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Thread Statistics | Show CCP posts - 6 post(s) |
Oh Dae Su
Intergalactic Space Federation
0
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Posted - 2013.09.02 23:09:00 -
[1] - Quote
I have been doing lvl 4's for a while now on my main. They haven't seemed to change much. I see a lot of new players aiming to do level 4's but in reality they aren't as lucrative as other activities (which are more fun and require less time, within reason) and grinding them takes all the fun out of them anyway. It's a nice benchmark for other things (such as incursions?) to say you can comfortably solo lvl 4's, but it seems right now they are nothing but a stepping-stone/one of those boxes in Mario where you hit it and gold coins fly out (except that was marginally exciting)
If you do them for fun/lore-reading then chances are it will get boring for you quickly, too, as there's only a set amount of missions and you end up repeating them a lot. Unless you're with friends they tend to get boring within the space of an hour and feel fairly unfulfilling.
Maybe missions could be made more immersive, with more elaborate scenery, storylines and NPC-player interaction. There could be more chance for shiny loot at the expense of more challenging fights. Some missions could be more dynamic with their NPC spawns or even randomized, making them less predictable. More risk = more isk?
I think there is a lot of potential for missions, but at the moment it feels like it's kind of stagnated. It feels more dated than my 50 year old single mother.
Reasonable thoughts//opinions?
Thanks |
That Seems Legit
State War Academy Caldari State
105
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Posted - 2013.09.03 00:00:00 -
[2] - Quote
Yeah they need a revamp in a bad way. Problem is though if you make them any easier/worse and affect how much isk people are making in turn, it greatly affects the economy. So a lot of thought has to be put into whatever they do.
edit: They made a half assed attempt with the cosmos stuff which was kinda fun. It had a bit of a story to it, and made you really have to pay attention. Unfortunately the cosmos missions are more broken than vietnamese hooker on a pay day. Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps! |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
825
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Posted - 2013.09.03 00:56:00 -
[3] - Quote
There's a lot of room for improvement in the mission system, but there's a lot of unnecessary bitching also. Its great ISK compared to a lot of activities; people think that for example running a c3 makes 100 mil an hour. It does when you're running it. It doesn't when you consider how many toons you have to use, scouting, closing your static etc etc. Its basically the best activity you can do for ISK where you can sit down and make enough money to play the game another couple days in under an hour in any given situation.
Its not nearly as stagnant if you have multiple jump clones, multiple agents, and multiple ships.
If I sat down and did missions in one or 2 systems all day long, and nothing else, I would pull my ******* hair out. But as with every video game, most people only metagame. Or better yet, what they think is metagaming, or what they think is min maxing.
Personally, I think it would be great if every mission wasn't a Bruce Lee fight. 50 vs 1 and the 1 wins every sequel. I was rushing WC4 yesterday and I thought how lame it was that I was bbq'ing Rattlesnakes in my Tengu, and the Rattlesnakes were shooting freaking hybrids at me and didn't have drones. That makes zero sense.
But as mentioned, it would screw the economy if they revamped them and did a poor job. It took them a while to "fix" Incursions. The income is relatively the same now, but the number of people doing it is much less. Eve is Real |
Loyal Follower
Aliastra Gallente Federation
4
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Posted - 2013.09.04 07:56:00 -
[4] - Quote
Hello,
i fully agree with you that there must be something to with missions. I believe that much more missions, mainly in level 4 should be added and also one or two more epic arcs. Especially the level 4 get very repetitive after a short while.
I am thinking though that we (as players) could help on this subject. I have a proposal :
I don't know though whether Developers/Designers of EVE would take into consideration such proposals, but we could start a thread of designing/describing for example one level 4 mission that would like to be added in EVE. With details such, Ships, Structures, limitations, stages, triggers, gates, NPCs, distances, possible drops and some lore text that is to included in the mission, anything that is needed. Developers could take this as raw material, tailor them as needed and include them in a patch! we don't have to be on the quantity side : one very good designed mission one can propose is more than enough.
What do you say?
Thanks |
The Spod
Center for Advanced Studies Gallente Federation
56
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Posted - 2013.09.04 08:29:00 -
[5] - Quote
The reward should be more in LP, less in isk. The missions that allow killing swathes of battleships should be scarce for this reason. This would differentiate nullsec and highsec into mutually supporting rather than competing income.
Faction modules should be on t2 level or above to make LP stuff more attractive and shift t2 demand down a bit in comparison. The latter would just be a slight move like making faction guns as strong as 10% skilled t2 guns but use less fitting. This would also shift t2 material demand slightly lower and move nullsec income from blocs to players.
Short: GÇó less mission bounties and isk reward GÇó LP stuff better than t2 to drive LP value GÇó nullsec makes the solo isk, highsec makes good LP stuff to sell |
Loyal Follower
Aliastra Gallente Federation
4
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Posted - 2013.09.04 08:42:00 -
[6] - Quote
The Spod wrote:The reward should be more in LP, less in isk. The missions that allow killing swathes of battleships should be scarce for this reason. This would differentiate nullsec and highsec into mutually supporting rather than competing income.
Faction modules should be on t2 level or above to make LP stuff more attractive and shift t2 demand down a bit in comparison. The latter would just be a slight move like making faction guns as strong as 10% skilled t2 guns but use less fitting. This would also shift t2 material demand slightly lower and move nullsec income from blocs to players.
Short: GÇó less mission bounties and isk reward GÇó LP stuff better than t2 to drive LP value GÇó nullsec makes the solo isk, highsec makes good LP stuff to sell
I fully agree with most of your comments, with the notes:
- Yes, gear the missions more to LP but not nerf the ISK income too much. At the same time make the LP stuff more attractive, ie Faction modules slightly better from the T2.
2. Also, change the COSMOS stuff to be better than LP Faction stuff. It is rare, the missions cannot be repeated and this makes them doable from the worth side. Otherwise these modules/BPCs will remain unattractive (to express it in gentle way). Of course they would remain worse from dead space/officer ones.
3. In general, change them to : T1 < Meta T1 < T2 < Faction (LP) < Cosmos < Dead space < Officer
Thanks |
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CCP Affinity
C C P C C P Alliance
1032
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Posted - 2013.09.04 09:32:00 -
[7] - Quote
Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Lipbite
Express Hauler
777
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Posted - 2013.09.04 09:40:00 -
[8] - Quote
CCP Affinity wrote:content revamp is going to be a long process.
Maybe just add new content? Something in between missions and incursions - scalable "random" events a.k.a. "public quests" free for all to join (instead of incursion scout sites which are absolutely useless right now). |
Loyal Follower
Aliastra Gallente Federation
4
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Posted - 2013.09.04 09:45:00 -
[9] - Quote
Lipbite wrote:CCP Affinity wrote:content revamp is going to be a long process. Maybe just add new content? Something in between missions and incursions - scalable "random" events a.k.a. "public quests" free for all to join (instead of incursion scout sites which are absolutely useless right now).
Very true, imho new content is needed. But it won't have to be like re-inventing the wheel or revamp. We do need at least more level 4 missions. So effort geared more to addition.
As i proposed, what about making a thread, so players (those who will of course) could propose design content for a level 4 mission of their dream in detail of course ? You could utilize that ready made useful information to cut the length of that long process.. |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
25
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Posted - 2013.09.04 11:38:00 -
[10] - Quote
CCP Affinity wrote:Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process. But you don't have to go through too much hassle to make an improvement - just "allow" NPCs to spawn differently fitted ships now and then, apllying different tactics (read: more suitable one to confront players and their specific ships).
If I may suggest, that could also mean (better) use of drones, neuts and warp disruptors more frequently so one can't do any level 2-4 easily, flying solo in a poorly fitted noob ship thinking to be Chuck Norris. |
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Klymer
Hedion University Amarr Empire
412
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Posted - 2013.09.04 11:44:00 -
[11] - Quote
The problem with making missions more about LP and less about isk reward and bounties is that then the market will become saturated with LP items and the prices will plummet.
You could increase the number of missions 10 fold, but eventually they'll get stale as people run them over and over. As long as the game relies on a static mission pool created by CCP the problem isn't going to go away.
A mission editor that allows players to create pve content is really whats needed. |
dexington
Caldari Provisions Caldari State
774
|
Posted - 2013.09.04 11:48:00 -
[12] - Quote
Klymer wrote:A 'mission editor', for lack of a better term, that allows players to create pve content is really whats needed.
I would make a missions with 10 waves of 10 max bounty battleships spawning 100km away, it would be rewarding and challenging... maybe more rewarding then challenging, but who cares. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Trinkets friend
Rules of Acquisition Acquisition Of Empire
1136
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Posted - 2013.09.04 11:49:00 -
[13] - Quote
The easier way to revamp missions is to look into the LP store and faction items in general.
The LP stores of most corps are ridiculous. This is due not so much to the LP cost (you can make 40K LP/hr) but the cost in tags. 140+ tags for faction 1MN MWDs is silly, especially because some of them are sub-par to T2 and some, even, are worse than T1 basically.
Mismatches between tag cost, LP cost, usefulness (ie; advantages over and above T1/T2, disadvantages to complex modules) and ISK cost should be systematically looked at. Tag drop rates can be increased or, more usefully, the tag cost can be reduced.
It is of course impossible to predict the final market prices of some modules from current tag prices, because if you adjust tag demand and supply it will affect the price, but it should be logical. For instance, it should cost 50 small tags for a 1MN MWD, 50 medium tags for a medium MWD, 50 large tags for a 100MN, etc.
The rank of the tag could be used as well. eg, 50 Private I tags is a 1 run BPC or a swap; 50 private IIs for a 2 run BPC, 50 Private IIIs for a 5 run BPC.
Fixing this will flow on to more production of the currently rare and useless modules, which may see them get recognised as being useful (eg, faction smartbombs), which underpins prices and makes currently useless LP valuable.
It is also not true to say nothing has been done with missions - the advent of sleeper AI (lite) for mission rats has been an improvement in interactivity and dynamism. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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The Spod
Center for Advanced Studies Gallente Federation
58
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Posted - 2013.09.04 11:54:00 -
[14] - Quote
Klymer wrote:The problem with making missions more about LP and less about isk reward and bounties is that then the market will become saturated with LP items and the prices will plummet.
You could increase the number of missions 10 fold, but eventually they'll get stale as people run them over and over. As long as the game relies on a static mission pool created by CCP the problem isn't going to go away.
A 'mission editor', for lack of a better term, that allows players to create pve content is really whats needed.
This is why I suggest making LP stuff slightly above t2. When all missioneers swap to faction guns their demand increases. |
Loyal Follower
Aliastra Gallente Federation
4
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Posted - 2013.09.04 11:56:00 -
[15] - Quote
Klymer wrote:The problem with making missions more about LP and less about isk reward and bounties is that then the market will become saturated with LP items and the prices will plummet.
You could increase the number of missions 10 fold, but eventually they'll get stale as people run them over and over. As long as the game relies on a static mission pool created by CCP the problem isn't going to go away.
A 'mission editor', for lack of a better term, that allows players to create pve content is really whats needed.
For the part of the LP, it is all about keeping a balance, in order not to have the saturation. And it can be done. This refers more to the revamp.
For the 'mission editor/creator', what i can think as closest is something similar to that of Star Trek Online Foundry http://sto.perfectworld.com/about/foundry/foundry-tutorials, but to be honest i don't see it very achievable in logical time and resources. That's why i proposed players' contribution. And of course proposing/making a mission is only the first part. After that, it will be submitted to the Developers so they can accept/reject/accommodate/balance accordingly before added to game (if ever added). |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
25
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Posted - 2013.09.04 12:41:00 -
[16] - Quote
LP, rewards, bounties, content, this and that - none of these things will ever really help to improve missioning experience. Only better AI will make a true difference, nothing else. With removed logistic and slightly reduced dps I think even modified Incursion NPCs AI would be a good start. |
Loyal Follower
Aliastra Gallente Federation
4
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Posted - 2013.09.04 12:44:00 -
[17] - Quote
Niena Nuamzzar wrote:LP, rewards, bounties, content, this and that - none of these things will ever really help to improve missioning experience. Only better AI will make a true difference, nothing else. With removed logistic and slightly reduced dps I think even modified Incursion NPCs AI would be a good start.
The better AI will truly make difference but all those referred above and especially content will make it too. At least to me and i believe to the majority of the PVErs out there. |
dexington
Caldari Provisions Caldari State
774
|
Posted - 2013.09.04 12:58:00 -
[18] - Quote
Just add some level 5 agents to hi-sec, with low-sec rewards then low-sec agents.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
25
|
Posted - 2013.09.04 13:02:00 -
[19] - Quote
Loyal Follower wrote:Niena Nuamzzar wrote:LP, rewards, bounties, content, this and that - none of these things will ever really help to improve missioning experience. Only better AI will make a true difference, nothing else. With removed logistic and slightly reduced dps I think even modified Incursion NPCs AI would be a good start. The better AI will truly make difference but all those referred above and especially content will make it too. At least to me and i believe to the majority of the PVErs out there. So called new content will be old the minute you'll have every spawn and damage type listed on eve-survival. Spending DEV's time in such a way would really be a terrible waste of time - EvE is not so much about providing us players with new content but rather providing the right tools like better AI; smater, more radnom & dangerous so we can create our own content flying in fleets and socializing instead of flying solo being bored with life. |
Loyal Follower
Aliastra Gallente Federation
4
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Posted - 2013.09.04 13:48:00 -
[20] - Quote
Niena Nuamzzar wrote:Loyal Follower wrote:Niena Nuamzzar wrote:LP, rewards, bounties, content, this and that - none of these things will ever really help to improve missioning experience. Only better AI will make a true difference, nothing else. With removed logistic and slightly reduced dps I think even modified Incursion NPCs AI would be a good start. The better AI will truly make difference but all those referred above and especially content will make it too. At least to me and i believe to the majority of the PVErs out there. So called new content will be old the minute you'll have every spawn and damage type listed on eve-survival. Spending DEV's time in such a way would really be a terrible waste of time - EvE is not so much about providing us players with new content but rather providing the right tools like better AI; smarter, more radnom & dangerous so we can create our own content flying in fleets and socializing instead of flying solo, bored with life.
No, it is not since there always be a supply from players for new content. Also, new AI could be introduced as you suggested too, nobody excluded that. So, on the contrary this will be an optimized way to invest developers time and respect different flavors of customers too. And yes, submitting a player mission to be included is creation of new content. |
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dexington
Caldari Provisions Caldari State
774
|
Posted - 2013.09.04 13:52:00 -
[21] - Quote
Who cares about the AI as long as you can just sit in the middle, tank the damage, and shoot everything... they need to make harder missions that actually is challenging. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Loyal Follower
Aliastra Gallente Federation
4
|
Posted - 2013.09.04 14:01:00 -
[22] - Quote
dexington wrote:Who cares about the AI as long as you can just sit in the middle, tank the damage, and shoot everything... they need to make harder missions that actually is challenging.
It does not have to be that way (i am referring to your first sentence)! That's why instead of throwing the ball to the Designers with generalities that all we could argue/agree, you could describe in detail a new mission that is an example of what you have in mind. |
Niena Nuamzzar
Royal Amarr Institute Amarr Empire
26
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Posted - 2013.09.04 14:03:00 -
[23] - Quote
dexington wrote:Who cares about the AI as long as you can just sit in the middle, tank the damage, and shoot everything... This is exactly why better AI is needed so one is no longer able to play alone with his brain elsewhere. |
Loyal Follower
Aliastra Gallente Federation
4
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Posted - 2013.09.04 14:07:00 -
[24] - Quote
Niena Nuamzzar wrote:dexington wrote:Who cares about the AI as long as you can just sit in the middle, tank the damage, and shoot everything... This is exactly why better AI is needed so one is no longer able to play alone with his brain elsewhere.
It is needed. Still, people lose ships in at least some level 4s if they are careless. Not to mention the drones loosing after the changes. So they have made steps to that direction. |
ExcalibursTemplar
Citadel Enterprises
7
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Posted - 2013.09.04 14:09:00 -
[25] - Quote
dexington wrote:Who cares about the AI as long as you can just sit in the middle, tank the damage, and shoot everything... they need to make harder missions that actually is challenging.
CCP moved those missions to lowsec. |
Jenn aSide
STK Scientific Initiative Mercenaries
2685
|
Posted - 2013.09.04 14:29:00 -
[26] - Quote
It will be interesting to see what ccp does.
Just some personal observations
-I find missions to be awfully tedious/grindy, even when cherry picking blitzable ones. The ones that make you retrieve an item just plain sucks and a with those were put in a separate category (like the split between security and courier missions, you could have "security" missions and "retrieval/bounty hunter" missions).
-The UI additions of the past (where you have the name of the mission and warp/docking/ set destination buttons" was a GREAT addition and made dual boxing missions much less of a hassle.
-always having to dock to talk to an agent is tedious (in a world of changeable clones what good is a face to face meeting lol?).
-It's ok if a mission makes you jump a gate or several gates, but missions outside of the agent system should offer a higher reward. Incursions and wormhole PVe don't make you leave system and if a null anomaly makes you leave system, it's for an escalation that could earn you billions (or nothing) lol. It would be nice to be able to choose to mission in one system.
-The randomness can be a plus or minus. on the plus side it keeps people from farming the best missions. On the minus side it forces you to change fits or ships all the time (or forces you to use a general onmi tank fit which my be vulnerable to some missions and/or ganking). I like to tinker with fits when I want to, I don't like being forced into it. Incursions, wormholes and anomalies/exploration don't force fit changes NEAR as much as the current missions do while also paying more.
-I love Cipher's term "Bruce Lee fight" lol. That just plain sucks and needs to go, fewer but stronger NPCs that act like player. If it's a rattlesnake it should deploy drones eetc etc.
-Wild out of left field idea time (feel free to not like this one :) ). One of the things I like about Anomalies is the chance escalations, it kinda makes it feel like gambling and that pop up is exciting lol.
Give high sec lvl 3 and 4 missions a SMALL chance to escalate to a DED 1/10, 2/10 or 3/10 of whatever pirate faction the originating mission is from.
Balance points: high sec missions could only escalate to low sec (never null, never high) and the plex must be completable by a frigate or destroyer, (cruiser at most). This not only exposes high sec mission runners to low sec and the wider game, it lets them go to low sec in cheap and safer ships (I imagine the Venture would be popular for this) that can avi if they choose to do them, at all. Or the mission runner could ignore the escalation or perhaps sell it in some kind of market mechanism.
Low and null lvl 3 and 4 should have the same small chance under this idea, with those small ship DED plexes being also in low or null.
I'm just glad to see a dev post about PVE lol |
Loyal Follower
Aliastra Gallente Federation
4
|
Posted - 2013.09.04 14:53:00 -
[27] - Quote
Jenn aSide wrote:It will be interesting to see what ccp does.
Just some personal observations
-I find missions to be awfully tedious/grindy, even when cherry picking blitzable ones. The ones that make you retrieve an item just plain sucks and a with those were put in a separate category (like the split between security and courier missions, you could have "security" missions and "retrieval/bounty hunter" missions).
-The UI additions of the past (where you have the name of the mission and warp/docking/ set destination buttons" was a GREAT addition and made dual boxing missions much less of a hassle.
-always having to dock to talk to an agent is tedious (in a world of changeable clones what good is a face to face meeting lol?).
-It's ok if a mission makes you jump a gate or several gates, but missions outside of the agent system should offer a higher reward. Incursions and wormhole PVe don't make you leave system and if a null anomaly makes you leave system, it's for an escalation that could earn you billions (or nothing) lol. It would be nice to be able to choose to mission in one system.
-The randomness can be a plus or minus. on the plus side it keeps people from farming the best missions. On the minus side it forces you to change fits or ships all the time (or forces you to use a general onmi tank fit which my be vulnerable to some missions and/or ganking). I like to tinker with fits when I want to, I don't like being forced into it. Incursions, wormholes and anomalies/exploration don't force fit changes NEAR as much as the current missions do while also paying more.
-I love Cipher's term "Bruce Lee fight" lol. That just plain sucks and needs to go, fewer but stronger NPCs that act like player. If it's a rattlesnake it should deploy drones eetc etc.
-Wild out of left field idea time (feel free to not like this one :) ). One of the things I like about Anomalies is the chance escalations, it kinda makes it feel like gambling and that pop up is exciting lol.
Give high sec lvl 3 and 4 missions a SMALL chance to escalate to a DED 1/10, 2/10 or 3/10 of whatever pirate faction the originating mission is from.
Balance points: high sec missions could only escalate to low sec (never null, never high) and the plex must be completable by a frigate or destroyer, (cruiser at most). This not only exposes high sec mission runners to low sec and the wider game, it lets them go to low sec in cheap and safer ships (I imagine the Venture would be popular for this) that can avi if they choose to do them, at all. Or the mission runner could ignore the escalation or perhaps sell it in some kind of market mechanism.
Low and null lvl 3 and 4 should have the same small chance under this idea, with those small ship DED plexes being also in low or null.
I'm just glad to see a dev post about PVE lol
I agree with most of your post. I believe we could categorize very roughly players as far as the missions concerned to 2 major categories. Those that do them to fund other activities and those, who we can call for the post's sake pure PVErs.The first like/need the predictability and the second at least don't like it. Personally i belong to the second. So the second i believe would like to see fluctuation in mechanics, opponents (rats), maybe triggers, loot, rewards and of course sort/quantity of missions, ie more missions.
At the moment the current system mainly satisfies the first kind. Cosmos and epic arcs alleviate the situation for the second but up to a point. Especially Cosmos and the value of Cosmos items need to be further looked but this is only one side. So in order to have both sorts of players satisfied, i suggested the introduction of more missions (and some different AI up to point of course) and to aid to that situation i proposed players' missions suggestions. It is not easy to design and balance appropriately a new mission and it takes a lot of resources i can understand that, but i would like too to have a response from Dev, mission designer if possible would be better to this proposal. If it is positive, some people, including myself i believe will take the time and effort to detail describe at least one level 4 and mechanics, but if not it would be a waste of our time and effort.
Thanks. |
Fanatic Row
DED Drug Enforcement Department
54
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Posted - 2013.09.04 15:02:00 -
[28] - Quote
CCP Affinity wrote:Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process. Instead of using resources to revamp and create new missions; have you considered releasing some kind of Steam Workshop for EVE missions, to the playerbase instead?
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Mukuro Gravedigger
Republic University Minmatar Republic
29
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Posted - 2013.09.04 15:15:00 -
[29] - Quote
A few ideas that may or may not be acceptable to mission runners.
The agent has a limited number of missions to hand out per hour to per day. Whereas I can see players quickly farming an agent dry, perhaps a limit towards a particular player could be added. Create a scenario where these agents are not just money machines but part of a larger whole. So if this particular agent does not have a mission, "At the moment, it is pretty quiet around here. But (another agent's name) located (particular station) might have something for you." And if the player does follow up with the advice, perhaps a subtle increase in rewards could be offered. "Thank you for the help (pilot's name) - here is a bit extra for your efforts."
Spread the players around instead of just constantly farming out of one station with one agent.
Another idea was why our status towards an enemy is never used during a mission (creation). Over the years of toiling away at rocks, the Angel Cartel have gotten quite annoyed towards me (-10 status). Say I decided to run a combat mission - Angel Extravagance. Warp into the mission area, a pop-up message, "Our spies within (corporation's name I accepted the mission from) told us you were sent for us and you now fell into our trap!" And instead of your typical "Mission Survival Guide" set-up with rats, there are neutralizers, scramblers, and other wicked rats of that faction making sure to make live miserable for me by doing their damnedest to destroy my ship. Also, instead of the rats being stupid, "Hey, did Charlie over there just blow up?" "Think so... anyway, as I was saying...", make them heavily aggressive based upon how bad our status is towards them.
And of course this should be a random chance and not every mission versus a highly negative status pirate faction should bring the cavalry each and every time.
Just move players around and drop them into situations where a simple cake walk is suddenly a potential death trap. |
Siam Khan
Quebec's Underdog League Quebec United Legions
0
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Posted - 2013.09.04 15:16:00 -
[30] - Quote
yes it need a revemp..
idea..
1. option so you don t get x or y faction mission if the player only wish to do mission vs pirate or neutral like drone should have a option...
2. have mission from lvl 1 to 5 in each station..so you can focus at doing multiple stuff...like planatary explotation, playing the market, mining..and other going on a pve mission should not make you travel across the galaxie for you to play...
3. MORE MISSION 10 year old game should have build more mission.
4. LP Store option to get item w out the items like tag.. maybe also you could buy LP w isk.. don t care if it generate more item on the market.
5. Salvage remove mission event were you get att by npc if you show up w a salvager..what is the idea here mission are already long no need to fool ppl around during already booring salvage operation
6. make mission w different difficulty lvl but in a way you can choose to run them like that..maybe provide more lp or isk for them...ei: LVL 1 mission should have mode easy medium hard in this way you could run LVL 1 mission for fun and have some good isk LP for them..but that require more mission to start with.
7. did i say MORE MISSION
that is a start... |
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