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Thread Statistics | Show CCP posts - 6 post(s) |
Ravasta Helugo
Republic University Minmatar Republic
193
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Posted - 2013.09.06 22:27:00 -
[91] - Quote
Immersion: Creating the illusion that what you do is real, and that what you do matters. There is a three part Level IV mission series that revolves around trying to save the crew of a ship stranded in anomaly. In the final moments of the final mission you are presented with a choice: Deliver a scientist to the ship, so that he may use his last moments to destroy it and give them peace; or drop him on a drone structure, which he will self destruct to close the anomaly and prevent this from reoccurring. The mission pays poorly, and is mostly forgettable, but those closing moments are some of the most immersive PvE I've experienced in Eve. Choice is an important tool. Besides contributing greatly to Variety, it can also be tied to consequences that alter the remainder of that mission, or the rest of the missions in a sequence. CCP has partially shown their ability to do this with Epic Arcs. It needs to be expanded upon, and applied to as many missions as possible.
To compliment emotional immersion, sensory immersion also needs to be improved. I've played this game for almost six years, and it bothers me to this day that rat spawns in missions simply appear out of the ether. If you are mining in a belt, rats visible warp into the belt. You can see them jump in from a distance. This mechanic should be applied to mission spawns as well. Choice, Consequence and a visual experience that doesn't jarringly break the fourth wall.
Combine this with Variety, and we have branching stories that completely change the course of missions: Ran Domguy needs to be rescued from a kidnapping cartel. Mission completes when one unit of Ran Domguy is delivered. During the course of the mission you choose whether to pay a ransom, whether or not to rescue other prisoners, and eventually you either end up rescuing an innocent Ran Domguy... or you might reveal that Ran Domguy was the ringleader of the cartel to begin with, and you return him to face penalty for his crimes. Music appropriately accents each twist and turn, revealed through dialogue boxes (NOT local chatter.)
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Ravasta Helugo
Republic University Minmatar Republic
193
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Posted - 2013.09.06 22:31:00 -
[92] - Quote
Risk: The failure to adapt properly, particularly in high value Level IV's, should put you in reasonable danger of losing your ship. Variety is pointless, if you don't need to react to it in any way. Immersion is difficult when all you have to do "Ctrl+Click; F1" several dozen times regardless of the circumstances.
Such risk exists now, but it is confined to: "Know the trigger ships, and don't aggro the whole room like a fool."
That system will need to change if you are going to implement real threat variety. First of all, I think the concept of a trigger ship needs to be done away with. If a Pirate ship is on grid, it should be attempting to destroy you. No more ships within view of the naked eye watching as their Brethren are cooked by my Tachs. Utilize varied warp ins to ramp up DPS. Force adaptation to the changing threat, emphasizing smart target selection.
Consider, carefully, adding warp scramblers vs just disruptors.
If you are dumb in a Level IV, alone, you should face enough DPS and ECM to theoretically break you. |
Ciaphas Cyne
Turalyon Plus Turalyon Alliance
21
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Posted - 2013.09.06 22:33:00 -
[93] - Quote
sorry i broke up your post but i dig everything you said. especially the immersion aspect of it. make us wanna help these agents! |
Springjill
Pack o' Wolves
0
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Posted - 2013.09.06 22:53:00 -
[94] - Quote
I wrote a nice and lenghty post - got eaten by the forum demon.
So edited out the useless quote. |
Dalilus
Federal Navy Academy Gallente Federation
43
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Posted - 2013.09.06 22:56:00 -
[95] - Quote
Yes, missions need a revamp.
It used to be that lvl 4 missions were an adrenaline junkies wet dream....sweaty palms and feet were the norm, the heart thumped so hard both kidneys hurt, the house could be burning down but one was so concentrated on not getting killed that an earthquake was a distant distraction and if one was not careful the chair cusion was in danger of being sucked into the body cavity by a sphincter no longer under central nervous system control. For example in the bonus room of the Angel Extravaganza there was an extra wave of fast elite cruisers doing a ton of dps that popped out of nowhere and another wave of bss doing the same, alas they were eliminated. Tengus with dual shield boosters could be lost in thebonus room of the Guristas extravaganza due to missile fire. All stasis towers used to work, here and there neuting towers were the norm and some structures would blow up if one got too close to them. Lvl 4s were hard but rewarding and if one had big [use your imagination here] lvl 5s could be done in high sec.
Then the loons took over the CSM. Nullbears through their CSM mouthpieces begam whining and bawling and writing threadnoughts about carebears making too much isk, started complaining that not enough carebears were asking to be pets by renting out nullsec space or becoming pew-pew foder and finally had the [use your imagination here] to say that PVP was the only way to play EVE. CCP in their wisdom listened to the nullbears and nerfed missions and nerfed them and nerfed them and nerfed them to where they are atm, a boring repetitive grind. Now they want to nerf marauders for PVE and useful for PVP but that is on another thread.
I understand that powercreep is a problem in any game but 100 million+ sp solo carebears that don't wanna PVP or run incursions, with a dozen or more bs hulls including faction, pirate and mauders strewn out in every mission system with billions in the bank, want challenges. Not killing Zor and saving the damsel for the 1,000 time.
Imo the only way to 'fix' missions is to have an aleatory mission engine where no 2 missiosn are the same. If CCP is willing to take on the challenge such and engine could be built, if I'm not mistaken there are several out there already. That way the nullberas will be happy breaking the kitchen sink over each others head and carebears will be happy doing the same with npcs.
Last but not least not everybody wants to swap body fluids with a partner while playing EVE, it might be apealing to some but not all. Please don't ban solo players in the revamp. |
Ravasta Helugo
Republic University Minmatar Republic
193
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Posted - 2013.09.06 23:01:00 -
[96] - Quote
Springjill wrote:I wrote a nice and lenghty post - got eaten by the forum demon.
So edited out the useless quote. For future reference: The forum automatically saves a draft of what you're writing every 30 seconds. If a post gets eaten, press the back button, then click the "saved draft" link in the lower right of the typing box. |
Gimme more Cynos
Science and Trade Institute Caldari State
67
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Posted - 2013.09.07 04:11:00 -
[97] - Quote
Jenn aSide wrote:IIshira wrote:Thanks for the information. I was under the impression that CCP moved level 5 missions to lowsec in a attempt to boost activity there.
The problem with lowsec missions is unless you're in a corporation that has a substantial presence in the system you will likely get scanned down and ganked within minutes. I'm sure if you searched there might be some less populated systems but I'm not sure it would be worth all that to make a bit more ISK. Nullsec is a better choice for the ISK grind and generally safer. I do level 5s with a Rattlesnake and another character to scout. I have yet to lose a ship. People don't do lvls 5s or other things outside of high sec because no amount of reward justifies any amount of risk to folks like that. There is nothing ccp or anyone can do to change that. EVERY need thing ccp adds in hopes of encouraging players to try stuff outside of high sec only results in the enriching of people who were going to leave high sec anyways lol.
the risk must be reasonable, and this is not given in lv 5's for the average solo player. Staying in one lowsec spot for an hour or more with a ship worth billions is crap, and 100k LP (which have to be converted first) sounds like a good reward, but it isn't. Lowsec is by far the most dangerous space for a mission runner. Even the lv 3 epic arcs are more safe, just because you don't have to use a "I want to be ganked BS".
there's a reason why lv5's are "to be blitzed or gtfo" for most players since unscannable ships are a tale of the past. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
847
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Posted - 2013.09.07 07:40:00 -
[98] - Quote
Quote:There needs to be an infusion of Variety, Immersion and Risk.
But it needs to be scalar.
And for first year rookies the risk is immense, but so is the payout relatively. You want to quadruple the risk that I might loose one of my multi billion ISK ships without quadrupling the payout and I'll go play something else in a heartbeat. I already paid my dues. Eve is Real |
Oh Dae Su
Intergalactic Space Federation
3
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Posted - 2013.09.07 08:38:00 -
[99] - Quote
Dalilus wrote: It used to be that lvl 4 missions were an adrenaline junkies wet dream....sweaty palms and feet were the norm, the heart thumped so hard both kidneys hurt, the house could be burning down but one was so concentrated on not getting killed that an earthquake was a distant distraction and if one was not careful the chair cusion was in danger of being sucked into the body cavity by a sphincter no longer under central nervous system control.
I like you, you're funny. |
Xenon Vertillia
Friends with no benefits ASCENSI0N.
0
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Posted - 2013.09.07 09:45:00 -
[100] - Quote
As a Noob i wanted to get into Missions that is where dev's usually puts alot of effort in the form that players should get to know the univers, and get in on the idea of what everything is about, and to be blunt have something todo when a fleet isn't rolling or PI/mining is done. But i sadly discovered that there were no depth in any missions, which made grinding to Lvl4 intolerable and to be frank almost made me quit the game. Luckily i didn't. I left Missions for a long while, but then you made Epic quests, and i must say, there you hit the spot. Those are immensly fun, and also challenging. Incursions i'm not particularly fund of as they require much interaction. And very often coms, which i don't see why that have to be requirement. But the idea of excalating, and having a common enemy that is about to invade as a part of the universe story is awesome, but you need to make Things more formable multible choice thing, and educate us in the vast and extremely story thicken universe. Politics, and missions where you think you and a say in what's going on always is a great kickoff. Blending missions with FW would also give a Little more flavour to things.
So something in between incursions, missions, more like epics are my preference. |
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Anomaly One
State War Academy Caldari State
1
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Posted - 2013.09.07 10:09:00 -
[101] - Quote
How about this for an idea, negative faction standings affect empire and in a way pirates as well, what if we add more to this?
for instance having a negative faction standings with the angel cartel might cause them to pay you a visit in high sec in an unsespecting time, following this would create an event where group of players can join in to attack the pirates which will cause them to escalate and get random rewards doesn't have to be much but depends on some factors:
-the less the standing the more dangerous the attack will, it doesn't have to be a 12k alpha strike but it should be enough to cause participation, fun and a challenge. -Let's say you have a -2 standing with angels you might a frigate or two harrassing you in high sec from them, but if you have -10 they might come with a strong force and they will web jam you etc. the NPC could even make a ransom option if the player doesn't want to fight at that time, depending on the standing the ransom might be quite high. -REWARDS! lots and lots of rewards, not everything is isk but a reward helps gives you an even bigger incentive: for this you can something also depending on the kind of missions you run and who you kill: let's say a player has done over 200 missions against the angel cartel, he has aquired a -7 standing to them, on doing a 100,200 mission or killing 350 agent members he will have an angel killer medal of some sort this can also be applied to PVP where if a person has killed a bunch of players of the same corporation he will have this tag as well "goon killer" so to speak, depends on how the eve community accepts this can be added to it
-most missions have you jump or warp in to a location, why? let's have some missions where you have to defend stations locations, maybe a random epic mission you get a warning saying this station is under attack by NPC pirates in high sec and you can help out, after completing it, you now have to explore/identify to find out the cause of this attack and put them in place, leading to a series of random events along a storyline, this can have you travel across the empire dealing with every aspect from high to wh space.
-add a new skill "missioning" which allows players to hand out missions from lvl 1-5 aka jobs! this can be like contracts ofc to allow a bit of scam for our talented scammers, it would be a custom mission ranging from anything the client wants us to do!. -Making a difference: players want to feel that they make a difference whether it's by trading to crash the market or doing your simple missions they should have a chance/a choice to change the game around them, perhaps if enough players missioned against the angel cartel, fewer spawns of rats belonging to this faction would appear since well.. you killed them all.
-Have a TWO - player sort of mission, where one has an objective and the other it's counter sort of, if your mission is to assissante a mordus legion officer another player preferably doing missions for the mordus would be notified of this and the spawn location to DEFEND the officer and assassinate you.
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Ravasta Helugo
Republic University Minmatar Republic
197
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Posted - 2013.09.07 15:00:00 -
[102] - Quote
The idea of being harassed by some Angels in the middle of a Sansha mission is... Brilliant.
And the mechanics for player assigned missions: Killright selling and currior contracts, are already in game, but need to be taken out of their separate interfaces and placed in one central "mission creator" interaction. |
Springjill
Pack o' Wolves
0
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Posted - 2013.09.07 15:29:00 -
[103] - Quote
Problem was with "a draft is already present" which turned out to be an impediment to post. When I hit back, it ate the post. And since it was too late to be mentally sound, I postponed. I'll sum it up :P
Ciaphas Cyne wrote:"rewards" in a game are there to keep you paying. what you see as a reward for doing something is actually just the release of a time sink so you dont get to the main content too fast.
This is certainly true for Everquest and world of warcraft - less for eve. The gate/key mechanic is lessened almost to non-existannce, and there's no "level" blocking you from accessing higher level content. If you spend a month just updating your queue and sell one plex, you can start your career in a T3. Not that I find THAT a good idea, mind you.
What I challenge in your preceeding statement is "if you wouldn't do it without rewards, it has no place in the game" - then why do people mine, or manufacture - or trade? Without rewards, those are...what? Not even a rhythm game.
Most people play for progression - the sense of accomplishment you get by mastering a skill/game. To obtain that you need a metric to measure it. People have different goals - but in eve, there's only two currencies: killboard and ISK. PVP supports itself - in fact the rewards for it are normally so low that people require something else to support their PVP habits (I certainly do, I lost more ships than the italian navy in WW2, and my killboard looks like the italian government's financial situation). It's also the only activity that pays in killboard. Everything else pays in ISK. It's not the accumulation of wealth for wealth's sakes - it's the measurement of one's accomplishment. It's that simple, in my opinion.
Quote:we are all too used to putting up with "the grind" when it is, in fact, not needed. If the gameplay can stand on its own, like PvP can, then you dont need that imaginary carrot you seem to have so much fun chasing.
Don't get me wrong, I hate the grind, and I'm gonna chase CCP about the fact i need to grind missions with my industrial alt and trader to reduce taxes. WTF? Epic arcs stand by themselves, mostly, but everything you do repeatedly for months on end is going to end up being a grind. Unless there's a player on the other side - but you can't turn everything into PVP. Blurring the lines is ok - turning everything into an adrenalinic, top-notch activity is not: some of us don't play this game only to push ourselves to the limit, and sometimes you just need to cool down and let off some steam.
TL;DR: any activity we perform repeatedly eventually becomes a grind unless there's an actual intelligence opposing us; this is not necessarily a bad thing as long as you have choices; I disagree on the "if it doesn't work without rewards it has no place in the game". |
stoicfaux
3090
|
Posted - 2013.09.07 17:55:00 -
[104] - Quote
Wouldn't it suck if the agent's mission intel was slightly off to outright wrong...?
/ackbar
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dorenalia
Barr Heavy Industries Test Alliance Please Ignore
0
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Posted - 2013.09.07 20:12:00 -
[105] - Quote
gawd, your draft saving feature sucks. it deleted my entire reply im not gonna re-type that wall of text. CCP fix your god-damn buggy-ass forum!
cliffs: missions suck right now, we need new missions, faction missions blow ultra hard and need a major boost to pay so people will play them even if they dont need the standing boost, timers on skipping missions need to go bye-bye in favor of a cumulative ISK penalty for repeated skipping of missions. bruce lee fights stoke my ego, keep them.
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Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
131
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Posted - 2013.09.07 20:35:00 -
[106] - Quote
1. If you want more challenging mission, go to lowsec or nullsec; or join FW. 2. Fix the mission payout scale in lowsec and nullsec. 3. Fix the random mission generator. It sucks and I can't count the number of times I get the same mission 5 times in a 2 hour period. 4. Incease tag drop rate or lower the number of tags needed for LP items. 5. COMOS missions were some of the best missions I have done in my EVE career. L4 missions like those would be most enjoyable.
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Morrigan LeSante
The Lost and Forgotten Troopers
360
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Posted - 2013.09.07 22:49:00 -
[107] - Quote
The trouble with "dymanic missions", as I see it, is this:
People will simply move to omni-tankable selectable damage hulls....and it's rather back to square one after that inital period. Hell I already do this because I cant be arsed pissing about at the fitting screen every rotation.
In a game like EvE it never fails to samaze me that people dislike a given part of the sandbox yet continue to play in it even though there are clearly better ways to excercise their time.
/shrug. |
Springjill
Pack o' Wolves
0
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Posted - 2013.09.08 10:25:00 -
[108] - Quote
Morrigan LeSante wrote:In a game like EvE it never fails to aamaze me that people dislike a given part of the sandbox yet continue to play in it even though there are clearly better ways to excercise their time.
Most people I know in eve do a bit of everything. I think it's in the nature of the players eve caters too to be curious. This also brings us to want our experience throughout the game to be the best we can have.
I agree with those like Morrigan who say varying the damage type won't change much. It'll move fitting habits to omnitank and might slightly widen the ship selection - but also make T1 ships a lot harder to fit for L4 due to resistance holes and high incoming damage.
The best hint I've seen so far is reduce sheer numbers so that instead of a slaughter it becomes more of a dogfight; this leaves space for a bunch of different strategies - including ewar, focus on piloting skills, group tactics, as opposed to the currently dominant "massive tank, devote rest to DPS". Interaction with NPC not limited to "kill everything that moves" can also help: neut, rep, boost link to some specific structure or enemy to get an advantage, or the like.
Station-based events are something I don't feel the need for: noobships, mining barges and freighters moving around might become unwilling casualties - who wants to undock a 2.4G whale in the middle of a battleship fight? |
Oxide Ammar
Equilibrium Tech Labs
13
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Posted - 2013.09.08 11:57:00 -
[109] - Quote
My 2 cents regarding PVE (missions) in EVE:
1- Soloing missions is boring and tedious and you need either to increase the difficulty of level 4 missions or bring back level 5 agents to high sec.
2- one of the reasons people are soloing missions is the reward is barely enough or less for one player so you need to increase the reward ISK / LP to make it rewarding to finish mission.
3- AI of NPCs need to be enhanced much much better, for many reasons ( kill dual dual/triple boxing, prevent 10 billion fits to solo missions which will lead at end to destroy economy if people can solo missions)
4- you need to review level 1 to 3 missions reward.
5- you need to add epic missions with deep story behind it, something that may involve you in epic battles with other missioners against NPC pirates.
6- the concept of "activate gate and jump in blap everything and return back for reward needs to die", the most important thing you need to add for missions is to stop with the mentality of go kill this and that and come back.
First 2 PVE aspects of the game handed over to new players are missions and mining, yet none of them is introducing the rest of game aspects to them.
For example you need to add missions agents asking you to grab logi ship and assist caldari navy npc in their battle against guristas pirates.
Another example, mission agent inform you that we got tip of hidden pirate camp and they are preparing to assault something, grab stealth bomber and make successful bomb run against their fleet ( yes even in high sec bombing but for the sake of mission only )
Another example, mission agent ask you to grab mission carrier only handed to you to assist a great battle in the system against enemy faction fleet.
And so on ...
First example you are teaching/ enhancing the skills of players to be logi pilots in incursion / pvp Second example you are teaching them how to align > bomb > warp in successful way to introduce players to stealth bombers.
These are only examples of how missions should be colorful with different variety to approach them, not everyone crawling to his multi billion BS and go blap everything while they are half asleep.
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Jenn aSide
STK Scientific Initiative Mercenaries
2746
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Posted - 2013.09.08 14:59:00 -
[110] - Quote
Oxide Ammar wrote:
1- Soloing missions is boring and tedious and you need either to increase the difficulty of level 4 missions or bring back level 5 agents to high sec.
There have never, ever, not once been a regualr lvl 5 high sec agent. All lvl5 agents have always been in low sec stations and their mssions were meant to be low and null sec only. Lvl5s in high sec was a bug that ccp neglected to fix for 3 years despite some of us calling attention to it on the forums over and over again.
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Fanatic Row
DED Drug Enforcement Department
54
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Posted - 2013.09.08 15:33:00 -
[111] - Quote
I'm surprised at all the people suggesting to randomize NPCs in missions.
I honestly can't see how that would improve missions at all. It's also quite limited what you can do, unless you want certain factions to start using all kinds of ewar.
In my mind it will only lead to frustration, and result in even less variation in PVE as everyone gravitates towards passive omni-tanks and missile/sentry platforms.
The meta mechnics of EFT warrior'ing and min-max'ing IPH is what keeps missions floating for most people I reckon. Random and non-sensical ( faction-wise ) NPCs would hardly be seen as an improvement I think.
To me there's really only 2 hooks, unless missions as a game mechanic is completely revamped; the lore part, as in, increase the number of missions, and changing NPCs so behave more like players, meaning, a shift away from the PvE fits that blow up the moment someone in a PvP fit show up next to you. The second part being more general ratting issue. |
IIshira
School of Applied Knowledge Caldari State
203
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Posted - 2013.09.08 15:49:00 -
[112] - Quote
dorenalia wrote:gawd, your draft saving feature sucks. it deleted my entire reply im not gonna re-type that wall of text. CCP fix your god-damn buggy-ass forum!
For some reason if you take too long the forms will eat your message. The work around to this is before you click the post button copy all of your text. This way when the forum eats your post you can just paste it.
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Ingwe Antollare
Jag Industries
0
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Posted - 2013.09.08 17:15:00 -
[113] - Quote
I'm a newer player, so take it for what it's worth, but I like the recommendation earlier in the thread that we just need to diversify missions a little bit.
I do missions mostly to make money and the thing that bothers me is that sometimes I have a very set period of time to play Eve. Say I have an hour before I have some real life obligation. That's usually enough to run/salvage a mission, make some ISK and some standings. But every once in awhile, I get one of those missions that just takes forever.
I think what I'd like is to divide what we currently call "Security" missions into two groups:
Group 1). Fairly predictable. You go in and grind. Get your ISK/standings and then go have RL dinner with your family. No surprises and no spectacular loot in the wrecks.
Group 2). More random. Sometimes they are just grindy, but sometimes they escalate into a mission where you have to warp out and repair your hull and buy ammo.....(and you eventually get some wrecks with cool salvage).
Anyway....just my two cents. |
Mina Sebiestar
Mactabilis Simplex Cursus
413
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Posted - 2013.09.08 17:30:00 -
[114] - Quote
Dynamic scalable engine to boot them
reward and difficulty shouldn't be the same if you enter with a single nightmare and do it solo or if you enter with say apoc but more importantly mission content it self shouldn't be the same if you bring your buddies with you NPC react to tactical situation and call in appropriate counter measures .
Make this happen and no one will ever again say missions are boring and or repetitive. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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FlinchingNinja Kishunuba
Crunchy Crunchy Zero Hour Alliance
140
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Posted - 2013.09.08 17:33:00 -
[115] - Quote
I think people need to wake up to the fact that a lot of potential new casual players will first interact with Eve through mission, and that they are diabolical at the best.
Off the top of my head just to make some missions that are at least different.
- Target painter mission where you have to paint ships to be hit by NPC support
- Convoy protection where you have to escort ships through multiple jumps, with level progression to the point where you need to bring your own logi.
- Cloaky/covops mission where you have to spy and not be detected at all by staying away from ships.
- Emergency station repair where you must kill of drones and then play the hacking game to reactivate life support within a time limit.
- Mini arcs where the performance on previous missions impacts the later, for example...
---------> Provide x amount of minerals to build npc fleet, less mineral less support later. ---------> Recon (cloaky?) bases the earlier you are detected the less support later due to miscalculated strength of enemies. ---------> Failing to kill certain ships mean they come back in later missions with support.
- Cyno lighting missions in low sec for npc fleet support.
- Race event missions with waypoints and leader tables against other players.
- Multi player missions driven by agents with waiting rooms, so players must work together.
- Spec OPs missions where you must jam ships out, web/scram... etc.. to allow another ship to board and take over the ship.
I still don't understand why CCP don't see that the best way to pull people in to EVE is to entice them by emulating the "theme park" elements of other MMO and then gently introduce them to the player driven elements and depth of tactics and trades.
How can more players paying more money to CCP be a bad thing for EVE? |
Tribekka
Republic Military School Minmatar Republic
0
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Posted - 2013.09.09 07:47:00 -
[116] - Quote
Just my 2 cents...
I would love to see more missions with a "Epic Arc" Architecture, enableing the player to actually plan, move around eve and follow somewhat of a story. Only reason i say this is that it allows the player to either challenge himself on a solo basis or say on a weekend hit up multiple mission arcs with a few buddies. this hits to birds with one stone.
Now you may ask how this might be possible well heres how i would go at it.
Mr X says MR y has been tormenting Gallente Navy in Dodixie ----> your mission track him down and take him out.
currently this would be a security mission fly, fly in hit 4 rooms tank it all take him out get yoru bounties and your LP done in 30 mins.
I personally would like it as follows
Meet Mr x accept mission arc > track down locator in space > once located fight your way through some bandits to get to him > receive location document (location can be different each time) > once you have received this document you have to fly to somewhere else to re group with Mr X's team > change up your ship defense for another brand of bandits head to Mr Y > on arriving at said location you find a few bandits, and a can in the can is a document its says "catch me if you can" then the UI prompts you to locate a gate to the next room via scanning ( this opens up the PVE game to a varied playstyle and makes use of design features CCP have developed) once you have scanned it down you could go through a few rooms killing bandits, maybe even doing a bit of hacking or just full on explosions, my preference would be a mix of both anyway.. > once you have reached the final room there is a ui pop up "so close but just out of reach" .... Mr X says "he is heading toward "location"(system for final hand in) head there and take him out" this will be the final part of the mission arc, single room 3 waves then MISSION COMPLETE.
now im sure some will say that's long winded, but hell if im gonna pay money to play i would like something engaging, if im not going to PVP or Mine i want something that can challenge me that keeps me entertained that allows me to see parts of the game developed in a play style and aspect i enjoy.
Also keep in mind, along the way you are collecting loot, you are receiving bounties, you are moving around eve, and you are putting into practice skills you've learnt,
now some may agree some may not, but this has been a thought ive had for a while and just thought id put it out there and share. and keep in mind the possibilities and variations of said architecture are unlimited. You could have missions for mining where you have to collect certain ores from certain locations to help Mr X build a component which then you have to take to a Mr Z who will pay you for it but then he turns and you chase him down to kill him. Or you can have a mission where you have to take cargo to a location but you get ambushed and have to fight your way out, then track down the boss. i mean CCP coudl do so much with the PVE scene personally i dont care about the ISK i just want something worth getting my teeth in.
ps just an after thought as i drink my coffee.. security missions imply security.. so why not escort missions to escort NPC's or defense missions defending miners, or even you + multiple NPC friendlies taking over control posts? so many things could be done.. |
Gimme more Cynos
Science and Trade Institute Caldari State
68
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Posted - 2013.09.09 09:48:00 -
[117] - Quote
Jenn aSide wrote:Oxide Ammar wrote:
1- Soloing missions is boring and tedious and you need either to increase the difficulty of level 4 missions or bring back level 5 agents to high sec.
There have never, ever, not once been a regualr lvl 5 high sec agent. All lvl5 agents have always been in low sec stations and their mssions were meant to be low and null sec only. Lvl5s in high sec was a bug that ccp neglected to fix for 3 years despite some of us calling attention to it on the forums over and over again.
Smart-assing arround? LV 5's in highsec would be lovely, and it would end the crying for "dropz more tagz pleazzzze".
Also:
Why do poeple think traveling arround (like the guy above with his locator-stuff) would be an improvement for missions? Traveling through highsec is the most boring activity in Eve... |
dexington
Caldari Provisions Caldari State
781
|
Posted - 2013.09.09 13:23:00 -
[118] - Quote
Level 4 missions needs a competitive element, eg. the same mission is given to more players and each individual profit is based on how efficiently each player completed the mission compared to the players he was competing against.
eg. 5 players get the same missions, and the rewards might be distributed 140%, 125%, 100%, 75%, and 60% to each player.
I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |
Lumirinne
Aie.
0
|
Posted - 2013.09.09 13:39:00 -
[119] - Quote
Make them harder and more difficult!
Add surprise factors. More of the Anire Scarlet type of missions where you dont know what enemy you confront. More surprise ewar from NPC, so that you cannot be sure beforehands what they do to you. Greater variability in which ship trigger spawns and the number of ships that spawns.
Add a sleeperlike mission difficulty into hisec. One that makes pilots better geared towards PVP while PVE. Sure it doesnt remove the barrier to enter PVP but will make it lower. Yeah there are incusrions but those are very industrial. Pilots run them in rush without any chance to take it easy and study the enemy. (Im not critisicing Incursions, many love them and find great income!)
Maybe add a mission class that is substantially harder then lvl IV. One where even seasoned pilots may loose ships unless focused. The point here is to have a chance to learn much without going into lowsec where you will be killed instantly. So you loose a billion or two in a ship loss? With the lvl IV missions today you fix your wallet in a week.
I believe most pilots eventually find missions dull because they become pure harvesting without any danger at all.
The income in missions is insanely high. Its predictable and can fund anything you would want in eve. Therefore imo no income boost of any sort is needed. |
IIshira
School of Applied Knowledge Caldari State
203
|
Posted - 2013.09.09 16:57:00 -
[120] - Quote
Lumirinne wrote: The income in missions is insanely high.
Oh yea it's just insane the amount of ISK you make. I buy Titans just to self destruct them for fun. . |
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