why are you here? you dont add anything for marauder's sake or i missed it. im not sure there is a position in goons rank for forum-filler (i didnt want use trolling atm)
This is a PVP game. PERIOD! Face it! Nothign in this game is ONLY for PVE. That is exact reason why marauders are being changed! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Joe Risalo
State War Academy Caldari State
614
|
Posted - 2013.10.25 16:30:00 -
[6766] - Quote
Kagura Nikon wrote:baltec1 wrote:Kagura Nikon wrote:Optimo Sebiestor wrote:Welome to Maurauder Online, where we will just tank you into oblivion try that when a curse finds you..... Cap boosters are cool. and eventually end.. contrary to the patiene of the curse pilot ;) Also a curse can easily, really easily overhelm a large cap injector.
Dual ASB on a vargur/golem? |
King Rothgar
Path of the Fallen
363
|
Posted - 2013.10.25 16:33:00 -
[6767] - Quote
For pve, I initially opposed the removal of the web bonus on the paladin/kronos. I've used those bonuses to good effect in the past. With that said, I finally had a chance to test the revised ships on singularity. I like the revised hulls without it. They snipe stupidly well with these bonuses. And the paladin actually has enough grid to mount tachyons, a LAR, a prop mod and a cap booster without a crap load of ACR's and RCU's. It's amazing really. Warp in, immediately skip off 100km. Bastion a cycle then skip again if needed. Damage output is good as well. Perhaps not navy geddon levels, but enough to keep things moving.
For pvp, the vargur is the better option with a triple ASB fit. With a normal XL shield booster you're just a target for anything with neuts, though a dual heavy cap booster fit does work. The trouble with this kind of fit is obviously mobility. You can't move in bastion and outside bastion they really aren't much better than they are currently. A little more HP and some extra fittings so you can actually put a pvp fit on it (generally not possible currently) but it's nothing special. Hell, they even kept the nerfed to oblivion sensor strength.
I usually do small gang stuff so perhaps there's something I'm not seeing that may occur in larger fleets, but for small fleet stuff the only role I see for these ships is as a gate camper. Great local tank, respectable dps and completely static in battle without any ability to help in tackling or to pursue a moving target. Between their price and inability to engage in a dynamic fight, I seriously doubt we'll be seeing marauders online with these changes. Good ships sure, but for general pvp I'd still take a navy geddon or maelstrom. The Troll is trolling. |
baltec1
Bat Country
8358
|
Posted - 2013.10.25 17:07:00 -
[6768] - Quote
Kagura Nikon wrote:baltec1 wrote:Kagura Nikon wrote:Optimo Sebiestor wrote:Welome to Maurauder Online, where we will just tank you into oblivion try that when a curse finds you..... Cap boosters are cool. and eventually end.. contrary to the patiene of the curse pilot ;) Also a curse can easily, really easily overhelm a large cap injector.
These ships have the biggest cargo holds in the battleship class and to be frank, every battleships faces the same issues when hit with bonused neuts.
|
Brib Vogt
DC-Centre Destiny's Call
35
|
Posted - 2013.10.25 18:27:00 -
[6769] - Quote
Debora Tsung wrote:Brib Vogt wrote:Debora Tsung wrote:Brib Vogt wrote:For the sake of my beloved Vargur could the Bastion module get the same properties concerning optimal and fall off bonus then tracking computer and -enhancer: What for? The Bastion mod frees at least one mid slot for an additional TC. [Vargur, Tech2 copy 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Adaptive Invulnerability Field II X-Large Shield Booster II Tracking Computer II, Tracking Speed Script Tracking Computer II, Optimal Range Script Target Painter II Large Micro Jump Drive 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L 1400mm Howitzer Artillery II, Republic Fleet Fusion L Drone Link Augmentor II Salvager II Small Tractor Beam II Large Projectile Burst Aerator II Large Ionic Field Projector I Warrior II x5 Bouncer II x2 Tell me where i got an extra in this fitting. Everything i told was already with bastion. thanks for your senseless post. Really? I don't see a bastion module on that list. Your Vargur has 8 High slots now. I've got a few questions since I'm no gun user: How usefull is that TP for a Gun Ship? How's your current damage with this setup and wouldn't it be more usefull to switch one of those Gyros for an additional TE? And if you use a bastion module, wouldn't it be better to loose that Invul in favour for yet another TC?
- You do not see a bastion module, because my eft has no bastion module to put it in. I just showed you my fitting like i have it on singularity.
- So you are no gun user but you have helpful advices. for gun users?
- Multiple modules using the same modifier decrease the total effect. To use the bonus of bastion you can't use more then 3 modules giving you range. Thats the crap!
Thats why i ask for 50% fall off bonus on bastion. Fewer modules with bigger effect are better.
And the TP helps to hit a target better then another TC or TE because it uses another modifier!!!
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Optimo Sebiestor
Bondage Goat Zombie Strictly Unprofessional
192
|
Posted - 2013.10.25 18:28:00 -
[6770] - Quote
We arnt even talking about cap injectors, XL ASB's and Count how many navy 400's you can put in Your hold.. :P |
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Brib Vogt
DC-Centre Destiny's Call
35
|
Posted - 2013.10.25 18:59:00 -
[6771] - Quote
Optimo Sebiestor wrote:We arnt even talking about cap injectors, XL ASB's and Count how many navy 400's you can put in Your hold.. :P
But they are a broken toy in my eyes. You shouldn't be allowed to fit more then one. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
610
|
Posted - 2013.10.25 19:08:00 -
[6772] - Quote
Optimo Sebiestor wrote:We arnt even talking about cap injectors, XL ASB's and Count how many navy 400's you can put in Your hold.. :P
still they end.... and still marauders cannot move.. and therefore cannot track any damm single AB cruiser. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Arthur Aihaken
The.VOID
399
|
Posted - 2013.10.25 19:18:00 -
[6773] - Quote
Can we maybe... I dunno... get back to discussing Marauders? I am currently away, traveling through time and will be returning last week. |
Shamus en Divalone
Dip Dip Potatoe Chip
6
|
Posted - 2013.10.25 19:27:00 -
[6774] - Quote
Arthur Aihaken wrote:Can we maybe... I dunno... get back to discussing Marauders?
Sure man!
Golem, love it, looks good, eats lvl 4's can even do ok in pvp on Sisi.
Me happy. |
Vinyl 41
Perkone Academy
11
|
Posted - 2013.10.25 19:30:00 -
[6775] - Quote
tested torpedo golem and its kinda nice now thx to bastion i can finaly use a rigor instead of missle speed rig - still the dps increase isnt that great over cruise missles come ccp give the torpedo golem some love a additional 25% flight time bonus to bastion that would finaly enable some 40km+ rage torpedo ranges with damage appli rigs |
marVLs
460
|
Posted - 2013.10.25 19:43:00 -
[6776] - Quote
I will rather change Golem 10% velo bonus for torps and cruises to 20% torps only bonus.
Cruise missiles don't need more speed, they're superior to torps even without it, but that change will give torp golem some love, 3,5km rage torps velo (with bastion and fuel rigs so range don't get penalized) and 6,3km javs velo is really pain in the... on missions. Not only because of wasted salvos but also that micromanagement hell, You need to salvage, use TP's and count salvos...
And what about TP bonus, is it going to stay or being changed for explosion radius bonus? (im voting for expl bonus) |
Harvey James
The Sengoku Legacy
577
|
Posted - 2013.10.25 19:44:00 -
[6777] - Quote
Vinyl 41 wrote:tested torpedo golem and its kinda nice now thx to bastion i can finaly use a rigor instead of missle speed rig - still the dps increase isnt that great over cruise missles come ccp give the torpedo golem some love a additional 25% flight time bonus to bastion that would finaly enable some 40km+ rage torpedo ranges with damage appli rigs
you have javelins for that .. granted javelins need a slight dps buff so they are better than furies Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Joe Risalo
State War Academy Caldari State
614
|
Posted - 2013.10.25 20:02:00 -
[6778] - Quote
Harvey James wrote:Vinyl 41 wrote:tested torpedo golem and its kinda nice now thx to bastion i can finaly use a rigor instead of missle speed rig - still the dps increase isnt that great over cruise missles come ccp give the torpedo golem some love a additional 25% flight time bonus to bastion that would finaly enable some 40km+ rage torpedo ranges with damage appli rigs you have javelins for that .. granted javelins need a slight dps buff so they are better than furies
Javs would need a significant dps buff to out damage furies.
With my skills, 4 bcu t2, and 2 5% implants (rof, and cruise damage) i'm getting 1015 dps with fury. Last time I checked javs were only like 800dps or so at less than half the range.
I've always wondered which is messed up. Should rage torps be the long range ammo like fury cruise, or should fury cruise be the short range ammo like rage torp?
Missiles are just weird when it comes to ranges. I just find it weird how long range missiles get more damage the further you go...
Also, should the exp radius/velocity be swapped between long and short range missiles? I mean, that's our version of tracking, and don't short range weapons typically have better tracking? |
Arthur Aihaken
The.VOID
399
|
Posted - 2013.10.25 20:56:00 -
[6779] - Quote
Shamus en Divalone wrote:Golem, love it, looks good, eats lvl 4's can even do ok in pvp on Sisi. Me happy. I've warmed up to it since they changed the base color. Now to get those black accents re-added back in... If they changed the orange to light grey stripes, man - I'd be all over it. Are you running cruise or the new RHMLs?
Joe Risalo wrote:Missiles are just weird when it comes to ranges. I just find it weird how long range missiles get more damage the further you go...
Also, should the exp radius/velocity be swapped between long and short range missiles? I mean, that's our version of tracking, and don't short range weapons typically have better tracking? Sacrilege!!
marVLs wrote:I will rather change Golem 10% velo bonus for torps and cruises to 20% torps only bonus. (cough) ... RHMLs ... (cough) I am currently away, traveling through time and will be returning last week. |
Harvey James
The Sengoku Legacy
577
|
Posted - 2013.10.25 20:59:00 -
[6780] - Quote
its more like 960 Fury to 910 Javelins but javelins track better than furies so it ends up fairly similar dps i would expect with 3 bcu's on a raven anyway Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
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