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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Arthur Aihaken
The.VOID
399
|
Posted - 2013.10.25 21:29:00 -
[6781] - Quote
Sorry to re-visit this, but just to confirm: it's a 137.5% shield boost bonus with Marauders-V and Bastion on the Golem, correct? I think with T2 rigors, the new RHMLs and Bastion you'll have a decent setup for mission running (I'm guessing probably a range of around 75km with max skills). Damage application is going to be fairly decent with a sub-75m explosion radius (plus the explosion velocity bonus), which will probably mitigate the 20% DPS somewhat. Paper DPS is often radically different than real-world applied DPS. I am currently away, traveling through time and will be returning last week. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
789
|
Posted - 2013.10.25 21:37:00 -
[6782] - Quote
Arthur Aihaken wrote:Sorry to re-visit this, but just to confirm: it's a 137.5% shield boost bonus with Marauders-V and Bastion on the Golem, correct? I think with T2 rigors, the new RHMLs and Bastion you'll have a decent setup for mission running (I'm guessing probably a range of around 75km with max skills). Damage application is going to be fairly decent with a sub-75m explosion radius (plus the explosion velocity bonus), which will probably mitigate the 20% DPS somewhat. Paper DPS is often radically different than real-world applied DPS. +175% I believe (100% base + 37.5%)*2 = 275% if I've got the eve math right. |
chaosgrimm
Universal Production and Networking Services
43
|
Posted - 2013.10.25 21:40:00 -
[6783] - Quote
Shamus en Divalone wrote:Arthur Aihaken wrote:Can we maybe... I dunno... get back to discussing Marauders? Sure man! Golem, love it, looks good, eats lvl 4's can even do ok in pvp on Sisi. Me happy.
Vargur: thumbs down for lvl 4s due to lack of dmg, mobility, and bastion projection / stacking penalties. Artys kinda suck compared to ACs in pve.
Planning on maxing out and using my mach as my primary mission ship if these are the final changes, esp since other ships can loot now. hope the mach's nerf will be gentle + justify gallente bs 5 xD.
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Arthur Aihaken
The.VOID
400
|
Posted - 2013.10.25 22:00:00 -
[6784] - Quote
chaosgrimm wrote:Planning on maxing out and using my mach as my primary mission ship if these are the final changes, esp since other ships can loot now. hope the mach's nerf will be gentle + justify gallente bs 5 xD. Until it gets nerfed... See, that's the problem: we all know the other decent L4 missioning ships (Tengu, Mach, etc.) are next on the chopping block - so it makes it really frustrating since any skill-specific training could end up a dead end. I am currently away, traveling through time and will be returning last week. |
marVLs
462
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Posted - 2013.10.25 22:24:00 -
[6785] - Quote
Arthur Aihaken wrote:I think with T2 rigors, the new RHMLs and Bastion you'll have a decent setup for mission running (I'm guessing probably a range of around 75km with max skills). Damage application is going to be fairly decent with a sub-75m explosion radius (plus the explosion velocity bonus), which will probably mitigate the 20% DPS somewhat. Paper DPS is often radically different than real-world applied DPS.
Well You'r wrong on RHML.
Their Fury range would be only 66,5km with 2xT2 Bay Thrusters and 6% velo implant (9km missile velo)
Compared to faction cruise missiles: they are slower (~1km), have less DPS ( ~50DPS), and have bigger explosion radius (~20m ,because You can fit rigors on Cruise setup instead of range rigs). On top of that You have DRONES to kill small stuff... and Cruise Furys (another +200DPS) combined with TP bonus etc etc ...
Overall: nope RHML are not for lvl4. |
Arthur Aihaken
The.VOID
400
|
Posted - 2013.10.25 22:44:00 -
[6786] - Quote
marVLs wrote:Well You'r wrong on RHML. Their Fury range would be only 66,5km with 2xT2 Bay Thrusters and 6% velo implant (9km missile velo)
Compared to faction cruise missiles: they are slower (~1km), have less DPS ( ~50DPS), and have bigger explosion radius (~20m ,because You can fit rigors on Cruise setup instead of range rigs). On top of that You have DRONES to kill small stuff... and Cruise Furys (another +200DPS) combined with TP bonus etc etc ...
Overall: nope RHML are not for lvl4. I'm not trying to tell you that you're wrong, but you're wrong...
First, with V skills and no implants, the base range is 62.9km. This increases to 88.6km with two T2 hydraulic rigs. 105m explosion radius and 121.5m/sec explosion velocity. With Bastion I imagine even with stacking penalties this would push it out past 100km (someone please feel free to confirm).
Second, it's not just about raw DPS - it's about damage application. There's a finite degree to the amount you can micromanage optimal damage, so consider this: let's say you have a target that only requires two volleys of heavy missiles to destroy. You could fire two volleys of cruise missiles @ 16 seconds for full (wasted) DPS, or two volleys of heavy missiles @ about 10 seconds for 80% (but 100% utilized) DPS. The end result is the same, but the heavy missiles were cheaper and you can get an extra volley out to a new target in the same timeframe.
Would I run RHMLs exclusively? Probably not. But a 50-50 mix of RHMLs and cruise missiles is a winning combination. I am currently away, traveling through time and will be returning last week. |
The Djego
Hellequin Inc. Mean Coalition
208
|
Posted - 2013.10.25 23:16:00 -
[6787] - Quote
The Djego wrote:Since I still didn't get a answer on it yet, how likely it is to just keep the old marauders ingame and make them a 2. hull type that uses the marauder skills? I don't really care if you actually fix them or not.
- the old marauders are not game breaking or created any kind of issue in the game during her 6 years - in many scenarios they perform better than the new ones - in certain scenarios(like RR gang or Incs) bastion, active tanking and mjd provide nothing - people get her new toy that they can sell again after 3 months when the shiny is gone and other people can still be happy with the marauders they use since years - more choice to the player and choice is good in my opinion - a opportunity to actually fix the old marauders in a way where they provide a very good alternative to pirate BS hulls(by improving the RR focus, adding utility and giving them unique features like posted a couple of times so far)
Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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Arthur Aihaken
The.VOID
401
|
Posted - 2013.10.25 23:52:00 -
[6788] - Quote
I'd wager the answer is highly unlikely. I am currently away, traveling through time and will be returning last week. |
Caellach Marellus
Aideron Technologies
1209
|
Posted - 2013.10.26 00:32:00 -
[6789] - Quote
Tsukinosuke wrote:baltec1 wrote:Kagura Nikon wrote:Optimo Sebiestor wrote:Welome to Maurauder Online, where we will just tank you into oblivion try that when a curse finds you..... Cap boosters are cool. see? your mind is working only for PVP view, what ppl are talking about above either you dont read or just ignore cos of it is not about PVP.. wildcard slots are for only support in PVE, like TC, TP, SeBo etc.. really still not sure why are you here? you dont add anything for marauder's sake or i missed it. im not sure there is a position in goons rank for forum-filler (i didnt want use trolling atm)
You mean you don't fit a cap booster in PvE?
You really should, they're awesome. Enjoy your gaming.
http://northern-goblin.blogspot.com |
Arthur Aihaken
The.VOID
401
|
Posted - 2013.10.26 00:44:00 -
[6790] - Quote
Caellach Marellus wrote:You mean you don't fit a cap booster in PvE? You really should, they're awesome. What on earth possibly for? I am currently away, traveling through time and will be returning last week. |
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Joe Risalo
State War Academy Caldari State
615
|
Posted - 2013.10.26 00:48:00 -
[6791] - Quote
Arthur Aihaken wrote:Caellach Marellus wrote:You mean you don't fit a cap booster in PvE? You really should, they're awesome. What on earth possibly for?
I do... though, with bastion, I haven't had to use it... I know my luck though, and once I drop it is when I'll need it.
Oh, and I use a pith x XL shield booster.. That's why... |
Arthur Aihaken
The.VOID
401
|
Posted - 2013.10.26 00:58:00 -
[6792] - Quote
Joe Risalo wrote:I do... though, with bastion, I haven't had to use it... I know my luck though, and once I drop it is when I'll need it. Oh, and I use a pith x XL shield booster.. That's why... I only need a Gistum A-Type medium shield booster. Guess I'm doing it wrong... I am currently away, traveling through time and will be returning last week. |
Shantetha
Brutor Tribe Minmatar Republic
13
|
Posted - 2013.10.26 01:59:00 -
[6793] - Quote
Arthur Aihaken wrote:Can we maybe... I dunno... get back to discussing Marauders?
i went pop quick on the test server during the mass test. my repper cycle didnt even finish before ship went boom. my pod with full hg slaves escaped, unharmed. 2013.10.24 17:55:00
Destroyed: Paladin System: Poitot Security: 0.0 Damage Taken: 41027
Involved parties:
Name: XXXXXXXXXXXXXXX (laid the final blow) Security: -4.90 Corp: XXXXXXXXXXXXXX Alliance: XXXXXXXXXXXXXXX Faction: None Ship: Moros Weapon: Limited Mega Ion Siege Blaster I Damage Done: 31937
Name: XXXXXXXXXXXX Security: -0.5 Corp: XXXXXXXXXXXXXXXXXXXXX Alliance: None Faction: None Ship: Apocalypse Navy Issue Weapon: Mega Pulse Laser II Damage Done: 9090
Destroyed items:
Heavy Diminishing Power System Drain I Hobgoblin II, Qty: 10 (Drone Bay) Large Trimark Armor Pump II Tracking Enhancer II Conflagration L Damage Control II Tracking Speed Script Scan Resolution Script Small Mobile Siphon Unit (Cargo) Heavy Capacitor Booster II Scorch L, Qty: 4 (Cargo) Large Capacitor Control Circuit II Conflagration L
Dropped items:
Heat Sink II Sensor Booster II Salvage Drone I, Qty: 5 (Drone Bay) Bastion Module I Conflagration L Energized Adaptive Nano Membrane II Nanite Repair Paste, Qty: 8 Mega Pulse Laser II Navy Cap Booster 800, Qty: 14 (Cargo) Heat Sink II Heavy Diminishing Power System Drain I Large Micro Jump Drive Conflagration L Mega Pulse Laser II Large Ancillary Armor Repairer Mega Pulse Laser II Nanite Repair Paste, Qty: 1879 (Cargo) Medium Unstable Power Fluctuator I Navy Cap Booster 800, Qty: 6 Tracking Computer II Mobile Cynosural Inhibitor (Cargo) Mega Pulse Laser II Heat Sink II |
Mina Sebiestar
Mactabilis Simplex Cursus
454
|
Posted - 2013.10.26 03:05:00 -
[6794] - Quote
You anchor your self in front of a dreadnought sporting ehp of a tier 3 bc ...
I wonder what happened there :)
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Shantetha
Brutor Tribe Minmatar Republic
13
|
Posted - 2013.10.26 03:32:00 -
[6795] - Quote
Mina Sebiestar wrote:You anchor your self in front of a dreadnought while sporting ehp of a tier 3 bc ...
I wonder what happened there :) I anchored in the middle of the fleet that was setting up the gate camp. :P and ya, active armor tank is tiny. |
Joe Risalo
State War Academy Caldari State
615
|
Posted - 2013.10.26 03:35:00 -
[6796] - Quote
Shantetha wrote:Mina Sebiestar wrote:You anchor your self in front of a dreadnought while sporting ehp of a tier 3 bc ...
I wonder what happened there :) I anchored in the middle of the fleet that was setting up the gate camp. :P and ya, active armor tank is tiny.
Yeah, with bastion, these are dread chew toys.... If you see a dread, run or stay out of bastion.... |
baltec1
Bat Country
8359
|
Posted - 2013.10.26 04:54:00 -
[6797] - Quote
Kagura Nikon wrote:Optimo Sebiestor wrote:We arnt even talking about cap injectors, XL ASB's and Count how many navy 400's you can put in Your hold.. :P still they end.... and still marauders cannot move.. and therefore cannot track any damm single AB cruiser.
Blasters on my kronos will start hitting said ab curse from 100km and will track it down to 10km before hitting issues. It will be dead or in warp before it can evern get into range. |
Vinyl 41
Perkone Academy
11
|
Posted - 2013.10.26 05:11:00 -
[6798] - Quote
Shantetha wrote:Mina Sebiestar wrote:You anchor your self in front of a dreadnought while sporting ehp of a tier 3 bc ...
I wonder what happened there :) I anchored in the middle of the fleet that was setting up the gate camp. :P and ya, active armor tank is tiny.
next time use that mjd and that bonus range to not get stuck at 0 range in font of a dread fleet >_>'
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Joe Risalo
State War Academy Caldari State
615
|
Posted - 2013.10.26 05:12:00 -
[6799] - Quote
I was getting ready to test golem torp range, but the server is down... of course... |
Shantetha
Brutor Tribe Minmatar Republic
13
|
Posted - 2013.10.26 05:24:00 -
[6800] - Quote
Vinyl 41 wrote:Shantetha wrote:Mina Sebiestar wrote:You anchor your self in front of a dreadnought while sporting ehp of a tier 3 bc ...
I wonder what happened there :) I anchored in the middle of the fleet that was setting up the gate camp. :P and ya, active armor tank is tiny. next time use that mjd and that bonus range to not get stuck at 0 range in font of a dread fleet >_>' had 40 seconds before i could mjd, cause once you commit to bastion it's 60 seconds of TARGET before you can move :P |
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Vinyl 41
Perkone Academy
11
|
Posted - 2013.10.26 05:29:00 -
[6801] - Quote
bastioning in a blob when you know there are dreds comming GOOD JOB |
Joe Risalo
State War Academy Caldari State
615
|
Posted - 2013.10.26 07:11:00 -
[6802] - Quote
Vinyl 41 wrote:bastioning in a blob when you know there are dreds comming GOOD JOB but back to the bastion and torpedos constant mjd is kinda cap heavy but thats mostly the only cap usage you will have with bastion - still trying to get smash the supplier to see how good bastion will do there
Yeah, of all lvl 4 missions, that's gotta be the hardest hitting one I've ever done |
Vinyl 41
Perkone Academy
11
|
Posted - 2013.10.26 07:16:00 -
[6803] - Quote
with cruise missles its super easy but with torps its supposed to be fun |
John Holt
Praetorian Cohort
15
|
Posted - 2013.10.26 07:31:00 -
[6804] - Quote
Arthur Aihaken wrote:Joe Risalo wrote:I do... though, with bastion, I haven't had to use it... I know my luck though, and once I drop it is when I'll need it. Oh, and I use a pith x XL shield booster.. That's why... I only need a Gistum A-Type medium shield booster. Guess I'm doing it wrong...
sssh...nerf incoming because of your big mouth.
John Holt
|
marVLs
465
|
Posted - 2013.10.26 07:45:00 -
[6805] - Quote
Arthur Aihaken wrote:I'm not trying to tell you that you're wrong, but you're wrong...
First, with V skills and no implants, the base range is 62.9km. This increases to 88.6km with two T2 hydraulic rigs. 105m explosion radius and 121.5m/sec explosion velocity. With Bastion I imagine even with stacking penalties this would push it out past 100km (someone please feel free to confirm).
Second, it's not just about raw DPS - it's about damage application. There's a finite degree to the amount you can micromanage optimal damage, so consider this: let's say you have a target that only requires two volleys of heavy missiles to destroy. You could fire two volleys of cruise missiles @ 16 seconds for full (wasted) DPS, or two volleys of heavy missiles @ about 10 seconds for 80% (but 100% utilized) DPS. The end result is the same, regardless of cruise having more DPS. And the heavier missiles were cheaper and you can get an extra volley out to a new target in the same timeframe.
Would I run RHMLs exclusively? Probably not. But a 50-50 mix of RHMLs and cruise missiles is a winning combination.
Whaaa? Stop telling this bs here
105m exp radius? base range of 62? You'r taking those numbers from t1 missiles, not even Heavy Furys... Then You have 700DPS (faction missiles, max skills, +6% imps) and good luck with that on lvl4 compared to cruise missiles lol even torps will do everywhere better. Do You ever do single lvl4 mission? Or maybe You'r from those PVE experts that fit ravens with CCC? Sry cant' hold myself
Yeah sometimes some % of volley is wasted because target have less hp that missiles have damage, but even with this Cruises will own in every situation RHML on targets that are bigger than frigates. And go shoot with that (small volley 700DPS) NPC battleships, You will be surprised how longer it takes compared to cruises or torps, because of shooting with that small DPS with small volleys You let them to rep themselfs more
And that last sentence... fitting on golem 2Cruise launchers + 2RHML ... that just say everything about You'r "knowledge". Sry if i have offended You but im pissed when peps say something without checking it, or have no idea about it, and You argue on You'r assumptions...
But don't believe me go check it on SiSi |
Shantetha
Brutor Tribe Minmatar Republic
13
|
Posted - 2013.10.26 08:00:00 -
[6806] - Quote
Vinyl 41 wrote:with cruise missles its super easy but with torps its supposed to be fun
haven't gotten smash supplier yet, but pirate blockade and a couple of others (i'll be running more but time has been limited due to RL ) was stupid easy, boring and took 20 min for PB cause with full room agro from the start oops...
Pretty much had to use scorch(800dps ) as everything was orbiting at 50km+ cept frigs at 25 and they had to be droned down. The bastion module appears to have a ewar threat bonus so stuff pretty much ignores light drones when you are bastioned; which at least is nice given the usual eat drones AI now. It sucks getting ~100ish dps from drones instead of 300, 75mb bandwidth was fine on it before, and would be fine even with the new range. I'd bet the drone bandwidth nerf is an attempt to start addressing the sentry assist fleets in nullsec.
the funniest part of the l4 was 2 of the battleships refused to get closer then 105km to me, so i finished everything else and mjd while approaching one, the mjd ramed him and sent the nightmare flipping pointy bit over arse. So as a solo missioning ship the paladin is fine, like we all knew it would it be. i'll have to take a few into the combat system to get a feel for solo pvp in them that's less likely to have capital support. But even with seeing the reps, i'm not convinced that the 100% remote assistance lockout is needed, 75-50% reduction in Remote reps when bastioned i could definitely see, locking out tracking/sensor boosting okay that's reasonable.
Remove the lockout on cap transfer, if they can vamp other targets it would make sense that they could cap transfer.
and ya i don't do many fights with capitals. I figured i would get blapped, but not in the first 15 seconds of the fight :P |
Vinyl 41
Perkone Academy
11
|
Posted - 2013.10.26 08:03:00 -
[6807] - Quote
Shantetha wrote:Vinyl 41 wrote:with cruise missles its super easy but with torps its supposed to be fun haven't gotten smash supplier yet, but pirate blockade and a couple of others (i'll be running more but time has been limited due to RL ) was stupid easy, boring and took 20 min for PB cause with full room agro from the start oops... Pretty much had to use scorch(800dps ) as everything was orbiting at 50km+ cept frigs at 25 and they had to be droned down. The bastion module appears to have a ewar threat bonus so stuff pretty much ignores light drones when you are bastioned; which at least is nice given the usual eat drones AI now. It sucks getting ~100ish dps from drones instead of 300, 75mb bandwidth was fine on it before, and would be fine even with the new range. I'd bet the drone bandwidth nerf is an attempt to start addressing the sentry assist fleets in nullsec. the funniest part of the l4 was 2 of the battleships refused to get closer then 105km to me, so i finished everything else and mjd while approaching one, the mjd ramed him and sent the nightmare flipping pointy bit over arse. So as a solo missioning ship the paladin is fine, like we all knew it would it be. i'll have to take a few into the combat system to get a feel for solo pvp in them that's less likely to have capital support. But even with seeing the reps, i'm not convinced that the 100% remote assistance lockout is needed, 75-50% reduction in Remote reps when bastioned i could definitely see, locking out tracking/sensor boosting okay that's reasonable. Remove the lockout on cap transfer, if they can vamp other targets it would make sense that they could cap transfer. and ya i don't do many fights with capitals. I figured i would get blapped, but not in the first 15 seconds of the fight :P done blockade in 23 mins with cruise golem ( included fly time ) buffer never dropped under 80% - its a snore mission now ;] bastion for solo missioning is great |
marVLs
465
|
Posted - 2013.10.26 08:58:00 -
[6808] - Quote
Fozzie what about those not balanced ranges on marauders? We have a goal to make them ships that are using short range weapons on long ranges, imo cool but only Paladin work here perfectly, it's very good balanced so pulses and tachyons have their usage
I suggest changing bastion range bonus to: non stacking 20% optimal, 40% falloff
Thanks to that Vargur and Kronos will be closer to good balanced Paladin, because now they'r bad in that aspect (especially Vargur).
And we got Golem, as i suggested earlier change 10% velo bonus for cruise and torps for 20% velo bonus for torps only with non stacking 25% bastion velocity bonus.
Cruises don't need any buff on hull or bastion, they're veeeery good without them, but torps need badly at least that. Another thing is changing TP bonus for exp radius bonus. Firstly rest of marauders don't have ewar bonuses, secondly this will remove that baad TP juggling an micromanagement hell, and if anyone want they can still fit TP that won't stack its bonuses with that 25% exp radius reduction. |
AskariRising
ROGUE SPADES EoN.
20
|
Posted - 2013.10.26 09:02:00 -
[6809] - Quote
marVLs wrote:Fozzie what about those not balanced ranges on marauders? We have a goal to make them ships that are using short range weapons on long ranges, imo cool but only Paladin work here perfectly, it's very good balanced so pulses and tachyons have their usage I suggest changing bastion range bonus to: non stacking 20% optimal, 40% falloffThanks to that Vargur and Kronos will be closer to good balanced Paladin, because now they'r bad in that aspect (especially Vargur). And we got Golem, as i suggested earlier change 10% velo bonus for cruise and torps for 20% velo bonus for torps only with non stacking 25% bastion velocity bonus. Cruises don't need any buff on hull or bastion, they're veeeery good without them, but torps need badly at least that. Another thing is changing TP bonus for exp radius bonus. Firstly rest of marauders don't have ewar bonuses, secondly this will remove that baad TP juggling an micromanagement hell, and if anyone want they can still fit TP that won't stack its bonuses with that 25% exp radius reduction.
theyre reducing tp cycle times as part of the rebalancing |
marVLs
465
|
Posted - 2013.10.26 09:21:00 -
[6810] - Quote
[quote=AskariRising theyre reducing tp cycle times as part of the rebalancing[/quote]
Yeah i know but still... It was really frustrating on SiSi to use TPs, count salvos, salvage, manage drones in the same time when on rest of marauders You only half of that. Before changes peps ware complaing about that badly so it will be nice to change that. |
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