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Thread Statistics | Show CCP posts - 6 post(s) |
Savira Terrant
Forsaken Identity Unchained.
63
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Posted - 2013.10.30 10:26:00 -
[211] - Quote
Cpt Ares wrote:Personally, I think the current missions should be left alone. However, new missions could be added with some of the changes that a few people have suggested.
I think there should be level 4 missions that could only be ran with a dictor or below. Maybe a similar to a 1v1 and if you donGÇÖt get a scram on the mission objective before they warp out you fail the mission. Add some were there are only a couple of high bounty/DPS/tanked battleships that make you work for it.
I know the hi sec level 5s were a bug, but they were fun to run with corp-mates. Level 4 versions could be brought in were each member is paid out LP/Bounty similar to the way incursions are but at a lower rate.
Add more epic Arcs for the other pirate factions. NPC null would also be great for the level 4s that have to be ran in the smaller ships.
I know the system spawn was changed a few expansions back, but when I lived in hi sec I would just turn down any missions that spawned too far away or in low sec. Worst case I would just travel to another hi sec lvl4 agent and run missions with them until my 4 hour timer was up. In NPC null, I do the same thing by just turning down any mission that spawns in a GÇ£hostileGÇ¥ system, so IGÇÖm not sure how effective the change was.
Last, I think if I take a negative standings hit for shooting a ship for one entity, I should get a positive gain for the faction I am running the mission for. Not as high but at least some kind of gain.
I concur with you. If anything, missions and their payouts in EVE need to be refactored to not discourage group play.
Though I am still thinking that making them any closer to PVP is detrimental, because PVP should stay PVP and PVE should stay something else - whatever that may be.
Actually, I think the Incursions should just go away - as in moving the story on - and group missions should take their place. . |
Lucius Serjanus
Ood Mineral Resources Management
0
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Posted - 2013.10.30 12:19:00 -
[212] - Quote
A couple points that I would make about changing missions-
1) Missions have to remain grindable The cool story line arc or tricky AI is fun the first time, and maybe even the 5th time...... but after that it becomes annoying.
2) To make missions more dynamic you MUST force player to try different ships. Level 4 missions should "sometimes" require different ships. If all I ever need to grind missions is a tengu ... then what is the point to having so many other options.
Some examples- a) The player has to "tackle" and lock down a target until the NPC navy shows up. b) a Mission that requires stealth c) The Navy needs the player to use a frig and a "back door" gate to destroy something during the Navy's attack. and on and on
also don't forget --- missions that require different ships should offer greater rewards.
As pilots in EVE we should have a hanger full of ships making missions more dynamic and helping the economy |
Marcus Walkuris
Aww yeahhh
18
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Posted - 2013.10.30 17:18:00 -
[213] - Quote
I wish they would just add some X-factors to missions. Different spawn possibilities with an understood maximum/minimum amount of frig/bc/cruisers/bs in said mission. So pocket waves may spawn differently and maybe have like a mission officer jump into a pocket once in a while. This officer wouldn't drop faction loot but it would have a higher bounty better salvage and maybe a little higher loot table aside from shooting harder and needing immediate attention. With some warning with intercepted calls for backup etc. akin to complexes. Just a thought. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4231
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Posted - 2013.11.02 00:39:00 -
[214] - Quote
I find it amusing that I can wander into a deadspace pocket in full view of three groups of NPCs, start shooting and only the ones I shoot will shoot back. It's like "guards" in many FPS games: they'll just stand there watching you kill their friends and do nothing!
Lucius' ideas seem interesting, I'd like to see more missions where the aim isn't just to blow up everything that moves. I really liked The Anomaly, and it's nice to revisit every now and then.
The mission developers could do a lot worse than play through the Wing Commander and X-Wing series of games, in order to seek inspiration. One of my favourite missions was doing surveillance in an A-Wing. There was no way an A-Wing was going to destroy the Imperial Star Destroyers, and you had TIE Fighters and TIE Interceptors to deal with too. The aim was only to stay in the area gathering intel until the timer was up, then get home safely. Day 0 advice for new players: Day 0 Advice for New Players |
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